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APAN Healthcare Webinar Presentation


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APAN Healthcare Webinar Presentation

  1. 1. MIRRORReflective Learning at WorkClinIC Serious Game for Patient HealthcareDavid WortleyAPAN Healthcare Webinar August 2-12© MIRROR Project - Co-Funded by EU IST FP7 –
  2. 2. Brief History of Games for Healthcare Games and Simulations for Healthcare are not new The Nursery Rhyme “game” Ring a ring a Roses is associated with the Plague Children play “Doctors and Nurses” etc…© MIRROR Project - Co-Funded by EU IST FP7 –
  3. 3. Training for Rare and Hostile Situations Triage Trainer is a good example of training medical professionals in emergency situations© MIRROR Project - Co-Funded by EU IST FP7 –
  4. 4. Simulation of Medical Conditions “Dying Dave” and “Patient Rescue” are examples of high fidelity representation of medical conditions and link real-world data to visualisations© MIRROR Project - Co-Funded by EU IST FP7 –
  5. 5. Virtual World Visualisations Virtual World 3D visualisations help to orient staff and patients© MIRROR Project - Co-Funded by EU IST FP7 –
  6. 6. Haptic Devices in Simulations Haptic devices in simulations develop physical skills© MIRROR Project - Co-Funded by EU IST FP7 –
  7. 7. Games for Behavioural Change Pos or Nos is a game to raise awareness of HIV/Aids and change behaviour© MIRROR Project - Co-Funded by EU IST FP7 –
  8. 8. New Interface Device s & Applications© MIRROR Project - Co-Funded by EU IST FP7 –
  9. 9. Games for Collaborative Learning Collaborative Learning is growing in importance and games are now being applied to support collaboration and knowledge sharing© MIRROR Project - Co-Funded by EU IST FP7 –
  10. 10. The Mirror Project Video© MIRROR Project - Co-Funded by EU IST FP7 –
  11. 11. The MIRROR projectWithin the framework of the FP7 MIRROR – ReflectiveLearning at Work project www.mirror-project.euimaginary developed a 3D game in 2 versions for thehealth and care sector to train nurses and carers dealwith difficult dialogues and stressful situations atwork.Special attention was put on the reflection processduring the training and to giving users a virtualtutoring support during the gameplay.© MIRROR Project - Co-Funded by EU IST FP7 –
  12. 12. Theoretical framework:▪ The figure of the Virtual Tutor is based on the Vygotsky’s social learning theory (1978) that emphasizes the essential nature of social dimensions to learning.▪ The importance of peer learning was stressed by the author in the development of the notion of the Zone of Proximal Development (ZDP) defined as ‘the distance between the actual development level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers’ (Vygotsky, 1978, p.57).▪ The Zone is not, therefore, some clear-cut space that exists independently of the process of joint activity itself but it is created in the course of collaboration.© MIRROR Project - Co-Funded by EU IST FP7 –
  13. 13. Theoretical framework:Starting from this theoretical background, some key aspects for the development of a Virtual Tutor inside a game were identified :▪ act as co-learner able to support learners’ knowledge construction;▪ provide a cognitive model of competent performance;▪ have no position of authority with respect to the learner, because this create a trusting relationship that might facilitate self-disclosure of ignorance and misconception;▪ monitor learner performance;▪ diagnose, correct and manage misconceptions and errors;▪ add to and extend learners’ current capabilities;▪ modify learners’ current capabilities;▪ rebuild new understanding when learners have a misconception.© MIRROR Project - Co-Funded by EU IST FP7 –
  14. 14. 3D Serious games: the design process▪ Choice of topics: difficult dialogues and challenging behavior;▪ Align with the reflection model studied in the Mirror project;▪ Set up structure (branching story + mini games + interaction with the tutor + reflection exercises with the learning diary);▪ Participatory phase for content collection with test beds;▪ Design graphics ( 3D virtual hospital and 3D virtual care home);▪ Study and design the figure of the Virtual Tutor (Maria): ▪ push: learners can ask for Maria’s help whenever they feel it is relevant; ▪ pull: in some precise situation, Maria will be shown inside the game through a pop-up window to help users deal with difficult situations.© MIRROR Project - Co-Funded by EU IST FP7 –
  15. 15. 3D Serious games: the interface 3D Virtual Hospital© MIRROR Project - Co-Funded by EU IST FP7 –
  16. 16. 3D Serious games: a dialogue Example of branching story© MIRROR Project - Co-Funded by EU IST FP7 –
  17. 17. 3D Serious games: a mini-game Example of mini-game© MIRROR Project - Co-Funded by EU IST FP7 –
  18. 18. 3D Serious games: the virtual tutor Tutor – “pull” function Tutor – “push” function© MIRROR Project - Co-Funded by EU IST FP7 –
  19. 19. Formative evalution:Test beds in the project▪ 1: focus group with 7 carers during April 2012;▪ 2: interview with a Manager and with 10 nurses during May and July 2012.Other samples outside the project:▪ Other samples (learning experts and business experts): usability tests, interviews and workshop during April-June 2012© MIRROR Project - Co-Funded by EU IST FP7 –
  20. 20. Formative evaluation (results) : Testbed 1 Testbed 2 OTHER SAMPLES„This would have been ‘Mini games are reallyreally helpful when we fun and teach mefirst started’. something that seems to be really important’.‘It’s really helpful’. ‘Tutor really helps me during the game’.‘Mrs Violet looks exactly ‘The game is really ‘The tutor’s feedback,like Mrs XX and she says innovative, I like the way the scores and theexactly those sorts of patients are distributed learning diary help methings!’. inside the environment, to reflect about my the challenges I have to game experience’. address and the mini games’. © MIRROR Project - Co-Funded by EU IST FP7 –
  21. 21. Outlook and further activities:▪ The gaming environment will be enhanced with the introduction of a configuration-interface (‘wizard tool’) with which users or groups can insert some of their own content, as well as set and tune some gaming features.▪ More content will be added▪ The same setting will be developed for a business scenario (generic company)© MIRROR Project - Co-Funded by EU IST FP7 –
  22. 22. Any Questions Thank you very much ?Innovation Network Polix +39 02 89458.695David Wortley Mob. +447896659695Freelance Consultant david@davidwortley.comImmersive Technology Strategies Skype: davidwortleyLeicester, United Kingdom© MIRROR Project - Co-Funded by EU IST FP7 –
  23. 23. Thank you very muchInnovation Network Polix +39 02 89458.695 Contact Details for ClinIC Serious GameLucia Pannese Mob. +39 338 8785839CEO, Imaginary lucia.pannese@i-maginary.itInnovation Network Politecnico di Milano Skype: lueolliVia Mauro Macchi, 50 - 20124 Milan www.i-maginary.itPhone +39 02 89458.576Fax +39 02 89458.695© MIRROR Project - Co-Funded by EU IST FP7 –