5. How do we mitigate the experience of reality?
• Narration (storytelling, reading engaging stories)
• Listening to an expert/lecturer talk about experience
• Watching TV shows & movies, especially engaging ones
• Educational games & gaming environments (e.g. SecondLife)
• Lab activities, case studies & other tightly scaffolded learning experiences
• Role plays, scenario-based learning, sandbox activities, remote equipment
• Augmented reality (like Aurasma - we demoed this at ETUG a while ago I
think) includes geotagging, Google glass
• Virtual reality (simulators or immersive simulations)
• Practicums, preceptorships, Co-op placements
• Fully immersive environment (full-on reality)
10. Videos…
Using VR to teach empathy: *http://vhil.stanford.edu/projects/
Check out especially:
• third video (tree cutting)
• Fifth video (superhero)
Using VR to promote a tourism destination
• The Wild Within: BC is really leading edge!
http://www.destinationbc.ca/News/Local/Destination-BC-Creates-The-
Wild-Within-VR-Experien.aspx#.VUqgcJNPVps
*All links mentioned in this presentation - & more! – are available on the
handout.
11. And now here’s ………..Google cardboard!!!
http://netkicloud.com.au/~nettfunder/wp-content/uploads/2014/08/GoogleCardBoard.png
(or just save your
pizza box ;-)
12. Lots more apps coming this way
• Here’s the link to the current list of apps for google
cardboard:
https://play.google.com/store/apps/collection/promotion
_3001011_cardboard_featured_apps?hl=en
• … but check back often because this list is growing FAST
• This is pretty good (not all frivolous games ;-)
http://www.wareable.com/google/the-best-google-
cardboard-apps
• You can explore Google Maps using Street View - feel like
you’re actually walking down that street. (Apparently
there are some secret surprises hidden for VR explorers!)
• Or… are you a ‘grow your own’ sort of user? Build your
own 3D apps:
https://developers.google.com/cardboard/android/get-
started