1
Wellness Through Gamification
Bill Pokluda
2
Who is Daymon Worldwide
• Leading full-service global Private Brand and Consumer
Interactions company
• Provides end-to-...
3
Benefits Strategy at Daymon
• Keep plan costs low
• Drive below market trend
• Market practice for employee cost sharing...
4
Wellness Offerings
Health Risk Assessment Online Wellness Programs
Healthy Lifestyle Coaching Disease Management
Materni...
5
Get Active Daymon
6
Get Active Daymon
• Web-based social networking
platform for health
• Team-based competition
• Participants track activi...
7
Get Active Daymon
8
Get Active Functionality
• Activity Tracking
• Goal Setting
• Body Mass Index
• Social Media Conversation Threads
• Coll...
9
Why Gamification?
• Immediate accountability to each other
– 80% are participating because:
• Teamwork
• Requirement to ...
10
Get Active Program Activity
• High engagement rates
– 40% participation rate in Get Active
• Adopted by all generations...
11
Get Active Survey Results
Participant Comments
• Achieved weight loss
• Camaraderie
• Motivated by others
• Wasn’t abou...
12
13
Passport to Health
• Promote awareness and engagement in ALL
Daymon wellness programs and benefits
– Population Health ...
14
Passport to Health
13 Healthy Destinations
Earn Points for Completing
Health Risk Assessment Online Wellness Programs
H...
15
Passport to Health
• Raffle for prizes at three different point levels
– GOLD (15 or more points)
• I-Pad2 with WiFi
• ...
16
Health Program Results
• 92% participation in at least one program
• 36% participated in six or more programs
2010 * 20...
17
Engagement “Lift” in Wellness Programs
• Financial rewards get
employees “On the Bus”
• Social accountability
• Integra...
18
Contact Information
• Bill Pokluda
• William_pokluda@yahoo.com
• @wpokluda
Upcoming SlideShare
Loading in...5
×

Using Gamification to Engage Employees Toward a Healthier Lifestyle - BDI 3/27 Internal Communications & Collaboration Leadership Forum

218

Published on

Presentation: Using Gamification to Engage Employees Toward a Healthier Lifestyle
Presented by: Bill Pokluda, Senior Manager, Global Benefits and Wellness, Daymon Worldwide
Bill will share his experience and results managing two different wellness challenges at Daymon that incorporated social media and branding to engage associates toward healthier lifestyles.

Published in: Business
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
218
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Using Gamification to Engage Employees Toward a Healthier Lifestyle - BDI 3/27 Internal Communications & Collaboration Leadership Forum

  1. 1. 1 Wellness Through Gamification Bill Pokluda
  2. 2. 2 Who is Daymon Worldwide • Leading full-service global Private Brand and Consumer Interactions company • Provides end-to-end retail services focused on: – Private Brand Development – Strategy & Branding – Sourcing & Logistics – Retail Services – Consumer Experience Marketing • Based in Stamford, CT
  3. 3. 3 Benefits Strategy at Daymon • Keep plan costs low • Drive below market trend • Market practice for employee cost sharing • Increase productivity through reduction in absenteeism & presenteeism • Create a culture of health that motivates everyone to get and stay healthy
  4. 4. 4 Wellness Offerings Health Risk Assessment Online Wellness Programs Healthy Lifestyle Coaching Disease Management Maternity Management Telemedicine and Nurseline Blueprint for Wellness (biometric screenings) Annual Flu Shots Annual Health Fair Mammography Bus Health Webinars Fruit Bowls Shuttle Van to the Train Flexible Summer Hours and Work/Life Balance Policies Passport to Health (Wellness Challenge) Bicycles Get Active Challenge
  5. 5. 5 Get Active Daymon
  6. 6. 6 Get Active Daymon • Web-based social networking platform for health • Team-based competition • Participants track activity for eight weeks – Weight Loss – Exercise Minutes – Pedometer Steps • Share health goals/activity interests • Build group of supporters / team
  7. 7. 7 Get Active Daymon
  8. 8. 8 Get Active Functionality • Activity Tracking • Goal Setting • Body Mass Index • Social Media Conversation Threads • Collaboration others with same interests • Individual and Team-Competitions
  9. 9. 9 Why Gamification? • Immediate accountability to each other – 80% are participating because: • Teamwork • Requirement to track progress online • Social support systems yield better health
  10. 10. 10 Get Active Program Activity • High engagement rates – 40% participation rate in Get Active • Adopted by all generations • Better connected with specific goals (incentives) – 76% more active – 60% more healthy – 26 of 33 teams lost weight
  11. 11. 11 Get Active Survey Results Participant Comments • Achieved weight loss • Camaraderie • Motivated by others • Wasn’t about the prize (more intrinsic) • My company cares about me
  12. 12. 12
  13. 13. 13 Passport to Health • Promote awareness and engagement in ALL Daymon wellness programs and benefits – Population Health Management • Branding of wellness program – Easily recognizable in communications – Demonstrates commitment by organization – Simple to remember
  14. 14. 14 Passport to Health 13 Healthy Destinations Earn Points for Completing Health Risk Assessment Online Wellness Programs Healthy Lifestyle Coaching Disease Management Maternity Management Annual Preventive Visit (medical and dental) Blueprint for Wellness (biometric screenings) Annual Flu Shot Get Active Daymon (ShapeUp) Mammogram Health Webinars Free Electives
  15. 15. 15 Passport to Health • Raffle for prizes at three different point levels – GOLD (15 or more points) • I-Pad2 with WiFi • 1 winner drawn – SILVER (12 or more points) • I-Pad Mini • 1 winner drawn – BRONZE (10 or more points) • $100 Gift Cards • 3 winners drawn
  16. 16. 16 Health Program Results • 92% participation in at least one program • 36% participated in six or more programs 2010 * 2012 2013 Medical Preventive 20% 44% 44% Dental Preventive 55% 58% 64% Mammogram (Preventive) 5%** 43% 44% Health Webinar 5% 10% 30% *Passport to Health not offered until 2012 **Mammograms reporting estimated
  17. 17. 17 Engagement “Lift” in Wellness Programs • Financial rewards get employees “On the Bus” • Social accountability • Integrate into Culture & Communications
  18. 18. 18 Contact Information • Bill Pokluda • William_pokluda@yahoo.com • @wpokluda

×