1. Recently, concerns have risen regarding the
negative effects cybercafés may have on
students.
We decided to look into this problem by using
questionnaires to draw answers without
making our motive seem apparent to the
respondents.
2. A cybercafé is a café that has a number of personal
computers available for use by customers.
iPro and NBK are two of the most popular cybercafés
in Gadong.
Open from 10 am to 12 am everyday.
Illegally extend business hours past 12 am
occasionally.
PCs are designed for gaming purposes, complete with
gaming peripherals.
3. To investigate:
how much timeacademic students are spending in
cybercafés nowadays
whether they’re spending extra money on food and
beverages
the amount ofrest they are getting
what they and the customers think of cybercafés
if cybercafés have any true negative influences