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Proposed Research
         Program
               Kerry Cunningham
Mapping the socio-functionality of consumer spending
Socio-functionality


Socio-functionality –
How do the things in
my life contribute to my
social goals?
http://sitemaker.umich.edu/socio-functional/view
Socio-functionality

Assumption: When people
spend discretionary
money to acquire
something, they do so
based on their goals and
the item’s affordances
Affordance = What can I get from having/ owning/
doing? e.g., My vacation afforded me the chance
to relax.
Socio-functionality

Assumption: When people
spend discretionary
money to acquire
something, they do so
based on their goals and
the item’s affordances
Affordance = What can I get from having/ owning/
doing? e.g., My vacation afforded me the chance
to relax.
Socio-functionality

Assumption: When people
spend discretionary
money to acquire
something, they do so
based on their goals and
the item’s affordances
Affordance = What can I get from having/ owning/
doing? e.g., My vacation afforded me the chance
to relax.
Theoretical Bases
Fundamental Motivations
• Based on a revision of Maslow’s hierarchy
  of needs
Life History
• From biology – developmental trajectory:
  fast v. slow life strategies
Research Questions
•   Goal 1: To know what people think they are acquiring when
    they spend money
    •   I.e., What are the perceived affordances of the things
        people acquire?
•   Goal 2: To predict/ retrodict the lives these acquisitions afford
    •   What do acquisitions allow us to know about the kind of
        life a person is trying to have/ having?
•   Goal 3: To understand how fundamental motives influence
    perceived and realized affordances
    •   How do changes in life goals impact how one perceives
        and experiences affordances?
What are fundamental motivations?


Fundamental motivations




                          Kenrick, D. T., Griskevicius, V., & , Neuberg, S., Schaller, M. (2010). Renovating the
                             pyramid of needs. Perspectives on Psychological Science, 5(3), 292-314.
Maslow’s Pyramid
Critique of the hierarchy:

Not universally applicable
  Self-esteem & self-
 actualization are western
 cultural biases, not human
 universals

 Not applicable at all ages and
time
 Ordered in a way life is not     Hierarchy reflects prioritization
(always)
Revising the Pyramid
If a motivation is going to be
universal and make the new list, it
must have served our forebears’
inclusive fitness

From an evolutionary perspective,
motivations arise as solutions to
specific problems and may arise in
different parts of the brain/body        A revised hierarchy must account for “life
                                         history” - the developmental trajectory leading
and may be in conflict with one          to successful transmission of genes to
                                         successive generations
another (e.g., affiliation and status)
The Revised Pyramid

                             Kin Care
                         Mate Retention
                         Mate Acquisition
                       Status/ Self-esteem
                            Affiliation
                         Self-protection
                       Physiological Needs
Motivations at different levels may be in competition – e.g.,
nurturance of an infant v. mother’s physiological needs/ self-
protection
Life History Theory
• From biology
• Two developmental
  strategies
  • Fast: in face of        People will respond to present
    uncertain resources,
                            opportunities/ threats differently
    short life expectancy   depending upon their position

  • Slow: in stable         with respect to this dichotomy

    environment             People may be attracted to
                            different affordances depending
                            upon their LH strategy
Present Research
✴Consumer items as bundles of affordances
  ✴We already know that certain classes of consumer items
  provide distinct sets of affordances




           Life experience        Material possession (car)

  Motivations, life circumstances, & individual differences may
  enable or prevent the realization of an item’s affordances
Affordance Profiling
Affordance profiling project

•   Create affordance profiles for hundreds of common
    consumer items

    •   Affordances include psychological needs, emotional
        experiences, opportunities to attain status, mating
        opportunities, manage reputation, and more

    •   Profiling can be extended to include religions, clubs,
        civic organizations, neighborhoods, towns, cities, states,
        mates – anything that involves a life choice
Affordance Profiling
Affordance profiling project

•   Three profile dimensions:

     • Normative = What is the common expectation for the
       item?

