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© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 1
Planning game project
SSB VAL-U
Project
to support entrepreneurship and
socioeconomic development
via (serious/planning) games
 Development / adaption
 Deployment / roll out
 Evaluation
 Prof. Ulrich Holzbaur
 Aalen University
 Central University of Technology, Bloemfontein
 Steinbeis Transfer Centre for Applied Management, Aalen
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 2
Planning game project
SSB VAL-U
Research questions:
 How can games support entrepreneurship?
 How can games support Sustainable Development?
 How can you develop and deploy a game for a special purpose?
 Special research on:
 Experiential methods
 Education for SD
 Experience and culture
 Games for ESD
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 3
Games
teaching and experiment
 planning game,
management game,
simulation game
serious games
wargames
 Model of the real world
 Simulation & Decision
 Controlled experiment
Next, let us lower the sales
figures and measure his stress
symptoms
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 4
Planning Games
Planning Game
 Initial Conditions = Starting Position
 Decisions to be made
 Dynamics = Rule
 Conceptual Basis
 Dynamics and decision
 Didactics/ pedagogy
 Planning game is more than hard + soft – ware
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 5
Planning games
 Role based games
 Instructions based games
 Board-based and other haptic games
 Computer based games
Facts Self
Problem solving
Your role is ...
You are ....
You are responsible for
...
You will be evaluated ...
You may ...
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 6
Planning Games
 Wargames and strategic games
 The Settlers of Catan, Check, …..
 Economic Simulation Games with graphic visualization
 Beer, Zoo Tycoon, …
 Number-Based Economic Simulation Games
 TOPSIM, FondManager, ….
 Internet Based Games
 MARGA, TOPSIM, StockMarketTraining
 Management Simulations
 Project management, in-basket
 Paper and Board Simulation
 Factory, MicroEcoNomy
 Haptic games and simulation
 MicroEcoNomy, SSB, Leonardo-bridge. LEGO-tower
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 7
Games for
Sustainable Development
 Sustainable Development in a global context (Rio+10)
 Economy
 Environment
 Social
 Sustainable Development
 Economic aspect
 Creating value(s)
 Short term vs. long term
 Social + environmental aspects
 Stakeholders
 Holistic thinking
 Sustainable development
 Continuity
 Risk
 Impact
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 8
Öko² - oeko2
Game for Sustainable Development
 Board based concept 1997 - 2001
 Computer/ web based implementation 1992 - 2004
 Implementation with NWU Serious Games Group 2014 - 2016
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 9
educational games
for entrepreneurship
 Entrepreurship education
 University and school:
 Special course within the curriculum
 Embedded method within courses on special subjects
 Support for Startups and future entrepreneurs
 Facts, methods, skills
 Motivation
 Basic skills for the unemployed
 Evaluation of
 Future entrepreneurs
 Attitude, skills and knowledge
 Business plans
 Feasibilty, Risk, Strategy
 Acquisition, motivation and training
for future entrepreneurs
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 10
Planning games
match entrepreneurship skills
 Planning games provide an optimal match for the competences needed
by entrepreneurs:
 Give the potential entrepreneur the
 Facts and Knowledge
 Problem solving competence
 Social Competence and Intercultural Competence
 Personal Competence and self-esteem
 Ethical Competence
 which are needed to
 Plan: start a company and make the right decisions
 Communicate: get the money, personnell and customers
 Manage: run the company
 Control the operations and establish the management systems
 Decide optimally in routine and critical situations
 Business Simulations allow to identify misplanning and risks
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 11
Steps in
game development
 Purpose and Didactics
 Conditions for use, level, skills
 Hardware/ software/ paper/ trainer
 Modeling of real world and training situation
 Design/ Software design / Paper layout
 Implementation
 Selection for the specific purpose
 Adaptation to the learning situation
 Preparation (didactics)
 Briefing
 Game
 Debriefing
 Evaluation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 12
Modelling:
real world and training
design and
implementation
of planning game
modeling of the real
world and of the
training situation
use of planning game
for education /training
real world
knowledge
model and
experiences
trainer/ coach
planning game
(software, text, graphics)
real world model for training
training model
real
world
trainee
real world experiences
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 13
