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“…And suddenly, the memory revealed itself”
The	
  role	
  of	
  IT	
  in	
  suppor/ng	
  social	
  reminiscence	
  
Cristhian	
  Parra	
  
Ph.D.	
  Disserta,on	
  in	
  Informa,on	
  and	
  Communica,on	
  Technologies	
  
University	
  of	
  Trento,	
  Italy	
  -­‐	
  Universidad	
  Católica	
  “Ntra.	
  Señora	
  de	
  la	
  Asunción”,	
  Paraguay	
  
11th	
  April,	
  2014	
  
IT-supported
Social Reminiscence
Intergenerational
Social Interactions
Active Ageing
Goals
To	
  understand,	
  design	
  and	
  evaluate	
  informa,on	
  technologies	
  
that	
  enable	
  a	
  more	
  happy	
  and	
  ac/ve	
  ageing	
  	
  
by	
  enhancing	
  opportuni,es	
  for	
  social	
  interac,ons	
  
To	
  design	
  and	
  evaluate	
  
	
  IT-­‐supported	
  social	
  reminiscence	
  as	
  the	
  
means	
  for	
  enabling	
  ac/ve	
  ageing	
  @Bryancalabro	
  
Wikimedia	
  Commons	
  
Problem Domains & Research Questions
Can,	
  and	
  if	
  so	
  how,	
  IT	
  enable	
  a	
  
more	
  happy	
  and	
  ac,ve	
  ageing?	
  
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  
of	
  AA	
  
Social	
  
Reminiscence	
  for	
  
AA	
  
Can,	
  and	
  if	
  so	
  how,	
  IT	
  enhance	
  
social	
  interac,ons	
  as	
  we	
  age?	
  	
  
Can,	
  and	
  if	
  so	
  how,	
  IT-­‐
supported	
  social	
  reminiscence	
  
s,mulate	
  face-­‐to-­‐face	
  
(intergenera,onal)	
  social	
  
interac,ons?	
  
Problem Domains & Contributions
•  Evalua,on	
  Framework	
  of	
  IT	
  for	
  AA	
  
•  Exploratory	
  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par/cipatory	
  Ac/on	
  Research	
  on	
  IT	
  and	
  
community	
  engagement	
  
•  (Par,cipatory	
  Design)	
  of	
  IT	
  for	
  
intergenera,onal	
  engagement	
  through	
  
social	
  reminiscence	
  
•  Extended	
  theory	
  of	
  IT-­‐supported	
  social	
  
reminiscence	
  	
  
•  Propose	
  new	
  design	
  spaces	
  for	
  
intergenera,onal	
  engagement	
  
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  
of	
  AA	
  
Social	
  
Reminiscence	
  for	
  
AA	
  
Problem Domains & Contributions
•  Evalua,on	
  Framework	
  of	
  IT	
  for	
  AA	
  
Ac,ve	
  Ageing	
  (AA)	
  
Active Ageing
Opportunities
Meet the Elderly Services Center
“Contrada Larga” of the Social
Cooperative “Kaleidoscopio”
Active Ageing
Defini,on	
  by	
  the	
  WHO	
  Ac've	
  Ageing	
  Policy	
  Framework,	
  2002.	
  
Personal	
  
Health	
  
Services	
  
Behavioural	
   Economical	
   Environmental	
   Social	
  
Health	
   Par,cipa,on	
   Security	
  
Lifestyle	
  (e.g.,	
  physical	
  
ac,vi,es,	
  alcohol	
  
consump,on)	
  
Social	
  Support	
  in	
  
the	
  family	
  and	
  
the	
  extended	
  
community	
  
Problem Domain of AA
Personal	
  
Health	
  
Services	
  
Behavioural	
   Economical	
   Environmental	
   Social	
  
Health	
   Par,cipa,on	
   Security	
  
Solution Domain of Active Ageing
Aler,ng	
   Exergames	
  Monitoring	
   Training	
   Assis,ve	
   Social	
  
Serious	
  
games	
  
Communica,on	
  
Type	
  of	
  IT	
  applica/ons	
  
(From	
  an	
  IT	
  perspec/ve)	
  
PreventionCare Compensation Enhancement
Objec/ves	
  of	
  IT	
  for	
  AA	
  
Aler,ng	
   Exergames	
  Monitoring	
   Training	
   Assis,ve	
   Social	
  
Serious	
  
games	
  
Communica,on	
  
Type	
  of	
  IT	
  applica/ons	
  
PreventionCare Compensation Enhancement
Objec/ves	
  of	
  IT	
  for	
  AA	
  
Solution Domain of Active Ageing
(From	
  an	
  IT	
  perspec/ve)	
  
IT for Active Ageing: Lessons Learned
Enhancement
Social	
  Applica,ons	
  
Social	
  Determinant	
  of	
  
AA	
  
Participation
[1]	
  Journal	
  Survey	
  submiUed	
  to	
  Founda'ons	
  and	
  Trends	
  in	
  Human	
  Computer	
  Interac'on,	
  2014.	
  	
  
•  The	
  key	
  importance	
  of	
  social	
  
support	
  for	
  happiness	
  
•  IT	
  serves	
  not	
  only	
  to	
  mi/gate	
  the	
  
down	
  side	
  of	
  ageing,	
  but	
  also	
  to	
  
enhance	
  life	
  with	
  new	
  opportuni,es	
  	
  
•  Emergence	
  of	
  enhancement	
  
(par,cularly	
  social)	
  applica/ons	
  
among	
  older	
  adults	
  
Problem Domains & Contributions
•  Evalua,on	
  Framework	
  of	
  IT	
  for	
  AA	
  
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  
of	
  AA	
  
•  Exploratory	
  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par/cipatory	
  Ac/on	
  Research	
  on	
  IT	
  and	
  
community	
  engagement	
  
Technical Exploration: What’s Up
What’s Up Display
One	
  Way	
  Communica,on	
  
What’s Up Life Share
•  4	
  Interfaces	
  
–  No	
  buUons	
  
–  Request	
  
–  Feedback	
  
–  Complete	
  
•  Groups	
  (28)	
  
–  16	
  Young-­‐Old	
  (65-­‐74)	
  
–  6	
  Middle-­‐Old	
  (75-­‐84)	
  
–  6	
  Old-­‐Old	
  (85+)	
  
•  Think	
  Aloud	
  Study	
  
Technical Exploration: What’s Up
Social Exploration: Workshops
Social Exploration: Workshops
A	
  Nursing	
  Home	
  (RSA	
  
Brentonico).	
  They	
  loved	
  
Google	
  Maps	
  to	
  find	
  their	
  
old	
  memories	
  places…	
  and	
  
mostly,	
  our	
  company.	
  
