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User
Interface
Class
Diagram
BASE CLASS
class BaseClass
{
protected static int BLOCK_SIZE = 4; // size of the block(4v4)
protected static bool[] arrBlock = new bool[BLOCK_SIZE << 2];
protected static WindowRect TetrisField = new WindowRect();
protected static Point m_blockpos = new Point();
protected static StructBlock m_block = new StructBlock();
protected static int m_Width;
protected static int m_Height;
protected static StructBlockStyle[] arrField;
}
BASE CLASS
BLOCK
CLASS
public Boolean[] GetBlockData(StructBlock structBlock)
{
// 0123
// 4567
// 8901
// 2345
// data for 4v4 block shapes
bool[] arrData = new bool[BLOCK_SIZE << 2];
switch (structBlock.type)
{
case BlockTypeNum.block01:
if (structBlock.angle.Equals(RotationEnum.deg0) ||
structBlock.angle.Equals(RotationEnum.deg180))
{
arrData[2] = true; // ..#. 0123
arrData[6] = true; // ..#. 4567
arrData[10] = true; // ..#. 8901
arrData[14] = true; // ..#. 2345
}
else
{
arrData[12] = true; // .... 0123
arrData[13] = true; // .... 4567
arrData[14] = true; // .... 8901
arrData[15] = true; // #### 2345
}
break;
case BlockTypeNum.block02:
arrData[0] = true; // ##.. 0123
arrData[1] = true; // ##.. 4567
arrData[4] = true; // .... 8901
arrData[5] = true; // .... 2345
break;
case BlockTypeNum.block03:
if (structBlock.angle.Equals(RotationEnum.deg0) ||
structBlock.angle.Equals(RotationEnum.deg180))
{
arrData[5] = true; // .... 0123
arrData[6] = true; // .##. 4567
arrData[8] = true; // ##.. 8901
arrData[9] = true; // .... 2345
}
else
{
arrData[1] = true; // .#.. 0123
arrData[5] = true; // .##. 4567
arrData[6] = true; // ..#. 8901
arrData[10] = true; // .... 2345
}
break;
case BlockTypeNum.block04:
if (structBlock.angle.Equals(RotationEnum.deg0) ||
structBlock.angle.Equals(RotationEnum.deg180))
{
arrData[4] = true; // .... 0123
arrData[5] = true; // ##.. 4567
arrData[9] = true; // .##. 8901
arrData[10] = true; // .... 2345
}
BLOCK
CLASS
Class
Diagram
Class
Diagram
Class
Diagram
Start
Stop
Setting
Exit
Easy
Hard
āđ€āļĨāđˆāļ™āđ€āļāļĄ
āļŦāļĒāļļāļ”āđ€āļāļĄ
āđ€āļĨāļ·āļ­āļāļ„āļ§āļēāļĄ
āļĒāļēāļāļ‡āđˆāļēāļĒ
āđ€āļ›āļīāļ”/āļ›āļīāļ”āđ€āļŠāļĩāļĒāļ‡
āļ­āļ­āļāđ€āļāļĄ
Actor
Use case
Diagram
Sequence Diagram
Best-Case
Block
āļˆāļ­
Sound
resource
keyboard
speaker
Sound
frmMain frmAbout
Block
Class
Tetris
Class
āđ€āļĢāļĩāļĒāļ Block
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰ Start
āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ
Random Block
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡
āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource
āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡
āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļŦāļĄāļļāļ™
āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļŦāļĄāļļāļ™
āđ€āļĢāļĩāļĒāļāļšāļĨāđ‡āļ­āļāļ•āđˆāļ­āđ„āļ›
āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ
Random Block
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡
āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource
āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡
āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļŦāļĄāļļāļ™
āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļŦāļĄāļļāļ™
āđ€āļĢāļĩāļĒāļāļšāļĨāđ‡āļ­āļāļ•āđˆāļ­āđ„āļ›
āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ
Random Block
āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš
āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡
āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource
āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡
āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē
āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™
āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļ‚āļĒāļąāļš āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš
āđāļ–āļ§āđ€āļ•āđ‡āļĄ āļĨāļšāļ—āļīāđ‰āļ‡
State
Diagram
āļˆāļ­āđ€āļāļĄ
Menu About
Dialog Box OK
Menu
Game
āđ€āļŠāļĩāļĒāļ‡
Menu
Game
āļ„āļ§āļēāļĄ
āļĒāļēāļ
Menu
Game
Random
Block
Speaker
Block āļšāļĨāđ‡āļ­āļ
āđ€āļ„āļĨāļ·āđˆāļ­āļ™āļĨāļ‡
āļŠāļ™āļāļąāļšāļšāļĨāđ‡āļ­āļ
āļŦāļĢāļ·āļ­āļ‚āļ­āļšāļˆāļ­
āđ€āļžāļ”āļēāļ™ āđ€āļžāļ”āļēāļ™
Speaker
āļˆāļ­āļ āļēāļž
āļĨāļšāđāļ–āļ§āļ—āļĩāđˆāđ€āļ•āđ‡āļĄ
Speaker
Score
āđ„āļĨāļ™āđŒ
āļāļ”
āļāļ” Start āļ—āļĩāđˆ
āđ€āļĨāļ·āļ­āļ
āļ—āļē
āđ€āļĢāļĩāļĒāļ
āļāļ”
āļāļ”
āļāļ”
āļāļ”
āļšāļĨāđ‡
āļ­
āļāļŦāļĄāļļ
āļ™
90
āļ­āļ‡āļĻāļē
āļŦāļĒāļļāļ”
āļšāļĨāđ‡āļ­āļāđ€āļĨāļ·āđˆāļ­āļ™āļ‚āļ§āļē
āļšāļĨāđ‡āļ­āļāđ€āļĨāļ·āđˆāļ­āļ™āļ‹āđ‰āļēāļĒ
āļšāļĨāđ‡āļ­āļāļĨāļ‡ 1 āļ„āļĢāļąāđ‰āļ‡
āļŦāļĒāļļāļ”āļ™āļīāđˆāļ‡
āļŠāļ™ āđ„āļĄāđˆāļŠāļ™
āļ—āļē
āļšāļĨāđ‡āļ­āļāđ€āļ•āđ‡āļĄāđāļ–āļ§
āđ€āļ›āļīāļ”āđ€āļŠāļĩāļĒāļ‡ B
āđ€āļžāļīāđˆāļĄ
āđ€āļžāļīāđˆāļĄ
0-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
āļ­āļĒāļđāđˆāđƒāļ™
Speed 3
Speed 4
Speed 5
Speed 6
Speed 7
Speed 8
Speed 9
Speed 2
Speed 1
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡
State
Diagram
55030406 āļ™āļēāļĒāļ˜āļ™āļ°āļŠāļąāļĒ āļ§āļīāļĐāļ“āļļāļāļđāļĨ
āļĢāļąāļ•āļ™āļē
55030471 āļ™āļēāļ‡āļŠāļēāļ§āļŠāļļāļ”āļēāļĢāļąāļ•āļ™āđŒ āđ‚āļ„āļ
āļ›āļĢāļ°āđ€āļŠāļĢāļīāļ
55030473 āļ™āļēāļĒāđ€āļŠāļāļāļ§āļļāļ’āļī āļŠāļļāļ‚
āđ€āļĄāļ·āļ­āļ‡
āļ„āļĢāļļāļĻāļēāļŠāļ•āļĢ āđŒāļ§āļīāļĻāļ§āļāļĢāļĢāļĄāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢ āđŒāļŠāļąāđ‰āļ™
āļ›āļĩ āļ—āļĩāđˆ 3
āļŠāļĄāļēāļŠāļīāļ

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analysis Tetris present

  • 1.
