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Lightning Talk: An Introduction To Scrum

From joshua.mcadams, 1 year ago

Josh McAdams presents an introduction to Scrum at the Nordic Perl more

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Slideshow transcript

Slide 1: Scrum Image by Philly Gryphons RFC

Slide 2: What is it?

Slide 3: An agile development methodology

Slide 4: Details?

Slide 5: Scrum has three primary areas of focus

Slide 6: 1) Definition of roles

Slide 7: 2) Existence of backlogs

Slide 8: 3) Time-boxed meetings

Slide 9: Know your role

Slide 10: Two classes of people

Slide 11: Image by KB35

Slide 12: Image by rumpleteaser

Slide 13: A chicken and pig start a breakfast shop called “Bacon & Eggs”

Slide 14: The chicken has an interest in the project

Slide 15: But the pig has skin in the game

Slide 16: Core roles

Slide 17: Scrum Master

Slide 18: Enforces Scrum practices

Slide 19: Removes roadblocks

Slide 20: Closest role to a project manager

Slide 21: Product owner

Slide 22: Maintains the product backlog

Slide 23: Creates user stories

Slide 24: Sets preferred order of completion

Slide 25: Business owner for the project

Slide 26: The team

Slide 27: Designers, Developers, QA, etc.

Slide 28: Own workload for a given cycle

Slide 29: Set expectations

Slide 30: Deliver on promises

Slide 31: Artifacts of Scrum

Slide 32: Product backlog

Slide 33: Prioritized list of user stories

Slide 34: Created and ranked by product owner

Slide 35: Sprint backlog

Slide 36: List of user stories selected from the product backlog

Slide 37: Selected by the team, not the product owner

Slide 38: All tasks in the sprint backlog should fit into one sprint cycle

Slide 39: What is this sprint thing?

Slide 40: A sprint is a 30 day work cycle

Slide 41: At the beginning of a sprint user stories are selected

Slide 42: Selected by the team, not the product owner

Slide 43: This is the most difficult transition for an organization to make

Slide 44: At the end of the sprint these same user stories are demonstrated

Slide 45: Demonstrated as fully-functional, shippable, unit-tested deliverables

Slide 46: Shippable

Slide 47: in 30 days

Slide 48: The team controls the workload

Slide 49: And must be honest and accurate in estimates

Slide 50: Constant feature delivery builds trust

Slide 51: And makes it easier for the business to buy- in to scrum

Slide 52: Time-boxed meetings

Slide 53: Sprint planning meeting

Slide 54: 8 hours

Slide 55: First four hours for the product owner presenting the product backlog

Slide 56: Final four hours for the team deciding on workload and doing initial design and estimation

Slide 57: Daily sprint meeting

Slide 58: 15 minutes

Slide 59: What did you do?

Slide 60: What are you going to do?

Slide 61: Do you have any roadblocks?

Slide 62: Sprint Expo

Slide 63: 4 hours

Slide 64: End of sprint show-and-tell

Slide 65: Sprint retrospective

Slide 66: 4 hours

Slide 67: What went wrong this sprint?

Slide 68: What went right this sprint?

Slide 69: That seems like a lot of meetings

Slide 70: 8 + (.25*20) + 4 + 4 = 21 hours of meetings

Slide 71: 21 hours of 176 hours = 17% overhead

Slide 72: 21 hours of 176 hours = 17% overhead

Slide 73: Significant, but workable

Slide 74: That's Scrum