An	
  Elderly	
  Services	
  
Center	
  (CSA	
  
Kaleidoscopio).	
  They	
  
loved	
  blogging,	
  
social	
  networking…	
  
and	
  mostly,	
  
learning.	
  	
  
Participatory Action
Research
(Par/cipatory)	
  Ac/ve	
  
involvement	
  of	
  the	
  people	
  whose	
  
lives	
  are	
  affected	
  by	
  the	
  issue	
  
under	
  study.	
  This	
  includes	
  also	
  the	
  
researchers	
  themselves…	
  
Participatory Action
Research
…for	
  the	
  purpose	
  of	
  educa,on	
  and	
  
taking	
  (Ac/on)	
  or	
  affec/ng	
  social	
  
change,	
  while	
  also	
  extending	
  our	
  
knowledge	
  on	
  a	
  subject	
  (Research)	
  
[Lawrence,	
  2005;	
  Potvin	
  2010]	
  
The Laboratory
of Technologies
The Laboratory
of Technologies
The Laboratory
of Technologies
Methods:
•  Participant Observations
•  Grounded Theory inspired analysis
Community Engagement
(Lab	
  1:	
  The	
  Blog)	
  
hYp://test.lifepar/cipa/on.org/kaleidoscopio/	
  
Community Engagement
(Lab	
  3:	
  The	
  Fearless	
  Cards)	
  
www.fearlesscards.org	
  
Community Engagement
Community
Engagement
IT for Socializing: Lessons Learned
•  The	
  importance	
  of	
  company	
  (face-­‐to-­‐face	
  socializa/on)	
  
•  Sharing	
  past	
  life	
  stories	
  as	
  a	
  prac/ce	
  of	
  interest	
  	
  
•  ICT	
  tools	
  and	
  PAR	
  ac,vi,es	
  as	
  means	
  for	
  community	
  
engagement	
  
•  The	
  development	
  of	
  a	
  trust	
  rela4onship	
  
[2]	
  Ar/cle	
  about	
  What’s	
  Up	
  in	
  Interna'onal	
  Reports	
  on	
  Socio-­‐Informa'cs	
  (IRSI).	
  Special	
  Issue	
  on	
  Designing	
  
for	
  Inter/Genera'onal	
  Communi'es,	
  2012.	
  
[3]	
  Conference	
  Paper	
  about	
  the	
  Laboratory	
  in	
  Community	
  Informa'cs	
  Research	
  Network	
  Conference,	
  2012.	
  	
  
Problem Domains & Contributions
•  Evalua,on	
  Framework	
  of	
  IT	
  for	
  AA	
  
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  
of	
  AA	
  
Social	
  
Reminiscence	
  for	
  
AA	
  
•  Exploratory	
  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par,cipatory	
  Ac,on	
  Research	
  on	
  IT	
  and	
  
community	
  engagement	
  
•  (Par,cipatory	
  Design)	
  of	
  IT	
  for	
  
intergenera,onal	
  engagement	
  through	
  
social	
  reminiscence	
  
•  Extended	
  theory	
  of	
  IT-­‐supported	
  social	
  
reminiscence	
  and	
  design	
  space	
  for	
  
intergenera,onal	
  engagement	
  
@garlandcannon	
  
Flickr	
  
“...an	
  exquisite	
  
pleasure	
  had	
  
invaded	
  my	
  
senses,	
  something	
  
isolated,	
  
detached,	
  with	
  no	
  
sugges'on	
  of	
  its	
  
origin…	
  
	
  
And	
  suddenly	
  the	
  
memory	
  revealed	
  
itself”	
  
	
  
Marcel	
  Proust	
  
	
  	
  	
  
.	
  
Reminiscence
Why is it good to reminisce?
increase	
  life	
  sa,sfac,on	
  
reduce	
  depression	
  	
  
(Haight	
  2007)	
  
	
  
Reminiscence	
  Therapy	
  
(WaU	
  2000)	
  
To	
  a	
  lesser	
  extent,	
  it	
  has	
  also	
  
been	
  seen	
  to	
  improve	
  social	
  
interac/ons	
  
	
  
That’s not for me. I am young!
…not	
  so	
  fast	
  
How	
  much	
  and	
  why	
  we	
  reminisce	
  it	
  is	
  
not	
  really	
  different	
  according	
  to	
  age…	
  
except	
  for	
  life	
  review	
  
(Cohen	
  1998)	
  
New	
  func,on	
  for	
  social	
  
media:	
  cura,ng	
  our	
  historical	
  
self-­‐image	
  and	
  reminiscence	
  
(Zao	
  2013,	
  Best	
  of	
  CHI)	
  
IT for Social Reminiscence: Related Work
S,mula,on	
  
Storytelling	
  
Preserva,on	
   Technology	
  Heirlooms	
  [Banks,	
  
2012],	
  Rememble.com,	
  SenseCam	
  
[Hodges,	
  2011]	
  	
  
Pensieve	
  [Cosley,	
  2009],	
  CIRCA	
  
[Gowans,	
  2004],	
  SoundScapeRadio	
  
[Blythe,	
  2010]	
  
Digital	
  Storytelling	
  [Hartley,	
  2009],	
  
Project	
  Greenwich	
  [Thiry,	
  2013]	
  
Participatory
Design
Participatory
Design
Methods:
•  Participant Observations
•  Grounded Theory inspired analysis
Participatory Design
Available	
  at:	
  hUps://www.youtube.com/watch?v=l0wF2AGrPnE	
  	
  
Getting back your attention ;-)
Reminiscens: IT-supported Social
Reminiscence
For	
  intergenera,onal	
  face-­‐to-­‐face	
  social	
  interac,on	
  