SSB – project
VAL-U educational game system
Joint project of
 Aalen University
(Concept: Prof. Holzbaur + 2 B-Theses + 10 Projects -> 3000 hrs)
 CUT Bloemfontein
(Ownership for ZA development and deployment
Prof. Holzbaur as an extraordinary professor at faulty of management)
 Open for partners and cooperation
Integrate Education for
 Entrepreneurship
 Sustainable Development / CSR
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 14
VAL-U
Entrepreneurship education
Based on the concept of value(s)
 Economic value
 Ethical values
Education for
 Entrepreneurship
 Corporate Social Responsibility
VALue + yoU
 You create values
 Your value(s)
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 15
VAL-U – entrepreneurship
VALUES
value
by action
entrepreneurial
values:
strategy and society
valuing people and culture
creating value for the customer
adding monetary value
the concept of value creation
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 16
Levels
Level vaue aspect entrepreneurship contents
6 adding value to society Business plan development, forecast and
research, bringing the plan to action
5 entrepreneurial values Sustainable development, corporate social
responsibility, strategic planning, competition,
entrepreneurship
4 valuing people and culture Project management, teamwork and leadership,
networking, soft skills and culture
3 creating value for the market Marketing and sales, risk management, supply
and demand, quality and research, stakeholders
2 adding monetary value Accounting, cost analysis, interest and taxes,
investment and financing, funding
1 the concept of value creation Elementary economics: product prize and
financial gain, procurement, production and
sales
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 17
Levels
Level entrepreneurship contents basic training concept
6 Business plan development, forecast, research Business game - Board based game
5 Sustainable development, corporate social
responsibility, strategic planning, competition
Albuchmühle – Role based game
4 Project management, teamwork and leadership Leonardo – haptic game
Skills - board based game
3 Marketing and sales, risk management, supply and
demand, quality and research, stakeholders
Micro Eco Nomy - Board based game
2 Accounting, cost analysis, financing, funding Bilancia - Board based game
1 Elementary economics: product prize and financial
gain, procurement, production and sales
Micro Eco Nomy - Board based game
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 18
Levels
Level basic training concept
6 Business game - Board based game
5 Albuchmühle – Role based game
4 Leonardo, LegoTower - haptic action games
3 Micro Eco Nomy Market
2 Bilancia - Board based game
1 Micro Eco Nomy - Board based game
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 19
Level 1:
Micro Eco Nomy
 The game is based on the following materials:.
 Board (company) one for each company
 Procurement (in-store) + production + sales (out-Store) + cash
 Markets: materials + products
 Bank
 Money
 Firm accounts for each company
 Income statement and
game balance sheet for each company
 Materials that represent the production
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 20
Micro Eco Nomy
 Board based game

 Start: loan
 Buy
money
Procure
ment
SalesProduction
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 21
Micro Eco Nomy
 Produce
 Sell

 Pay
interest
plus fixed costs
money
Procure
ment
SalesProduction
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 22
Game board level 1
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 23
Board
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 24
Board
?
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 25
Micro Eco Nomy
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 26
Game board level 2:
accounting
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 27
Level 4:
Lego Tower
 The planning game:
 LEGO tower
 Project management
 Planning
 Estimation
 Implementation
 Controlling
 Magic triad
 Height
 Resources and Staff
 Time
 The project
 Adapt the Game
 Plan the Event
 Organise
 Evaluate the Event
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 28
Lego Tower
a planning game
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 29
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 30
Level 4:
Leonardo Bridge
 Integrate Engineering with Management skills
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 31
Level 4 + 5:
management skills role based games
 Number factory
 Players “produce” numbers
 Each player has different
 Information
 Role and responsibility
 Planning takes place on different levels:
 Production (to calculate the numbers)
 Organization (push-pull, R&D, )
 Communication (rules, culture)
 Albuchmühle
 Players plan the future for a mill
 Core aspects:
 Marketing
 Environmental and risk management
 Players have hidden agendas
Your role is ...