     • Retrospective = What was my experience of the item?

     • Prospective = What do I think I will experience from
       the item?
Present Research

What will I do with this information?
•Classify items by their affordance profiles
    •
    Expected v Experienced v Normed
        •
       Which items are more likely to provide expected affordances
       and under what conditions?
    •
    How do fundamental motives & individual differences inform
    these dimensions?
Present Research

What will I do with this information?
•Test whether spending is driven by fundamental motives
    • Establish a database of items and their affordances to be used
      as a DV
        •  Manipulation of motives followed by consumer choice/
           valuation
        •  Mock online store
Present Research

 What will I do with this information?
•The Life Inventory Project
  •Collect life inventories
     •Inventories of the affordances people have acquired/ attempted
     to acquire
  •Classify people according to the affordances they have acquired
        •Test hypotheses about life outcomes based on acquired
        affordance profiles
Affordance Profiling
Preliminary Results
        We are finding variance in the rating of items that is
                   consistent with expectations




Note. Numbers indicate rankings among 200 consumer items. E.g., A high-end desktop
  computer for gaming was rated as 3rd best among all products for providing “Flow”
  experiences. A Rolex watch was number 1 for providing status. As we would expect,
experiences produce better ratings for flow, competence, belonging and connectedness;
                      material possessions produce more status.
Preliminary Results
           We are finding variance in the rating of items that is
                      consistent with expectations
                  Flow   Calm   Connected   Belonging   Identity   Competence   Status   Pleasure   Experien
Item              Rank   Rank   Rank         Rank       Rank       Rank         Rank     Rank       ce Rank
iPad              46     56     9           27          22.5       43           18       12         72.5
Tablet computer
(not iPad)        85     114 29             61          76         51.5         47.5 76             97




 Note. Numbers indicate rankings among 200 consumer items. E.g., A high-end desktop
   computer for gaming was rated as 3rd best among all products for providing “Flow”
   experiences. A Rolex watch was number 1 for providing status. As we would expect,
 experiences produce better ratings for flow, competence, belonging and connectedness;
                       material possessions produce more status.
Preliminary Results
             We are finding variance in the rating of items that is
                        consistent with expectations
                    Flow   Calm   Connected   Belonging   Identity   Competence   Status   Pleasure   Experien
Item                Rank   Rank   Rank         Rank       Rank       Rank         Rank     Rank       ce Rank
iPad                46     56     9           27          22.5       43           18       12         72.5
Tablet computer
(not iPad)          85     114 29             61          76         51.5         47.5 76             97
Putting money in    159.   95      135        159         178          7          69         164      171
savings account     5
Pottery lessons     19.5   26      92.5       38          42           8.5        137        105      36
Drum set            15     142     122        38          6            8.5        124.5      59       48
Dancing lessons     21     125     98         40.5        47           10         83         73.5     52
Auto - Japanese     96.5   89      139        111         44           11         9          82       31
luxury Machine
Sewing              36     53      101        117.5       52           12         157.5      117.5    81
Desktop comuter -   3      66      37         16          33           13         35         9.5      101
high end/ gaming
Auto - American    96.5 77.5 113      100.5    31        14       12       69     76.5
luxurywatch
Rolex              166 137   120      89       5         15       1        126    24
Whitewater rafting 5    193  61       38       64.5      16       103      56     30
  Note. Numbers indicate rankings among 200 100
Skydiving lessons  16   191  154.5    56       consumer 17
                                                         items. E.g., A high-end desktop
                                                                  62       123    9.5
Snowcomputer for gaming was rated as29
       skis/       12.5 130  73.5      3rd best81.5
                                                among all18
                                                          products for providing “Flow”
                                                                  93       30     54
     experiences. A Rolex watch was number 1 for providing status. As we would expect,
snowboard
Violin             41   59   111      110      10        19       51       107    4
 experiences produce better ratings for flow, competence, belonging and connectedness;
                      material possessions produce more status.
Next Steps

