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AMAKiDS 
A window to knowledge
Who are we? 
AMAKiDS 
A window to knowledge 
• Amakids (Amazing Kids) is a non-for profit organization that aims to develop an innovative 
way of teaching to visually impaired children 
• Amakids mission is to introduce a new way of learning in order to improve the visually 
impaired children's’ wellbeing by improving their intellectual skills, interpersonal and physical 
conditions, as well as encouraging active learning rather than simple memorization. 
• The objective of Amakids is to motivate the desire to acquire knowledge of the kids with 
partial or complete sight loss, by changing radically the actual way of learning. The 
knowledge acquisition will be based on the entertaining features of ad hoc designed 3D 
sound games. In a few words: Learning by Playing 
• Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly 
happy and entertaining activity through curiosity in exploring the next level or the next 
module 
EN 
IT
Background 
evidence? 
AMAKiDS 
• Globally, the number of people of all ages living with sight loss is estimated to be 285 
million, of whom 39 million are blind 
• About 90% of the world's visually impaired live in developing countries 
• An estimated 19 million children worldwide have sight loss 
• 1.4 million children worldwide are irreversibly blind for the rest of their lives 
• There are over 570 schools worldwide which aim to help children with this inability. 
• Every 5 seconds one person in the world goes blind. 
EN 
IT 
A window to knowledge
Background 
evidence? 
AMAKiDS 
• In Albania there is only one National Institute created in 1963 that covers almost the 
whole country needs for the categories of students . 
• The services are currently provided by the central government or offered by international 
and local NGOs. But even these services are concentrated mainly in Tirana and other cities 
with better infrastructure. 
• That’s why the develop of this 3d game will reach families and children that are located in 
more distanced areas and may also be something fun and educational at the same time, 
thus making possible the inclusion and treatment of these children in the same way as 
everyone else. 
EN 
IT 
A window to knowledge
What do we 
want to do? 
AMAKiDS 
• We will develop an educational 3D sound game that through different modules will help 
children of age 5-17, to learn the main school courses throughout an entertaining manner. 
• Amakids will develop different courses modules and levels for a complete learning of: 
• English 
• Math 
• Geography 
• History 
• Science, etc! 
• Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly 
happy and entreating activity through curiosity in exploring the next level or the next module 
EN 
IT 
A window to knowledge
How does 
it work? 
AMAKiDS 
• The games will have two orientation functionalities: 
o On one side the children will be directed through the 3D sound system to interact with 
the game 
o On the other side, the 3D graphics throughout the animated cartoons will support the 
children assistants (parents or teachers) 
• In practice, the kid will be oriented throughout the animated cartoon sound commands and 
the kid will interact/ take decisions throughout the mouse, direction keyboard commands 
and space button 
EN 
IT 
A window to knowledge
Why is it 
educational? 
AMAKiDS 
• All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be 
designed and organized according to the authorized teaching program and in collaboration 
with: 
– Institute of visual impairment children “Ramazan Kabashi”, Tirane 
– Ministry of Education 
– Specific teachers 
– Psychologists 
– Experts in teaching visually impaired children 
• Teachers & Parents will be involved in the learning process through: 
– Teacher Forums and Newsletters 
– Games/pintables; geared to subjects & grade level 
– Family activities 
– Newsletter 
– Tips EN 
IT 
A window to knowledge
Social 
impact? 
AMAKiDS 
• Introduction of a different way to acquire knowledge – Knowledge through gaming 
• Direct improvement of blind children well-being 
• A new way of learning – through gaming 
• Non-discrimination of children since the game can be played by everyone. 
• Assists child's orientation in space. 
• We have found that games prove to enhance the 
– intellectual, 
– Interpersonal, 
– physical abilities of children 
– but most of all, It encourages active learning, rather than simple memorization. 
EN 
IT 
A window to knowledge
Technical 
Aspects? 
AMAKiDS 
• Operations - The game will offer a limited number of choices (2-5 alternatives) that the 
children is supposed to undertake in order to assure the speed and performance of the game 
• Operating systems - The operating systems that the game could be installed/played for the 
fist versions will be Windows/ Linux/OS X/Android/IOS/Html5/Blackberry 10 
• Sound orientation functionality - The game will implement a 3D stereo sound system. The 
sound orientation will be based on the hearing senses, in left and right directions. For 
example, when the sound will come from the left ear it means that the animated cartoon is 
moving on the left and the same applies for the right ear. 