You are ....
You are responsible for ...
You will be evaluated ...
You may ...
You want to ...
You are planning to ...
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 32
VAL-U and Sustainable Development
Socioeconomic development via
 Entrepreneurhip creating employment
 Improved understanding of value creation chain
 Improved governance and value orientation
Education for sustainable development via
 Integration of ethical values into the training
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 33
Educational game development project
naming / branding
VAL-U
 VALue + yoU
 Educational game
Education for
 Entrepreneurship
 Sustainable development
 Six levels
SSB
Success in Small Business
 Development and deploy-
ment (rollout) project
Various
 Phases and Maturity levels
 Target groups and activities
 Outcomes and deliverables
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 34
Project role players
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 35
Work Breakdown Structure
 4-dimensional cube:
 Levels / Games
 Components (board+materials)
 Development/deployment tasks
 Application
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 36
Develop and Deploy
 For the overall concept and each level
 For each field of application
 there are several tasks
Overall
concept
Game Trainig
Materials
Train the
Trainer
Docu-
men-tation
Conceptualise and design
Adapt: pedagogy + didactics,
culture + experience + fun
special context
Desigin, produce and distribute
Champion the Implementation
Supervise and evaluate
Publish and distrubute
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 37
The Project
phase 0 initial development 2008-02 – 2013-09
M1 SSB general decision 2013-09
phase 1 further development 2013-10 – 2014-07
M2 SSB project decision 2014-07
plan for phase two 2014-07 – 2014-09
M3 SSB phase two concept 2014-08
publication SSB/values/concept 2014-08 – 2014-11
phase 2 further development and funds acquisition 2014-10 – 2015-02
M4 SSB scope, budget and funding review 2014-10
First train the trainer and test runs 2014-10
plan for phase three 2015-05*
phase 3 full development 2015/16 – 2016/18*
marketing / partnering 2015/16 – 2016/18*
phase 4 Full rollout and training, scientific documentation 2016/18*
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 38
Rollout Plan Structure
6
5
4
3
2
1
© Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 40
Project Team
Project Champion
Concept development
Project management
Development /deployment team members for each of the Levels
Intercultural / Organizational Culture
Education, Pedagogy
Service Learning

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Ssb values 20140806

  • 1. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 1 Planning game project SSB VAL-U Project to support entrepreneurship and socioeconomic development via (serious/planning) games  Development / adaption  Deployment / roll out  Evaluation  Prof. Ulrich Holzbaur  Aalen University  Central University of Technology, Bloemfontein  Steinbeis Transfer Centre for Applied Management, Aalen
  • 2. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 2 Planning game project SSB VAL-U Research questions:  How can games support entrepreneurship?  How can games support Sustainable Development?  How can you develop and deploy a game for a special purpose?  Special research on:  Experiential methods  Education for SD  Experience and culture  Games for ESD
  • 3. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 3 Games teaching and experiment  planning game, management game, simulation game serious games wargames  Model of the real world  Simulation & Decision  Controlled experiment Next, let us lower the sales figures and measure his stress symptoms
  • 4. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 4 Planning Games Planning Game  Initial Conditions = Starting Position  Decisions to be made  Dynamics = Rule  Conceptual Basis  Dynamics and decision  Didactics/ pedagogy  Planning game is more than hard + soft – ware
  • 5. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 5 Planning games  Role based games  Instructions based games  Board-based and other haptic games  Computer based games Facts Self Problem solving Your role is ... You are .... You are responsible for ... You will be evaluated ... You may ...
