Analysis of Food Force using the Design-Play-Experience Model

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    Analysis of Food Force using the Design-Play-Experience Model - Presentation Transcript

    1. Food Force Reviewed by Lisa Eldred Developer: Deepend Publisher: United Nations World Food Programme
    2. Introduction “The Goal of Food Force is to raise awareness about global hunger. In the game, players get points by air- dropping food rations and surveying war-torn populations on the fictitious island of Sheylan.” – Michael and Chen, p. 89
    3. Player Experience Goals Learn what the World Food Programme is and does Understand how various catastrophes (acts of nature, war) impact developing countries and their acquisition of various resources

    + Lisa EldredLisa Eldred, 2 years ago

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    An analysis for an intro to serious games course of more

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