Distribute 20% of school time to personal projects. Give students and teachers an online platform with project- and resource database as a tool and network. Engage and inspire students to learn on basis of what they want to accomplish, not to accomplish on basis of what they have learn
2. Great companies
understand that
allowing employees to
have personal projects
on company time is
good for them.
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3. WHY SHOULDN’T THE
SAME PRINCIPLE
WORK FOR SCHOOLS?
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4. DIRECTION
INPUT + FUN +
COLLABORATION
Encouraging creative problem
solving by giving students the
opportunity, time and means to
explore their interests in
combination with school subjects.
Guiding them to create their own
problems to solve, and encouraging
them to seek input from other
students, teachers and resources to
learn what is necessary to
implement their project.
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5. INPUT
Nourishing creativity
Creativity and new ideas are born
out of former ideas, knowledge
and research. Input is a crucial
part in nourishing creativity.
Photo by Lee Nachtigal, http://www.flickr.com/photos/lxn271/277869765/
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6. FUN
Engaging and
challenging
When you do something that is
fun and gratifying you tend to
learn more from the experience
than if you find it boring. Fun
challenges are more likely to
make you push yourself to be
able to accomplish them.
Photo by OnInnovation, http://www.flickr.com/photos/oninnovation/4849618041/
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7. COLLABORATION
Complement strengths
Allowing minds and ideas to
come together and create even
bigger and better ideas is a key
skill for future generations. The
ability to seek out people who
complement yourself in order to
solve a challenge, opposed to
just picking the people you like,
is a skill that could be practiced
more in school.
Photo by wasme, http://www.flickr.com/photos/presley_perswain/295197235/
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8. IDEA: 80/20
Personal projects
Leveraging the students’ own
interests and allowing them to
use the knowledge they obtain at
school to make interesting
projects. Distributing 80% of
school time to curricular
activities and 20% to personal
projects. But also allow students
access to school resources
outside of school hours and
encourage them to spend free
time on their projects.
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9. SOLUTION:
A PROJECT PLATFORM
Easy access to tons of
projects
A platform where the students
have access to a massive amount
of interesting projects and
challenges they can do. The
platform is also a place where
process and results can be
shared with students and
teachers nationwide, to inspire
and to give and receive feedback.
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10. PROJECT DATABASE
‣
Interdisciplinary
To make students work outside of their academic comfort
zone, as well as to encourage them to collaborate with
students who have different skill sets than themselves and
engage in student-to-student teaching.
‣
Crowdsourced
Students and teachers alike, nationwide, add their projects
and challenges to the project database so others can do
them as well, making the project database ever growing.
‣ Syndicated
Projects can also be syndicated from sites like
www.makezine.com and www.instructables.com.
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11. RESOURCE DATABASE
‣
Students
Students can share their interests, strengths and ambitions
with other students to facilitate team forming and
student-to-student teaching.
‣
Teachers
Teachers can share specialities and interest, and show if and
to what extent they are available for out of class guidance.
‣ Academic merits
Teachers can pair academic merits to students’ self
proclaimed interests and strengths to get greater insight into
how to make classes more engaging, as well as to guide
team forming.
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12. KEY FEATURES
‣
Freedom
The students pick or make the projects they want to work on,
based on passion, regardless of skills and knowledge.
‣
Guidance
The teachers guide and help the students on their projects.
‣ Collaboration
The students collaborate on their project and are encouraged
to help each other and work together to accomplish bigger
tasks.
‣ Challenge
Challenge and inspire students to learn on basis of what they
want to accomplish, not to accomplish on basis of what they
have learnt.
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13. IDEA INSPIRED BY
‣ Google 80 20 policy
‣ TED Talk:
Dale Dougherty: We are makers
‣ Paul van Brunschot’s idea about
curiosity in schools
‣ The NO RIGHT BRAIN LEFT BEHIND
community
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14. IDEA BY
‣
Åsmund Gravem
@gravem
‣
Gro Larsson
@rexcreation
‣
Johannes Rummelhoff
@johannesr
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