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READY, STEADY, CROSS
PLATFORM GAMES ON
YOUR PHONE
Phillip Trelford, @ptrelford
Progressive .Net Tutorials 2015, #prognet
DON’T GAME CODERS USE C++?
YES
• Engines
• Graphics
• Sound
• Physics
NO
• Scripts
• AI
• Interaction
• Tools
DO THEY REGRET IT?
Veteran Games Programmer John
Carmack extolling the virtues of
functional programming at QuakeCon
THE F IN F# STANDS FOR FUN!
Phillip Trelford, @ptrelford
Progressive .Net Tutorials 2015, #prognet
QUAKE 3 – F# SCRIPT
Will Smith @TIHanTime6h
@brandewinder @7sharp9 Finally got something going in #FSharp #Quake3. Messing
around with the weapon position. :) pic.twitter.com/zAZ439Kdch
F# FOR PROFIT
Functional-first programming for:
• Time to Market
• Efficiency
• Correctness
• Complexity
F# TESTIMONIALS
order of magnitude increase in productivity, GameSys
performance is 10× better than the C++ that it replaces, Insurance Co.
Units of measure reduced the chance of errors dramatically, Bing
F# is the night vision goggles I need when I go into the dark and attempt to
solve previously unsolved problems, Microsoft
MOBILE?
Phillip Trelford, @ptrelford
Progressive .Net Tutorials 2015, #prognet
PORTABLE IS DEAD…
LONG LIVE MOBILE
• Android games now out-selling games for Sony and Nintendo handhelds
• IDC and App Annie's study suggests that iOS and Android combined now
generate four times the revenues of dedicated gaming handhelds
- Guardian
CROSS PLATFORM GAME ENGINES
Designer-orientated
• Unity (C#, F#, JavaScript, Boo)
• PhoneGap (JavaScript, F#, …)
• Marmalade
• …
Code-orientated
• XNA/MonoGame (C#, F#)
• PyGame (Python)
• Love (Lua)
• DirectX (C++)
F# FOR GAMES
EXAMPLE APPS
Path to Go | XBLA Pissed off Owls| iOS Pool | WebGL
FRAMEWORKS FOR GAMES
•.Net
•WPF/Silverlight/WinRTXAML
•.Net/Mono
•XNA/MonoGameXNA
•F# to JS Compilation
•WebSharper/FunScriptHTML5
XNA IS DEAD
Phillip Trelford, @ptrelford
Progressive .Net Tutorials 2015, #prognet
LONG LIVE MONOGAME
• Develop in Visual Studio (PC) or Xamarin Studio (Mac & PC)
• Cross Platform
• iOS
• Android
• Windows
• Mac OSX
• Linux
• Playstation Mobile
• Ouya
CROSS PLATFORM F#
.Net
•Windows
•Windows Store
•Windows
Phone
Mono
•Mac
•Linux
•iOS
•Android
•Ouya
•Playstation Vita
JS
•Chrome/IE
•iOS
•Android
•Blackberry
•Windows
Phone
•Windows Store
BUT WAIT…
PROTOTYPE
10 WRITE Prototype
20 PLAY Prototype
30 IF fun THEN GOTO 20
40 GOTO 10
THE GAME LOOP
User Input
Logic
Collision
Detection
Score
Render
TASKS
TASK 1: BRAIN TRAINING
TASK 2: FLAPPY BIRD
RESOURCES
CHOOSE YOUR OWN ADVENTURE
TOOLING
MonoGame
Paint.Net / Gimp
MusicMaker Jam
Bxfr.Net (Sound effects)
Google
F# KOANS
//---------------------------------------------------------------
// About Let
//
// The let keyword is one of the most fundamental parts of F#.
// You'll use it in almost every line of F# code you write, so
// let's get to know it well! (no pun intended)
//---------------------------------------------------------------
[<Koan(Sort = 2)>]
module ``about let`` =
[<Koan>]
let LetBindsANameToAValue() =
let x = 50
AssertEquality x __
TRYFSHARP.ORG
BUY THE BOOK
Steps:
1. Enter game jams
2. Join 1 game a month
3. Publish your indie game
4. Make $$$
5. Go to 1

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Ready, steady, cross platform games - ProgNet 2015

Editor's Notes

  1. http://functionaltalks.org/2013/08/26/john-carmack-thoughts-on-haskell/
  2. http://www.theguardian.com/technology/appsblog/2013/aug/21/android-games-outselling-sony-nintendo?CMP=twt_gu
  3. http://www.monogame.net/
  4. http://gamecrafty.herokuapp.com/london-august-2013/the-prismer/