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Building a Scalable Infrastructure Platform for
SMITE, Global Agenda andTribes: Ascend
March 19, 2014
Speakers
 Todd Harris
 ChiefOperating Officer, Hi-Rez Studios
 AdamWeissmuller
 Director, Cloud Services, Internap
• Founded in 2005
• Based in Alpharetta, GA
• 85 employees and
growing
• Focus on high-quality
(AAA) downloadable
online games for the PC
• Worldwide Reach
Hi-Rez Studios
2010
Hi-Rez Studios Confidential
2012
3.25.2014
Platform for Online Multiplayer
 Installation & Patching
 Anti-Cheat
 Account Management,
Micro-transactions &
Payments
 Player Skill Ranking
 Match Making
 Social – Friend List, Party
System, Referral, Chat
 Accolades
 Scalable Infrastructure
Infrastructure Technical
Challenges
 Large client download
 CPU hungry servers
 Very latency sensitive
 Large swings in User
Demand
 Tight Margins
Solution 1.0: Global Agenda
 Began work with Internap in 2008 to support
Alpha and Beta for Global Agenda
 For 2010 release, chose Internap after
intensive vendor evaluation and cost analysis
 Managed Hosting in Atlanta and London
 CDN for downloads
 FairlyTraditional Managed Hosting arrangement
(3 year term)
Solution 1.0 Simplified
CoreApplication Servers
and Databases
ATLANTA LONDON
NorthAmerican
Game Servers
European
Game Servers
DedicatedVPN
…
…
Cloud
Storage
Rating the 1.0 Solution
 Technical solution worked very well
 Internap’s service consistently delivered
 Key issues:
 Our server architecture made it expensive and inefficient to expand
to additional regions
 A traditional managed hosting solution did not enable us to scale our
servers up or down efficiently based on user demand
IN SHORT:Too much server capacity when and
where we didn’t need it, and too little when and
where we did
Building the 2.0 Solution
Core Servers
and Network
Infrastructure
CDN for File
Delivery
~80% of Game
Servers.Typically
Month
Commitment.
Agile Cloud for
“Top of the
DemandCurve”.
Why Bare Metal Servers vs
Traditional Managed Hosting
 Flexibility
 Flexibility
 Flexibility
 Cost
Why Bare Metal Servers vs Agile
Cloud?
 Better utilization of server resources.
 More flexibility on provisioning and setup.
 Much cheaper for servers that are highly
utilized.
When to use Agile Cloud?
 Peak demand
 Region availability
Server Term vs User Demand
Curve
Hourly
Monthly
LongTermCommitment
Solution 2.0
CoreApplication Servers
and Databases
ATLANTA New
York
Atlanta
NA Bare Metal Cloud
LA
NA & EU
Spillover
Aus-
tralia
Singa-
pore
EU Bare Metal Cloud
Amsterdam
Brazil
Agile Cloud
PROVIDING YOUR GAMES WITH
THE RIGHT INFRASTRUCTURE AND
BEST PERFORMANCE
Internap Proprietary19
BROAD HOSTING PLATFORM: WE SUPPORT
YOUR GAME REGARDLESS OF GENRE
19
Number of concurrent users
In-gamelatencysensitivity
Bare-metal Cloud Dedicated Hosting
Colocation/Private CloudVirtual CLOUD
MMOTPS
MMORPG
MOFPS
Casual Game
Social Game
Mobile Game
20
SERVICES BUILT FOR PERFORMANCE:
BARE METAL CLOUD
x86 Architecture
CPU MemoryDisk
Host Operating System (OS)
Virtualization Layer
x86 Architecture
CPU MemoryDisk/SSD
Operating System
(Windows, Centos, Ubuntu, etc.)
Guest
OS
Guest
OS
Guest
OS
Guest
OS
Application Application Application Application
Application
Computing Resources Computing Resources
Virtual Cloud (by the Hour) Bare-Metal Cloud (by the Hour)
Use cases: High I/O databases, resource-intensive
applications scaling high-compute, more cost effective at
scale
Use cases: Web servers, test and development
environments, short-term web-campaigns
Server Performance (Score)
INTERNAP
Bare-Metal Cloud
Competitor 1
Competitor 2
Graph compares a dedicated Internap AgileSERVER (4 Core, 8GB RAM, 120GB SSD) with comparable virtual cloud instances from Amazon, and Rackspace.
Benchmarks conducted by a third party from 10/10/2013 – 10/15/2013. Difference figure shown contrasts the bare metal server performance with an average of
the two virtual cloud results.
8x BETTERaverage server performance when compared with virtualized
IaaS
21
SERVICES BUILT FOR PERFORMANCE:
BARE METAL CLOUD
Services Built for Performance:
Route Optimized IP, Native Content
Delivery Network (CDN)
3x Less likely to experience a
network event
Latency improvement vs.
suboptimal carrier routes 25
ms Faster delivery of CDN origin
server or dynamic content4x
See a live demo of Internap’s patented
MIRO technology in the Expo Hall at
Booth #536.
Questions?

