Existing case law can protect your game IP rights, but only if you set up your cards right. In this presentation James Gatto, CoLeader of Social Media & Games shares 4 IP Issues that can make [or break] your game studio. To watch the talk and Q&A click https://youtu.be/3AMlJYRzawU
5. Best Practice #1
OWN IT!
Patents - Absent an agreement or other legal
obligation, patents are owned by the inventor
Copyrights – generally owned by the author
7. Best Practice #1
OWN IT!
Be careful with the rights you grant
exclusives
right of first refusal
geographical rights
adaptations
8. Best Practice #2
Identify it!
Games combine
– Interactive, functional aspects
– creative, artistic aspects
Both types are protectable
9. Best Practice #2
Identify Your IP!
Patents - Interactive, functional aspects
(Game mechanics, game play methods, hardware,
Processes, graphics generation techniques, UI features
Much more)
Copyright - creative, artistic aspects (UI and
code)
Trademark – name/characters
10. Best Practice #3
Protect it!
To maximize protection…
Develop Comprehensive IP Strategy
That protects all types of IP You Generate!
11. Patents
Strongest form of protection for game mechanics
But you must file for protection!!!
You have One Year (or less)!
12. Copyrights
You have protection from the time you create the
work…. but get benefits if you promptly file
– attorneys fees
– statutory damages
13. Trademarks
You have protection from the time you use the
work in commerce…. but get benefits if you file
can file intent to use
14. Best Practice # 4
Repeat!
IP Protection is an ongoing process…not a one
time event!
17. Questions?
email me for a free white paper:
IP Protection for Games
James Gatto
Sheppard Mullin
202-747-1945
jgatto@sheppardmullin.com
http://www.sheppardmullin.com/social-media-and-games