Reminiscens
S/mula/on	
  with	
  contextual	
  mul/media	
  
Reminiscens
S/mula/on	
  with	
  contextual	
  mul/media	
  
S/mula/on	
  with	
  contextual	
  ques/ons	
  and	
  naviga/on/storytelling	
  
guided	
  by	
  a	
  /meline	
  
Reminiscens
Simple	
  preserva/on	
  and	
  
storytelling	
  
Life Questions
Module
ETL Controller
RKB: reminiscens
knowledge base
Personal Contexts
Personal Contexts
Module
Knowledge Base
Controller
Context Creation
Module
Context Algorithms
RKB ETL modules
Flickr Module
DBPedia
Module
Catinabib
Module
Trentino
OpenData Module
Events, People,
Pictures
PeoplePhotos Postcards
Signature Generator
Duplicates manager
ETL Launcher
Others
Events, People,
Pictures
ETL Crawler
Reminiscens
Platform
Reminiscens
Platform
Personal C
RKB ETL modules
Flickr Module
DBPedia
Module
Catinabib
Module
Trentino
OpenData Module
Events, People,
Pictures
PeoplePhotos Postcards
Others
Events, People,
Pictures
ETL Controller
RKB: reminiscens
knowledge base
Knowledge Base
Controller
Context Creation
Module
Context Algorithms
RKB ETL modules
Flickr Module
DBPedia
Module
Catinabib
Module
Trentino
OpenData Module
Signature Generator
Duplicates manager
ETL Launcher
Others
ETL Crawler
Reminiscens
Platform
Life Questions
Module
Personal Contexts
Personal Contexts
Module
Context Creation
Module
Context Algorithms
dule
Others
Reminiscens
Platform
Longitudinal
Study
Narrators	
  Listeners	
  
IT	
  
Longitudinal
Study
Longitudinal Study
8	
  weekly	
  sessions	
  with	
  diff.	
  tool	
  versions	
  
Par/cipants:	
  intergenera,onal	
  groups	
  of	
  older	
  adults	
  narrators	
  and	
  
younger	
  listeners	
  and	
  observers	
  	
  
Data:	
  Par,cipant	
  Observa,ons	
  +	
  Ques,onnaires	
  +	
  Applica,on	
  Logs	
  
face-­‐to-­‐face	
  interac,on	
  
Web	
  version	
  home	
  usage	
  during	
  weeks	
  and	
  2	
  months	
  aoer	
  study	
  
Par/cipant	
  Diaries	
  (mood	
  and	
  reflec,ons)	
  +	
  Applica/on	
  Logs	
  
Longitudinal Study
home	
  usage	
  
In	
  the	
  end	
  of	
  the	
  study,	
  each	
  narrator	
  received	
  a	
  physical	
  book	
  of	
  	
  
his/her	
  stories,	
  co-­‐authored	
  also	
  by	
  the	
  listener	
  
Interviews	
  +	
  Post	
  Study	
  Ques/onnaires	
  
Longitudinal Study
final	
  gio	
  
Complete Version
Complete
Questions-
Only
Personal
Context-
Only
Long Study: Analysis
Qualitative:
•  Grounded Theory inspired analysis (to construct a theory
grounded in data without previous assumptions)
Quantitive:
•  ANOVA for the difference if stimulation by versions of
Reminiscens during sessions (with respect to the number of
stories being shared)
Longitudinal
Study
17	
  Narrators	
  	
  
Age:	
  [65,	
  90]	
  ~	
  mean	
  =	
  74	
  
15	
  women,	
  2	
  men	
  
	
  
16	
  Listeners	
  	
  
Age:	
  [18,	
  40]	
  ~	
  mean	
  =	
  28	
  
10	
  women	
  
6	
  men	
  
	
  
9	
  stable	
  groups	
  
6	
  one-­‐session	
  groups	
  
	
  
74	
  sessions	
  
66	
  sessions	
  in	
  the	
  stable-­‐track	
  
Mean	
  dura,on	
  =	
  1h03m	
  
	
  
3	
  Families	
  
Patterns of Collaboration
Scribe	
   Trainer	
  
Pure	
  
Listener	
  
Let-­‐do	
  
Trainer	
  
Patterns of Preparation
Diaries,	
  ques/ons	
  and	
  web	
  version	
  
Patterns of Storytelling
Travels-­‐Driven	
   Milestones-­‐Driven	
  
Anecdote-­‐Driven	
  
Enjoyment
Quantitative Analysis: Enjoyment
Mood	
  scale	
  8	
  –	
  40.	
  Always	
  
above	
  30.	
  	
  
Quantitative Analysis
No	
  differences	
  between	
  app	
  versions.	
  S,mula,on	
  also	
  from	
  
collabora/on,	
  storytelling	
  and	
  the	
  final	
  book	
  
App	
  version	
  
Mean	
  #	
  of	
  
stories	
  	
  
created	
  per	
  	
  
session	
  
Difference	
  of	
  mean	
  values	
  for	
  each	
  pair	
  of	
  
app	
  versions	
  
Quantitative Analysis
Evolu,on	
  of	
  app	
  usage	
  over	
  
weeks	
  of	
  the	
  study	
  
Note:	
  a	
  bug	
  in	
  our	
  
system	
  prevent	
  us	
  from	
  
logging	
  edi,ons	
  of	
  
stories	
  due	
  to	
  addi,on	
  of	
  
pictures	
  and	
  detailed	
  
context	
  views	
  of	
  videos	
  
Further observations: Ludic Engagement
Ques/ons	
  as	
  the	
  means	
  for	
  
self-­‐reflec/on	
  and	
  playing,	
  
mainly	
  from	
  home	
  
“I	
  read	
  the	
  ques'ons	
  and	
  I	
  have	
  felt	
  many	
  
emo'ons	
  to	
  which	
  I	
  responded	
  with	
  
pleasure,	
  remembering	
  the	
  days	
  of	
  my	
  
childhood	
  and	
  youth”	
  (Narrator	
  3	
  Diary,	
  
Week,	
  26/10/2013)	
  
	
  
“(narrator’s	
  name)	
  was	
  highly	
  interested	
  
in	
  the	
  ques'ons	
  and	
  insisted	
  to	
  answer	
  
them	
  almost	
  as	
  if	
  we	
  were	
  in	
  a	
  
race”	
  (Listener	
  13	
  Diary,	
  Week	
  2,	
  
25/10/2013)	
  
Further observations: Context
•  Timeline	
  s,mulated	
  a	
  sequen/al	
  storytelling	
  
