Thank You for referencing this work, if you find it useful!
Reference/Citation: A. Bujari, M. Ciman, O. Gaggi, C. E. Palazzi: "Can a Game improve People's Lives? The case of Serious Games?", In Proceedings of the EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2015), October 2015, Rome, Italy
Can a Game improve People's Lives? The case of Serious Games?
1. Can a Game improve
People’s Life?
The case of Serious Games
Armir Bujari, Matteo Ciman,
Ombretta Gaggi, Claudio E. Palazzi
Department of Mathematics
University of Padua, Italy
{abujari, mciman, gaggi, cpalazzi}@math.unipd.it
GOODTECHS 2015
Rome, Italy
2. Serious Games
• Teach something (serious) in a funny way (game)
4/13/2016 GOODTECHS 2015, Rome 2
5. DroidGlove - Idea
• Rehabilitation therapy
of a limb is usually
based on the same
sequence of
movements for several
times
– Many times
– Should be done correctly
!! BORING !!
4/13/2016 5GOODTECHS 2015, Rome
6. DroidGlove
• First step visit to the doctor
• The therapist defines the set
of exercises
• The patient can exercise
wherever and whenever
he/she wants and send data
to the doctor
4/13/2016 6GOODTECHS 2015, Rome
7. Sedentary life and bad nutrition are increasing
overweight people
Increasing number of diseases like diabetes,
cancer etc.
Higher medical costs
Unhealthy lifestyle
4/13/2016 7
12. Re-Mission
• Game for children with cancer developed by
the University of Stanford and HopeLab
Objectives:
– Explain to the patient his/her situation
– Reduce the drop out from therapy phenomena
– Let patients communicate together
4/13/2016 12GOODTECHS 2015, Rome
15. PlayWithEyes
• Standard visual acuity
tests are extremely
boring for children
• Necessary to get child
attention to be able to
perform an accurate
diagnosis
4/13/2016 15GOODTECHS 2015, Rome
18. Lesson learnt – The team
The team is composed by people with
completely different backgrounds:
• Doctor: knows the disease and how to treat it.
Defines the requirements of the game
• Psychologist: helps in defining the game, with
particular attention to the user
• Developer: knows the technology, designs and
develops the game
4/13/2016 18GOODTECHS 2015, Rome
21. Can a Game improve
People’s Life?
The case of Serious Games
Armir Bujari, Matteo Ciman,
Ombretta Gaggi, Claudio E. Palazzi
Department of Mathematics
University of Padua, Italy
{abujari, mciman, gaggi, cpalazzi}@math.unipd.it
GOODTECHS
2015
Rome, Italy
Editor's Notes
375 bambini malati di cancro, un gruppo è stato trattato in modo convenzionale, un altro ha potuto utilizzare Re-Mission.
Re-Mission ha contribuito a migliorare:
la comprensione della propria situazione
il livello di accettazione della propria situazione e la consapevolezza di poter fare qualcosa
la comunicazione tra medico e paziente
la comunicazione tra pazienti con patologie simili
l’assunzione regolare dei farmaci (DRUGS)