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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOBILE CELLS, JORNADAS CON CREADORES DE JUEGOS PA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       _PLAYABLE MEDIA, CROSS NARRATIVES AND ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




     “Gaming activities are not neutral or is...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



  “(…) in game worlds, social relations exist ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                   “THE AVATAR IS A SELF-PORT...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




VHIL / VIRTUAL HUMAN INTERACTION LAB / DEPART...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                                      “Gender...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                   “But every once in a while...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




      “WHEN GIRLS AND BOYS PLAYED TOGETHER,
 ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                                         “Whe...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




         PARTICIPATORY CULTURE / PLAYER MADE ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




           “Today’s gamers grew up in an era ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“To appeal to both genders, game play can inv...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“Make visible an identity typically hidden: w...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                                             ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“Online game players interact within a minimu...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




  “Incorporating a diversity of play-style op...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                                             ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       PATRÍCIA GOUVEIA / CICANT / UNIVERSIDA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


                         JAPANESE MEDIA MIX_
AN...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                                             ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“GEEKS”, “HARDCORE GAMERS”, “GROUPIES”, “TECH...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“EMO (EMOTIONAL HARDCORE)”, “NEW WAVE” , “ECO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“REBELS”, “MILITANTS OF NEW FORMS OF SOCIABIL...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“(…) there are several prominent female alter...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“(…) there are several prominent female alter...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




“(…) there are several prominent female alter...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                   _”IAM TRYING TO BELIEVE”
 ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


NINE INCH NAILS, LISBOA 2007




              ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



NINE INCH NAILS, LISBOA 2007




             ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007
...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007

...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


CEDOCORE / NINE INCH NAILS, 2007




          ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


CEDOCORE / NINE INCH NAILS, 2007




          ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



CONSOLIDATED MAIL SYSTEMS / NINE INCH NAILS, 2...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



ANOTHER VERSION OF THE TRUTH / NINE INCH NAILS...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




THE WATER TURN TO BLOOD / NINE INCH NAILS, 20...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




U. S. WIRETAP / NINE INCH NAILS, 2007




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




BE THE HAMMER / NINE INCH NAILS, 2007




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




BE THE HAMMER / NINE INCH NAILS, 2007




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ARTIS RESISTANCE / NINE INCH NAILS, 2007




...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ARTIS RESISTANCE / NINE INCH NAILS, 2007




...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




CHURCH OF PLANO / NINE INCH NAILS, 2007




 ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




OPEN SOURCE RESISTANCE / NINE INCH NAILS, 200...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




RESISTANCE KIT / NINE INCH NAILS, 2007




  ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ART IS RESISTANCE + WE ARE IN THIS TOGETHER /...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                       _”WHY SO SERIOUS?”
   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS.COM _07/08




                 ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS.COM _07/08




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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




IBELIEVEINHARVEYDENT.COM + GOTHAMCABLENEWS.CO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




IBELIEVEINHARVEYDENT.COM _MERCHANDISE AND AH ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




IBELIEVEINHARVEYDENT.COM _07/08




         ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




CONCERNEDCITIZENSFORABETTERGOTHAM.COM + TRUST...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




THEGOTHAMTIMES.COM_THEHAHAHATIMES.COM_07/08

...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




RORY’SDEATHKISS.COM_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




RORY’SDEATHKISS.COM_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




RORY’SDEATHKISS.COM_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




RORY’SDEATHKISS.COM_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




CITIZENSFORBATMAN.COM_07/08




             ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMVICTIMSADVOGATEFOUNDATION.COM + GOTHAMU...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMNATIONALBANK.COM + WEARETHEANSWER.COM_0...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMPOLICEMAJORCRIMESUNIT.COM_07/08




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ACMESECURITYSYSTEMS.COM_07/08




           ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMFERRYSYSTEM_07/08




                 ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ATASTEFORTHETHEATRICAL.COM + CLUES_07/08




...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




ATASTEFORTHETHEATRICAL.COM + CLUES_07/08




...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES_07/08




              ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES_07/08




              ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? GAMES_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? GAMES_07/08




               ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES AND HAPPENINGS_07/08



...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES + RENTACLOWN.COM_07/08

...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMCITYPIZZERIA.COM_07/08




            ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




THEGOTHAMELECTIONBOARD.COM + GOTHAM CITY DRIV...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




PASQUALE’SBISTRO.COM + ROSSI’SDELIANDGRILL.CO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




BETTY’SHOUSEOFPIES.COM + GOTHAMCAB.COM_07/08
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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




LAWSOFFICESOSJOSEPHCANDOLORO + SWITHUNSCHURCH...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




INTERCONTINENTALHOTEL.COM + HINSLYTRAVEL.COM_...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




GOTHAMHISTORICTRUST.COM_07/08




           ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES WITH CLUES_07/08




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? IMAGES WITH CLUES_07/08




   ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




WHYSOSERIOUS? SOLVED PUZZLES_07/08




      ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




               _OTHER EXPERIMENTAL GAMES:



...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/I...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/I...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



BLAST THEORY / HTTP://WWW.BLASTTHEORY.CO.UK/

...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLERO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLERO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLERO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLERO...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BU...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BU...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING


UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.E...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




     _INFOMEDIA, INFORMATION ACQUISITION IN N...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MOVLAB_07_




 MOCAP ANIMATION




         ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

AUMENTED REALITY AND MOCAP / MOVLAB / LUSÓFONA _...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




_INFOMEDIA Information Acquisition in New Med...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




AUMENTED REALITY AND MOCAP _2008




        ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




             _ MIXED REALITY is “anywhere bet...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MYRON KRUEGER, VIDEOPLACE, 1974              ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MYRON KRUEGER, VIDEOPLACE, 1974




         ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MORTON HEILIG, SENSORAMA, 1962




          ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




            MOCAP / MOVLAB




        PATRÍC...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MOCAP / MOVLAB




                 PATRÍCIA ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




INFOMEDIA PROJECT AT MOVLAB_08_10




  MOCAP...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




    _Demonstrate the potential use of AR, MOC...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




    _Demonstrate the potential use of AR, MOC...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       _MOCAP and COMPUTER GRAPHICS ANIMATION...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



  UNCANNY VALLEY, ENERGY ARTICLE, MASAHIRO MOR...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



                                   _3 degrees ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



                                             _...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




_DOOM players decrease image resolution in or...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



_”I like COMBAT GAMES because of the stress th...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




 _Observations with players in action show th...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



    _Realism resides in the game’s tactility a...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




EMILY O’BRIEN FACIAL IMAGE-METRICS FACIAL ANI...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




EMILY O’BRIEN FACIAL IMAGE-METRICS FACIAL ANI...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                _blend the synthetic with the...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




COLLABORATIVE AR GAMES / SHARED SPACE / MOVLA...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




  SOFTWARE CAVE 1992, MAGIC BOOK 2004, KONDO ...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



     _ “Creating a good player character withi...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




 _ digital simulations promote and explore co...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING



                                CONCLUSIONS:

...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




       REALISM in digital games mainly relate...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




MOUSELAND / HTTP://MOUSELAND.BLOGS.CA.UA.PT/_...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




                PATRÍCIA AND MOUSELAND AVATAR...
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING




 MOUSELAND@NETCABO.PT * HTTP://MOUSELAND.BLOG...
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Identities in continuum, how players perceive the games they are playing

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Taking into account the project Infomedia, Information Acquisition in New Media, the presentation will explore complex relations between the player and the cybernetic system through gameplay, the application of tactics and strategies used by participants. Player?s bodily and spatial experience can be useful to our understanding of simulation experiences. Regular players may suffer from tendinitis, muscle and skin problems but they will persist playing their stories in a continuum of experimental, fluid and mutant identity.

