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James Milward
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Put Simply, We Make:

‘Digitally Accelerated Stories’

4
5
6
7
Because really,

WE’RE ALL
STORYTELLERS

8
“When emotionally absorbed in
character and plot, we are easy to
mold and manipulate”
- Jonathan Gottschall,
The Storytelling Animal

9
Traditional Media Ecosystem

PLAYERS

FORMATS

PLATFORMS

10
STORY = LINEAR

11
Traditional Media Ecosystem
PLAYERS
Institutional (99%)
Brands
Creative Agencies
Production Co’s
Broadcasters
Publishers

FORMATS
22 + 44 min eps
Movies of the week
:15/:30/:60 Sec Spot
Product Placement
Advertorial
Books, Mag & Print Ad
Billboard/shelter, etc.
Experiential

PLATFORMS
(Delivery Technology)
TV
Radio
Outdoor
Print

Independent (1%)
???
Cable Access
Indie Filmakers, Writers
and Publishers
Fan Fiction

12
Traditional Media Ecosystem

CONTROLLED BY FEW
= CLOSED SYSTEM

13
Traditional Media Ecosystem

ONE WAY
CONVERSATION

14
LINEAR PROCESS
{Character +
Predicament +
Attempted Extrication}
15
BUT THEN...

16
MASS
CONNECTIVITY

17
DEMOCRACY

UBIQUITY

18
MASS
LEVELING

19
CHOICE +
ENLIGHTENMENT

20
The ‘New’ Media Model + Ecosystem
PLAYERS
Institutional (60%)
Brands
Creative Agencies
Production Co’s
Broadcasters
Media Publishers
Independent (40%)
Technology Players
Individuals AS Brands
Anyone can become a
Creative, Producer,
Broadcaster + Media
Publisher

FORMATS

PLATFORMS
(Delivery Technology)

22 + 44 min eps
:15/:30/:60 Sec Spot
Product Placement
Advertorial
Print Ad
Billboard

TV
Radio
Outdoor
Print
Experiential

Websites + Blogs
Desktop Apps
UGC (Vid, Img + Text)
Webisodes
Interactive Films
Viral ‘Ads’
Display Ads
Mobile Apps
Connected TV Apps

Desktop Browsers
Desktop OS (for apps)
Mobile Browsers
Mobile OS (for apps)
OTT Tech Boxes
Connected TV’s
Digital Displays
***Google Glasses
***Biometrics / Haptics
21
The ‘New’ Media Model + Ecosystem
PLAYERS
Institutional (60%)
Brands
Creative Agencies
Production Co’s
Broadcasters
Media Publishers
Independent (40%)
Technology Players
Individuals AS Brands
i.e. Anyone can
become a Creative,
Producer, Broadcaster
+ Media Publisher

FORMATS
Websites + Blogs
Desktop Apps
UGC (Vid, Img + Text)
Webisodes
Games
Interactive Films
Viral + Display ‘Ads’
Mobile Apps
Connected TV Apps

PLATFORMS
(Delivery Technology)
Desktop Browsers
Desktop OS (for apps)
Mobile Browsers
Mobile OS (for apps)
OTT Boxes + Consoles
Connected TV’s
Digital Displays
***Google Glasses
***Biometrics / Haptics

Apple = iOS + Apps + iTunes + iPhone/iPad
Google = Search Engine + Google Adwords + YouTube
Google = Android + Apps + Any Device + Goog Store
Amazon = Custom Android + Kindle + Product Dist.
Samsung = Custom Android + Connected TV’s
***Nike = Fuelband / NikeiPod + NikePlus
& Facebook, Twitter, Pintrest etc, create API’s 22
The ‘New’ Media Model + Ecosystem

‘TRUE’
CONVERSATION

23
STORYTELLING
EVOLVES
24
Exponential growth and change
can create exponential problems...

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COMPETITION

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27
COMPLEXITY

28
LOSS OF
CONTEXT

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MORE CHOICE =
FRAGMENTATION

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INTERACTIVE PROCESS

{Character + Predicament + Attempted Extrication}

31
INTERACTIVE PROCESS

{Character + Predicament + Attempted Extrication}

- Who is this
now?