EN 
IT 
A window to knowledge
Project 
phases? 
AMAKiDS 
A window to knowledge 
• Phase 1 – Functionality Analysis and workflow engine creation 
– Kick-off & Development of the game engine along with the sound enhanced functionalities 
– Kick-off & Development of the first module – English language 
– Test & versioning of the game (Interface and User experience) 
• Phase 2 – Launch of the Alpha & Beta versions of the first module - English 
– Launch of the Alpha & Beta (improved versions) 
– Kick-off of the IOs & Android programming 
– Finalizing the first module – English (I/II/III/IV levels) 
• Phase 3 - Launch of the final version on PC & kick-off of the second module – Math 
– Kick-off of the second module - Mathematics 
– Launch of final version on PC 
– Launch of the Alpha & Beta IOs & Android versions 
– Test & versioning of the second module – Mathematics (I/II/III/IV levels) 
• Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math 
– Launch of the final version of IOs & Android 
– Launch of the final version of the second module – Mathematics 
– Analyse the integration and kick-off of future modules – Geography , History, Science, etc! 
EN 
IT
Work-plan 
timeline? 
AMAKiDS 
Tasks 1 2 3 4 5 6 7 8 9 10 11 12 
Phase 1 – Analysis & Engine 
Game engine & sound functions 
Dev. of the 1module – English 
Test & versioning of the game 
Phase 2 – First Module “English” 
Launch of the Alpha & Beta 
Kick-off of the IOs & Android 
Finalizing the 1 module – English 
Phase 3 – Second Module “Math” 
Kick-off of the 2module – Math 
Launch of the Alpha & Beta IOs 
Launch of final version on PC 
Test & versioning of Math 
Phase 4 – Final Versions 
Launch of the final version of IOs 
Launch of the 2 module – Math 
Month 3 Month 6 Month 9 
A window to knowledge
AMAKiDS 
Phase 1 
Functionality 
Analysis and 
workflow engine 
creation 
Phase 5 
kick-off of future 
modules – 
Geography , History, 
Science, etc! 
Phase 4 
Launch of the final 
versions for IOs 
and Android, and 
of the second 
module – Math 
Phase 2 
Launch of the Alpha 
& Beta versions of 
the first module - 
English 
Phase 3 
Launch of the final 
version on PC & 
kick-off of the 2 
module – Math 
September ‘14 January ‘15 
Milestones? 
March ‘15 July ‘15 Sept ‘15 
… 
A window to knowledge
Future 
AMAKiDS 
A window to knowledge developments? 
EN 
• Balkan development – Launch the game for the other countries in Balkan countries 
• Albanian development – Launch the game for the children with no sight problems in Albania 
• Game enhancements – Voice control features, empowerment of the game modules through 
IT 
artificial intelligence technology 
• Operating Systems – Enhance the actual operating systems and provide for new ones
Team? 
EN 
AMAKiDS 
A window to knowledge 
ANISA KADAREJA – Project manager 
Relevant experiences: 
• Master in Management of Social Enterprises, Non Profit and Cooperatives, SDA Bocconi School of 
Management - University "L. Bocconi "of Milan 
• Creation Implementation of the Business Plan for the redevelopment of the former industrial area 
Caerano San Marco, in the province of Treviso 
• Project manager on behalf of the Lombardy Region for projects which aimed the development of 
IT 
corporate & territorial welfare . 
ENGJELL RRAKLLI 
Relevant experiences: 
• 5 years of game development experience developing 2D and 3D games of various genres. 
• Bachelor degree in computer sciences and he is also a last year post graduate student in computer 
science, faculty of natural sciences, University of Tirana. 
• Deals with the general management of the development team and selecting the technologies 
applied. 
• finding the most efficient development approach.
Team? 