✓ Gather more profile data
✓ Enhance list of sociofunctional
  affordances
✓ Begin running consumer choice
  experiments using the database of
  sociofunctional affordances as a DV
✓ Collect data for the Life Inventory
  Project

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Mapping the sociofunctional dimensions of spending

  • 1. Proposed Research Program Kerry Cunningham Mapping the socio-functionality of consumer spending
  • 2. Socio-functionality Socio-functionality – How do the things in my life contribute to my social goals? http://sitemaker.umich.edu/socio-functional/view
  • 3. Socio-functionality Assumption: When people spend discretionary money to acquire something, they do so based on their goals and the item’s affordances Affordance = What can I get from having/ owning/ doing? e.g., My vacation afforded me the chance to relax.
  • 4. Socio-functionality Assumption: When people spend discretionary money to acquire something, they do so based on their goals and the item’s affordances Affordance = What can I get from having/ owning/ doing? e.g., My vacation afforded me the chance to relax.
  • 5. Socio-functionality Assumption: When people spend discretionary money to acquire something, they do so based on their goals and the item’s affordances Affordance = What can I get from having/ owning/ doing? e.g., My vacation afforded me the chance to relax.
  • 6. Theoretical Bases Fundamental Motivations • Based on a revision of Maslow’s hierarchy of needs Life History • From biology – developmental trajectory: fast v. slow life strategies
  • 7. Research Questions • Goal 1: To know what people think they are acquiring when they spend money • I.e., What are the perceived affordances of the things people acquire? • Goal 2: To predict/ retrodict the lives these acquisitions afford • What do acquisitions allow us to know about the kind of life a person is trying to have/ having? • Goal 3: To understand how fundamental motives influence perceived and realized affordances • How do changes in life goals impact how one perceives and experiences affordances?
  • 8. What are fundamental motivations? Fundamental motivations Kenrick, D. T., Griskevicius, V., & , Neuberg, S., Schaller, M. (2010). Renovating the pyramid of needs. Perspectives on Psychological Science, 5(3), 292-314.
  • 9. Maslow’s Pyramid Critique of the hierarchy: Not universally applicable Self-esteem & self- actualization are western cultural biases, not human universals Not applicable at all ages and time Ordered in a way life is not Hierarchy reflects prioritization (always)
  • 10. Revising the Pyramid If a motivation is going to be universal and make the new list, it must have served our forebears’ inclusive fitness From an evolutionary perspective, motivations arise as solutions to specific problems and may arise in different parts of the brain/body A revised hierarchy must account for “life history” - the developmental trajectory leading and may be in conflict with one to successful transmission of genes to successive generations another (e.g., affiliation and status)
  • 11. The Revised Pyramid Kin Care Mate Retention Mate Acquisition Status/ Self-esteem Affiliation Self-protection Physiological Needs Motivations at different levels may be in competition – e.g., nurturance of an infant v. mother’s physiological needs/ self- protection
  • 12. Life History Theory • From biology • Two developmental strategies • Fast: in face of People will respond to present uncertain resources, opportunities/ threats differently short life expectancy depending upon their position • Slow: in stable with respect to this dichotomy environment People may be attracted to different affordances depending upon their LH strategy
  • 13. Present Research ✴Consumer items as bundles of affordances ✴We already know that certain classes of consumer items provide distinct sets of affordances Life experience Material possession (car) Motivations, life circumstances, & individual differences may enable or prevent the realization of an item’s affordances