  • 6. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 6 Planning Games  Wargames and strategic games  The Settlers of Catan, Check, …..  Economic Simulation Games with graphic visualization  Beer, Zoo Tycoon, …  Number-Based Economic Simulation Games  TOPSIM, FondManager, ….  Internet Based Games  MARGA, TOPSIM, StockMarketTraining  Management Simulations  Project management, in-basket  Paper and Board Simulation  Factory, MicroEcoNomy  Haptic games and simulation  MicroEcoNomy, SSB, Leonardo-bridge. LEGO-tower
  • 7. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 7 Games for Sustainable Development  Sustainable Development in a global context (Rio+10)  Economy  Environment  Social  Sustainable Development  Economic aspect  Creating value(s)  Short term vs. long term  Social + environmental aspects  Stakeholders  Holistic thinking  Sustainable development  Continuity  Risk  Impact
  • 8. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 8 Öko² - oeko2 Game for Sustainable Development  Board based concept 1997 - 2001  Computer/ web based implementation 1992 - 2004  Implementation with NWU Serious Games Group 2014 - 2016
  • 9. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 9 educational games for entrepreneurship  Entrepreurship education  University and school:  Special course within the curriculum  Embedded method within courses on special subjects  Support for Startups and future entrepreneurs  Facts, methods, skills  Motivation  Basic skills for the unemployed  Evaluation of  Future entrepreneurs  Attitude, skills and knowledge  Business plans  Feasibilty, Risk, Strategy  Acquisition, motivation and training for future entrepreneurs
  • 10. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 10 Planning games match entrepreneurship skills  Planning games provide an optimal match for the competences needed by entrepreneurs:  Give the potential entrepreneur the  Facts and Knowledge  Problem solving competence  Social Competence and Intercultural Competence  Personal Competence and self-esteem  Ethical Competence  which are needed to  Plan: start a company and make the right decisions  Communicate: get the money, personnell and customers  Manage: run the company  Control the operations and establish the management systems  Decide optimally in routine and critical situations  Business Simulations allow to identify misplanning and risks
  • 11. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 11 Steps in game development  Purpose and Didactics  Conditions for use, level, skills  Hardware/ software/ paper/ trainer  Modeling of real world and training situation  Design/ Software design / Paper layout  Implementation  Selection for the specific purpose  Adaptation to the learning situation  Preparation (didactics)  Briefing  Game  Debriefing  Evaluation
  • 12. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 12 Modelling: real world and training design and implementation of planning game modeling of the real world and of the training situation use of planning game for education /training real world knowledge model and experiences trainer/ coach planning game (software, text, graphics) real world model for training training model real world trainee real world experiences
  • 13. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 13 SSB – project VAL-U educational game system Joint project of  Aalen University (Concept: Prof. Holzbaur + 2 B-Theses + 10 Projects -> 3000 hrs)  CUT Bloemfontein (Ownership for ZA development and deployment Prof. Holzbaur as an extraordinary professor at faulty of management)  Open for partners and cooperation Integrate Education for  Entrepreneurship  Sustainable Development / CSR
  • 14. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 14 VAL-U Entrepreneurship education Based on the concept of value(s)  Economic value  Ethical values Education for  Entrepreneurship  Corporate Social Responsibility VALue + yoU  You create values  Your value(s)
  • 15. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 15 VAL-U – entrepreneurship VALUES value by action entrepreneurial values: strategy and society valuing people and culture creating value for the customer adding monetary value the concept of value creation
  • 16. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 16 Levels Level vaue aspect entrepreneurship contents 6 adding value to society Business plan development, forecast and research, bringing the plan to action 5 entrepreneurial values Sustainable development, corporate social responsibility, strategic planning, competition, entrepreneurship 4 valuing people and culture Project management, teamwork and leadership, networking, soft skills and culture 3 creating value for the market Marketing and sales, risk management, supply and demand, quality and research, stakeholders 2 adding monetary value Accounting, cost analysis, interest and taxes, investment and financing, funding 1 the concept of value creation Elementary economics: product prize and financial gain, procurement, production and sales
  • 17. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 17 Levels Level entrepreneurship contents basic training concept 6 Business plan development, forecast, research Business game - Board based game 5 Sustainable development, corporate social responsibility, strategic planning, competition Albuchmühle – Role based game 4 Project management, teamwork and leadership Leonardo – haptic game Skills - board based game 3 Marketing and sales, risk management, supply and demand, quality and research, stakeholders Micro Eco Nomy - Board based game 2 Accounting, cost analysis, financing, funding Bilancia - Board based game 1 Elementary economics: product prize and financial gain, procurement, production and sales Micro Eco Nomy - Board based game
  • 18. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 18 Levels Level basic training concept 6 Business game - Board based game 5 Albuchmühle – Role based game 4 Leonardo, LegoTower - haptic action games 3 Micro Eco Nomy Market 2 Bilancia - Board based game 1 Micro Eco Nomy - Board based game
  • 19. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 19 Level 1: Micro Eco Nomy  The game is based on the following materials:.  Board (company) one for each company  Procurement (in-store) + production + sales (out-Store) + cash  Markets: materials + products  Bank  Money  Firm accounts for each company  Income statement and game balance sheet for each company  Materials that represent the production
  • 20. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 20 Micro Eco Nomy  Board based game   Start: loan  Buy money Procure ment SalesProduction
  • 21. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 21 Micro Eco Nomy  Produce  Sell   Pay interest plus fixed costs money Procure ment SalesProduction
  • 22. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 22 Game board level 1
  • 23. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 23 Board
  • 24. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 24 Board ?