•  Context	
  (ques,ons+mul,media)	
  s,mulated	
  a	
  more	
  
diverse	
  storytelling	
  
•  Contextual	
  s,mula,on	
  many	
  ,mes	
  by	
  searching	
  freely	
  
the	
  web	
  outside	
  reminiscens	
  
Long Study: Breakdowns
Textual	
  Input	
  =	
  Interrup,on	
  of	
  
storytelling	
  
Long Study: Breakdowns
“I	
  was	
  a	
  bit	
  disappointed	
  because	
  (aer	
  having	
  
remembered	
  and	
  shared	
  so	
  many	
  memories	
  in	
  the	
  
previous	
  mee'ngs)	
  I	
  verified	
  that	
  what	
  was	
  wri?en	
  was	
  
li?le	
  or	
  nothing	
  and	
  that	
  among	
  the	
  li]le	
  that	
  was	
  wrote,	
  
it	
  lacked	
  some	
  parts.	
  Moreover,	
  there	
  appears	
  to	
  be	
  a	
  bit	
  
of	
  chaos	
  in	
  the	
  logical	
  order	
  of	
  events”	
  (Narrator	
  8	
  Diary,	
  
Week	
  6,	
  28/11/2013)	
  
When	
  technology	
  fail:	
  	
  
frustra/on	
  and	
  	
  poten/ally	
  transference	
  of	
  
responsibility	
  to	
  listeners	
  
Long Study: Self-Reflections
“When	
  you	
  are	
  young	
  you	
  think	
  that	
  life	
  is	
  
fun	
  and	
  beau'ful	
  just	
  up	
  to	
  a	
  certain	
  age,	
  
but	
  I	
  think	
  it’s	
  beau4ful	
  at	
  any	
  age	
  and	
  as	
  
we	
  age	
  we	
  experience	
  the	
  joys	
  and	
  sorrows	
  
more	
  ‘deeply’	
  ”	
  (Narrator	
  1	
  Diary,	
  Week,	
  
07/09/2013)	
  
Long Study: Volunteering
	
  
“It	
  is	
  oen	
  difficult	
  to	
  find	
  young	
  people	
  to	
  help,	
  
but	
  with	
  this	
  tool	
  it	
  makes	
  it	
  easier	
  [because]	
  it	
  
brings	
  together	
  young	
  people	
  and	
  older	
  adults	
  
in	
  a	
  natural	
  and	
  relaxed	
  manner”	
  (CSA	
  
Coordinators	
  Interviews,	
  20/12/2013)	
  
Design Spaces for Social Reminiscence
Conversa,on	
  
Self-­‐Reflec,on	
  
Collabora,on	
  
S,mula,on	
  
Storytelling	
  
Prepara,on	
  
Preserva,on	
  
Cura,on	
  
Enhancement	
  of	
  pictures	
  
Inser'on	
  of	
  public	
  content	
  
Search	
  
Sharing	
  
Shared	
  'melines	
  
S4mula4on	
  
Free	
  contextual	
  explora'on	
  
Ludic	
  engagement	
  
	
  
Storytelling	
  &	
  Self-­‐Reflec4on	
  
Audio-­‐recording	
  
Speech-­‐to-­‐text	
  
Digital	
  diaries	
  
	
  
Digital	
  diaries	
  
Reminiscens Books
IT for Reminiscence: Lessons Learned
•  IT	
  for	
  reminiscence	
  as	
  the	
  “/ckets	
  to	
  talk”,	
  the	
  excuse	
  
that	
  s,mulates	
  engagement.	
  	
  
•  Physical/digital	
  IT	
  for	
  preserva,on	
  and	
  storytelling	
  of	
  
life	
  stories	
  as	
  the	
  driver	
  of	
  the	
  socializa/on	
  
•  Collabora,on	
  as	
  the	
  most	
  enjoyable	
  interac/on	
  
•  Ques,ons	
  for	
  ludic	
  engagement	
  
•  Mul,media	
  for	
  story	
  diversity	
  
•  IT	
  for	
  mo,va,ng	
  volunteering	
  
[3]	
  Ar/cle	
  about	
  the	
  Par,cipatory	
  Design	
  of	
  Reminiscens	
  presented	
  in	
  CHITALY	
  2013.	
  
[4]	
  Ar/cle	
  about	
  the	
  Par,cipatory	
  Design	
  and	
  cultural	
  assymetries	
  submiYed	
  to	
  PDC	
  2014.	
  
[5]	
  In	
  prepara,on,	
  Longitudinal	
  study	
  results	
  and	
  analysis	
  for	
  NordiCHI	
  2014.	
  
Wrapping up
Evaluation Framework of IT for AA
Aler,ng	
   Exergames	
  Monitoring	
   Training	
   Assis,ve	
   Social	
  
Serious	
  
games	
  
Communica,on	
  
PreventionCare Compensation Enhancement
Personal	
  Health	
  Services	
  Behavioural	
   Economical	
   Environmental	
   Social	
  
Health	
   Par,cipa,on	
   Security	
  
1	
  
IT for Socializing Tools
What’s Up Display
One	
  Way	
  Communica,on	
  
What’s Up Life Share
2	
  
PAR and IT for Community Engagement
3	
  
IT-supported Social Reminiscence
For	
  intergenera,onal	
  face-­‐to-­‐face	
  social	
  interac,on	
  
4	
  
4	
  
Which was quite successful J
Some last
reflections
Heterogeneity of “the elderly”
Create opportunities
Put possibilities at the center…
…and also people
In the end, everything
makes sense J
Thanks! Grazie! Gracias! Aguije!
Some additional slides
just	
  in	
  case	
  J	
  	
  
Quantitative Analysis
Variables	
  extracted	
  from	
  the	
  
logs	
  
Quantitative Analysis
Number	
  of	
  sessions	
  per	
  version	
  
of	
  reminiscens	
  
Reminiscens (short demo)
Available	
  at:	
  hUps://www.youtube.com/watch?v=Hze1GoGu4Xg	
  	
  
Reminiscens
Low	
  Fidelity	
  Prototype:	
  S,mula,on	
  with	
  contextual	
  
ques,ons	
  
Low	
  Fidelity	
  Prototype:	
  S,mula,on	
  with	
  contextual	
  
ques,ons	
  
Contextual	
  Mul/media	
  
Low	
  Fidelity	
  Prototype:	
  Collabora,on,	
  voice	
  recording	
  
and	
  direct	
  manipula,on	
  
•  Evalua,on	
  Framework	
  of	
  IT	
  
for	
  AA	
  
•  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par,cipatory	
  Ac,on	
  Research	
  
on	
  IT	
  and	
  community	
  
engagement	
  
How	
  does	
  IT	
  enhances	
  social	
  interac/ons	
  as	
  we	
  age?	
  	
