Assignment 2.1 pp


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Theoretical Foundations and Instructional Design

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Assignment 2.1 pp

  2. 2. THEORETICAL FOUNDATIONS There are three  BEHAVIORISM main  COGNITIVE foundations of PERSPECTIVES instructional & design  CONSTRUCTIVIS including: M
  3. 3. BEHAVIORISM Behaviorism focuses  Classic strictly on observable behaviors through Conditioning & different types of  Behavioral/ conditioning, and pays no attention to mental Operant activity that occurs Conditioning during learning. There are two types of conditioning that behaviorism uses to assess learning including:
  4. 4. CLASSIC CONDITIONING BEHAVIORAL/OPERANT CONDITIONING Classic conditioning is used  Behavioral/operant conditioning uses reinforcement after it is established when attempting to get a as a result of a certain stimulus. This natural reflex to respond to is usually done through a process a stimulus. that is continued over and over again until the person/animal responds to a certain stimulus with the same reflex every time.BEHAVIORISM
  5. 5. BEHAVIORISM Behaviorism can be helpful and useful because it is very easy to understand since it focuses strictly on observed behaviors, rather than mental activity. It is a foundation that many teachers use by rewarding students with positive behavior and punishing those with negative behavior. However, since behaviorism disregards the activities of the mind, it does not account for all kinds of learning.
  6. 6. COGNITIVE PERSPECTIVES Cognitive perspectives focuses on what behaviorism disregards and that is trying to understand the hidden processes that take place in the learner’s brain. It combines prior knowledge with learning to create new knowledge in which they can then use reinforcement again to provide feedback and encourage positive learning. Cognitive perspectives use Bloom’s Taxonomy and Types of Knowledge to systemize instruction.
  7. 7. BLOOM’S TAXONOMY TYPES OF KNOWLEDGE Bloom’s Taxonomy  The different types of identifies three different knowledge can be learning domains categorized into including, cognitive, affectiv declarative, procedural, str e, and psychomotor. ategic, and metacognitive knowledge.  All these aspects focus on cognitive perspectives and understanding the learning that goes on in the brain.
  8. 8. CONSTRUCTIVISM Constructivism is a less concrete foundation that focuses on the different experiences we have in our lives and how we can reflect on those to construct our own understanding of the world. Radical constructivism involves the elimination of a standardized curriculum and focuses more on student experiences/prior knowledge and uses hands-on problem solving.  This includes letting students judge their own progress rather than giving them tests and grades, therefore, this approach is not very realistic. Although it is not commonly enforced, it does a great job of allowing students to collaborate with one another and learn from their real-life experiences.  However, without testing and grades, evaluation through constructivism is difficult to design.
  9. 9. CONSTRUCTIVIST MODELS OFINSTRUCTIONAL DESIGN There are several  Project-based models of instructional design that can be learning & used in the  Inquiry-based classroom, but I have chosen to focus on two learning models I find to be most effective which include:
  10. 10. PROJECT-BASED LEARNING Project-based learning is a teaching and learning strategy that engages learners in complex activities that force them to collaborate to solve problems and formulate answers. This type of learning encourages students to choose and organize their activities, conduct research, and synthesize information.
  11. 11. PROJECT-BASED LEARNING Project-based learning creates a student-centered learning environment, allowing teacher facilitation, but not direction. It is also based off authentic and real life experiences with multiple perspectives that allows students to gain insight from many different points of view.
  12. 12. PROJECT-BASED LEARNING This video talks about seven different components that make up project-based learning and how these components help students build knowledge through interactive activities. YkLo&feature=channel_video_title
  14. 14. INQUIRY-BASED LEARNING Inquiry-based learning is similar to project-based learning in the sense that its approach is less teacher focused and more geared towards hands-on activities and student centered discovery. Students are pressed to develop their own questions that hold some value and meaning to them and to formulate an answer from their own hands on experiments.
  15. 15. INQUIRY-BASED LEARNING Inquiry-based learning  1. Formulate a question follows a step-by-step  2. Establish a approach to help hypothesis students build  3. Develop an knowledge and gain experimental design answers.  4. Analyze the data There are about six steps to this learning  5. Reach conclusions process that includes:  6. Communicate the results
  16. 16. INQUIRY-BASED LEARNING  Inquiry-based learning allows schools to move away from the traditional forms of instruction in which the teacher simply gives students the facts and they are forced to be able to relay the information back on a test.  This type of instruction and learning creates an active learning environment in which students are able to make the content more meaningful and understandable to pertain to real life experiences.
  17. 17. THE LEARNING PYRAMID  This pyramid shows how much more effective learning can be through interactive, project and inquiry- based instruction and learning.  The average retention rates dramatically increase as students are given the opportunity to do hands-on experiments and by allowing them to share their findings and help inform their classmates of what they discovered.