- If users can
reach back how does this
evolve the
predicament?

- If always online, and
collaborative - what does
this mean to resolutions
of stories?
32
CONTROL = ILLUSION

33
IF CONTROL
~
THEN
~
BE IN CHARGE
34
BUT HOW?

35
We break every project into 3 phases:

STORY

+

FORM

+

FUNCTION
A DEFINED ITERATIVE CULTURE
Which has created a unique and proprietary PROCESS for:

Collaborative Ideation +
Interactive Storytelling

Creative, Design +
Production

Data Driven
Distribution

37
NEW PROCESS REQUIRES
• New types of teams
• New formats for story connection ‘hooks’
• An iterative approach to execution and refinement
• Proprietary technology, which gets better & better, the
more we utilize and deploy
• A distinct ability to monitor / use data to improve results
• Understanding of what connects and matters now, and
monitoring / anticipating what will matter next
• A growing, retained audience which we can re-ignite by
expanding new narratives
38
OUR TEAM IS MADE UP OF:
• Strategists
• Creative Producers / Story Engineers
• Art Directors + Designers
• HTML5, Unity, Flash, Front & Backend Developers
• iOS & Android Mobile Developers
• 2 & 3D / Motion Graphics Animators
• Social Media, Distribution & Activation Experts
• Data Driven Story Analysts
39
CREATE COMMON ASSUMPTIONS:
• No one cares about our story = Need to grab attention
• Characters = Key to attracting empathy & emotion
• Conflict / Predicament = create ‘stop & gawk’ moments
• Surprise = Twist the story, so you can’t look away
• Create a sense of ‘flow’ = Unconscious interaction
• No one has time for our story = Easy / lazy ask
• Users are living double lives = Need to appeal to both
• Aspiration = Users need to share / advocate to validate

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Case Studies

41
Case Studies:

Stanfield’s
Inventing a story that takes on a life of it’s own...
Who We Are Our Work Discussion
Who We Are Our Work Discussion

Stanfield’s Reel
http://www.thesecretlocation.com/projects/stanfields-the-guyat-home-in-his-underwear
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Stanfield’s Results
• In less than 7 days, we reached our goal of 25,000 likes on
Facebook and reached 50,000 likes and $50K in 22 days.
• #1 Fastest growing social media campaign in
Canadian history
• Pulled in over 750,000 visits over the full 25 days.
• We streamed 3,266,515 minutes of video or 6.2 years
• Received coverage from every major TV network, Newspaper,
Radio Station and News Website in Canada
= 42 Million Media Impressions and ridiculous ROI
Stanfield’s Process & Learning
• Question why doe this matters to anyone?
• Stories with a purpose are inherently more meaningful to watch
• Cast and big ‘character’, who’s true story was real & unflappable
• Create the right ‘predicament’ that was novel and meaningful
• Let the story take the lead and the brand take the supporting role
• Engage audience in a dead simple ask = ‘Like’ to donate $1
• Plan ahead in detail, and then let the story unravel naturally
• Manage and respond when circumstances change
• Listen to the audience and respond the what they want
• Resolve and celebrate success, with the audience
• Think about how the story continues after you are done running
Case Studies:

Big Brother
Adapting behaviour, to augment and engage a
totally new story...
Big Brother Case Study & Reel
http://www.thesecretlocation.com/projects/big-brother-canada
Big Brother Results
On TV:
• 2.7 million Canadians tuning in weekly
Digitally:
• Over 1.3 million hours of streamed live feeds
• Over 23 million page views (over 30% Mobile)
• Record-setting engagement:
• 75,000 registered game users
• 500,000 votes in Power Play / Power Shift interactions
• 85,000 social shares, 53,000 Likes, 45,000 twitter follows
• 1st Canadian TV show to hit #SocialTV Top 10 last season
• Nominated for 2 Social TV Awards (ceremony July 16th).
Big Brother Process & Learning
• Gaining insight into existing behaviour is critical.
• Don’t invent behaviour - enfranchise existing behaviour.
• The audience already tells ‘the story they care about’ so think about
what they care about and then make that your story.
• Make it easier for them to share - and reward them.
• Competition creates great social stories.
• People love to be right and ‘get it right’ in front of friends.
• Creating ways to enable influence over narrative is critical.
• Surprise and twists make people stay longer and come back.
Case Studies:

