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The ARLearn toolkit for mobile serious
                                games and field-trips
                                         dr. Stefaan Ternier
                                 Open University of the Netherlands




                                                1
Friday, November 2, 12
Augmented Reality
             =
camera + gps + accelerometer




                               2
Friday, November 2, 12
Augmented Reality: Locatory




                                       3
Friday, November 2, 12
4
Friday, November 2, 12
Senses

         •    sight
         •    hearing
         •    taste
         •    smell
         •    touch
         •    balance
         •    ....




                         5
Friday, November 2, 12
ARLearn: hearing




                            6
Friday, November 2, 12
Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays
                                    IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329.




         •Real environment                                 •Virtual environment
         •enriched with virtual objects                    •enriched with virtual objects




                                                                                                                      7
Friday, November 2, 12
ARLearn Architecture
   – Serious game engine
        • Score
        • Progress
        • Team play
   – Android and streetview
     clients
   – excursions possible
   – notification framework
   – Rich media: video, audio,
     multiplechoice questions, ...
   – location based assignments
     and triggers Media
                                     8
Friday, November 2, 12
Lifecycle of a media item

                                   Invisible

                          dependsOn


                                       visible

                         disappearOn


                                   Invisible




                                                 9
Friday, November 2, 12
ARLearn data model




                              10
Friday, November 2, 12
ARLearn dependency model




                                    11
Friday, November 2, 12
ARLearn Case studies

                         Florence case       Amsterdam case        Hostage case


           Game          Scavenger game      Adventure game        Decision game
           design

           Delivery      augmented reality   augmented virtuality augmented reality
           Channel

           Pedagogic     situated learning   expository learning   learning through
           approach                                                decision taking




                                                                                      12
Friday, November 2, 12
Cultural Science Fieldtrip in Florence




                                                13
Friday, November 2, 12
Lessons Learned

              • Choose a location for fieldwork with proper GPS
                    reception
                    • High buildings, narrow streets :(
              •     Reserve time for users to make themselves
                    acquainted with the smartphone
              •     Battery life ~ GPS/network operations
              •     Balance between automatic start and manual start
                    of audiofragments.




                                                                       14
Friday, November 2, 12
Hostage Simulation: Real World
                          Training for critical situations




                                                             15
Friday, November 2, 12
Roles / teams

              Head of Office - Security Officer - Staff Welfare

              a role is performed by a small group with smartphone.

              advance organizer for real drill

              take decissions / collaborate




                                                                      16
Friday, November 2, 12
17
Friday, November 2, 12
18
Friday, November 2, 12
Streetlearn: ARLearn streetview client

         • cultural heritage case :
           Amsterdamse grachtengordel
         • Unesco site with 100% google streetview coverage
         • storyboard based on real historic event:
           smuggling marihuana from Libanon in early 1970s
         • Player takes role of Ada Jobse, a police officer




                                                          19
Friday, November 2, 12
Streetlearn: ARLearn streetview client




                                                  20
Friday, November 2, 12

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The ARLearn toolkit for mobile serious games and field-trips

  • 1. The ARLearn toolkit for mobile serious games and field-trips dr. Stefaan Ternier Open University of the Netherlands 1 Friday, November 2, 12
  • 2. Augmented Reality = camera + gps + accelerometer 2 Friday, November 2, 12
  • 3. Augmented Reality: Locatory 3 Friday, November 2, 12
  • 5. Senses • sight • hearing • taste • smell • touch • balance • .... 5 Friday, November 2, 12
  • 6. ARLearn: hearing 6 Friday, November 2, 12
  • 7. Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329. •Real environment •Virtual environment •enriched with virtual objects •enriched with virtual objects 7 Friday, November 2, 12
  • 8. ARLearn Architecture – Serious game engine • Score • Progress • Team play – Android and streetview clients – excursions possible – notification framework – Rich media: video, audio, multiplechoice questions, ... – location based assignments and triggers Media 8 Friday, November 2, 12
  • 9. Lifecycle of a media item Invisible dependsOn visible disappearOn Invisible 9 Friday, November 2, 12
  • 10. ARLearn data model 10 Friday, November 2, 12
  • 11. ARLearn dependency model 11 Friday, November 2, 12
  • 12. ARLearn Case studies Florence case Amsterdam case Hostage case Game Scavenger game Adventure game Decision game design Delivery augmented reality augmented virtuality augmented reality Channel Pedagogic situated learning expository learning learning through approach decision taking 12 Friday, November 2, 12
  • 13. Cultural Science Fieldtrip in Florence 13 Friday, November 2, 12
  • 14. Lessons Learned • Choose a location for fieldwork with proper GPS reception • High buildings, narrow streets :( • Reserve time for users to make themselves acquainted with the smartphone • Battery life ~ GPS/network operations • Balance between automatic start and manual start of audiofragments. 14 Friday, November 2, 12
  • 15. Hostage Simulation: Real World Training for critical situations 15 Friday, November 2, 12
  • 16. Roles / teams Head of Office - Security Officer - Staff Welfare a role is performed by a small group with smartphone. advance organizer for real drill take decissions / collaborate 16 Friday, November 2, 12
  • 19. Streetlearn: ARLearn streetview client • cultural heritage case : Amsterdamse grachtengordel • Unesco site with 100% google streetview coverage • storyboard based on real historic event: smuggling marihuana from Libanon in early 1970s • Player takes role of Ada Jobse, a police officer 19 Friday, November 2, 12
  • 20. Streetlearn: ARLearn streetview client 20 Friday, November 2, 12