7. Testimonials
• “From gaming to broader on-line interaction platforms, Nuvana’s innovations have helped me to re-think the role of
teacher and to re-design my relationships with students…They have not only helped me to harness the many
opportunities technology provides, but they have invigorated my need to make ideas matter.” -- Sudhir Venkatesh,
professor of sociology, Columbia University
• “I've never worked with a group that was so creative and competent. They delivered what was needed and exceeded
expectations. Even under difficult conditions, they remained professional and seriously focused on reaching the goals of
the project. If you can combine a serious approach to create effective products with an inventive and fun-loving way of
accomplishing it, you've defined this company. These folks are inventive, while able to keep their eyes on the target audience and
the objectives they are trying to reach. The response from those audiences are a strong testament to the quality of their work and
the inspiration they bring to it. “ -- Saul Rockman, President, Rockman et al -- a research, evaluation and consulting firm
• “I just want to tell you how incredible this game is. ... if you as the game makers want to measure the success of the G-Next
game, check out Rosa's comment: ‘This is better than Facebook!’" -- Elizabeth Lyda, Project Director, Grameen America
• “Our long-term vision is having the Nuvana platform be a way of reinventing how the Nike Foundation looks at
philanthropy. We need to be inspiring networks of other groups that will help drive the Girl Effect... We really see the
Nuvana tool to be an essential way to do that.” -- Adam Day, The Nike Foundation
• “Nuvana breaks the mold in its vision of bringing technology into education. Gaming takes place in the physical world,
not just the virtual; platforms allow users from all socioeconomic strata to participate; spaces for creativity and social
learning undergird designs for applications. Nuvana's approach to working on learning with and through technology is
one of the most realistic and promising approaches I have seen in 30 years of work in educational research. “ -- Karen
DeMoss, Director of the Institute for Urban Education and Associate Professor in Education Studies at the New School
• “Nuvana has designed a teacher's dream. Their standards-based educational games reinforce curriculum and concepts
taught in class in an exciting, engaging and interactive way that gets students involved in their learning.” -- Dina Wright,
AP American History teacher, Abraham Lincoln HS, San Francisco, CA
• “[Nuvana] changes your life. It’s better than like...it’s just really cool!” -- Katy R., New York City public high school
student
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8. Best of all!
• DIY customer-controlled platform...
• ...Nuvana constantly improves it...with:
• new version updates
• Mobile/Tablet apps
• Nuvana E.Q. (engagement quotient)
• Immediately deployable, and at sustainable cost
Wednesday, November 14, 12