Playgrounds
Creating utility out of an aspirational story
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Playgrounds’ Results
• Over 65,000 app downloads in the first 2 months
• 95% Active user engagement and activity within the application
• Red Bull global adoption
• Currently in production, a new mandate for Secret Location to
expand and grow the application
Check it out here: http://redbull.ca/playgrounds
Playgrounds Process & Learning
• Project or a Product? - Decide what’s important about the story
• Characters / Aspiration is the key to sparking interest
• Simplicity is part of the storytelling
• Features & complexity of ‘on-boarding’ audience are problematic
• Tie into a similar story / auience on amplification & partner
platforms that matter to the audience you’re hoping to attract
• Learn and iterate as you grow - Product vs. Project means the
party never ends - prepare for the long tail of the story to evolve
Case Study (I wish was ours):

Chipotle ‘Scarecrow’
Digital Short Film + Game + Real World Reward

Disclaimer: Secret Location DID NOT Produce this project, we simply admire it.
Project Created by Chipotle and Moonbot Studios
Scarecrow Film on YouTube
http://www.youtube.com/watch?v=lUtnas5ScSE
Scarecrow Insights
From the outside looking in:
• Clear commitment to the message and execution at high level
• “Cultivate a Better World" extends existing messaging, and
creates a compelling narrative, tying into a cultural undercurrent
• Common purpose makes collaboration successful
• The Brand isn’t afraid to take a back seat to story
• The creative process itself can grab attention and add a layer to
the story that give audiences more content to share
• Story can be the gateway one form / format and lead
somewhere else, continuing that story in a seamless and more
engaging way.
IN CONCLUSION

64
“Typewriter is a means of transcribing
thought, not expressing it.”
– Marshall McLuhan

65
We can’t fixate on Technology
Platforms or Formats

66
STORY gives connections
meaning.

67
Yet STORYTELLING will continue to
evolve.

68
REMEMBER...
These formats and platforms are as
fluid as innovation and as iterative as
our ability to adapt.

69
BE IN CHARGE
And give up the expectation of control

70
BE IN CHARGE
And give up the expectation of control

71
QUESTIONS /
DISCUSSION
mail: james@thesecretlocation.com
twitter: @secretlocation
Thank You!
mail: james@thesecretlocation.com
twitter: @secretlocation

