0
Game accessibility
guidelines
A straightforward reference for
inclusive game design
Ian Hamilton // @ianhamilton_
Why?
Guidelines
Expert review
Testing
How?
IMPACT
REACH
VALUE
Specialists
Academia
Industry
Standards consultant
Draft

Review

Test

Release
Overview
Uptake
“This should be required
reading for all game devs, ever.
Because we exist, and we want
to buy your games.”
- Silas Humphr...
Q&A
Game accessibility guidelines
http://www.gameaccessibilityguidelines.com

Ian Hamilton
i_h@hotmail.com
@ianhamilton_
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Developing accessibility guidelines for the games industry
Upcoming SlideShare
Loading in...5
×

Developing accessibility guidelines for the games industry

172

Published on

Developing accessibility guidelines for the games industry by Ian Hamilton

Published in: Design, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
172
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Developing accessibility guidelines for the games industry"

  1. 1. Game accessibility guidelines A straightforward reference for inclusive game design Ian Hamilton // @ianhamilton_
  2. 2. Why?
  3. 3. Guidelines Expert review Testing
  4. 4. How?
  5. 5. IMPACT REACH VALUE
  6. 6. Specialists Academia Industry Standards consultant
  7. 7. Draft Review Test Release
  8. 8. Overview
  9. 9. Uptake
  10. 10. “This should be required reading for all game devs, ever. Because we exist, and we want to buy your games.” - Silas Humphreys, gamer, disabled
  11. 11. Q&A
  12. 12. Game accessibility guidelines http://www.gameaccessibilityguidelines.com Ian Hamilton i_h@hotmail.com @ianhamilton_
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×