  
Problem Domains & Contributions
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  of	
  AA	
  
Social	
  Reminiscence	
  for	
  AA	
  
•  Evalua,on	
  Framework	
  of	
  IT	
  
for	
  AA	
  
•  (Par,cipatory	
  Design)	
  of	
  IT	
  
for	
  intergenera,onal	
  
engagement	
  through	
  social	
  
reminiscence	
  
Can	
  IT-­‐supported	
  social	
  reminiscence	
  s/mulate	
  face-­‐to-­‐face	
  
intergenera/onal	
  social	
  interac/ons?.	
  
Problem Domains & Contributions
•  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par,cipatory	
  Ac,on	
  Research	
  
on	
  IT	
  and	
  community	
  
engagement	
  
Ac,ve	
  Ageing	
  (AA)	
  
Social	
  Determinants	
  of	
  AA	
  
Social	
  Reminiscence	
  for	
  AA	
  
•  Evalua,on	
  Framework	
  of	
  IT	
  
for	
  AA	
  
•  IT	
  for	
  face-­‐to-­‐face	
  
intergenera,onal	
  social	
  
interac,on	
  
Problem Domains & Contributions
•  IT	
  for	
  (intergenera,onal)	
  
social	
  interac,on	
  
•  Par,cipatory	
  Ac,on	
  Research	
  
on	
  IT	
  and	
  community	
  
engagement	
  
How	
  does	
  IT	
  enables	
  a	
  more	
  ac/ve	
  ageing?	
  	
  
Does	
  web-­‐collected	
  contextual	
  content	
  s,mulates	
  reminiscence?	
  	
  
Does	
  promp/ng	
  contextual	
  ques/ons	
  facilitates	
  storytelling?	
  	
  
Does	
  collabora/on	
  in	
  entering	
  stories	
  increases	
  social	
  interac,on?	
  
Field Study
IT for Active Ageing
100%
}
Prevention Care
Compensation Enhancement
100%
Methodology
Explora,on	
  Phase	
  
Key	
  Research	
  Ac/vity:	
  	
  
• Literature	
  review	
  
• Exploratory	
  works	
  
• Exploratory	
  workshops	
  
• The	
  Laboratory	
  of	
  technologies	
  
Methods:	
  
• Par,cipant	
  observa,ons	
  
• Grounded	
  theory	
  inspired	
  
qualita,ve	
  analysis	
  
Design	
  Phase	
  
Key	
  Research	
  Ac/vity:	
  
• Design	
  and	
  engineering	
  
• Par,cipatory	
  design	
  workshops	
  	
  
Methods:	
  
• Storytelling	
  
• Low	
  fidelity	
  prototypes	
  
• Co-­‐design	
  
• Par,cipant	
  observa,ons	
  
• Grounded	
  theory	
  inspired	
  
qualita,ve	
  analysis	
  
Evalua,on	
  Phase	
  
Key	
  Research	
  Ac/vity:	
  
• Field	
  Studies	
  	
  
Methods:	
  
• Par,cipant	
  observa,ons	
  
• Ques,onnaires	
  and	
  Interviews	
  
• Diaries	
  and	
  Automa,c	
  logging	
  
• Quan,ta,ve	
  analysis	
  
• Grounded	
  theory	
  inspired	
  
qualita,ve	
  analysis	
  
Par,cipatory	
  Ac,on	
  Research	
  
Problem Domains
Reminiscence	
  
Socializa/on	
  
Ac/ve	
  Ageing	
  
Conceptual	
  Framework	
  of	
  IT	
  for	
  
AA	
  +	
  Exploratory	
  Workshops	
  
Explora/ons:	
  
What’s	
  Up	
  +	
  EngAge	
  +	
  Laboratory	
  
of	
  Technologies	
  
Core:	
  
PD	
  Workshops	
  +	
  Reminiscens	
  
Ageing
Time	
  
Mark	
  S,bich.	
  Why	
  We	
  Age.	
  Theories	
  and	
  Effects	
  of	
  Aging.	
  2009.	
  
A.	
  Stone	
  et.	
  al.	
  A	
  snapshot	
  of	
  the	
  age	
  distribu,on	
  of	
  psycho-­‐logical	
  well-­‐being	
  in	
  the	
  united	
  states.	
  2010.	
  
“Learning	
  Curves”	
  from	
  R.	
  A.	
  Dewey.	
  Psychology:	
  an	
  introduc,on.	
  2007.	
  
Active Ageing
Time	
  

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IT-Supported Social Reminiscence for Active Ageing

