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Your brain on video games
Daphne Bavelier




Daphne is a Brain Scientist who studies the affects of video games
on your brain and abilities. They can make you smarter, better, and
                          faster. Cool, huh?
I found this TED talk particularly interesting because I watched a
talk about how gamers who play games that require teamwork and
 leadership will carry that behavior in the workplace for sometime
afterwards. This means the player would have a raised willingness
     to adapt and overcome a problem. That’s what I call being
                             productive!
Daphne surprises the audience about video games today
having a greater involvement in the lives of older individuals.
The presentation kept the audience engaged by constantly
drawing connections back to everyday life and the simple tasks we
 experience that can be affected by something such as playing an
             action video game for 30 minutes a day.
Dynamism




                          4/5
Daphne deserves a 4 out of 5. Keeping the audience engaged was
 her primary goal with this statistic-heavy research. She designed
 her presentation in a way that used less stats and relied more on
the stunning results to captivate and connect to the audience and
  keep them listening. She spoke well with inflection and clarity.
Daphne could have interacted with her stage space a bit more, she
             stood very still and virtually in one spot.
We all want to be involved




Daphne decided to make lab rats of the audience!
  Although, it wasn’t as bad as it sounds. She
   displayed some tests on the screen for the
            audience to engage in.
If Daphne were at her testing facility, she would hook up several
   electrodes to the head of the test subject. These electrodes
translate information to a computer so they can see which parts
        of the brain become more active during the tests.
Daphne does a great job keeping her slides concise and simple
   which is a tip by Garr Reynolds. It takes a lot of practice
speaking in front of an audience comfortably. Daphne’s words
 were clear, audible, and her word choice fit the audience she
         was speaking to; she really did her research!
Based on Daphne’s delivery I have learned that making a point
doesn’t need a lot of big words or a lot of numbers, but it needs to
be relevant in our lives to be truly taken in. I can listen to statistics
 all I want but what use is it to me? On another note, TED speakers
    probably go through their speeches dozens of times. They all
speak confidently, and know what it is to say and when to move on.
  Small timing cues are practiced and placed in the speech which
      are extremely important concerning the flow of the overall
                              presentation.
In comparison to Sir Ken Robinson’s talk, I found a particular piece
of information that connected the two talks. Sir Ken Robinson talks
   about ‘Divergent Thinking’ and about how divergent thinking is
   important for creativity. The reason why I note this is because
many games REQUIRE you to divergently think. They require you to
  think outside the box sometimes and there is also many ways to
  pass a level in a lot of games out there! So playing video games
   may help increase your ability to divergently think! Now that’s
 pretty interesting! Does this mean video games can make us more
                               creative?
Sir Ken uses a lot of humor to keep the audience lively while
Daphne uses a bit less humor. Primarily, she wants to connect
  directly with her audience based on impactful information
 without all the unnecessary information, and by doing so she
keeps just the juicy stuff for the audience to take in. They both
 propose solutions to their ideals, taking theoretical research
  and applying it in practical ways so that people can better
       understand how their ideals will have an affect.
A good tip would be to find the things that you and your audience both
share. This will allow the audience to be moved by their innate feelings
     rather than processing the information and deciding how they
 ‘rationally’ feel afterwards, which often times gets clouded with false
 skepticism and hesitation. The audience has a split-second to decide
  how they feel about it and it’s at that moment where it’s important to
  make the connection. They will automatically take in things that are
mutually believed and felt; not by you barking up their tree demanding
                                 approval.

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Persaud tirbanie ted_slideshow

  • 1. Your brain on video games
  • 2. Daphne Bavelier Daphne is a Brain Scientist who studies the affects of video games on your brain and abilities. They can make you smarter, better, and faster. Cool, huh?
  • 3. I found this TED talk particularly interesting because I watched a talk about how gamers who play games that require teamwork and leadership will carry that behavior in the workplace for sometime afterwards. This means the player would have a raised willingness to adapt and overcome a problem. That’s what I call being productive!
  • 4. Daphne surprises the audience about video games today having a greater involvement in the lives of older individuals.
  • 5. The presentation kept the audience engaged by constantly drawing connections back to everyday life and the simple tasks we experience that can be affected by something such as playing an action video game for 30 minutes a day.
  • 6. Dynamism 4/5 Daphne deserves a 4 out of 5. Keeping the audience engaged was her primary goal with this statistic-heavy research. She designed her presentation in a way that used less stats and relied more on the stunning results to captivate and connect to the audience and keep them listening. She spoke well with inflection and clarity. Daphne could have interacted with her stage space a bit more, she stood very still and virtually in one spot.
  • 7. We all want to be involved Daphne decided to make lab rats of the audience! Although, it wasn’t as bad as it sounds. She displayed some tests on the screen for the audience to engage in.
  • 8. If Daphne were at her testing facility, she would hook up several electrodes to the head of the test subject. These electrodes translate information to a computer so they can see which parts of the brain become more active during the tests.
  • 9. Daphne does a great job keeping her slides concise and simple which is a tip by Garr Reynolds. It takes a lot of practice speaking in front of an audience comfortably. Daphne’s words were clear, audible, and her word choice fit the audience she was speaking to; she really did her research!
  • 10. Based on Daphne’s delivery I have learned that making a point doesn’t need a lot of big words or a lot of numbers, but it needs to be relevant in our lives to be truly taken in. I can listen to statistics all I want but what use is it to me? On another note, TED speakers probably go through their speeches dozens of times. They all speak confidently, and know what it is to say and when to move on. Small timing cues are practiced and placed in the speech which are extremely important concerning the flow of the overall presentation.
  • 11. In comparison to Sir Ken Robinson’s talk, I found a particular piece of information that connected the two talks. Sir Ken Robinson talks about ‘Divergent Thinking’ and about how divergent thinking is important for creativity. The reason why I note this is because many games REQUIRE you to divergently think. They require you to think outside the box sometimes and there is also many ways to pass a level in a lot of games out there! So playing video games may help increase your ability to divergently think! Now that’s pretty interesting! Does this mean video games can make us more creative?
  • 12. Sir Ken uses a lot of humor to keep the audience lively while Daphne uses a bit less humor. Primarily, she wants to connect directly with her audience based on impactful information without all the unnecessary information, and by doing so she keeps just the juicy stuff for the audience to take in. They both propose solutions to their ideals, taking theoretical research and applying it in practical ways so that people can better understand how their ideals will have an affect.
  • 13. A good tip would be to find the things that you and your audience both share. This will allow the audience to be moved by their innate feelings rather than processing the information and deciding how they ‘rationally’ feel afterwards, which often times gets clouded with false skepticism and hesitation. The audience has a split-second to decide how they feel about it and it’s at that moment where it’s important to make the connection. They will automatically take in things that are mutually believed and felt; not by you barking up their tree demanding approval.