www.mediafuturist.com
               twitter.com/gleonhard




  Content 2.0
How Content Industries Find
  New Ways to Generate
       Revenues
www.mediafuturist.com
What I do:   www.twitter.com/gleonhard
New ways to do business




New ways to sell content
Please note:
       there are no recipes -
adapting these examples is crucial!
2010: the year of Mobile, Apps and
                    the Tablet...?
         Cross-media content, new packages and
                        New Revenue Models




  Source: Gizmodo
Magazine Publishers & Tablet PCs
                      Source: Bonnier / Vimeo




  Selling the Interface
   & the Packaging
Learnings from

• Are tablets and mobile devices ‘the new paper’?
• It’s the content mix and the UI that makes it engaging

         Music industry translation:
• Mobile & Tablet Devices... the next CD Players?
• Explore cross-media options, offer engaging
 packages at very attractive pricepoints
    Take note!
    It’s no longer only about the music - and
   pricing will need to be very aggressive
Salesforce.com: Software as a Service
• On-demand software that helps manage customer information
  for sales, marketing and customer support
• No software is downloaded and installed; everything is online
  (no ownership - all access-based)
• Revenues grew even during the recession: $ 1.29 Billion in
  2009, 70.000 corporate customers
Learnings from Salesforce.com
• Everything is moving to the Cloud; selling
  access to the cloud has real potential
• Having many different price plans is crucial to
  success: offer something for everyone!
      Music Industry translation:
• Connect the crowd and the cloud - sell access not (just) copies
• Get started at a very low price, and then move up

     Take note!
    Selling access is a different game, altogether!
O’Reilly Safari Books
• Unlimited
  access to
  10.000 technical
  books online, for
  $42.00 / month
• Added values:
  videos, rough-
  cuts, mobile,
  collaboration
  tools etc
• 15 Million +
  users, out-sells
  all other O’Reilly
  offerings
Learnings from

• Their motto: “create more value than you capture”
• Reach out to competitors to innovate together

        Music industry translation:
• Sell access to a large library, and add
 lots of other values beyond the music!
   Take note!
   Requires unusual partnerships in order to
   provide very deep content offerings
Example: Farmville Game on Facebook
• Application exists only on Facebook
• It’s free but you can buy goods to enhance the
  experience: 800.000 tractors ‘sold’ every single day
• A team of 15 Developers release new virtual items
  into FarmVille twice a week; new features debut
  weekly.
• 65 Million+ users without any advertising
• 1.2 Million users per day
• Parent company Zynga makes est. $200M / Year
Learnings from
    • It all starts with ‘free’
    • People will buy anything once they are hooked
    • Interactivity and User-Empowerment is key
    • Virtual items can be real sources of revenues
          Music industry translation:
•   ‘Go inside’ the social networks
•    Same as above!

     Take note!
       This requires having a lot more to sell than just
       the stream or download of a song!
Selling what is ‘free’
somewhere else
• Good quality images
• Finding the perfect photo is
  quick and easy
• Rights (licenses) are pre-
  cleared
• Low cost
• Projected $200 Million in
  2009 revenues
• I have spend $1200 USD
  on iStockphoto, myself, in
  the past 12 months
Learnings from
• If the price is right people will pay for convenience
• The per-unit price is much lower but the total is large

           Music industry translation:
•   Pre-cleared rights to non-hit content have great potential
•   Simplifying licensing, aggregation and curation is crucial


        Take note!
     Everything needs to be fully automated,
     online - no veto rights!
Blogs: getting real $ from your readers
 “Connect with Fans & Reason to Buy”
Learnings from

   People pay when they see real
  value AND when the price is right

      Music industry translation:

 People pay when they
see real value AND when
     the price is right
www.mediafuturist.com
 twitter.com/gleonhard



A few extra slides that were
not part of my MIDEM talk
“When the winds of change
   are blowing, some are
building shelters, and others
     are build windmills”

 Thanks for your time!
  email: gerd@mediafuturist.com

      twitter.com/gleonhard
      Facebook: gleonhard
     more presentations at
     www.mediafuturist.com

