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Virtual worlds aren’t just for playing, they also open a gate to other 
didactic uses as virtual museums. 
I love going to all sort of museums, but taking your 
students with you is another thing as finding time, organizing the trip and preparing the goals 
can be resource consuming. 
The alternative is to attend a virtual museum while in classroom. The existing ones offer 
different options: 
1. Picture galleries: they just offer a bunch of pictures of their expositions. 
2. Virtual reality exposition rooms: you can walk inside a 3D world interacting with the 
elements. 
3. A mixed approach of the previous ones. 
To better understand what this is about have a look at the Smithsonian National Museum of 
Natural History. Get inside, have a walk and realize the possibilities of this resource. Other 
options aren’t so impressive but they’re indeed equally valuable as the Louvre Museum. 
Some ideas to work with: 
1. Just a lovely walk inside the museum. 
2. A webquest: combine it with flow control tools, as Moodle. 
3. A cultural trip to solve some exercises or complete a presentation.
BIO 
Andoni Sanz /ʌnˈdɔnɪ sʌnθ/ is a Computer Scientist working as a STEM Teacher 
and IT researcher. Google Certified Educator and Moodle expert he’s 
immersed in a non-stop research on technology applied to education combined 
with the latest pedagogy trends, as b-learning, gamification or flipped 
classes. 
Actually he’s working on a project called Gamecodization: teaching coding 
through video games. 
For more information or to contact him: 
Blog: http://andonisanz.blogspot.com 
Website: http://www.andonisanz.com 
Coding: http://www.gamecodization.com 
Twitter: @andonisanz

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Virtual museums

  • 1. Virtual worlds aren’t just for playing, they also open a gate to other didactic uses as virtual museums. I love going to all sort of museums, but taking your students with you is another thing as finding time, organizing the trip and preparing the goals can be resource consuming. The alternative is to attend a virtual museum while in classroom. The existing ones offer different options: 1. Picture galleries: they just offer a bunch of pictures of their expositions. 2. Virtual reality exposition rooms: you can walk inside a 3D world interacting with the elements. 3. A mixed approach of the previous ones. To better understand what this is about have a look at the Smithsonian National Museum of Natural History. Get inside, have a walk and realize the possibilities of this resource. Other options aren’t so impressive but they’re indeed equally valuable as the Louvre Museum. Some ideas to work with: 1. Just a lovely walk inside the museum. 2. A webquest: combine it with flow control tools, as Moodle. 3. A cultural trip to solve some exercises or complete a presentation.
  • 2. BIO Andoni Sanz /ʌnˈdɔnɪ sʌnθ/ is a Computer Scientist working as a STEM Teacher and IT researcher. Google Certified Educator and Moodle expert he’s immersed in a non-stop research on technology applied to education combined with the latest pedagogy trends, as b-learning, gamification or flipped classes. Actually he’s working on a project called Gamecodization: teaching coding through video games. For more information or to contact him: Blog: http://andonisanz.blogspot.com Website: http://www.andonisanz.com Coding: http://www.gamecodization.com Twitter: @andonisanz