  • 25. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 25 Micro Eco Nomy
  • 26. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 26 Game board level 2: accounting
  • 27. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 27 Level 4: Lego Tower  The planning game:  LEGO tower  Project management  Planning  Estimation  Implementation  Controlling  Magic triad  Height  Resources and Staff  Time  The project  Adapt the Game  Plan the Event  Organise  Evaluate the Event
  • 28. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 28 Lego Tower a planning game
  • 29. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 29
  • 30. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 30 Level 4: Leonardo Bridge  Integrate Engineering with Management skills
  • 31. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 31 Level 4 + 5: management skills role based games  Number factory  Players “produce” numbers  Each player has different  Information  Role and responsibility  Planning takes place on different levels:  Production (to calculate the numbers)  Organization (push-pull, R&D, )  Communication (rules, culture)  Albuchmühle  Players plan the future for a mill  Core aspects:  Marketing  Environmental and risk management  Players have hidden agendas Your role is ... You are .... You are responsible for ... You will be evaluated ... You may ... You want to ... You are planning to ...
  • 32. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 32 VAL-U and Sustainable Development Socioeconomic development via  Entrepreneurhip creating employment  Improved understanding of value creation chain  Improved governance and value orientation Education for sustainable development via  Integration of ethical values into the training
  • 33. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 33 Educational game development project naming / branding VAL-U  VALue + yoU  Educational game Education for  Entrepreneurship  Sustainable development  Six levels SSB Success in Small Business  Development and deploy- ment (rollout) project Various  Phases and Maturity levels  Target groups and activities  Outcomes and deliverables
  • 34. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 34 Project role players
  • 35. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 35 Work Breakdown Structure  4-dimensional cube:  Levels / Games  Components (board+materials)  Development/deployment tasks  Application
  • 36. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 36 Develop and Deploy  For the overall concept and each level  For each field of application  there are several tasks Overall concept Game Trainig Materials Train the Trainer Docu- men-tation Conceptualise and design Adapt: pedagogy + didactics, culture + experience + fun special context Desigin, produce and distribute Champion the Implementation Supervise and evaluate Publish and distrubute
  • 37. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 37 The Project phase 0 initial development 2008-02 – 2013-09 M1 SSB general decision 2013-09 phase 1 further development 2013-10 – 2014-07 M2 SSB project decision 2014-07 plan for phase two 2014-07 – 2014-09 M3 SSB phase two concept 2014-08 publication SSB/values/concept 2014-08 – 2014-11 phase 2 further development and funds acquisition 2014-10 – 2015-02 M4 SSB scope, budget and funding review 2014-10 First train the trainer and test runs 2014-10 plan for phase three 2015-05* phase 3 full development 2015/16 – 2016/18* marketing / partnering 2015/16 – 2016/18* phase 4 Full rollout and training, scientific documentation 2016/18*
  • 38. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 38 Rollout Plan Structure 6 5 4 3 2 1
  • 39. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 06/08/2014 - 40 Project Team Project Champion Concept development Project management Development /deployment team members for each of the Levels Intercultural / Organizational Culture Education, Pedagogy Service Learning