EN 
IT 
AMAKiDS 
A window to knowledge 
ALTIN KADAREJA 
Relevant experiences: 
• Consultant at Prometia , Milan, Italy 
• Risk Management at Intesa San Paolo , Milan, Italy 
• Master of science in Innovation and technology at Bocconi University, Milan 
• He is the financial manager of the project 
ALDO BTURKU 
Relevant experiences: 
• 2 years of modelling and animation experience. 
• Bachelor degree in computer sciences and he is actually completing the last year post graduate studies 
in Information Technology, faculty of natural sciences, University of Tirana. 
• He is the main game designer and animator

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Ama kids presantation uni.tirana

  • 1. AMAKiDS A window to knowledge
  • 2. Who are we? AMAKiDS A window to knowledge • Amakids (Amazing Kids) is a non-for profit organization that aims to develop an innovative way of teaching to visually impaired children • Amakids mission is to introduce a new way of learning in order to improve the visually impaired children's’ wellbeing by improving their intellectual skills, interpersonal and physical conditions, as well as encouraging active learning rather than simple memorization. • The objective of Amakids is to motivate the desire to acquire knowledge of the kids with partial or complete sight loss, by changing radically the actual way of learning. The knowledge acquisition will be based on the entertaining features of ad hoc designed 3D sound games. In a few words: Learning by Playing • Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly happy and entertaining activity through curiosity in exploring the next level or the next module EN IT
  • 3. Background evidence? AMAKiDS • Globally, the number of people of all ages living with sight loss is estimated to be 285 million, of whom 39 million are blind • About 90% of the world's visually impaired live in developing countries • An estimated 19 million children worldwide have sight loss • 1.4 million children worldwide are irreversibly blind for the rest of their lives • There are over 570 schools worldwide which aim to help children with this inability. • Every 5 seconds one person in the world goes blind. EN IT A window to knowledge
  • 4. Background evidence? AMAKiDS • In Albania there is only one National Institute created in 1963 that covers almost the whole country needs for the categories of students . • The services are currently provided by the central government or offered by international and local NGOs. But even these services are concentrated mainly in Tirana and other cities with better infrastructure. • That’s why the develop of this 3d game will reach families and children that are located in more distanced areas and may also be something fun and educational at the same time, thus making possible the inclusion and treatment of these children in the same way as everyone else. EN IT A window to knowledge
  • 5. What do we want to do? AMAKiDS • We will develop an educational 3D sound game that through different modules will help children of age 5-17, to learn the main school courses throughout an entertaining manner. • Amakids will develop different courses modules and levels for a complete learning of: • English • Math • Geography • History • Science, etc! • Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly happy and entreating activity through curiosity in exploring the next level or the next module EN IT A window to knowledge
  • 6. How does it work? AMAKiDS • The games will have two orientation functionalities: o On one side the children will be directed through the 3D sound system to interact with the game o On the other side, the 3D graphics throughout the animated cartoons will support the children assistants (parents or teachers) • In practice, the kid will be oriented throughout the animated cartoon sound commands and the kid will interact/ take decisions throughout the mouse, direction keyboard commands and space button EN IT A window to knowledge
  • 7. Why is it educational? AMAKiDS • All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be designed and organized according to the authorized teaching program and in collaboration with: – Institute of visual impairment children “Ramazan Kabashi”, Tirane – Ministry of Education – Specific teachers – Psychologists – Experts in teaching visually impaired children • Teachers & Parents will be involved in the learning process through: – Teacher Forums and Newsletters – Games/pintables; geared to subjects & grade level – Family activities – Newsletter – Tips EN IT A window to knowledge
  • 8. Social impact? AMAKiDS • Introduction of a different way to acquire knowledge – Knowledge through gaming • Direct improvement of blind children well-being • A new way of learning – through gaming • Non-discrimination of children since the game can be played by everyone. • Assists child's orientation in space. • We have found that games prove to enhance the – intellectual, – Interpersonal, – physical abilities of children – but most of all, It encourages active learning, rather than simple memorization. EN IT A window to knowledge
