4. But before all of that......
Video games have often received
bad press with respect to health
GameTech 2011
5. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
GameTech 2011
6. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
addiction to gameplay
GameTech 2011
7. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
addiction to gameplay
increased sedentary behaviour
GameTech 2011
8. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
addiction to gameplay
increased sedentary behaviour
epileptic seizures
GameTech 2011
9. But before all of that......
Video games have often received
bad press with respect to health
increased aggression and violence
addiction to gameplay
increased sedentary behaviour
epileptic seizures
Wii knee, haemothorax and ruptured tendons
GameTech 2011
10. However..... games can be seriously considered
GameTech 2011
18. Ethnography
Cognitive
Social
Falls
Technology Research for Independent Living
Technology Platform
Develop technology for in-home monitoring of factors associated
with falls, cognitive function and social connectivity in older adults
GameTech 2011
19. Use of technology for monitoring health and
promoting independent living in older adults.
Australian
TRIL
GameTech 2011
20. Use of technology for monitoring health and
promoting independent living in older adults.
Regional, rural and remote areas
Australian
TRIL
GameTech 2011
21. Use of technology for monitoring health and
promoting independent living in older adults.
Regional, rural and remote areas
Australian
TRIL
GameTech 2011
22. Use of technology for monitoring health and
promoting independent living in older adults.
Regional, rural and remote areas
Australian
TRIL
GameTech 2011
28. Can we use the television to facilitate
independent living?
GameTech 2011
29. Can we use the television to facilitate
independent living?
GameTech 2011
30. Can we use the television to facilitate
independent living?
GameTech 2011
31. Can we use the television to facilitate
independent living?
GameTech 2011
32. Here’s a significant health issue
Falls are a major factor
for reduced independence
in older adults
1/3 community dwelling
older adults fall each year
GameTech 2011
33. Here’s a significant health issue
Falls are a major factor
for reduced independence
in older adults
1/3 community dwelling
older adults fall each year
Total health cost to NSW
!"#$%&'()#&'#$*&)$+,-.$,/$
0*11-$%&2345$67,&8$91)#4$:#,;1#$
$
$
alone in 2006/2007 $553M
(&$<#=$>,3."$?*1#-$@AABCADE
$18,454 per hospital admission
!"#$%&'("(&")*+",$-.(/
GameTech 2011
38. Will older adults play video games?
Brand (2009) “Interactive Australia 2009”
National survey of 1614 households
GameTech 2011
39. Will older adults play video games?
Brand (2009) “Interactive Australia 2009”
National survey of 1614 households
1034 individuals aged 36-50, 58% play video games
GameTech 2011
40. Will older adults play video games?
Brand (2009) “Interactive Australia 2009”
National survey of 1614 households
1034 individuals aged 36-50, 58% play video games
912 aged 51-65 52% play video games
GameTech 2011
41. Will older adults play video games?
Brand (2009) “Interactive Australia 2009”
National survey of 1614 households
1034 individuals aged 36-50, 58% play video games
912 aged 51-65 52% play video games
221 aged 65+, 51% play video games
GameTech 2011
45. Use DDR to measure
fall risk over time
Fall risk
Date
GameTech 2011
46. Use DDR to measure
fall risk over time
Fall risk
Date
GameTech 2011
47. Use DDR to measure
fall risk over time
Fall risk
Date
GameTech 2011
48. Use DDR to measure Mrs Smith, it looks like you have
fall risk over time been a bit unsteady on your feet
lately. Is there anything we can
do for you?
Fall risk
Provide health
information feedback to
older person and their
Date
support network
GameTech 2011
49. Use DDR to measure Mrs Smith, it looks like you have
fall risk over time been a bit unsteady on your feet
lately. Is there anything we can
do for you?
Fall risk
Provide health
information feedback to
older person and their
Date
support network
Videogames as a
telehealth technology
GameTech 2011
51. Where to from here?
Instructor
during quiet stance is
the feet (normalized
d is shown to be a
ers.33 Subjects were
ossible, for 1 minute
e data from the force
uter with a sampling
ute the COP in the
ns, respectively.
detect outliers and
ted for baseline and
sttest using 1-way
GameTech 2011
as found, pairwise
52. Video Games for Independent
Living: An NBN Technology
Older adults/ people with
health issues
Cognitive
Physical
ViGIL:ANT
Social
Videogame designers/
developers/publishers
GameTech 2011
53. Video Games for Independent
Living: An NBN Technology
Physical
Older adults/ people with
DDR
health issues
Cognitive
Physical
ViGIL:ANT
Social
Videogame designers/
developers/publishers
GameTech 2011
54. Video Games for Independent
Living: An NBN Technology
Physical
Older adults/ people with
DDR
health issues
Cognitive
Cognitive
Physical
ViGIL:ANT
Social
strategy, memory logic
games
Videogame designers/
developers/publishers
GameTech 2011
55. Video Games for Independent
Living: An NBN Technology
Physical
Older adults/ people with
DDR
health issues
Cognitive
Cognitive
Physical
ViGIL:ANT
Social
strategy, memory logic
games
Videogame designers/ Social
developers/publishers casual, online games
GameTech 2011
56. A recent example
Upper limb function following
stroke is a major barrier to
independence
GameTech 2011
57. A recent example
Upper limb function following
stroke is a major barrier to
independence
GameTech 2011
58. A recent example
Upper limb function following
stroke is a major barrier to
independence
GameTech 2011
59. How do we build a Games for Health industry?
GameTech 2011
60. How do we build a Games for Health industry?
Game
Health
developers
researchers
GameTech 2011
61. How do we build a Games for Health industry?
WTF? blah blah
blah
Game
Health
developers
researchers
GameTech 2011
62. How do we build a Games for Health industry?
Game
Health
developers
researchers
GameTech 2011
64. Market size
The number of people in NSW alone aged 65
and older is estimated to be just over 931,000
Every year more than 60,000
Australians have a stroke,
The cost of strokes to the Australian economy
is in excess of $2 billion per annum
GameTech 2011
65. Market size
The number of people in NSW alone aged 65
and older is estimated to be just over 931,000
Every year more than 60,000
Australians have a stroke,
The cost of strokes to the Australian economy
is in excess of $2 billion per annum
Distribution?
GameTech 2011
66. Market size
The number of people in NSW alone aged 65
and older is estimated to be just over 931,000
Every year more than 60,000
Australians have a stroke,
The cost of strokes to the Australian economy
is in excess of $2 billion per annum
Distribution?
Certification?
GameTech 2011
67. Market size
The number of people in NSW alone aged 65
and older is estimated to be just over 931,000
Every year more than 60,000
Australians have a stroke,
The cost of strokes to the Australian economy
is in excess of $2 billion per annum
Distribution? Revenue model?
Certification?
GameTech 2011
68. Thank you
for hanging
on till the
s.smith@neura.edu.au bitter end.
GameTech 2011