Hands-on practice:two ways to run a projectThe Ball-Point Game Reloaded
The Ball-Point GameFacts:○ game author is Boris Bloger○ introduced at Spring Scrum Gathering  2008 in Chicago by Tobias Ma...
How it looks like?Team members pass the ballsamongst the whole team.When the ball goes throw all teammembers it is produced.
RulesThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be   returned t...
What we are going to do?Agenda:● simulate plan-driven approach● simulate change-driven approach● analyze lessons learned
So we needtwo sets of rules       for  two different  approaches!
Making teams
Rules for plan-driven approachAdditional rules for plan-driven approach:● Number of balls to use is predefined● Number of ...
Rules reloadedThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be ret...
Plan-driven approachretrospective● What happened?● Did you want to change the process?● What will happen if the production...
Making new teams
Rules for change-drivenapproachRules for change-driven approach:● Team can use as much balls as it likes● Team defines the...
Rules reloadedThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be ret...
Change-driven approachretrospective● And what happened at this time?● Did you want to change the process?● Did you change ...
Lessons learnedWhat did you learn today?                  …                       Fill it by yourself!
But think about…● What made the teamwork?● How time pressure affects the team?● How did you improve as a team?● In what si...
Deming cycleIs it better to havea long feedback loop ora short one?
LinksThe Classic Ball-Point Game description:● http://goo.gl/NfHhd● http://goo.gl/r6QnuDeming Cycle:● http://en.wikipedia....
ContactsLeave feedback: http://meetu.ps/dvJCnContact me: http://about.me/NetRatRate me: http://spkr8.com/t/12711
CreditsMaterials used in the presentation:● photo by Adrian Cockle● Wikipedia: http://www.wikipedia.org/● Open Clip Art Li...
Thank You!
Hands-on practice: two ways to run a project
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Hands-on practice: two ways to run a project

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We're talking about different ways and frameworks and methodologies on how to make a project successful.

Well, let's stop talking and try two different approaches - plan-driven and change-driven. Let's do it with a some practical tasks and then discuss what happens and why in the good company.

Published in: Technology, Business
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Transcript of "Hands-on practice: two ways to run a project"

  1. 1. Hands-on practice:two ways to run a projectThe Ball-Point Game Reloaded
  2. 2. The Ball-Point GameFacts:○ game author is Boris Bloger○ introduced at Spring Scrum Gathering 2008 in Chicago by Tobias Mayer○ simulates Scrum process
  3. 3. How it looks like?Team members pass the ballsamongst the whole team.When the ball goes throw all teammembers it is produced.
  4. 4. RulesThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be returned to the starting point to get them back in play○ No balls to your direct neighbour○ Start point = End point (i.e. the container)○ Iteration = 2 minutes○ In between = 1 minute, to review and plan○ Play 5 iterations
  5. 5. What we are going to do?Agenda:● simulate plan-driven approach● simulate change-driven approach● analyze lessons learned
  6. 6. So we needtwo sets of rules for two different approaches!
  7. 7. Making teams
  8. 8. Rules for plan-driven approachAdditional rules for plan-driven approach:● Number of balls to use is predefined● Number of balls to be produced is predefined● Planning phase: 3 min● Production phase: 3 min● Review: 1 min
  9. 9. Rules reloadedThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be returned to the starting point to get them back in play○ No balls to your direct neighbour○ Balls must be touched by hand○ The ball is produced when it passed through all team members○ Teams can use whatever it wants during the production phase○ The team can not change its process during production phase○ Teams are accountable for counting the produced balls quantity
  10. 10. Plan-driven approachretrospective● What happened?● Did you want to change the process?● What will happen if the production phase lasts for 15 minutes?
  11. 11. Making new teams
  12. 12. Rules for change-drivenapproachRules for change-driven approach:● Team can use as much balls as it likes● Team defines the quantity of balls it is committed to produce● Planning phase: 1 min● Production phase: 1 min● Review: 1 min● Play 3-5 iterations
  13. 13. Rules reloadedThe basic rules are:○ The balls must have air time○ Balls that hit the floor don’t count, and have to be returned to the starting point to get them back in play○ No balls to your direct neighbour○ Balls must be touched by hand○ The ball is produced when it passed through all team members○ Teams can use whatever it wants during the production phase○ The team can not change its process during production phase○ Teams are accountable for counting the produced balls quantity
  14. 14. Change-driven approachretrospective● And what happened at this time?● Did you want to change the process?● Did you change it? How?● What was the iteration that felt great?
  15. 15. Lessons learnedWhat did you learn today? … Fill it by yourself!
  16. 16. But think about…● What made the teamwork?● How time pressure affects the team?● How did you improve as a team?● In what simulation production process is more cost effective?● Why the team began to show more predictable result?
  17. 17. Deming cycleIs it better to havea long feedback loop ora short one?
  18. 18. LinksThe Classic Ball-Point Game description:● http://goo.gl/NfHhd● http://goo.gl/r6QnuDeming Cycle:● http://en.wikipedia.org/wiki/PDCAScrum:● http://www.scrum.org/scrumguides
  19. 19. ContactsLeave feedback: http://meetu.ps/dvJCnContact me: http://about.me/NetRatRate me: http://spkr8.com/t/12711
  20. 20. CreditsMaterials used in the presentation:● photo by Adrian Cockle● Wikipedia: http://www.wikipedia.org/● Open Clip Art Library: http://openclipart.org/
  21. 21. Thank You!

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