  • 9. Technical Aspects? AMAKiDS • Operations - The game will offer a limited number of choices (2-5 alternatives) that the children is supposed to undertake in order to assure the speed and performance of the game • Operating systems - The operating systems that the game could be installed/played for the fist versions will be Windows/ Linux/OS X/Android/IOS/Html5/Blackberry 10 • Sound orientation functionality - The game will implement a 3D stereo sound system. The sound orientation will be based on the hearing senses, in left and right directions. For example, when the sound will come from the left ear it means that the animated cartoon is moving on the left and the same applies for the right ear. EN IT A window to knowledge
  • 10. Project phases? AMAKiDS A window to knowledge • Phase 1 – Functionality Analysis and workflow engine creation – Kick-off & Development of the game engine along with the sound enhanced functionalities – Kick-off & Development of the first module – English language – Test & versioning of the game (Interface and User experience) • Phase 2 – Launch of the Alpha & Beta versions of the first module - English – Launch of the Alpha & Beta (improved versions) – Kick-off of the IOs & Android programming – Finalizing the first module – English (I/II/III/IV levels) • Phase 3 - Launch of the final version on PC & kick-off of the second module – Math – Kick-off of the second module - Mathematics – Launch of final version on PC – Launch of the Alpha & Beta IOs & Android versions – Test & versioning of the second module – Mathematics (I/II/III/IV levels) • Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math – Launch of the final version of IOs & Android – Launch of the final version of the second module – Mathematics – Analyse the integration and kick-off of future modules – Geography , History, Science, etc! EN IT
  • 11. Work-plan timeline? AMAKiDS Tasks 1 2 3 4 5 6 7 8 9 10 11 12 Phase 1 – Analysis & Engine Game engine & sound functions Dev. of the 1module – English Test & versioning of the game Phase 2 – First Module “English” Launch of the Alpha & Beta Kick-off of the IOs & Android Finalizing the 1 module – English Phase 3 – Second Module “Math” Kick-off of the 2module – Math Launch of the Alpha & Beta IOs Launch of final version on PC Test & versioning of Math Phase 4 – Final Versions Launch of the final version of IOs Launch of the 2 module – Math Month 3 Month 6 Month 9 A window to knowledge
  • 12. AMAKiDS Phase 1 Functionality Analysis and workflow engine creation Phase 5 kick-off of future modules – Geography , History, Science, etc! Phase 4 Launch of the final versions for IOs and Android, and of the second module – Math Phase 2 Launch of the Alpha & Beta versions of the first module - English Phase 3 Launch of the final version on PC & kick-off of the 2 module – Math September ‘14 January ‘15 Milestones? March ‘15 July ‘15 Sept ‘15 … A window to knowledge
  • 13. Future AMAKiDS A window to knowledge developments? EN • Balkan development – Launch the game for the other countries in Balkan countries • Albanian development – Launch the game for the children with no sight problems in Albania • Game enhancements – Voice control features, empowerment of the game modules through IT artificial intelligence technology • Operating Systems – Enhance the actual operating systems and provide for new ones
  • 14. Team? EN AMAKiDS A window to knowledge ANISA KADAREJA – Project manager Relevant experiences: • Master in Management of Social Enterprises, Non Profit and Cooperatives, SDA Bocconi School of Management - University "L. Bocconi "of Milan • Creation Implementation of the Business Plan for the redevelopment of the former industrial area Caerano San Marco, in the province of Treviso • Project manager on behalf of the Lombardy Region for projects which aimed the development of IT corporate & territorial welfare . ENGJELL RRAKLLI Relevant experiences: • 5 years of game development experience developing 2D and 3D games of various genres. • Bachelor degree in computer sciences and he is also a last year post graduate student in computer science, faculty of natural sciences, University of Tirana. • Deals with the general management of the development team and selecting the technologies applied. • finding the most efficient development approach.
  • 15. Team? EN IT AMAKiDS A window to knowledge ALTIN KADAREJA Relevant experiences: • Consultant at Prometia , Milan, Italy • Risk Management at Intesa San Paolo , Milan, Italy • Master of science in Innovation and technology at Bocconi University, Milan • He is the financial manager of the project ALDO BTURKU Relevant experiences: • 2 years of modelling and animation experience. • Bachelor degree in computer sciences and he is actually completing the last year post graduate studies in Information Technology, faculty of natural sciences, University of Tirana. • He is the main game designer and animator