Content 2.0: finding new ways to generate revenues

  • 1.
    www.mediafuturist.com twitter.com/gleonhard Content 2.0 How Content Industries Find New Ways to Generate Revenues
  • 2.
    www.mediafuturist.com What I do: www.twitter.com/gleonhard
  • 3.
    New ways todo business New ways to sell content
  • 4.
    Please note: there are no recipes - adapting these examples is crucial!
  • 5.
    2010: the yearof Mobile, Apps and the Tablet...? Cross-media content, new packages and New Revenue Models Source: Gizmodo
  • 6.
    Magazine Publishers &Tablet PCs Source: Bonnier / Vimeo Selling the Interface & the Packaging
  • 7.
    Learnings from • Aretablets and mobile devices ‘the new paper’? • It’s the content mix and the UI that makes it engaging Music industry translation: • Mobile & Tablet Devices... the next CD Players? • Explore cross-media options, offer engaging packages at very attractive pricepoints Take note! It’s no longer only about the music - and pricing will need to be very aggressive
  • 8.
    Salesforce.com: Software asa Service • On-demand software that helps manage customer information for sales, marketing and customer support • No software is downloaded and installed; everything is online (no ownership - all access-based) • Revenues grew even during the recession: $ 1.29 Billion in 2009, 70.000 corporate customers
  • 9.
    Learnings from Salesforce.com •Everything is moving to the Cloud; selling access to the cloud has real potential • Having many different price plans is crucial to success: offer something for everyone! Music Industry translation: • Connect the crowd and the cloud - sell access not (just) copies • Get started at a very low price, and then move up Take note! Selling access is a different game, altogether!
  • 10.
    O’Reilly Safari Books •Unlimited access to 10.000 technical books online, for $42.00 / month • Added values: videos, rough- cuts, mobile, collaboration tools etc • 15 Million + users, out-sells all other O’Reilly offerings
  • 11.
    Learnings from • Theirmotto: “create more value than you capture” • Reach out to competitors to innovate together Music industry translation: • Sell access to a large library, and add lots of other values beyond the music! Take note! Requires unusual partnerships in order to provide very deep content offerings
  • 12.
    Example: Farmville Gameon Facebook • Application exists only on Facebook • It’s free but you can buy goods to enhance the experience: 800.000 tractors ‘sold’ every single day • A team of 15 Developers release new virtual items into FarmVille twice a week; new features debut weekly. • 65 Million+ users without any advertising • 1.2 Million users per day • Parent company Zynga makes est. $200M / Year
  • 13.
    Learnings from • It all starts with ‘free’ • People will buy anything once they are hooked • Interactivity and User-Empowerment is key • Virtual items can be real sources of revenues Music industry translation: • ‘Go inside’ the social networks • Same as above! Take note! This requires having a lot more to sell than just the stream or download of a song!
  • 14.
    Selling what is‘free’ somewhere else • Good quality images • Finding the perfect photo is quick and easy • Rights (licenses) are pre- cleared • Low cost • Projected $200 Million in 2009 revenues • I have spend $1200 USD on iStockphoto, myself, in the past 12 months
  • 15.
    Learnings from • Ifthe price is right people will pay for convenience • The per-unit price is much lower but the total is large Music industry translation: • Pre-cleared rights to non-hit content have great potential • Simplifying licensing, aggregation and curation is crucial Take note! Everything needs to be fully automated, online - no veto rights!
  • 16.
    Blogs: getting real$ from your readers “Connect with Fans & Reason to Buy”
  • 18.
    Learnings from People pay when they see real value AND when the price is right Music industry translation: People pay when they see real value AND when the price is right
  • 19.
    www.mediafuturist.com twitter.com/gleonhard A fewextra slides that were not part of my MIDEM talk
  • 33.
    “When the windsof change are blowing, some are building shelters, and others are build windmills” Thanks for your time! email: gerd@mediafuturist.com twitter.com/gleonhard Facebook: gleonhard more presentations at www.mediafuturist.com