Personal Information
Organization / Workplace
Daejeon, Korea
Occupation
Software Developer
Industry
Technology / Software / Internet
- Presentations
- Documents
- Infographics
Trends in interactive design 2013
Prophets Agency
•
11 years ago
UX Design + UI Design: Injecting a brand persona!
Jayan Narayanan
•
9 years ago
객체지향 개념 (쫌 아는체 하기)
Seung-June Lee
•
9 years ago
[데브루키/141206 박민근] 유니티 최적화 테크닉 총정리
MinGeun Park
•
9 years ago
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
Prophets trends in Interactive Design 2012
Prophets Agency
•
12 years ago
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
9 years ago
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
•
12 years ago
Unity Internals: Memory and Performance
DevGAMM Conference
•
9 years ago
Rendering Technologies from Crysis 3 (GDC 2013)
Tiago Sousa
•
10 years ago
NDC2013 - 심리학으로 다시 보는 게임 디자인
Jubok Kim
•
11 years ago
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
Colin Barré-Brisebois
•
10 years ago
Terrain in Battlefield 3: A Modern, Complete and Scalable System
Electronic Arts / DICE
•
12 years ago
Leadership Guide, 초보팀장을 위한 리더십 가이드
Jinho Jung
•
14 years ago
길거리 떡볶이 레시피
illuminn
•
8 years ago
객체지향 철학 그리고 5대 개념
중선 곽
•
9 years ago
Lighting of Killzone: Shadow Fall
Guerrilla
•
10 years ago
25 Amazing Bathroom Designs
Grupo 4S
•
9 years ago
조정훈, 게임 프로그래머를 위한 클래스 설계, NDC2012
devCAT Studio, NEXON
•
12 years ago
Parallel Futures of a Game Engine
Johan Andersson
•
14 years ago