  • 1. “…And suddenly, the memory revealed itself” The  role  of  IT  in  suppor/ng  social  reminiscence   Cristhian  Parra   Ph.D.  Disserta,on  in  Informa,on  and  Communica,on  Technologies   University  of  Trento,  Italy  -­‐  Universidad  Católica  “Ntra.  Señora  de  la  Asunción”,  Paraguay   11th  April,  2014  
  • 5. Goals To  understand,  design  and  evaluate  informa,on  technologies   that  enable  a  more  happy  and  ac/ve  ageing     by  enhancing  opportuni,es  for  social  interac,ons   To  design  and  evaluate    IT-­‐supported  social  reminiscence  as  the   means  for  enabling  ac/ve  ageing  @Bryancalabro   Wikimedia  Commons  
  • 6. Problem Domains & Research Questions Can,  and  if  so  how,  IT  enable  a   more  happy  and  ac,ve  ageing?   Ac,ve  Ageing  (AA)   Social  Determinants   of  AA   Social   Reminiscence  for   AA   Can,  and  if  so  how,  IT  enhance   social  interac,ons  as  we  age?     Can,  and  if  so  how,  IT-­‐ supported  social  reminiscence   s,mulate  face-­‐to-­‐face   (intergenera,onal)  social   interac,ons?  
  • 7. Problem Domains & Contributions •  Evalua,on  Framework  of  IT  for  AA   •  Exploratory  IT  for  (intergenera,onal)   social  interac,on   •  Par/cipatory  Ac/on  Research  on  IT  and   community  engagement   •  (Par,cipatory  Design)  of  IT  for   intergenera,onal  engagement  through   social  reminiscence   •  Extended  theory  of  IT-­‐supported  social   reminiscence     •  Propose  new  design  spaces  for   intergenera,onal  engagement   Ac,ve  Ageing  (AA)   Social  Determinants   of  AA   Social   Reminiscence  for   AA  
  • 8. Problem Domains & Contributions •  Evalua,on  Framework  of  IT  for  AA   Ac,ve  Ageing  (AA)  
  • 10. Opportunities Meet the Elderly Services Center “Contrada Larga” of the Social Cooperative “Kaleidoscopio”
  • 11. Active Ageing Defini,on  by  the  WHO  Ac've  Ageing  Policy  Framework,  2002.   Personal   Health   Services   Behavioural   Economical   Environmental   Social   Health   Par,cipa,on   Security   Lifestyle  (e.g.,  physical   ac,vi,es,  alcohol   consump,on)   Social  Support  in   the  family  and   the  extended   community  
  • 12. Problem Domain of AA Personal   Health   Services   Behavioural   Economical   Environmental   Social   Health   Par,cipa,on   Security  
  • 13. Solution Domain of Active Ageing Aler,ng   Exergames  Monitoring   Training   Assis,ve   Social   Serious   games   Communica,on   Type  of  IT  applica/ons   (From  an  IT  perspec/ve)   PreventionCare Compensation Enhancement Objec/ves  of  IT  for  AA  
  • 14. Aler,ng   Exergames  Monitoring   Training   Assis,ve   Social   Serious   games   Communica,on   Type  of  IT  applica/ons   PreventionCare Compensation Enhancement Objec/ves  of  IT  for  AA   Solution Domain of Active Ageing (From  an  IT  perspec/ve)  
  • 15. IT for Active Ageing: Lessons Learned Enhancement Social  Applica,ons   Social  Determinant  of   AA   Participation [1]  Journal  Survey  submiUed  to  Founda'ons  and  Trends  in  Human  Computer  Interac'on,  2014.     •  The  key  importance  of  social   support  for  happiness   •  IT  serves  not  only  to  mi/gate  the   down  side  of  ageing,  but  also  to   enhance  life  with  new  opportuni,es     •  Emergence  of  enhancement   (par,cularly  social)  applica/ons   among  older  adults  
  • 16. Problem Domains & Contributions •  Evalua,on  Framework  of  IT  for  AA   Ac,ve  Ageing  (AA)   Social  Determinants   of  AA   •  Exploratory  IT  for  (intergenera,onal)   social  interac,on   •  Par/cipatory  Ac/on  Research  on  IT  and   community  engagement  
  • 17. Technical Exploration: What’s Up What’s Up Display One  Way  Communica,on   What’s Up Life Share
  • 18. •  4  Interfaces   –  No  buUons   –  Request   –  Feedback   –  Complete   •  Groups  (28)   –  16  Young-­‐Old  (65-­‐74)   –  6  Middle-­‐Old  (75-­‐84)   –  6  Old-­‐Old  (85+)   •  Think  Aloud  Study   Technical Exploration: What’s Up
  • 20. Social Exploration: Workshops A  Nursing  Home  (RSA   Brentonico).  They  loved   Google  Maps  to  find  their   old  memories  places…  and   mostly,  our  company.   An  Elderly  Services   Center  (CSA   Kaleidoscopio).  They   loved  blogging,   social  networking…   and  mostly,   learning.    
  • 21. Participatory Action Research (Par/cipatory)  Ac/ve   involvement  of  the  people  whose   lives  are  affected  by  the  issue   under  study.  This  includes  also  the   researchers  themselves…  
  • 22. Participatory Action Research …for  the  purpose  of  educa,on  and   taking  (Ac/on)  or  affec/ng  social   change,  while  also  extending  our   knowledge  on  a  subject  (Research)   [Lawrence,  2005;  Potvin  2010]  
  • 25. The Laboratory of Technologies Methods: •  Participant Observations •  Grounded Theory inspired analysis
  • 26. Community Engagement (Lab  1:  The  Blog)   hYp://test.lifepar/cipa/on.org/kaleidoscopio/  
  • 27. Community Engagement (Lab  3:  The  Fearless  Cards)   www.fearlesscards.org  
  • 30. IT for Socializing: Lessons Learned •  The  importance  of  company  (face-­‐to-­‐face  socializa/on)   •  Sharing  past  life  stories  as  a  prac/ce  of  interest     •  ICT  tools  and  PAR  ac,vi,es  as  means  for  community   engagement   •  The  development  of  a  trust  rela4onship   [2]  Ar/cle  about  What’s  Up  in  Interna'onal  Reports  on  Socio-­‐Informa'cs  (IRSI).  Special  Issue  on  Designing   for  Inter/Genera'onal  Communi'es,  2012.   [3]  Conference  Paper  about  the  Laboratory  in  Community  Informa'cs  Research  Network  Conference,  2012.    
  • 31. Problem Domains & Contributions •  Evalua,on  Framework  of  IT  for  AA   Ac,ve  Ageing  (AA)   Social  Determinants   of  AA   Social   Reminiscence  for   AA   •  Exploratory  IT  for  (intergenera,onal)   social  interac,on   •  Par,cipatory  Ac,on  Research  on  IT  and   community  engagement   •  (Par,cipatory  Design)  of  IT  for   intergenera,onal  engagement  through   social  reminiscence   •  Extended  theory  of  IT-­‐supported  social   reminiscence  and  design  space  for   intergenera,onal  engagement  
