2. Customisation in games is vital for success, take World of Warcraft for
example almost all aspects are customisable the blow two screenshots
are keybindings where almost anything can be assigned and changed
to any key on the keyboard, the right picture is of a talent tree, as you
can see there are tons of options on which a user can pick where you
can match it to your playstyle.
3. The second part of customisation in games is to ‘show off’ and the
customisation of interfaces to a users preference, on the left there is a
screenshot from APB: Reloaded where a user can design their own car and
then drive it around the game world with the purpose to ‘show off’. The
screenshot on the right is a UI (Interface) where a user can put their
abilities in any order and choose to use any they wish.
4. Exploration is a key faction in a games success, players play games for
PvE and PvP but the exploration is a underrated feature even though
players do not typically look for exploration when buying a game without
it the game would not be successful. The left screenshot is a user getting a
reward for exploration, a achievement. The right is a map of a game, with
a lot of land to explore.
5. Loading screens play a vital part in games, the screenshot on the left
describes the Lore of a game, what the game is about and the story
behind it. The screenshot on the right shows the game world. What
players can expect ingame when they are ready to play.
6. Obtaining gear drives a lot of players to play their selected game, it gives
a sense of achievement when you get that all import piece. The screenshot
on the left is a player getting cosmetic gear, it gives no advantage over
other players but allows them to display something they tried hard to get.
The screenshot on the right is about obtaining better gear to hit harder
and obtain a advantage over other players.
7. Character selection screen has changed so much. The screenshot on the
left lets a user display multiple characters and choose a different one each
time they want to play. The screenshot on the right is a older arena game
where a user can pick one character in a game and then choose after.
8. Quests are a way of progression in games which normally provide
rewards or experience. The screenshot to the left is a user getting
directions to finish the quest and the right shot is a quest tab where
users can store more then one quest.
9. Player VS player (PVP) is a common element in MMOs or battle
arena games where players go into battle and one side wins, often
dependent on gear and the skill level of the players
10. Player VS Environment (PVE) is for players who do not like PVP or
simply for players who enjoy both, PVE is more dependent on lore and
obtaining better gear to progress through different instances.
11. Halo 3’s music is heavily dedicated to lore, although it contains no words
you get the sense of a struggle and fight from the background video and
present music. The music was iconic to the franchise.
12. Toxikk is a upcoming game built around the classic player vs player
games which where released pre 2002 where minimal progression is
actually present. The trailer presents gameplay and game features
and not any lore like most trailers contain.
13. Assassins Creed 3 trailer provides no game play, the trailer only
shows a cinematic which represents lore in the game. It shows the
overall story of the game on how one many can change anything not
dependent on what he faced.