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Northern water tribe

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  • 1. 2011 Northern Water Tribe GA2 Game Architecture 2 Production Design Document (PDD) Version 3.0, 7 July 2011 Janice Devina Tirtautama – 090332 NHTV University of Applied Science, Breda 7/7/2011
  • 2. (DM_TLA_Janice) 2Table of ContentsIntroduction and Background ......................................................................................................... 3Visual style of the Movie ................................................................................................................ 5 Movie ......................................................................................................................................... 5 Anime ........................................................................................................................................ 6Look and Feel ................................................................................................................................ 7Environment ................................................................................................................................ 10Architecture ................................................................................................................................. 11 Chief Temple ............................................................................................................................ 12 Underground Ice Cavern .......................................................................................................... 14 Main Staircase .......................................................................................................................... 15 Open Battle Place..................................................................................................................... 16 Corner Railing........................................................................................................................... 17 Railing ...................................................................................................................................... 18 Lamp ........................................................................................................................................ 19 Armory ...................................................................................................................................... 20 Fort ........................................................................................................................................... 22 Mediatic .................................................................................................................................... 23 Healing Huts ............................................................................................................................. 23 Bridge ....................................................................................................................................... 24Lighting and Special Effects ........................................................................................................ 25Visual Target ............................................................................................................................... 26Workflow Requirements .............................................................................................................. 30Technical Requirements .............................................................................................................. 38Additional Workflow ..................................................................................................................... 39 GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 2/43
  • 3. (DM_TLA_Janice) 3Introduction and Background"A level designer creates worlds where game takes place and where players interact withthe game. It is safe to say that “without a world no game.” The game sets boundaries,creates challenges, accommodates objectives, introduces threats and most of all tells astory. .. ” GA2_Game_Architecture_2_Course_Description_1011.pdfAt the previous GA course (GA1) I designed a level which has to have a sufficient gameplay andis based on a certain theme. This project is about developing the visual appearance of the gamelevel from GA1. This development is including further art style research according to the themesince the level itself should be able to let the player feel the atmosphere of that certain theme.“The student will set art guidelines regarding the environment, architecture, props and decorationof their game world, which will be recorded in a Production Design Document. At the same timethe student will implement detailed static meshes.” GA2_Game_Architecture_2_Course_Description_1011.pdf GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 3/43
  • 4. (DM_TLA_Janice) 4This level that I made is based on the theme of Avatar The Last Airbender and directed by M.Night Shyamalan.“The Last Airbender is a 2010 American adventure fantasy filmreleased on July 1, 2010.[5] It isa live-action film adaptation based onthe first season of the animated television series Avatar: TheLast Airbender. “ [http://en.wikipedia.org/wiki/The_Last_Airbender]“The story begins with the discovery of Aang, who is quickly revealed to be the last of his people,the Air Nomads (hence the title, Last Airbender). The evil Fire Nation wiped out the Air Nomadsa century prior in hopes of breaking the cycle and preventing the next Avatar from being born.This would pave the way for the Fire Nation’s attempts to take over the world. ” [http://screenrant.com/last-airbender-reviews-rob-66800/]There are four nations in this movie which are placed on different locations and each of it hasspecial type of Architecture. For this assignment, I pick the theme of The Northern Water Tribe,which is the North part of the Water Tribe, where the last scene of the movie took place.Therefore I named the level DM -Northern Water Tribe. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 4/43