  • 32. @garlandcannon   Flickr   “...an  exquisite   pleasure  had   invaded  my   senses,  something   isolated,   detached,  with  no   sugges'on  of  its   origin…     And  suddenly  the   memory  revealed   itself”     Marcel  Proust         .   Reminiscence
  • 33. Why is it good to reminisce? increase  life  sa,sfac,on   reduce  depression     (Haight  2007)     Reminiscence  Therapy   (WaU  2000)   To  a  lesser  extent,  it  has  also   been  seen  to  improve  social   interac/ons    
  • 34. That’s not for me. I am young! …not  so  fast   How  much  and  why  we  reminisce  it  is   not  really  different  according  to  age…   except  for  life  review   (Cohen  1998)   New  func,on  for  social   media:  cura,ng  our  historical   self-­‐image  and  reminiscence   (Zao  2013,  Best  of  CHI)  
  • 35. IT for Social Reminiscence: Related Work S,mula,on   Storytelling   Preserva,on   Technology  Heirlooms  [Banks,   2012],  Rememble.com,  SenseCam   [Hodges,  2011]     Pensieve  [Cosley,  2009],  CIRCA   [Gowans,  2004],  SoundScapeRadio   [Blythe,  2010]   Digital  Storytelling  [Hartley,  2009],   Project  Greenwich  [Thiry,  2013]  
  • 38. Participatory Design Available  at:  hUps://www.youtube.com/watch?v=l0wF2AGrPnE    
  • 39. Getting back your attention ;-)
  • 40. Reminiscens: IT-supported Social Reminiscence For  intergenera,onal  face-­‐to-­‐face  social  interac,on  
  • 43. S/mula/on  with  contextual  ques/ons  and  naviga/on/storytelling   guided  by  a  /meline   Reminiscens
  • 44. Simple  preserva/on  and   storytelling  
  • 45. Life Questions Module ETL Controller RKB: reminiscens knowledge base Personal Contexts Personal Contexts Module Knowledge Base Controller Context Creation Module Context Algorithms RKB ETL modules Flickr Module DBPedia Module Catinabib Module Trentino OpenData Module Events, People, Pictures PeoplePhotos Postcards Signature Generator Duplicates manager ETL Launcher Others Events, People, Pictures ETL Crawler Reminiscens Platform
  • 46. Reminiscens Platform Personal C RKB ETL modules Flickr Module DBPedia Module Catinabib Module Trentino OpenData Module Events, People, Pictures PeoplePhotos Postcards Others Events, People, Pictures
  • 47. ETL Controller RKB: reminiscens knowledge base Knowledge Base Controller Context Creation Module Context Algorithms RKB ETL modules Flickr Module DBPedia Module Catinabib Module Trentino OpenData Module Signature Generator Duplicates manager ETL Launcher Others ETL Crawler Reminiscens Platform
  • 48. Life Questions Module Personal Contexts Personal Contexts Module Context Creation Module Context Algorithms dule Others Reminiscens Platform
  • 51. Longitudinal Study 8  weekly  sessions  with  diff.  tool  versions   Par/cipants:  intergenera,onal  groups  of  older  adults  narrators  and   younger  listeners  and  observers     Data:  Par,cipant  Observa,ons  +  Ques,onnaires  +  Applica,on  Logs   face-­‐to-­‐face  interac,on  
  • 52. Web  version  home  usage  during  weeks  and  2  months  aoer  study   Par/cipant  Diaries  (mood  and  reflec,ons)  +  Applica/on  Logs   Longitudinal Study home  usage  
  • 53. In  the  end  of  the  study,  each  narrator  received  a  physical  book  of     his/her  stories,  co-­‐authored  also  by  the  listener   Interviews  +  Post  Study  Ques/onnaires   Longitudinal Study final  gio  
  • 56. Long Study: Analysis Qualitative: •  Grounded Theory inspired analysis (to construct a theory grounded in data without previous assumptions) Quantitive: •  ANOVA for the difference if stimulation by versions of Reminiscens during sessions (with respect to the number of stories being shared)
  • 57. Longitudinal Study 17  Narrators     Age:  [65,  90]  ~  mean  =  74   15  women,  2  men     16  Listeners     Age:  [18,  40]  ~  mean  =  28   10  women   6  men     9  stable  groups   6  one-­‐session  groups     74  sessions   66  sessions  in  the  stable-­‐track   Mean  dura,on  =  1h03m     3  Families  
  • 58. Patterns of Collaboration Scribe   Trainer   Pure   Listener   Let-­‐do   Trainer  
  • 59. Patterns of Preparation Diaries,  ques/ons  and  web  version  
  • 60. Patterns of Storytelling Travels-­‐Driven   Milestones-­‐Driven   Anecdote-­‐Driven  
  • 62. Quantitative Analysis: Enjoyment Mood  scale  8  –  40.  Always   above  30.    
  • 63. Quantitative Analysis No  differences  between  app  versions.  S,mula,on  also  from   collabora/on,  storytelling  and  the  final  book   App  version   Mean  #  of   stories     created  per     session   Difference  of  mean  values  for  each  pair  of   app  versions  
  • 64. Quantitative Analysis Evolu,on  of  app  usage  over   weeks  of  the  study   Note:  a  bug  in  our   system  prevent  us  from   logging  edi,ons  of   stories  due  to  addi,on  of   pictures  and  detailed   context  views  of  videos  
  • 65. Further observations: Ludic Engagement Ques/ons  as  the  means  for   self-­‐reflec/on  and  playing,   mainly  from  home   “I  read  the  ques'ons  and  I  have  felt  many   emo'ons  to  which  I  responded  with   pleasure,  remembering  the  days  of  my   childhood  and  youth”  (Narrator  3  Diary,   Week,  26/10/2013)     “(narrator’s  name)  was  highly  interested   in  the  ques'ons  and  insisted  to  answer   them  almost  as  if  we  were  in  a   race”  (Listener  13  Diary,  Week  2,   25/10/2013)  
  • 66. Further observations: Context •  Timeline  s,mulated  a  sequen/al  storytelling   •  Context  (ques,ons+mul,media)  s,mulated  a  more   diverse  storytelling   •  Contextual  s,mula,on  many  ,mes  by  searching  freely   the  web  outside  reminiscens  
  • 67. Long Study: Breakdowns Textual  Input  =  Interrup,on  of   storytelling  
  • 68. Long Study: Breakdowns “I  was  a  bit  disappointed  because  (aer  having   remembered  and  shared  so  many  memories  in  the   previous  mee'ngs)  I  verified  that  what  was  wri?en  was   li?le  or  nothing  and  that  among  the  li]le  that  was  wrote,   it  lacked  some  parts.  Moreover,  there  appears  to  be  a  bit   of  chaos  in  the  logical  order  of  events”  (Narrator  8  Diary,   Week  6,  28/11/2013)   When  technology  fail:     frustra/on  and    poten/ally  transference  of   responsibility  to  listeners  
