3. “Two thirds of (IT) projects are challenged.”. Source: The Standish Group CHAOS Reports
4. Over budget by 189% . Source: The Standish Group CHAOS Reports
5. Over schedule by 220% . Source: The Standish Group CHAOS Reports
6. Only 61% of features delivered. Source: The Standish Group CHAOS Reports
7. 66% of projects fail or are ‘marginal’. Source: The Standish Group CHAOS Reports
8. $3.45 billion tax-credit overpayment UK Inland Revenue $2.6 billion spent system cancelled US Federal Aviation Administration $160 million lost because of ERP system problems Hewlett-Packard $527 million written off supply chain system abandoned J Sainsbury plc
39. Scientific management “ It is only through enforced standardization of methods, enforced adoption of the best implements and working conditions and enforced cooperation that this faster work can be assured. And the duty of enforcing the adoption of standards and enforcing this cooperation rests with management alone.” Frederick Winslow Taylor Any colour so long as it is black
40. Lean Just in time “ All we are doing is looking at the time line, from the point the customer gives us an order to the point when we collect the cash. And we are reducing the time line by reducing the non-value added wastes.” Taiichi Ohno
41. Just in time Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement
57. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Just in time
58. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Just in time Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement User stories
59. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Just in time Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Adaptive planning
60. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Just in time Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Spike to solve hard technical problems through real experiments
61. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Test driven development Just in time Build in quality
62. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Continuous integration Just in time Build in quality
63. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Paired programming Just in time Build in quality
64. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement The right documentation Just in time
65. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Reduce waste Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Continuous feedback - showcases Just in time
66. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Collective ownership Just in time Reduce waste
67. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality People and teamwork Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Stand-ups Just in time Reduce waste
68. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Time boxed increments Just in time Reduce waste People and teamwork
69. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Sustainable pace Just in time Reduce waste People and teamwork
70. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Patterns, standards and ubiquitous language Just in time Reduce waste People and teamwork
71. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance Build in quality Regular cadence Stabilise and standardise Make problems visible Better quality Lower cost Shorter lead times Higher morale Continuous improvement Information radiators Just in time Reduce waste People and teamwork
72. Requirements Gathering & Analysis (v) 3 Week (e) 4 Weeks (c) 4 Weeks Testing Design & Build User Acceptance (v) 8 Weeks (e) 10 Weeks (c) 14 Weeks (v) Value-Added Time (e) Elapsed Time (c) Cumulative Elapsed Time