  • 5. (DM_TLA_Janice) 5Visual style of the Movie The visual style is inspired by the last scene of the movie which takes place at the Northern Water Tribe and also the anime version.Look and FeelSince those two (the movie and the anime) has interesting style, I am intended to combine theunique part of those two.The theme can provide a lot of option of art styles. I prefer it to be cartoony to give morevariation of shapes. The anime style is quite simple. On the other hand, the movie part has a lot ofgood detail, but the shape is a bit blocky as most of the assets are made within rectangular andstraight shape. Thus, I want to combine them to have more dynamic shape where I can play withthe proportion. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 5/43
  • 6. (DM_TLA_Janice) 6The atmosphere that I want to build here will be based on the story of the movies and the animewhich is the same. The main line of the story is elaborated at the introduction chapter.Then, at the final sequel of this movie, the fire nations go to the Northern Water Tribe in order tooccupy it and get the avatar with them. They are quite strong offender while the water tribepeople are more likely to defense. Water tribe’s people always live in peaceful situation, but thefire nation’s people are always prepared for war.This is the picture of the basic level made in the Unreal Development Kit; showing the location ofthe main places. Red : Armory and Storage room, Pink: Mediation, Purple: Healing Huts, Green: Waterfall, Yellow: Open Battle Place, Orange: Chief Temple, Blue: Fort, Cyan: Bridge. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 6/43
  • 7. (DM_TLA_Janice) 7EnvironmentThe level itself will be blended with the environment. It is placed on a large frozen ice (like aseparate island) surrounded by water. All the things there are built on top of that frozen ice.Therefore, the ice stone will cover the outer part (bellow picture on the right) and some ice stoneson the surface of the water. There will be some variation of rough icy rocks copied around andadjusted to any different size, and placement. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 7/43
  • 8. (DM_TLA_Janice) 8Most of the area surround the level will be covered by water, snow and ice. There is novegetation.Some sculptures will be added at the hill to give a nice shadow effect (more details will be on thechapter about props).ArchitectureAccording to the original story, there are some main places located on this tribe such as the ChiefTemple, Healing Huts, Armory, and Underground Ice Cavern. There are also some additionalplaces such as the part of the fort, battle place and the mediatic. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 8/43
  • 9. (DM_TLA_Janice) 9 Chief Temple“The Chiefs palace is a large structure built on top the highest tier of the capitol city and isthe most recognizable landmark. “ The texture and the color are used for most walls, bases, and the roofs of other buildings. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 9/43
  • 10. (DM_TLA_Janice) 10This roof parts are used at the other buildings as well although the placement will be different forsome of those buildings. The measurement here is enlarged. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 10/43
  • 11. (DM_TLA_Janice) 11 Underground Ice Cavern It is located bellow the Chief Temple. `These interconnecting ice caverns are locatedunderneath the city and were naturally created by the ocean water eroding away the ice. Sealsand other animals live in these ice caverns and the only way to get to them is to swimunderneath the freezing water.“ GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 11/43
  • 12. (DM_TLA_Janice) 12 Main StaircaseThey are the main path to go to the Chief temple; one at the right side and one at the left.They are located in front of the Underground ice cavern.The picture here is just half because they are symmetrical. It can be mirrored to the otherside. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 12/43
  • 13. (DM_TLA_Janice) 13Open Battle Place GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 13/43
  • 14. (DM_TLA_Janice) 14Corner Railing GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 14/43
  • 15. (DM_TLA_Janice) 15Railing GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 15/43
  • 16. (DM_TLA_Janice) 16Lamp GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 16/43
  • 17. (DM_TLA_Janice) 17 ArmoryThe basic form is a tube with smaller diameter at the bottom. It is using the same mainstructure as the chief temple. Especially for the details of the Roof part, more informationis provided at the previous chapter together with the chief temple.The base of the roof will be filled with its detailed part as those at Chief Temple. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 17/43
  • 18. (DM_TLA_Janice) 18 3Properties inside armory:1: Fire base. It is placed on the second floor (1 on the right). It is supported by four sticksplaced on its corner.2: Some other props which is placed on the floor, table, shelf, or hanged (2 on the right).3: Some traditional weapon.4: the lighting inside. It is made of stone, stuck on the wall.These props are placed close to the wall as the player will still have enough space to walkaround. There must not be anything blocking the big window on the front because theplayer will be able to go out through it. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 18/43
