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Scrum overview

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Scrum overview

  1. 1. Iterative Development An Overview of Scrum
  2. 2. Ball Point Exercise • You’re a team: elect a PM! • Each round consists of the following: – 1 minute of you deciding how to organize yourself; you get 2 minutes for the first round – At the end of this minute, the PM provides me an estimate – 2 minutes of transporting balls following the rules – 1 minute of thinking what you can do to increase the number of balls transported while staying within the rules • There are 5 rounds
  3. 3. Ball Point Rules • Ball must have ‘air’ time • No ball to a direct neighbor • Start point = end point • Each person must touch the ball once (except start/endpoint) • Dropped balls may be picked up or let go – they won’t be counted if you leave them – regardless, this will be your defect rate
  4. 4. Ball Point Debrief • What round felt best to you? Why? • How did you arrive at your estimates? • What changes did you put in place? How did you arrive at them? • Who told you what to do? Who told you how to do it? • Do you think you could have gone faster? • If one person was much better than another, would it have helped the team go faster?
  5. 5. Scrum Team • Product Owner • Scrum Master • Team Member • (OIT PM) • Ideal Team Size = 7 ± 2
  6. 6. Team Arrangement Value Team Delivery Team Product Owner OIT PM Scrum Master Architect Security QA/IT&E SMEs
  7. 7. ros nt Release Cycle time ≤ 3 months Iteration 1 week ≤ time ≤ 4 weeks Scrum Ceremonies
  8. 8. Release Cycle Iteration Feedback Loops Build-Test Users Product Owner Devs

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