  • 69. Long Study: Self-Reflections “When  you  are  young  you  think  that  life  is   fun  and  beau'ful  just  up  to  a  certain  age,   but  I  think  it’s  beau4ful  at  any  age  and  as   we  age  we  experience  the  joys  and  sorrows   more  ‘deeply’  ”  (Narrator  1  Diary,  Week,   07/09/2013)  
  • 70. Long Study: Volunteering   “It  is  oen  difficult  to  find  young  people  to  help,   but  with  this  tool  it  makes  it  easier  [because]  it   brings  together  young  people  and  older  adults   in  a  natural  and  relaxed  manner”  (CSA   Coordinators  Interviews,  20/12/2013)  
  • 71. Design Spaces for Social Reminiscence Conversa,on   Self-­‐Reflec,on   Collabora,on   S,mula,on   Storytelling   Prepara,on   Preserva,on   Cura,on   Enhancement  of  pictures   Inser'on  of  public  content   Search   Sharing   Shared  'melines   S4mula4on   Free  contextual  explora'on   Ludic  engagement     Storytelling  &  Self-­‐Reflec4on   Audio-­‐recording   Speech-­‐to-­‐text   Digital  diaries     Digital  diaries  
  • 73. IT for Reminiscence: Lessons Learned •  IT  for  reminiscence  as  the  “/ckets  to  talk”,  the  excuse   that  s,mulates  engagement.     •  Physical/digital  IT  for  preserva,on  and  storytelling  of   life  stories  as  the  driver  of  the  socializa/on   •  Collabora,on  as  the  most  enjoyable  interac/on   •  Ques,ons  for  ludic  engagement   •  Mul,media  for  story  diversity   •  IT  for  mo,va,ng  volunteering   [3]  Ar/cle  about  the  Par,cipatory  Design  of  Reminiscens  presented  in  CHITALY  2013.   [4]  Ar/cle  about  the  Par,cipatory  Design  and  cultural  assymetries  submiYed  to  PDC  2014.   [5]  In  prepara,on,  Longitudinal  study  results  and  analysis  for  NordiCHI  2014.  
  • 75. Evaluation Framework of IT for AA Aler,ng   Exergames  Monitoring   Training   Assis,ve   Social   Serious   games   Communica,on   PreventionCare Compensation Enhancement Personal  Health  Services  Behavioural   Economical   Environmental   Social   Health   Par,cipa,on   Security   1  
  • 76. IT for Socializing Tools What’s Up Display One  Way  Communica,on   What’s Up Life Share 2  
  • 77. PAR and IT for Community Engagement 3  
  • 78. IT-supported Social Reminiscence For  intergenera,onal  face-­‐to-­‐face  social  interac,on   4  
  • 79. 4   Which was quite successful J
  • 80. Some last reflections Heterogeneity of “the elderly” Create opportunities Put possibilities at the center… …and also people In the end, everything makes sense J
  • 82. Some additional slides just  in  case  J    
  • 84. Quantitative Analysis Number  of  sessions  per  version   of  reminiscens  
  • 85. Reminiscens (short demo) Available  at:  hUps://www.youtube.com/watch?v=Hze1GoGu4Xg    
  • 87. Low  Fidelity  Prototype:  S,mula,on  with  contextual   ques,ons  
  • 88. Low  Fidelity  Prototype:  S,mula,on  with  contextual   ques,ons  
  • 89. Contextual  Mul/media   Low  Fidelity  Prototype:  Collabora,on,  voice  recording   and  direct  manipula,on  
  • 90. •  Evalua,on  Framework  of  IT   for  AA   •  IT  for  (intergenera,onal)   social  interac,on   •  Par,cipatory  Ac,on  Research   on  IT  and  community   engagement   How  does  IT  enhances  social  interac/ons  as  we  age?     Problem Domains & Contributions
  • 91. Ac,ve  Ageing  (AA)   Social  Determinants  of  AA   Social  Reminiscence  for  AA   •  Evalua,on  Framework  of  IT   for  AA   •  (Par,cipatory  Design)  of  IT   for  intergenera,onal   engagement  through  social   reminiscence   Can  IT-­‐supported  social  reminiscence  s/mulate  face-­‐to-­‐face   intergenera/onal  social  interac/ons?.   Problem Domains & Contributions •  IT  for  (intergenera,onal)   social  interac,on   •  Par,cipatory  Ac,on  Research   on  IT  and  community   engagement  
  • 92. Ac,ve  Ageing  (AA)   Social  Determinants  of  AA   Social  Reminiscence  for  AA   •  Evalua,on  Framework  of  IT   for  AA   •  IT  for  face-­‐to-­‐face   intergenera,onal  social   interac,on   Problem Domains & Contributions •  IT  for  (intergenera,onal)   social  interac,on   •  Par,cipatory  Ac,on  Research   on  IT  and  community   engagement   How  does  IT  enables  a  more  ac/ve  ageing?    
  • 93. Does  web-­‐collected  contextual  content  s,mulates  reminiscence?     Does  promp/ng  contextual  ques/ons  facilitates  storytelling?     Does  collabora/on  in  entering  stories  increases  social  interac,on?   Field Study
  • 94. IT for Active Ageing 100% } Prevention Care Compensation Enhancement 100%
  • 95. Methodology Explora,on  Phase   Key  Research  Ac/vity:     • Literature  review   • Exploratory  works   • Exploratory  workshops   • The  Laboratory  of  technologies   Methods:   • Par,cipant  observa,ons   • Grounded  theory  inspired   qualita,ve  analysis   Design  Phase   Key  Research  Ac/vity:   • Design  and  engineering   • Par,cipatory  design  workshops     Methods:   • Storytelling   • Low  fidelity  prototypes   • Co-­‐design   • Par,cipant  observa,ons   • Grounded  theory  inspired   qualita,ve  analysis   Evalua,on  Phase   Key  Research  Ac/vity:   • Field  Studies     Methods:   • Par,cipant  observa,ons   • Ques,onnaires  and  Interviews   • Diaries  and  Automa,c  logging   • Quan,ta,ve  analysis   • Grounded  theory  inspired   qualita,ve  analysis   Par,cipatory  Ac,on  Research  
  • 96. Problem Domains Reminiscence   Socializa/on   Ac/ve  Ageing   Conceptual  Framework  of  IT  for   AA  +  Exploratory  Workshops   Explora/ons:   What’s  Up  +  EngAge  +  Laboratory   of  Technologies   Core:   PD  Workshops  +  Reminiscens  
  • 97. Ageing Time   Mark  S,bich.  Why  We  Age.  Theories  and  Effects  of  Aging.  2009.   A.  Stone  et.  al.  A  snapshot  of  the  age  distribu,on  of  psycho-­‐logical  well-­‐being  in  the  united  states.  2010.   “Learning  Curves”  from  R.  A.  Dewey.  Psychology:  an  introduc,on.  2007.