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  • 4. Put Simply, We Make: ‘Digitally Accelerated Stories’ 4
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  • 9. “When emotionally absorbed in character and plot, we are easy to mold and manipulate” - Jonathan Gottschall, The Storytelling Animal 9
  • 12. Traditional Media Ecosystem PLAYERS Institutional (99%) Brands Creative Agencies Production Co’s Broadcasters Publishers FORMATS 22 + 44 min eps Movies of the week :15/:30/:60 Sec Spot Product Placement Advertorial Books, Mag & Print Ad Billboard/shelter, etc. Experiential PLATFORMS (Delivery Technology) TV Radio Outdoor Print Independent (1%) ??? Cable Access Indie Filmakers, Writers and Publishers Fan Fiction 12
  • 13. Traditional Media Ecosystem CONTROLLED BY FEW = CLOSED SYSTEM 13
  • 14. Traditional Media Ecosystem ONE WAY CONVERSATION 14
  • 15. LINEAR PROCESS {Character + Predicament + Attempted Extrication} 15
  • 21. The ‘New’ Media Model + Ecosystem PLAYERS Institutional (60%) Brands Creative Agencies Production Co’s Broadcasters Media Publishers Independent (40%) Technology Players Individuals AS Brands Anyone can become a Creative, Producer, Broadcaster + Media Publisher FORMATS PLATFORMS (Delivery Technology) 22 + 44 min eps :15/:30/:60 Sec Spot Product Placement Advertorial Print Ad Billboard TV Radio Outdoor Print Experiential Websites + Blogs Desktop Apps UGC (Vid, Img + Text) Webisodes Interactive Films Viral ‘Ads’ Display Ads Mobile Apps Connected TV Apps Desktop Browsers Desktop OS (for apps) Mobile Browsers Mobile OS (for apps) OTT Tech Boxes Connected TV’s Digital Displays ***Google Glasses ***Biometrics / Haptics 21
  • 22. The ‘New’ Media Model + Ecosystem PLAYERS Institutional (60%) Brands Creative Agencies Production Co’s Broadcasters Media Publishers Independent (40%) Technology Players Individuals AS Brands i.e. Anyone can become a Creative, Producer, Broadcaster + Media Publisher FORMATS Websites + Blogs Desktop Apps UGC (Vid, Img + Text) Webisodes Games Interactive Films Viral + Display ‘Ads’ Mobile Apps Connected TV Apps PLATFORMS (Delivery Technology) Desktop Browsers Desktop OS (for apps) Mobile Browsers Mobile OS (for apps) OTT Boxes + Consoles Connected TV’s Digital Displays ***Google Glasses ***Biometrics / Haptics Apple = iOS + Apps + iTunes + iPhone/iPad Google = Search Engine + Google Adwords + YouTube Google = Android + Apps + Any Device + Goog Store Amazon = Custom Android + Kindle + Product Dist. Samsung = Custom Android + Connected TV’s ***Nike = Fuelband / NikeiPod + NikePlus & Facebook, Twitter, Pintrest etc, create API’s 22
  • 23. The ‘New’ Media Model + Ecosystem ‘TRUE’ CONVERSATION 23
  • 25. Exponential growth and change can create exponential problems... 25
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  • 31. INTERACTIVE PROCESS {Character + Predicament + Attempted Extrication} 31
  • 32. INTERACTIVE PROCESS {Character + Predicament + Attempted Extrication} - Who is this now? - If users can reach back how does this evolve the predicament? - If always online, and collaborative - what does this mean to resolutions of stories? 32
  • 36. We break every project into 3 phases: STORY + FORM + FUNCTION
  • 37. A DEFINED ITERATIVE CULTURE Which has created a unique and proprietary PROCESS for: Collaborative Ideation + Interactive Storytelling Creative, Design + Production Data Driven Distribution 37
  • 38. NEW PROCESS REQUIRES • New types of teams • New formats for story connection ‘hooks’ • An iterative approach to execution and refinement • Proprietary technology, which gets better & better, the more we utilize and deploy • A distinct ability to monitor / use data to improve results • Understanding of what connects and matters now, and monitoring / anticipating what will matter next • A growing, retained audience which we can re-ignite by expanding new narratives 38
  • 39. OUR TEAM IS MADE UP OF: • Strategists • Creative Producers / Story Engineers • Art Directors + Designers • HTML5, Unity, Flash, Front & Backend Developers • iOS & Android Mobile Developers • 2 & 3D / Motion Graphics Animators • Social Media, Distribution & Activation Experts • Data Driven Story Analysts 39
  • 40. CREATE COMMON ASSUMPTIONS: • No one cares about our story = Need to grab attention • Characters = Key to attracting empathy & emotion • Conflict / Predicament = create ‘stop & gawk’ moments • Surprise = Twist the story, so you can’t look away • Create a sense of ‘flow’ = Unconscious interaction • No one has time for our story = Easy / lazy ask • Users are living double lives = Need to appeal to both • Aspiration = Users need to share / advocate to validate 40
  • 42. Case Studies: Stanfield’s Inventing a story that takes on a life of it’s own...
  • 43. Who We Are Our Work Discussion
  • 44. Who We Are Our Work Discussion Stanfield’s Reel http://www.thesecretlocation.com/projects/stanfields-the-guyat-home-in-his-underwear