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Transcript of "Identities in continuum, how players perceive the games they are playing"

  1. 1. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOBILE CELLS, JORNADAS CON CREADORES DE JUEGOS PARA MÓVILES E IDENTIDAD DIGITAL_ CITILAB CORNELLÀ 09 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  2. 2. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  3. 3. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _PLAYABLE MEDIA, CROSS NARRATIVES AND PERSISTENTE GAMES; _ALTERNATE REALITY GAMES (ARG’S); _INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA: AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION; PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  4. 4. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  5. 5. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Gaming activities are not neutral or isolated acts, but involve a person’s becoming and acting in the world as part of the construction of a complex identity.” (Kafai e al, 2008: xx) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  6. 6. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  7. 7. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  8. 8. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  9. 9. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  10. 10. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “(…) in game worlds, social relations exist among avatars, among players, and between avatars and players”. (Lin, 2008: 67) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  11. 11. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “THE AVATAR IS A SELF-PORTRAIT” (Mark Stephen Meadows, 2008: 106) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  12. 12. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING VHIL / VIRTUAL HUMAN INTERACTION LAB / DEPARTMENT OF COMMUNICATION / STANFORD UNIVERSITY PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  13. 13. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  14. 14. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Gender is a continuum rather than a set of binary oppositions”, “gender Identity is complex, contradictory, fluid, and socially constructed” (Jenkins & Cassel, 2008: 10) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  15. 15. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  16. 16. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “But every once in a while, I seem to meet someone who wants to violently deny that I am who I am. And how am I supposed to respond to a charge of “You are not a girl!” – I can’t exactly flash ID or body parts to prove it.” (World of Warcraft, female, 36, coated in Yee, 2008: 93) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  17. 17. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  18. 18. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “WHEN GIRLS AND BOYS PLAYED TOGETHER, GIRLS ENDED UP IN SUPPORT ROLES.” (Kafai e al, 2008: 195) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  19. 19. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  20. 20. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “When I played I was so sick and tired of being treated like a moron (…) that I made a male character. (…) I had immediate respect. When on a female char, men think you don’t know how to play, cant be hardcore, and try to give you things to hit on you. Its annoying to say the least.” (World of Warcraft, female, 35, coated in Yee, 2008: 93) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  21. 21. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  22. 22. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PARTICIPATORY CULTURE / PLAYER MADE CONTENT “(…) the social dynamics that emerged as players created their own identities and communities within massively multiplayer online games. (…) players were modifying existing games to serve alternative purposes.” (Jenkins & Cassel, 2008: 13) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  23. 23. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  24. 24. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Today’s gamers grew up in an era of consumer-produced content all around – web pages, blogs, and music sampling and mashing. If the game industry would not produce the kinds of games women wanted to play, women would simply make their own.” (Jenkins & Cassel,2008: 13) women would simply make their own.” (Jenkins & Cassel, 2008: 13) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  25. 25. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  26. 26. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “To appeal to both genders, game play can involve solving complex puzzles, navigating tricky situations, and making risky choices, but successful use of tools, in these scenarios, comes as a result of creative thinking or clever guessing rather than from force, speed, or dexterity.” (Brunner, 2008: 42) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  27. 27. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  28. 28. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Make visible an identity typically hidden: woman as gamer.” (Brunner, 2008: 61) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  29. 29. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  30. 30. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “(…) we and our participants are always – even at the very moment of trying to understanding it – performing and enacting for one another particular identities that shape our understanding of the playful life.” (Brunner, 2008: 63) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  31. 31. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  32. 32. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Online game players interact within a minimum of three observable networks: social relations among game-world avatars, off-line social circles consisting of fellow players and family members, and off-line interactions among players who originally meet online.” (Lin, 2008: 70). LAN HOUSES IN KOREA PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  33. 33. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  34. 34. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Incorporating a diversity of play-style opportunities within a game allows male and female players to choose where on the gender continuum and other continuums they want to focus their play at any given time.” (Lazzaro, 2008: 211) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  35. 35. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  36. 36. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “Describing his avatar, one boy said, “I want to get a haircut like that but my mom won’t let me.” Similarly, a girl remarked while discussing her avatar, “I wish I had black hair … [and] I don’t have really pretty lips like she does.” (Kafai, 2008: 121) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  37. 37. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  38. 38. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING JAPANESE MEDIA MIX_ ANIME (japonese animation), MANGA (comic art and graphic novels), card games, toys and character merchandise. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  39. 39. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING JAPANESE MEDIA MIX_ GIRL CULTURE_ KAWAII, kowa-kawa (scary-cute) or kimo-kawa (gross-cute), BOY CULTURE_KAKKOII (cool super heroes, war games and robots) OTAKU (media geek) DOUJINSHI (amateur manga) e COSPLAY (costume play). (Ito, 2008: 98-99). PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  40. 40. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “GEEKS”, “HARDCORE GAMERS”, “GROUPIES”, “TECHNO GURUS”, “HACKERS”, “ANDROGYNOUS” PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  41. 41. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “EMO (EMOTIONAL HARDCORE)”, “NEW WAVE” , “ECOLOGISTS”, “MYSTICAL”, “MEDITATIVE”, “ACTIVISTS” PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  42. 42. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “REBELS”, “MILITANTS OF NEW FORMS OF SOCIABILITY”, “FANS OF MANGA”, “SCHOLARS”, “STUDENTS” “EMO (EMOTIONAL HARDCORE)”, “NEW WAVE” , PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  43. 43. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “(…) there are several prominent female alternative-reality game (ARGs) developers as well as greater gender diversity in the ARG development community, and the player base for ARGs is gender balanced as well. (Phillips 2005, coated in Consalvo, 2008: 177) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  44. 44. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “(…) there are several prominent female alternative-reality game (ARGs) developers as well as greater gender diversity in the ARG development community, and the player base for ARGs is gender balanced as well. (Phillips 2005, coated in Consalvo, 2008: 177) GAME MASTERS AND PUPPET MASTERS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  45. 45. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING “(…) there are several prominent female alternative-reality game (ARGs) developers as well as greater gender diversity in the ARG development community, and the player base for ARGs is gender balanced as well. (Phillips 2005, coated in Consalvo, 2008: 177) GAME MASTERS AND PUPPET MASTERS “(…) there are several prominent female alternative-reality game (ARGs) developers as well as greater gender diversity in the ARG development community, and the player base for ARGs is gender balanced as well”. (Phillips 2005, coated in Consalvo, 2008: 177) PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  46. 46. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _”IAM TRYING TO BELIEVE” NINE INCH NAILS “YEAR ZERO” 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  47. 47. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING NINE INCH NAILS, LISBOA 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  48. 48. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING NINE INCH NAILS, LISBOA 2007 “YEAR ZERO,” TRENT REZNOR PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  49. 49. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  50. 50. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007 IN 2009, L.A. IS ATTACKED WITH DIRTY BOMBS (…) AFTER U.S. NUCLEAR STRIKES ON IRAN AND NORTH KOREA, MUSLIM NATIONS UNITE AGAINST AMERICA, WHICH SOON IMPOSES EMERGENCY MEASURES AT HOME TO QUELL DISSENT. PROTESTERS ARE JAILED AND EXECUTED. THE POPULATION IS PACIFIED WITH DRUGS SLIPPED INTO TAP WATER. (…) BY 2018, FREE ELECTIONS END. SEATTLE SUFFERS A BIOTERRORISM ATTACK IN 2019. WAS IT STAGED BY THE GOVERNMENT? IN 2022, A NEW CALENDAR EXISTS. AMERICA IS "BORN AGAIN“ IN YEAR ZERO. “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  51. 51. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CEDOCORE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  52. 52. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CEDOCORE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  53. 53. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CONSOLIDATED MAIL SYSTEMS / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  54. 54. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ANOTHER VERSION OF THE TRUTH / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  55. 55. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  56. 56. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  57. 57. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING THE WATER TURN TO BLOOD / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  58. 58. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING U. S. WIRETAP / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  59. 59. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING BE THE HAMMER / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  60. 60. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING BE THE HAMMER / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  61. 61. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ARTIS RESISTANCE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  62. 62. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ARTIS RESISTANCE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  63. 63. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CHURCH OF PLANO / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  64. 64. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING OPEN SOURCE RESISTANCE / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  65. 65. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING RESISTANCE KIT / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  66. 66. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ART IS RESISTANCE + WE ARE IN THIS TOGETHER / NINE INCH NAILS, 2007 “YEAR ZERO,” TRENT REZNOR + 42 ENTERTAINMENT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  67. 67. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _”WHY SO SERIOUS?” “GOTHAN CITY_DARK KNIGHT” 42 ENTERTAINMENT / WARNER BROS_07/08 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  68. 68. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS.COM _07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  69. 69. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS.COM _07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  70. 70. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING IBELIEVEINHARVEYDENT.COM + GOTHAMCABLENEWS.COM _07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  71. 71. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING IBELIEVEINHARVEYDENT.COM _MERCHANDISE AND AH AH CLOCK_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  72. 72. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING IBELIEVEINHARVEYDENT.COM _07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  73. 73. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CONCERNEDCITIZENSFORABETTERGOTHAM.COM + TRUSTGARCETTI.COM + DANAWORTHINGTON.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  74. 74. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING THEGOTHAMTIMES.COM_THEHAHAHATIMES.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  75. 75. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING RORY’SDEATHKISS.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  76. 76. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING RORY’SDEATHKISS.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  77. 77. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING RORY’SDEATHKISS.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  78. 78. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING RORY’SDEATHKISS.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  79. 79. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CITIZENSFORBATMAN.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  80. 80. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMVICTIMSADVOGATEFOUNDATION.COM + GOTHAMUNIFIEDSCHOOLDISTRICT.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  81. 81. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMNATIONALBANK.COM + WEARETHEANSWER.COM_07/08 42 ENTERTAINMENT + WARNER BROSX PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  82. 82. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMPOLICEMAJORCRIMESUNIT.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  83. 83. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ACMESECURITYSYSTEMS.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  84. 84. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMFERRYSYSTEM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  85. 85. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ATASTEFORTHETHEATRICAL.COM + CLUES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  86. 86. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING ATASTEFORTHETHEATRICAL.COM + CLUES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  87. 87. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  88. 88. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  89. 89. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? GAMES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  90. 90. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? GAMES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  91. 91. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES AND HAPPENINGS_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  92. 92. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES + RENTACLOWN.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  93. 93. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMCITYPIZZERIA.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  94. 94. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING THEGOTHAMELECTIONBOARD.COM + GOTHAM CITY DRIVER LICENSE_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  95. 95. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PASQUALE’SBISTRO.COM + ROSSI’SDELIANDGRILL.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  96. 96. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING BETTY’SHOUSEOFPIES.COM + GOTHAMCAB.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  97. 97. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING LAWSOFFICESOSJOSEPHCANDOLORO + SWITHUNSCHURCH_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  98. 98. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING INTERCONTINENTALHOTEL.COM + HINSLYTRAVEL.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  99. 99. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING GOTHAMHISTORICTRUST.COM_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  100. 100. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES WITH CLUES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  101. 101. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? IMAGES WITH CLUES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  102. 102. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING WHYSOSERIOUS? SOLVED PUZZLES_07/08 42 ENTERTAINMENT + WARNER BROS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  103. 103. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _OTHER EXPERIMENTAL GAMES: PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  104. 104. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002 THE GO GAME is a cutting-edge company that uses innovative, technology-driven team building games. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  105. 105. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002 MEANINGFUL INTERACTIONS: creativity, collaboration and above all, fun. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  106. 106. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING BLAST THEORY / HTTP://WWW.BLASTTHEORY.CO.UK/ BLAST THEORY: interactive performances, installations, video and mixed reality projects. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  107. 107. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004 “A game that pitches ONLINE PLAYERS around the world alongside PLAYERS ON THE REAL STREETS of the city.” PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  108. 108. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004 “STREET PLAYERS search for uncle roy, guided by an interactive map and messages from online players.” PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  109. 109. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004 ONLINE PLAYERS use a virtual map to search for street players to help them find a secret destination. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  110. 110. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004 Web cams, audio and text messages. Players must work together. They have 60 minutes to find uncle Roy. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  111. 111. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003 THE BIG URBAN GAME_Design Institute of the University of Minnesota; twin cities design celebration (Minneapolis and St. Paul). PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  112. 112. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003 A RACE BETWEEN THREE TEAMS: move a high inflatable game piece in the shortest amount of time. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  113. 113. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003 LOCAL NEWSPAPERS show the current locations of the pieces along with two possible routes to each piece’s next checkpoint. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  114. 114. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER PERVASIVE MULTI-MODAL ACTION ADVENTURE RPG PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  115. 115. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  116. 116. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER “CHECK OUT MY BLOG FOR MORE... it's where you can play along in a sick and twisted game to help me acheive enlightenment before my life completely unravels.“ PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  117. 117. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA: AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION; MOVLAB / CICANT / ULHT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  118. 118. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOVLAB_07_ MOCAP ANIMATION PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  119. 119. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING AUMENTED REALITY AND MOCAP / MOVLAB / LUSÓFONA _2008 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  120. 120. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _INFOMEDIA Information Acquisition in New Media (ULHT/CICANT/MOVLAB); PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  121. 121. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING AUMENTED REALITY AND MOCAP _2008 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  122. 122. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _ MIXED REALITY is “anywhere between the extrema of the virtuality continuum” (MILGRAM & KISHINO, 1994); PAUL MILGRAM AND FUMIO KISHINO MIXED REALITY CONCEPT, 1994 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  123. 123. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MYRON KRUEGER, VIDEOPLACE, 1974 IVAN SUTHERLAND, HMD THE SWORD OF DAMOCLES, 1965-68 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  124. 124. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MYRON KRUEGER, VIDEOPLACE, 1974 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  125. 125. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MORTON HEILIG, SENSORAMA, 1962 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  126. 126. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOCAP / MOVLAB PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  127. 127. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOCAP / MOVLAB PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  128. 128. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING INFOMEDIA PROJECT AT MOVLAB_08_10 MOCAP ANIMATION PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  129. 129. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _Demonstrate the potential use of AR, MOCAP and COMPUTER GRAPHICS ANIMATION (CGA) for visualising human movement; INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/ PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  130. 130. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _Demonstrate the potential use of AR, MOCAP and COMPUTER GRAPHICS ANIMATION (CGA) for visualising human movement; INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/ PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  131. 131. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _MOCAP and COMPUTER GRAPHICS ANIMATION (CGA); MOCAP ANIMATION CG ANIMATION PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  132. 132. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING UNCANNY VALLEY, ENERGY ARTICLE, MASAHIRO MORI, 1970 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  133. 133. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _3 degrees of REALISM: _ NARRATIVE REALISM (a consistent game engine and an engaged story); _ IMAGE REALISM (the level of image detail); _ ACTION OR MOVEMENT REALISM (the way digital creatures interact with their surroundings); MOVLAB_07_ / HTTP://MOVLAB.ULUSOFONA.PT PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  134. 134. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _REALISM OF ACTION! _”first-person camera” and “second-person narration” are two perspectives on the same category of simulated immediacy (DOUGLASS, 2007); MATRIX RELOAD THE GAME AND TEKKEN / PLAYSTATION PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  135. 135. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _DOOM players decrease image resolution in order to play faster with game engine; PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  136. 136. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _”I like COMBAT GAMES because of the stress they contain, your FINGERS GLUED TO THE HANDLE, pure reflexes, not a moment to think.” (Loic, 27, cited by Clais & Roustan, 2003: 41-42) _“There is truly a moment in which I reach a MAXIMUM LEVEL OF EXCITEMENT and where I feel that after that I'm going to feel anguish, so that if I continue I won't feel good.” (Alexandre, 23, cited by Clais & Roustan, 2003: 38). DOUGLAS COUPLAND JPOD CHARACTERS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  137. 137. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _Observations with players in action show that from a certain level of game experience, there is a reduction in reflexive consciousness, the hands are mechanically activated beyond all deliberate control (Clais & Roustan, 2003: 41). PAINSTATION.DE PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  138. 138. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _Realism resides in the game’s tactility and the player’s real bodily experience. Realism is not understood in the sense of the representation’s resemblance on the screen but rather the capacity of the device to create real pleasures in the player’s physical body (Lahti, 2003). WIIFIT / NINTENDO + PONTO TXT / PORTUGUESE DANCE SHOW PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  139. 139. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING EMILY O’BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008 INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/ PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  140. 140. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING EMILY O’BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  141. 141. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _blend the synthetic with the natural through augmented reality (AR); _generate a feel of presence by combining real toys or people with digital images; COLLABORATIVE AR GAMES / SHARED SPACE / MAGIC BOOK _ 2004 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  142. 142. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING COLLABORATIVE AR GAMES / SHARED SPACE / MOVLAB / LUSÓFONA _ 2008 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  143. 143. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING SOFTWARE CAVE 1992, MAGIC BOOK 2004, KONDO (NACIONAL SCIENCE MUSEUM, TÓQUIO) 2007 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  144. 144. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _ “Creating a good player character within an interactive fiction world involves putting this character in a situation that is motivating for the interactor – but not given the interactor an actual dramatic script or a role to play” (MONTFORT, 2007); THE IMAGINARY HOTEL, ANDREA ZAPP, 2002 LITTLE SISTERS / ANDREA ZAPP, 2005 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  145. 145. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING _ digital simulations promote and explore complex relations between the player and the machine’s cybernetic system with which it relates through GAMEPLAY, that is, the real application of tactics and strategies used by participants as they play the game; LUDEA / TROY INNOCENT, 2005 PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  146. 146. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING CONCLUSIONS: Gaming activities are not neutral but involve a PERSON’S BECOMING AND ACTING as part of the construction of a COMPLEX IDENTITY. GENDER IDENTITY IS A CONTINUUM, is complex, CONTRADICTORY, FLUID and socially constructed. Players were MODIFYING existing games to serve ALTERNATIVE PURPOSES. If the game industry would not produce GAMES PLAYERS WANT TO PLAY they would simply make THEIR OWN GAMES. TO APPEAL TO BOTH GENDERS GAMEPLAY can involve solving complex puzzles, navigating tricky situations, and making risky choices. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  147. 147. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING REALISM in digital games mainly relates to the bodily experience inherent to REPETITIVE ACTION. Image realism is a less important factor than realistic movement. The gaming device forces the player’s body to acquire automatisms, and the fictional experience on the board or magical space, which is the game, is essentially an INCORPORATED EXPERIENCE. The design of human-computer interaction should incorporate OPEN FICTIONS AND NARRATIVES in order to let the player build is own meaning and bodily incorporated experiences. Design platforms can stimulate COLLABORATIVE NETWORKS where players enact as actors in a digital drama. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  148. 148. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOUSELAND / HTTP://MOUSELAND.BLOGS.CA.UA.PT/_BLOG 06_07_08_09_ MOUSELAND: a space for the dissemination of digital culture, collaborative writing to construct interactive arguments. PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  149. 149. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING PATRÍCIA AND MOUSELAND AVATARS PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
  150. 150. IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOUSELAND@NETCABO.PT * HTTP://MOUSELAND.BLOGS.CA.UA.PT/ PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
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