Learning Interaction Design
from Everyday Objects

                  Bill DeRouchey
                       Ziba Design
Inspiration fuels design.
Inspiration surrounds us
in everyday objects.
We make things for
people to use.
Attention fuels craft.
Interaction has a language
Interaction has a language
that we create and curate.
How?   Color
       Icons, Words
       Size, Shape
       Layout, Motion
       Sequence
       Sound, Feel
Why?   Priority
       Clarity
       Purpose
Priority
Do the
elements have
a hierarchy?



                Priority
Do the          Size
elements have   Color
a hierarchy?    Zoning
62   59   55   48
Tivo
Tivo
                   Select

                   Adjust
       Highest
       Priority:   Control
       The Hero
      ...
Clarity
Does the
interface
communicate
clearly?


              Clarity
Does the      Words
interface     Icons
communicate   Color
clearly?
Power icon
   01
Bad   Good
Fire Bad   Tree Pretty
Design Problem:   = Recording (Good),
                   and Alarm (Bad)
                  = Power
Design Solution:   = Something is wrong

                   = Everything is okay
Purpose
Does the
product
maintain its
essence?


               Purpose
Does the       Simplicity
product        Perspective
maintain its   Restraint
essence?
More at my site

                   of the Button.com
  www.History

                and Dan’s site

         Ideas But in...
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
Learning IxD From Everyday Objects
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Learning IxD From Everyday Objects

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How can we get inspiration from all the everyday technology that surrounds us? A talk given at Adaptive Path's UX Week 2007 in Washington DC.

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Learning IxD From Everyday Objects

  1. 1. Learning Interaction Design from Everyday Objects Bill DeRouchey Ziba Design
  2. 2. Inspiration fuels design.
  3. 3. Inspiration surrounds us in everyday objects.
  4. 4. We make things for people to use.
  5. 5. Attention fuels craft.
  6. 6. Interaction has a language
  7. 7. Interaction has a language that we create and curate.
  8. 8. How? Color Icons, Words Size, Shape Layout, Motion Sequence Sound, Feel
  9. 9. Why? Priority Clarity Purpose
  10. 10. Priority
  11. 11. Do the elements have a hierarchy? Priority
  12. 12. Do the Size elements have Color a hierarchy? Zoning
  13. 13. 62 59 55 48
  14. 14. Tivo
  15. 15. Tivo Select Adjust Highest Priority: Control The Hero Pinpoint
  16. 16. Clarity
  17. 17. Does the interface communicate clearly? Clarity
  18. 18. Does the Words interface Icons communicate Color clearly?
  19. 19. Power icon 01
  20. 20. Bad Good
  21. 21. Fire Bad Tree Pretty
  22. 22. Design Problem: = Recording (Good), and Alarm (Bad) = Power
  23. 23. Design Solution: = Something is wrong = Everything is okay
  24. 24. Purpose
  25. 25. Does the product maintain its essence? Purpose
  26. 26. Does the Simplicity product Perspective maintain its Restraint essence?
  27. 27. More at my site of the Button.com www.History and Dan’s site Ideas But in Things.com/ixd www.No bill@historyofthebutton.com Thank you. bill_derouchey@ziba.com
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