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Hi Rez Studios: Building a Scalable Infrastructure Platform for SMITE, Global Agenda and Tribes: Ascend

  • 1. Building a Scalable Infrastructure Platform for SMITE, Global Agenda andTribes: Ascend March 19, 2014
  • 2. Speakers  Todd Harris  ChiefOperating Officer, Hi-Rez Studios  AdamWeissmuller  Director, Cloud Services, Internap
  • 3. • Founded in 2005 • Based in Alpharetta, GA • 85 employees and growing • Focus on high-quality (AAA) downloadable online games for the PC • Worldwide Reach Hi-Rez Studios
  • 7. Platform for Online Multiplayer  Installation & Patching  Anti-Cheat  Account Management, Micro-transactions & Payments  Player Skill Ranking  Match Making  Social – Friend List, Party System, Referral, Chat  Accolades  Scalable Infrastructure
  • 8. Infrastructure Technical Challenges  Large client download  CPU hungry servers  Very latency sensitive  Large swings in User Demand  Tight Margins
  • 9. Solution 1.0: Global Agenda  Began work with Internap in 2008 to support Alpha and Beta for Global Agenda  For 2010 release, chose Internap after intensive vendor evaluation and cost analysis  Managed Hosting in Atlanta and London  CDN for downloads  FairlyTraditional Managed Hosting arrangement (3 year term)
  • 10. Solution 1.0 Simplified CoreApplication Servers and Databases ATLANTA LONDON NorthAmerican Game Servers European Game Servers DedicatedVPN … … Cloud Storage
  • 11. Rating the 1.0 Solution  Technical solution worked very well  Internap’s service consistently delivered  Key issues:  Our server architecture made it expensive and inefficient to expand to additional regions  A traditional managed hosting solution did not enable us to scale our servers up or down efficiently based on user demand IN SHORT:Too much server capacity when and where we didn’t need it, and too little when and where we did
  • 12. Building the 2.0 Solution Core Servers and Network Infrastructure CDN for File Delivery ~80% of Game Servers.Typically Month Commitment. Agile Cloud for “Top of the DemandCurve”.
  • 13. Why Bare Metal Servers vs Traditional Managed Hosting  Flexibility  Flexibility  Flexibility  Cost
  • 14. Why Bare Metal Servers vs Agile Cloud?  Better utilization of server resources.  More flexibility on provisioning and setup.  Much cheaper for servers that are highly utilized.
  • 15. When to use Agile Cloud?  Peak demand  Region availability
  • 16. Server Term vs User Demand Curve Hourly Monthly LongTermCommitment
  • 17. Solution 2.0 CoreApplication Servers and Databases ATLANTA New York Atlanta NA Bare Metal Cloud LA NA & EU Spillover Aus- tralia Singa- pore EU Bare Metal Cloud Amsterdam Brazil Agile Cloud
  • 18. PROVIDING YOUR GAMES WITH THE RIGHT INFRASTRUCTURE AND BEST PERFORMANCE
  • 19. Internap Proprietary19 BROAD HOSTING PLATFORM: WE SUPPORT YOUR GAME REGARDLESS OF GENRE 19 Number of concurrent users In-gamelatencysensitivity Bare-metal Cloud Dedicated Hosting Colocation/Private CloudVirtual CLOUD MMOTPS MMORPG MOFPS Casual Game Social Game Mobile Game
  • 20. 20 SERVICES BUILT FOR PERFORMANCE: BARE METAL CLOUD x86 Architecture CPU MemoryDisk Host Operating System (OS) Virtualization Layer x86 Architecture CPU MemoryDisk/SSD Operating System (Windows, Centos, Ubuntu, etc.) Guest OS Guest OS Guest OS Guest OS Application Application Application Application Application Computing Resources Computing Resources Virtual Cloud (by the Hour) Bare-Metal Cloud (by the Hour) Use cases: High I/O databases, resource-intensive applications scaling high-compute, more cost effective at scale Use cases: Web servers, test and development environments, short-term web-campaigns
  • 21. Server Performance (Score) INTERNAP Bare-Metal Cloud Competitor 1 Competitor 2 Graph compares a dedicated Internap AgileSERVER (4 Core, 8GB RAM, 120GB SSD) with comparable virtual cloud instances from Amazon, and Rackspace. Benchmarks conducted by a third party from 10/10/2013 – 10/15/2013. Difference figure shown contrasts the bare metal server performance with an average of the two virtual cloud results. 8x BETTERaverage server performance when compared with virtualized IaaS 21 SERVICES BUILT FOR PERFORMANCE: BARE METAL CLOUD
  • 22. Services Built for Performance: Route Optimized IP, Native Content Delivery Network (CDN) 3x Less likely to experience a network event Latency improvement vs. suboptimal carrier routes 25 ms Faster delivery of CDN origin server or dynamic content4x
  • 23. See a live demo of Internap’s patented MIRO technology in the Expo Hall at Booth #536.

Editor's Notes

  1. Large client download.Serve ~2 Petabytes/Mo. through CDN, with concentrated peak periods.Lose customers for every extra minute of download. Efficiency matters.Server systems are very CPU hungry.Must scale game server capacity linearly with demand.Games are very latency sensitive.Must locate servers near users.Must have high-quality connection. Large swings in User Demand.Marketing events bring huge influx of users. Lots of peaks and valleys.Tight MarginsFree to Play business model means many play but only a minority pay.
  2. Large client download.Serve ~2 Petabytes/Mo. through CDN, with concentrated peak periods.Lose customers for every extra minute of download. Efficiency matters.Server systems are very CPU hungry.Must scale game server capacity linearly with demand.Games are very latency sensitive.Must locate servers near users.Must have high-quality connection. Large swings in User Demand.Marketing events bring huge influx of users. Lots of peaks and valleys.Tight MarginsFree to Play business model means many play but only a minority pay.