Lightning Talk: An Introduction To Scrum

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    Lightning Talk: An Introduction To Scrum - Presentation Transcript

    1. Image by Philly Gryphons RFC Scrum
    2. What is it?
    3. An agile development methodology
    4. Details?
    5. Scrum has three primary areas of focus
    6. 1) Definition of roles
    7. 2) Existence of backlogs
    8. 3) Time-boxed meetings
    9. Know your role
    10. Two classes of people
    11. Image by KB35
    12. Image by rumpleteaser
    13. A chicken and pig start a breakfast shop called “Bacon & Eggs”
    14. The chicken has an interest in the project
    15. But the pig has skin in the game
    16. Core roles
    17. Scrum Master
    18. Enforces Scrum practices
    19. Removes roadblocks
    20. Closest role to a project manager
    21. Product owner
    22. Maintains the product backlog
    23. Creates user stories
    24. Sets preferred order of completion
    25. Business owner for the project
    26. The team
    27. Designers, Developers, QA, etc.
    28. Own workload for a given cycle
    29. Set expectations
    30. Deliver on promises
    31. Artifacts of Scrum
    32. Product backlog
    33. Prioritized list of user stories
    34. Created and ranked by product owner
    35. Sprint backlog
    36. List of user stories selected from the product backlog
    37. Selected by the team, not the product owner
    38. All tasks in the sprint backlog should fit into one sprint cycle
    39. What is this sprint thing?
    40. A sprint is a 30 day work cycle
    41. At the beginning of a sprint user stories are selected
    42. Selected by the team, not the product owner
    43. This is the most difficult transition for an organization to make
    44. At the end of the sprint these same user stories are demonstrated
    45. Demonstrated as fully-functional, shippable, unit-tested deliverables
    46. Shippable
    47. in 30 days
    48. The team controls the workload
    49. And must be honest and accurate in estimates
    50. Constant feature delivery builds trust
    51. And makes it easier for the business to buy-in to scrum
    52. Time-boxed meetings
    53. Sprint planning meeting
    54. 8 hours
    55. First four hours for the product owner presenting the product backlog
    56. Final four hours for the team deciding on workload and doing initial design and estimation
    57. Daily sprint meeting
    58. 15 minutes
    59. What did you do?
    60. What are you going to do?
    61. Do you have any roadblocks?
    62. Sprint Expo
    63. 4 hours
    64. End of sprint show-and-tell
    65. Sprint retrospective
    66. 4 hours
    67. What went wrong this sprint?
    68. What went right this sprint?
    69. That seems like a lot of meetings
    70. 8 + (.25*20) + 4 + 4 = 21 hours of meetings
    71. 21 hours of 176 hours = 17% overhead
    72. 21 hours of 176 hours = 17% overhead
    73. Significant, but workable
    74. That's Scrum

    + joshua.mcadamsjoshua.mcadams, 3 years ago

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