  • 19. (DM_TLA_Janice) 19Fort GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 19/43
  • 20. (DM_TLA_Janice) 20MediaticHealing Huts GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 20/43
  • 21. (DM_TLA_Janice) 21Bridge GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 21/43
  • 22. (DM_TLA_Janice) 22Lighting and Special Effects [image: http://piandao.org/screencaps/ep18/ep18-798.png]This level takes place during the night when everything is quite dark and the moon appears. Thereason is that the appearance of the moon is the important part within the story to let the playerfeel the story. When the fire nation attacks the northern water tribe, the night becomes the crucialscene. The only light source is the lamps which are placed on the level. It will be dark as the leftpicture and it has some light. It will look like the middle picture, but darker and foggy like theright picture. The light color will be soft blue like the middle picture.There are a lot of small lamps because the sunlight is not enough.Additional effects should be added for the water. Water shadder can be used to give a littlemoving animation and depth of field. The animation should not be too fast, it should be slow andcalm. There will be a waterfall; it will be nice to have it moves with the sound and blurry effect aswell. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 22/43
  • 23. (DM_TLA_Janice) 23Visual TargetFor GA 4 project, I would like to continue with this concept I had. However, I chose a part of thelevel to work on since the whole level is pretty huge.I pick “Healing Huts” with its surrounding to be modeled and textured. It is a solid building basedon Japanese style in combination with cartoony look as it is described at the Healing Huts partbefore.Its part is made of the same roof structure and base as it is explained at the Chief Temple topicabove. The surrounding is bordered by some sort of stone railings and water. The water isanimated.These are the unlit screen shoots: GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 23/43
  • 24. (DM_TLA_Janice) 24GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 24/43
  • 25. (DM_TLA_Janice) 25Then, these are the final version: GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 25/43
  • 26. (DM_TLA_Janice) 26GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 26/43
  • 27. (DM_TLA_Janice) 27Workflow RequirementsIt begun with GA1 project in which I designed a level based on the movie Avatar (The Last AirBender). Then I made the realization of that design using UDK Editor.That is the overall view of the whole level. For GA4, I am taking the front part of the level asshown by the picture bellow;Some additional details were sculpted using zbrush and exported to maya. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 27/43
  • 28. (DM_TLA_Janice) 28It was some trial by placing different colors and textures. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 28/43
  • 29. (DM_TLA_Janice) 29Those above are the building blocks. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 29/43
  • 30. (DM_TLA_Janice) 30Those are the materials in udk. Some objects share the same material and textures.These are the color, normal, and specular textures. There is also an alpha map used to give aglowy effect for small lamps. For these textures, I also used mudbox and photoshop. Then, Ichecked the results back and forth to maya or mudbox. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 30/43
  • 31. (DM_TLA_Janice) 31This is the final scene that I approached for now. The foggy effect is created using two height fogwith different color. The scene is set to be dark, so I used some point light with small intensity.Technical RequirementsThe poly budget must not be over 100000 for a complete scene. For the building itself, it shouldbe less than 55000.If the amount of detail can be achieved by normal map from sculpting, then it should not bemodeled really detail. Any faces that might not be seen must be deleted. Most of those buildingblocks have two uv sets. (one is the unique uv and the other is the uv without overlapping).The foggy effect should not block the view of the player. The light also should not be to dark andthose small lights should guide the path of the player. Overal view of the scene should look blue-ish like those in the icy or cold places. GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 31/43
  • 32. (DM_TLA_Janice) 32Additional Work Flow GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 32/43
  • 33. (DM_TLA_Janice) 33GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 33/43
  • 34. (DM_TLA_Janice) 34GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 34/43
  • 35. (DM_TLA_Janice) 35GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 35/43
  • 36. (DM_TLA_Janice) 36GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 36/43
  • 37. (DM_TLA_Janice) 37GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 37/43
  • 38. (DM_TLA_Janice) 38GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 38/43
  • 39. (DM_TLA_Janice) 39GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 39/43
  • 40. (DM_TLA_Janice) 40GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 40/43
  • 41. (DM_TLA_Janice) 41GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 41/43
  • 42. (DM_TLA_Janice) 42GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 42/43
  • 43. (DM_TLA_Janice) 43Overal Level Overview GA4 - Game Architecture 4 – DM-Northern Water Tribe – Page 43/43