  • 4. BASE CLASS class BaseClass { protected static int BLOCK_SIZE = 4; // size of the block(4v4) protected static bool[] arrBlock = new bool[BLOCK_SIZE << 2]; protected static WindowRect TetrisField = new WindowRect(); protected static Point m_blockpos = new Point(); protected static StructBlock m_block = new StructBlock(); protected static int m_Width; protected static int m_Height; protected static StructBlockStyle[] arrField; }
  • 7. public Boolean[] GetBlockData(StructBlock structBlock) { // 0123 // 4567 // 8901 // 2345 // data for 4v4 block shapes bool[] arrData = new bool[BLOCK_SIZE << 2]; switch (structBlock.type) { case BlockTypeNum.block01: if (structBlock.angle.Equals(RotationEnum.deg0) || structBlock.angle.Equals(RotationEnum.deg180)) { arrData[2] = true; // ..#. 0123 arrData[6] = true; // ..#. 4567 arrData[10] = true; // ..#. 8901 arrData[14] = true; // ..#. 2345 } else { arrData[12] = true; // .... 0123 arrData[13] = true; // .... 4567 arrData[14] = true; // .... 8901 arrData[15] = true; // #### 2345 } break; case BlockTypeNum.block02: arrData[0] = true; // ##.. 0123 arrData[1] = true; // ##.. 4567 arrData[4] = true; // .... 8901 arrData[5] = true; // .... 2345 break; case BlockTypeNum.block03: if (structBlock.angle.Equals(RotationEnum.deg0) || structBlock.angle.Equals(RotationEnum.deg180)) { arrData[5] = true; // .... 0123 arrData[6] = true; // .##. 4567 arrData[8] = true; // ##.. 8901 arrData[9] = true; // .... 2345 } else { arrData[1] = true; // .#.. 0123 arrData[5] = true; // .##. 4567 arrData[6] = true; // ..#. 8901 arrData[10] = true; // .... 2345 } break; case BlockTypeNum.block04: if (structBlock.angle.Equals(RotationEnum.deg0) || structBlock.angle.Equals(RotationEnum.deg180)) { arrData[4] = true; // .... 0123 arrData[5] = true; // ##.. 4567 arrData[9] = true; // .##. 8901 arrData[10] = true; // .... 2345 } BLOCK CLASS
  • 13. Block āļˆāļ­ Sound resource keyboard speaker Sound frmMain frmAbout Block Class Tetris Class āđ€āļĢāļĩāļĒāļ Block āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰ Start āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ Random Block āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡ āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡ āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļŦāļĄāļļāļ™ āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļŦāļĄāļļāļ™ āđ€āļĢāļĩāļĒāļāļšāļĨāđ‡āļ­āļāļ•āđˆāļ­āđ„āļ› āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ Random Block āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡ āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡ āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļŦāļĄāļļāļ™ āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļŦāļĄāļļāļ™ āđ€āļĢāļĩāļĒāļāļšāļĨāđ‡āļ­āļāļ•āđˆāļ­āđ„āļ› āđ€āļĢāļĩāļĒāļāļŦāļēāļšāļĨāđ‡āļ­āļāļ„āļĨāļēāļŠ Random Block āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āđ€āļŠāļĩāļĒāļ‡ āđ„āļ›āļŦāļēāđ€āļŠāļĩāļĒāļ‡āļˆāļēāļ Sound Resource āļŠāđˆāļ‡āļ­āļ­āļāđ€āļŠāļĩāļĒāļ‡ āļœāļđāđ‰āđƒāļŠāđ‰āļāļ” āđ€āļžāļ·āđˆāļ­āļŦāļĄāļļāļ™ 90 āļ­āļ‡āļĻāļē āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™āļāļēāļĢāļāļ”āļ›āļļāđˆāļĄ āđ€āļĢāļĩāļĒāļāđƒāļŠāđ‰āļŸāļąāļ‡āļāđŒāļŠāļąāļ™ āļ”āļēāđ€āļ™āļīāļ™āļāļēāļĢāļ‚āļĒāļąāļš āļŦāļĒāļļāļ”āđ€āļĄāļ·āđˆāļ­āļ•āļāļ–āļķāļ‡āļ‚āļ­āļš āđāļ–āļ§āđ€āļ•āđ‡āļĄ āļĨāļšāļ—āļīāđ‰āļ‡
  • 15. āļˆāļ­āđ€āļāļĄ Menu About Dialog Box OK Menu Game āđ€āļŠāļĩāļĒāļ‡ Menu Game āļ„āļ§āļēāļĄ āļĒāļēāļ Menu Game Random Block Speaker Block āļšāļĨāđ‡āļ­āļ āđ€āļ„āļĨāļ·āđˆāļ­āļ™āļĨāļ‡ āļŠāļ™āļāļąāļšāļšāļĨāđ‡āļ­āļ āļŦāļĢāļ·āļ­āļ‚āļ­āļšāļˆāļ­ āđ€āļžāļ”āļēāļ™ āđ€āļžāļ”āļēāļ™ Speaker āļˆāļ­āļ āļēāļž āļĨāļšāđāļ–āļ§āļ—āļĩāđˆāđ€āļ•āđ‡āļĄ Speaker Score āđ„āļĨāļ™āđŒ āļāļ” āļāļ” Start āļ—āļĩāđˆ āđ€āļĨāļ·āļ­āļ āļ—āļē āđ€āļĢāļĩāļĒāļ āļāļ” āļāļ” āļāļ” āļāļ” āļšāļĨāđ‡ āļ­ āļāļŦāļĄāļļ āļ™ 90 āļ­āļ‡āļĻāļē āļŦāļĒāļļāļ” āļšāļĨāđ‡āļ­āļāđ€āļĨāļ·āđˆāļ­āļ™āļ‚āļ§āļē āļšāļĨāđ‡āļ­āļāđ€āļĨāļ·āđˆāļ­āļ™āļ‹āđ‰āļēāļĒ āļšāļĨāđ‡āļ­āļāļĨāļ‡ 1 āļ„āļĢāļąāđ‰āļ‡ āļŦāļĒāļļāļ”āļ™āļīāđˆāļ‡ āļŠāļ™ āđ„āļĄāđˆāļŠāļ™ āļ—āļē āļšāļĨāđ‡āļ­āļāđ€āļ•āđ‡āļĄāđāļ–āļ§ āđ€āļ›āļīāļ”āđ€āļŠāļĩāļĒāļ‡ B āđ€āļžāļīāđˆāļĄ āđ€āļžāļīāđˆāļĄ 0-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80 81-90 āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ āļ­āļĒāļđāđˆāđƒāļ™ Speed 3 Speed 4 Speed 5 Speed 6 Speed 7 Speed 8 Speed 9 Speed 2 Speed 1 āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ āļ—āļēāļ„āļēāļŠāļąāđˆāļ‡ State Diagram
  • 16. 55030406 āļ™āļēāļĒāļ˜āļ™āļ°āļŠāļąāļĒ āļ§āļīāļĐāļ“āļļāļāļđāļĨ āļĢāļąāļ•āļ™āļē 55030471 āļ™āļēāļ‡āļŠāļēāļ§āļŠāļļāļ”āļēāļĢāļąāļ•āļ™āđŒ āđ‚āļ„āļ āļ›āļĢāļ°āđ€āļŠāļĢāļīāļ 55030473 āļ™āļēāļĒāđ€āļŠāļāļāļ§āļļāļ’āļī āļŠāļļāļ‚ āđ€āļĄāļ·āļ­āļ‡ āļ„āļĢāļļāļĻāļēāļŠāļ•āļĢ āđŒāļ§āļīāļĻāļ§āļāļĢāļĢāļĄāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢ āđŒāļŠāļąāđ‰āļ™ āļ›āļĩ āļ—āļĩāđˆ 3 āļŠāļĄāļēāļŠāļīāļ