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B-­‐Cycle	
  in	
  Nashville:	
  Reflecting	
  on	
  an	
  Existing	
  Thing	
  
	
  
Rationale:	
  Designing	
  things	
  means	
  making	
  them:	
  
• For	
  someone	
  else	
  –	
  not	
  you;	
  
• For	
  somewhere	
  else	
  –	
  not	
  in	
  your	
  office/organization;	
  
• For	
  some	
  other	
  purpose	
  –	
  not	
  to	
  program/design	
  usually;	
  
• For	
  sometime	
  in	
  the	
  future	
  –	
  not	
  now.	
  
	
  
This	
  distance	
  requires	
  that	
  a	
  designer	
  have	
  a	
  sense	
  of	
  the	
  world	
  of	
  use	
  for	
  the	
  things	
  being	
  
made.	
  	
  Assumptions	
  about	
  that	
  world	
  of	
  use	
  –	
  the	
  people	
  and	
  their	
  motivations,	
  training,	
  
and	
  skills	
  as	
  well	
  as	
  the	
  infrastructure	
  and	
  support	
  they	
  need	
  to	
  use	
  the	
  thing	
  –	
  can	
  be	
  as	
  
important	
  to	
  the	
  thing’s	
  success	
  as	
  to	
  how	
  well	
  it	
  is	
  coded.	
  
	
  
Purpose:	
  This	
  activity	
  gets	
  you	
  into	
  the	
  world	
  to	
  develop	
  skills	
  at	
  assessing	
  the	
  world	
  of	
  use	
  
for	
  things	
  you	
  are	
  designing/making.	
  
	
  
Thing	
  to	
  Engage:	
  B-­‐Cycle	
  in	
  Nashville	
  
	
  
Activity:	
  	
  Before	
  February	
  26th,	
  do	
  one	
  or	
  more	
  of	
  the	
  following:	
  
       • Conduct	
  an	
  interview	
  with	
  a	
  user	
  of	
  B-­‐Cycle	
  in	
  Nashville;	
  
       • Observe	
  a	
  B-­‐Cycle	
  station	
  for	
  some	
  period	
  of	
  time;	
  or	
  
       • Use	
  the	
  B-­‐Cycle	
  and	
  reflect	
  on	
  that	
  use;	
  
       • 	
  
This	
  activity	
  will	
  take	
  about	
  an	
  hour.	
  
	
  
Memo:	
  	
  	
  Write	
  a	
  short	
  memo	
  describing	
  what	
  you	
  did	
  to	
  share	
  with	
  the	
  class	
  on	
  2/26.	
  
       • Optionally,	
  include	
  sketches/videos/pictures	
  of	
  what	
  you	
  heard,	
  observed,	
  
             experienced.	
  
	
  
In	
  your	
  memo	
  describe:	
  
       1. What	
  you	
  did	
  (interview,	
  observation,	
  use).	
  
                  a. Include	
  your	
  questions	
  from	
  the	
  interview	
  if	
  done.	
  
       2. The	
  situation	
  for	
  the	
  activity,	
  for	
  example:	
  
                  a. Interviewed	
  a	
  friend	
  at	
  your	
  kitchen	
  table;	
  
                  b. Spent	
  2	
  hours	
  watching	
  the	
  B-­‐Cycle	
  station	
  near	
  the	
  Frist;	
  
                  c. Used	
  B-­‐Cycle	
  to	
  tour	
  the	
  city,	
  get	
  to	
  the	
  Farmer’s	
  market,	
  etc.	
  
                  d. Inventoried	
  the	
  B-­‐Cycle	
  system	
  (e.g.,	
  payment,	
  maps,	
  web	
  site,	
  bike	
  lanes,	
  
                        etc.)	
  
       3. Your	
  initial	
  expectations:	
  
                  a. What	
  did	
  you	
  think	
  B-­‐Cycle	
  was	
  and	
  how	
  it	
  worked;	
  
                  b. How	
  those	
  expectations	
  were	
  correct	
  or	
  incorrect.	
  
       4. What	
  you	
  found	
  surprising	
  and/or	
  interesting	
  about	
  B-­‐Cycle.	
  
       5. Why	
  you	
  think	
  B-­‐Cycle	
  works/doesn’t	
  work.	
  
       6. What	
  you	
  might	
  do	
  to	
  change	
  B-­‐Cycle	
  to	
  make	
  it	
  work	
  or	
  more	
  effective.	
  
	
  
Class	
  on	
  February	
  26:	
  In	
  groups,	
  discussion	
  of	
  your	
  activity,	
  and	
  presentation	
  to	
  class	
  
from	
  those	
  groups.	
  

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Design activity pdf

  • 1.   B-­‐Cycle  in  Nashville:  Reflecting  on  an  Existing  Thing     Rationale:  Designing  things  means  making  them:   • For  someone  else  –  not  you;   • For  somewhere  else  –  not  in  your  office/organization;   • For  some  other  purpose  –  not  to  program/design  usually;   • For  sometime  in  the  future  –  not  now.     This  distance  requires  that  a  designer  have  a  sense  of  the  world  of  use  for  the  things  being   made.    Assumptions  about  that  world  of  use  –  the  people  and  their  motivations,  training,   and  skills  as  well  as  the  infrastructure  and  support  they  need  to  use  the  thing  –  can  be  as   important  to  the  thing’s  success  as  to  how  well  it  is  coded.     Purpose:  This  activity  gets  you  into  the  world  to  develop  skills  at  assessing  the  world  of  use   for  things  you  are  designing/making.     Thing  to  Engage:  B-­‐Cycle  in  Nashville     Activity:    Before  February  26th,  do  one  or  more  of  the  following:   • Conduct  an  interview  with  a  user  of  B-­‐Cycle  in  Nashville;   • Observe  a  B-­‐Cycle  station  for  some  period  of  time;  or   • Use  the  B-­‐Cycle  and  reflect  on  that  use;   •   This  activity  will  take  about  an  hour.     Memo:      Write  a  short  memo  describing  what  you  did  to  share  with  the  class  on  2/26.   • Optionally,  include  sketches/videos/pictures  of  what  you  heard,  observed,   experienced.     In  your  memo  describe:   1. What  you  did  (interview,  observation,  use).   a. Include  your  questions  from  the  interview  if  done.   2. The  situation  for  the  activity,  for  example:   a. Interviewed  a  friend  at  your  kitchen  table;   b. Spent  2  hours  watching  the  B-­‐Cycle  station  near  the  Frist;   c. Used  B-­‐Cycle  to  tour  the  city,  get  to  the  Farmer’s  market,  etc.   d. Inventoried  the  B-­‐Cycle  system  (e.g.,  payment,  maps,  web  site,  bike  lanes,   etc.)   3. Your  initial  expectations:   a. What  did  you  think  B-­‐Cycle  was  and  how  it  worked;   b. How  those  expectations  were  correct  or  incorrect.   4. What  you  found  surprising  and/or  interesting  about  B-­‐Cycle.   5. Why  you  think  B-­‐Cycle  works/doesn’t  work.   6. What  you  might  do  to  change  B-­‐Cycle  to  make  it  work  or  more  effective.     Class  on  February  26:  In  groups,  discussion  of  your  activity,  and  presentation  to  class   from  those  groups.