Games & Simulations for Healthcare: Building a Library for Clinicians and Educators
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Games & Simulations for Healthcare: Building a Library for Clinicians and Educators

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Poster detailing efforts to build a library/portal for healthcare games & simulations. Eric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini, University of Wisconsin-Madison. ...

Poster detailing efforts to build a library/portal for healthcare games & simulations. Eric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini, University of Wisconsin-Madison. Presented at Int'l Meeting on Simulation in Healthcare 2009. Portal is located at http://projects.hsl.wisc.edu/healthcaregames.

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Games & Simulations for Healthcare: Building a Library for Clinicians and Educators Games & Simulations for Healthcare: Building a Library for Clinicians and Educators Presentation Transcript

  • Games & Simulations for Healthcare: Building a Library for Clinicians and Educators Eric Bauman, Allan Barclay, Ulrike Dieterle, Sam P. Seider & Gaura Saini University of Wisconsin School of Medicine & Public Health, Department of Anesthesiology Ebling Library for the Health Sciences, Madison, WI, United States BACKGROUND POSSIBLE FUTURE DIRECTIONS 1) Basic Inventory - current phase; raw Technology plays an increasingly inte- Inventory data gathering and organization grated role in education, particularly in the area of the clinical sciences including, 2) Database driven, searchable inventory - but not limited to, disciplines such as possible once basic categories and termi- Nursing and Medicine. Much of this tech- nology are decided upon ry nology is found in the realm of simulation a Da lin and video games. Many have been slow ta ip 3) Faceted browse + searchable site - isc ba to accept the roles that simulation-based se erd taking the databased information and curriculums have come to occupy in the Int making it easier to navigate and manage health sciences. The notion of accepting video games and virtual environments as 4) Ratings - allowing community mem- an acceptable means for clinical educa- bers to rate games/sims (qualitative or tion may be even more challenging. subjective analysis) The goal of this project is to develop an 5) Discussion - allowing community to inventory, which aims to categorize exist- have a more indepth way to talk about ing simulation and videogame educa- games/sims and related matters tional opportunities for learning. To this end, the project not only seeks to identify nsion 6) Cloning/expanding - sharing method F existing types of simulators and games, acets of creation for healthcare inventory with xpa and their application, but also to vet an other disciplines to see if it works for expectable nomenclature for future E them evaluation and cataloguing of games and simulations found within the health sci- 7) Interdisciplinary work - building bridg- ences. es between di erent communities of practice with shared interests METHODS HOW CAN YOU HELP? Initial data gathering was done using Ra ion Basecamp project management tool. Cat- tin uss Talk to Eric Bauman at this conference or email gs isc egories of information included: D him at: ebauman@wisc.edu Games/Sims for Educators Take a look at our website and provide input (via email or web form) Games/Sims for Patients Flash Games Suggest new resources to add to the inventory Organizations (via email or web form) Events News Beta website address: Facets/Categories/Access Points http://beta.hsl.wisc.edu/portals/healthcaregames/ Initial website created for review & input Feel free to share but please don’t publish (or on Ebling Library beta server. Google will try to index our beta site)