  • 45. Who We Are Our Work Discussion
  • 46. Who We Are Our Work Discussion
  • 47. Who We Are Our Work Discussion
  • 48. Who We Are Our Work Discussion
  • 49. Stanfield’s Results • In less than 7 days, we reached our goal of 25,000 likes on Facebook and reached 50,000 likes and $50K in 22 days. • #1 Fastest growing social media campaign in Canadian history • Pulled in over 750,000 visits over the full 25 days. • We streamed 3,266,515 minutes of video or 6.2 years • Received coverage from every major TV network, Newspaper, Radio Station and News Website in Canada = 42 Million Media Impressions and ridiculous ROI
  • 50. Stanfield’s Process & Learning • Question why doe this matters to anyone? • Stories with a purpose are inherently more meaningful to watch • Cast and big ‘character’, who’s true story was real & unflappable • Create the right ‘predicament’ that was novel and meaningful • Let the story take the lead and the brand take the supporting role • Engage audience in a dead simple ask = ‘Like’ to donate $1 • Plan ahead in detail, and then let the story unravel naturally • Manage and respond when circumstances change • Listen to the audience and respond the what they want • Resolve and celebrate success, with the audience • Think about how the story continues after you are done running
  • 51. Case Studies: Big Brother Adapting behaviour, to augment and engage a totally new story...
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  • 53. Big Brother Case Study & Reel http://www.thesecretlocation.com/projects/big-brother-canada
  • 54. Big Brother Results On TV: • 2.7 million Canadians tuning in weekly Digitally: • Over 1.3 million hours of streamed live feeds • Over 23 million page views (over 30% Mobile) • Record-setting engagement: • 75,000 registered game users • 500,000 votes in Power Play / Power Shift interactions • 85,000 social shares, 53,000 Likes, 45,000 twitter follows • 1st Canadian TV show to hit #SocialTV Top 10 last season • Nominated for 2 Social TV Awards (ceremony July 16th).
  • 55. Big Brother Process & Learning • Gaining insight into existing behaviour is critical. • Don’t invent behaviour - enfranchise existing behaviour. • The audience already tells ‘the story they care about’ so think about what they care about and then make that your story. • Make it easier for them to share - and reward them. • Competition creates great social stories. • People love to be right and ‘get it right’ in front of friends. • Creating ways to enable influence over narrative is critical. • Surprise and twists make people stay longer and come back.
  • 56. Case Studies: Playgrounds Creating utility out of an aspirational story
  • 57. Who We Are Our Work Discussion
  • 58. Who We Are Our Work Discussion
  • 59. Playgrounds’ Results • Over 65,000 app downloads in the first 2 months • 95% Active user engagement and activity within the application • Red Bull global adoption • Currently in production, a new mandate for Secret Location to expand and grow the application Check it out here: http://redbull.ca/playgrounds
  • 60. Playgrounds Process & Learning • Project or a Product? - Decide what’s important about the story • Characters / Aspiration is the key to sparking interest • Simplicity is part of the storytelling • Features & complexity of ‘on-boarding’ audience are problematic • Tie into a similar story / auience on amplification & partner platforms that matter to the audience you’re hoping to attract • Learn and iterate as you grow - Product vs. Project means the party never ends - prepare for the long tail of the story to evolve
  • 61. Case Study (I wish was ours): Chipotle ‘Scarecrow’ Digital Short Film + Game + Real World Reward Disclaimer: Secret Location DID NOT Produce this project, we simply admire it. Project Created by Chipotle and Moonbot Studios
  • 62. Scarecrow Film on YouTube http://www.youtube.com/watch?v=lUtnas5ScSE
  • 63. Scarecrow Insights From the outside looking in: • Clear commitment to the message and execution at high level • “Cultivate a Better World" extends existing messaging, and creates a compelling narrative, tying into a cultural undercurrent • Common purpose makes collaboration successful • The Brand isn’t afraid to take a back seat to story • The creative process itself can grab attention and add a layer to the story that give audiences more content to share • Story can be the gateway one form / format and lead somewhere else, continuing that story in a seamless and more engaging way.
  • 65. “Typewriter is a means of transcribing thought, not expressing it.” – Marshall McLuhan 65
  • 66. We can’t fixate on Technology Platforms or Formats 66
  • 68. Yet STORYTELLING will continue to evolve. 68
  • 69. REMEMBER... These formats and platforms are as fluid as innovation and as iterative as our ability to adapt. 69
  • 70. BE IN CHARGE And give up the expectation of control 70
  • 71. BE IN CHARGE And give up the expectation of control 71