ASG 08 Kevin Corti

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    ASG 08 Kevin Corti - Presentation Transcript

    1. The Learning Revolution: A serious call to action! Kevin Corti, CEO & Co-founder, PIXELearning
    2. • Founder & CEO, PIXELearning • Board/steering group member of IDM & WM Serious about games, Digital Central & ANGILS • Member Elearning Guild, Elearning Network & NASAGA • Frequent speaker/writer on ‘serious games’ in UK, EU and US • Based at The Serious Games Institute, UK • Sold, designed & delivered over 40 game/sim projects
    3. Navigating through the cloud -THE FUTURE OF E-LEARNING & TECHNOLOGIES (ETD08: Prague) Audience… • Passionate, innovative, excited & interested • Confused, wary of risks & fear of failure!
    4. Don’t evangelise about technology for technology’s sake – it’s about doing business stupid! (with apologies to former President Clinton’s campaign organisers!)
    5. But it’s all about Generation Y isn’t it?
    6. …not yet it isn’t!!!
    7. If you are a CxO…. • Financial performance • Human capital • Competitive environment Key considerations: 1. What keeps the CxO awake at night? – not a cliché 3. Where can Learning 2.0 add serious value?
    8. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill WISDOM OF CROWDS PEER REVIEW THE BLOGOSPHERE
    9. 221,343 blogs were created. 245,156 new users joined. 2,638,958 file uploads About 1,074 gigabytes of new files. 417 terabytes of content transferred from our datacenters. 3,415,871 posts and 1,120,407 new pages. 5,862,782 comments. 4,865,114 logins. 693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.) 71,351,276 pageviews in RSS feeds. 965,041 active blogs, where “active” means they got a human visitor. 156,693,165 unique people visited WordPress.com-hosted blogs. Source: http://en.blog.wordpress.com/2008/06/02/may-wrap-up/
    10. [1] Capture knowledge RUN A BUSINESS [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill BE A ROCK GOD RUN A COUNTRY PERFORM BATTLEFIELD TRIAGE BE A SOLDIER VISIT THE PAST
    11. [1] Capture knowledge [2] Virtual experience [3] Support informal learning SEARCH [4] User-generated content NATURAL LANGUAGE [5] Social networks/communities PROCESSING [6] Virtual worlds [7] Game the skill SEMANTIC SEARCH THE ANSWER IS OUT THERE! DATABASES
    12. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds VIDEO [7] Game the skill ANYTHING & EVERYTHING GAME MODS MACHINIMA TAGGED PHOTOS
    13. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content SOCIAL & [5] Social networks/communities LEISURE [6] Virtual worlds [7] Game the skill PROFESSIONAL NETWORKS NICHE TOPICS/DOMAINS
    14. Members (589) Latest Videos (821) Latest Photos (1587) http://seriousgames.ning.com/
    15. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds SCENARIO TRAINING [7] Game the skill COLLABORATION & COMMUNICATION SOCIAL, LEISURE & ENTERTAINMENT APPLICATION SHARING SERENDIPITY
    16. MEANINGFUL [1] Capture knowledge PRACTICE [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill SOMETHING DIFFERENT RISK-FREE EXPERIMENTATION PREMIUM SKILLS STEP INTO THE SHOES OF OTHERS
    17. Serious games / immersive simulations practice, learn by doing, experience, challenge, problem spaces, compete, apply, perform, assess, game the skill…
    18. Why use games & simulations? • Provide opportunities for meaningful (and repeat) practice – “game the skill” • Focus on high order cognitive activity / skills rather than ‘information dissemination’ • Provide realistic, transferrable ‘virtual experience’ • Experiential, problem/task-based (adult learning theory) • Engage and actively involve learners rather than ‘passive reception’
    19. When is a Serious Games appropriate? Basically….. Is there a process, environment or system that can be conceptually and/or visually modelled and from which relevant and meaningful scenarios created?
    20. Serious Games and sims Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.
    21. Pulling this all together… • Based around real-world scenarios, systems & processes • Task/goal-based, aligned to world of work • Focuses on high value skills building • Interactive, adapts to choices/performance, learns from user • Fosters collaboration (and competition) • Captures rich usage & performance data • Is a mix of 2D and 3D (and net-based) • Editing & sharing for all users • Tightly integrated with social networking • Fosters communities of shared interest
    22. The ‘future’ bit… All of this exists today…. …some of it is proven, some not so (“in Beta”)… The real power comes when we learn how to BLEND it all together in a coherent and appropriate way…. ….it will most likely be the users that show us HOW
    23. PIXELearning +44 (0) 24 7623 6971 Kevin Corti, CEO founder & Chief Learning Architect Email: kevin.corti@pixelearning.com Company web: www.pixelearning.com LinkedIn: www.linkedin.com/in/kevincorti Blog: http://theevilnumber27.wordpress.com

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