  • 14. Affordance Profiling Affordance profiling project • Create affordance profiles for hundreds of common consumer items • Affordances include psychological needs, emotional experiences, opportunities to attain status, mating opportunities, manage reputation, and more • Profiling can be extended to include religions, clubs, civic organizations, neighborhoods, towns, cities, states, mates – anything that involves a life choice
  • 15. Affordance Profiling Affordance profiling project • Three profile dimensions: • Normative = What is the common expectation for the item? • Retrospective = What was my experience of the item? • Prospective = What do I think I will experience from the item?
  • 16. Present Research What will I do with this information? •Classify items by their affordance profiles • Expected v Experienced v Normed • Which items are more likely to provide expected affordances and under what conditions? • How do fundamental motives & individual differences inform these dimensions?
  • 17. Present Research What will I do with this information? •Test whether spending is driven by fundamental motives • Establish a database of items and their affordances to be used as a DV • Manipulation of motives followed by consumer choice/ valuation • Mock online store
  • 18. Present Research What will I do with this information? •The Life Inventory Project •Collect life inventories •Inventories of the affordances people have acquired/ attempted to acquire •Classify people according to the affordances they have acquired •Test hypotheses about life outcomes based on acquired affordance profiles
  • 20. Preliminary Results We are finding variance in the rating of items that is consistent with expectations Note. Numbers indicate rankings among 200 consumer items. E.g., A high-end desktop computer for gaming was rated as 3rd best among all products for providing “Flow” experiences. A Rolex watch was number 1 for providing status. As we would expect, experiences produce better ratings for flow, competence, belonging and connectedness; material possessions produce more status.
  • 21. Preliminary Results We are finding variance in the rating of items that is consistent with expectations Flow Calm Connected Belonging Identity Competence Status Pleasure Experien Item Rank Rank Rank Rank Rank Rank Rank Rank ce Rank iPad 46 56 9 27 22.5 43 18 12 72.5 Tablet computer (not iPad) 85 114 29 61 76 51.5 47.5 76 97 Note. Numbers indicate rankings among 200 consumer items. E.g., A high-end desktop computer for gaming was rated as 3rd best among all products for providing “Flow” experiences. A Rolex watch was number 1 for providing status. As we would expect, experiences produce better ratings for flow, competence, belonging and connectedness; material possessions produce more status.
  • 22. Preliminary Results We are finding variance in the rating of items that is consistent with expectations Flow Calm Connected Belonging Identity Competence Status Pleasure Experien Item Rank Rank Rank Rank Rank Rank Rank Rank ce Rank iPad 46 56 9 27 22.5 43 18 12 72.5 Tablet computer (not iPad) 85 114 29 61 76 51.5 47.5 76 97 Putting money in 159. 95 135 159 178 7 69 164 171 savings account 5 Pottery lessons 19.5 26 92.5 38 42 8.5 137 105 36 Drum set 15 142 122 38 6 8.5 124.5 59 48 Dancing lessons 21 125 98 40.5 47 10 83 73.5 52 Auto - Japanese 96.5 89 139 111 44 11 9 82 31 luxury Machine Sewing 36 53 101 117.5 52 12 157.5 117.5 81 Desktop comuter - 3 66 37 16 33 13 35 9.5 101 high end/ gaming Auto - American 96.5 77.5 113 100.5 31 14 12 69 76.5 luxurywatch Rolex 166 137 120 89 5 15 1 126 24 Whitewater rafting 5 193 61 38 64.5 16 103 56 30 Note. Numbers indicate rankings among 200 100 Skydiving lessons 16 191 154.5 56 consumer 17 items. E.g., A high-end desktop 62 123 9.5 Snowcomputer for gaming was rated as29 skis/ 12.5 130 73.5 3rd best81.5 among all18 products for providing “Flow” 93 30 54 experiences. A Rolex watch was number 1 for providing status. As we would expect, snowboard Violin 41 59 111 110 10 19 51 107 4 experiences produce better ratings for flow, competence, belonging and connectedness; material possessions produce more status.
  • 23. Next Steps ✓ Gather more profile data ✓ Enhance list of sociofunctional affordances ✓ Begin running consumer choice experiments using the database of sociofunctional affordances as a DV ✓ Collect data for the Life Inventory Project

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