2. Daphne Bavelier
Daphne is a Brain Scientist who studies the affects of video games
on your brain and abilities. They can make you smarter, better, and
faster. Cool, huh?
3. I found this TED talk particularly interesting because I watched a
talk about how gamers who play games that require teamwork and
leadership will carry that behavior in the workplace for sometime
afterwards. This means the player would have a raised willingness
to adapt and overcome a problem. That’s what I call being
productive!
4. Daphne surprises the audience about video games today
having a greater involvement in the lives of older individuals.
5. The presentation kept the audience engaged by constantly
drawing connections back to everyday life and the simple tasks we
experience that can be affected by something such as playing an
action video game for 30 minutes a day.
6. Dynamism
4/5
Daphne deserves a 4 out of 5. Keeping the audience engaged was
her primary goal with this statistic-heavy research. She designed
her presentation in a way that used less stats and relied more on
the stunning results to captivate and connect to the audience and
keep them listening. She spoke well with inflection and clarity.
Daphne could have interacted with her stage space a bit more, she
stood very still and virtually in one spot.
7. We all want to be involved
Daphne decided to make lab rats of the audience!
Although, it wasn’t as bad as it sounds. She
displayed some tests on the screen for the
audience to engage in.
8. If Daphne were at her testing facility, she would hook up several
electrodes to the head of the test subject. These electrodes
translate information to a computer so they can see which parts
of the brain become more active during the tests.
9. Daphne does a great job keeping her slides concise and simple
which is a tip by Garr Reynolds. It takes a lot of practice
speaking in front of an audience comfortably. Daphne’s words
were clear, audible, and her word choice fit the audience she
was speaking to; she really did her research!
10. Based on Daphne’s delivery I have learned that making a point
doesn’t need a lot of big words or a lot of numbers, but it needs to
be relevant in our lives to be truly taken in. I can listen to statistics
all I want but what use is it to me? On another note, TED speakers
probably go through their speeches dozens of times. They all
speak confidently, and know what it is to say and when to move on.
Small timing cues are practiced and placed in the speech which
are extremely important concerning the flow of the overall
presentation.
11. In comparison to Sir Ken Robinson’s talk, I found a particular piece
of information that connected the two talks. Sir Ken Robinson talks
about ‘Divergent Thinking’ and about how divergent thinking is
important for creativity. The reason why I note this is because
many games REQUIRE you to divergently think. They require you to
think outside the box sometimes and there is also many ways to
pass a level in a lot of games out there! So playing video games
may help increase your ability to divergently think! Now that’s
pretty interesting! Does this mean video games can make us more
creative?
12. Sir Ken uses a lot of humor to keep the audience lively while
Daphne uses a bit less humor. Primarily, she wants to connect
directly with her audience based on impactful information
without all the unnecessary information, and by doing so she
keeps just the juicy stuff for the audience to take in. They both
propose solutions to their ideals, taking theoretical research
and applying it in practical ways so that people can better
understand how their ideals will have an affect.
13. A good tip would be to find the things that you and your audience both
share. This will allow the audience to be moved by their innate feelings
rather than processing the information and deciding how they
‘rationally’ feel afterwards, which often times gets clouded with false
skepticism and hesitation. The audience has a split-second to decide
how they feel about it and it’s at that moment where it’s important to
make the connection. They will automatically take in things that are
mutually believed and felt; not by you barking up their tree demanding
approval.