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United States
Statistics and Data
10,000
Number of hours the average American
has spent playing digital games by the
time they turn 21.
Source: On a Hunt for What Makes Gamers Keep Gaming, http://www.nytimes.com/2010/12/07/science/07tierney.html
US Digital Games Market - $
$124,000,000
$195,000,000
$86,000,000
$157,000,000
$312,000,000
$0
$50,000,000
$100,000,000
$150,000,000
$200,000,000
$250,000,000
$300,000,000
$350,000,000
Social Games Free-to-Play MMO Pay-to-Play MMO Mobile Downloadable PC & Console
March 2013
Source: SuperData: http://www.superdataresearch.com/us-digital-games-market/
47%Percentage of US Women
Who Play Games
Women aged 18+ comprise a much
higher percentage of the game-
playing population (30%) compared
to boys aged 17 or younger (18%).
Source: Entertainment Software Association: http://www.theesa.com/facts/
29%
People Aged 50+
Who Play Games
Average age is 37.Source: Entertainment Software Association
Average Game Revenues
$0.92 $0.79
$0.11
$1.71 $1.54
$10.40
$0.00
$2.00
$4.00
$6.00
$8.00
$10.00
$12.00
Full Mobile Game AppIn-Game Items from Mobile AppSocial Network Game (e.g., Facebook)In-Game Items for a Free-to-Play Browser GamePremium Membership for Free-to-Play Browser GameRetail Home Console Game
ARPU – By Game Type
Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
48 Million
Number of People in the United
States Actively Playing Games
on Smartphones & Tablets.
47%
Percent
Who Buy
Premium
Games
21%
Percent Who Buy
In-Game Items
Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
Worldwide
Data
Data from Around the World
Africa
Asia
Europe
India
3rd Largest
Smartphone
Market
Worldwide
Games industry
grew 16% in 2012 to
$227 million.
Indonesia
56%31%
13%
Platform Adoption
Smartphone
PC
Tablet
By 2014, the
number of
Internet users
in Indonesia is
projected to
reach 150
million.
In 2009, was 5th largest
Internet market in Asia
(right after
China, Japan, India, and
South Korea).
44.6% of Internet users
play online games
(comScore).
Middle
East
South
America
Commerce Concentrated in Brazil Social Media Use
• Korea tops the charts for PlayStore, ahead of
Japan.
• US is still number one for iOS.
• Russia spent almost 20% more on iPad games than
Germany and ranks #6 in the world.
• China has surpassed UK in iOS spending based on
the revenues of the top 200 grossing games.
• Australia ranks relatively high in all stores ranging
from position 4 to 6.
Need Help with Your Next
Game, Real-World or Digital IP?
Contact:
Margaret Wallace
margaret@playmatics.com
Twitter: @margaretwallace

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State of the Video Game Industry

  • 1.
  • 3. 10,000 Number of hours the average American has spent playing digital games by the time they turn 21. Source: On a Hunt for What Makes Gamers Keep Gaming, http://www.nytimes.com/2010/12/07/science/07tierney.html
  • 4. US Digital Games Market - $ $124,000,000 $195,000,000 $86,000,000 $157,000,000 $312,000,000 $0 $50,000,000 $100,000,000 $150,000,000 $200,000,000 $250,000,000 $300,000,000 $350,000,000 Social Games Free-to-Play MMO Pay-to-Play MMO Mobile Downloadable PC & Console March 2013 Source: SuperData: http://www.superdataresearch.com/us-digital-games-market/
  • 5. 47%Percentage of US Women Who Play Games Women aged 18+ comprise a much higher percentage of the game- playing population (30%) compared to boys aged 17 or younger (18%). Source: Entertainment Software Association: http://www.theesa.com/facts/
  • 6. 29% People Aged 50+ Who Play Games Average age is 37.Source: Entertainment Software Association
  • 7. Average Game Revenues $0.92 $0.79 $0.11 $1.71 $1.54 $10.40 $0.00 $2.00 $4.00 $6.00 $8.00 $10.00 $12.00 Full Mobile Game AppIn-Game Items from Mobile AppSocial Network Game (e.g., Facebook)In-Game Items for a Free-to-Play Browser GamePremium Membership for Free-to-Play Browser GameRetail Home Console Game ARPU – By Game Type Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
  • 8. 48 Million Number of People in the United States Actively Playing Games on Smartphones & Tablets. 47% Percent Who Buy Premium Games 21% Percent Who Buy In-Game Items Source: Interpret via Venturebeat, April 2013 -- http://venturebeat.com/2013/04/18/hold-on-mobile-gaming-monetization-aint-as-easy-as-it-looks/
  • 9.
  • 10.
  • 12.
  • 13.
  • 14.
  • 16. Asia
  • 19. Indonesia 56%31% 13% Platform Adoption Smartphone PC Tablet By 2014, the number of Internet users in Indonesia is projected to reach 150 million. In 2009, was 5th largest Internet market in Asia (right after China, Japan, India, and South Korea). 44.6% of Internet users play online games (comScore).
  • 21. South America Commerce Concentrated in Brazil Social Media Use
  • 22. • Korea tops the charts for PlayStore, ahead of Japan. • US is still number one for iOS. • Russia spent almost 20% more on iPad games than Germany and ranks #6 in the world. • China has surpassed UK in iOS spending based on the revenues of the top 200 grossing games. • Australia ranks relatively high in all stores ranging from position 4 to 6.
  • 23. Need Help with Your Next Game, Real-World or Digital IP? Contact: Margaret Wallace margaret@playmatics.com Twitter: @margaretwallace

Editor's Notes

  1. Source:NewZoo -- http://www.newzoo.com/press-releases/global-games-market-grows-to-86-1bn-in-2016/
  2. Source:NewZoo/Distimo - http://www.distimo.com/blog/2013_04_newzoo-and-distimo-extend-partnership/
  3. Source: http://coolfounders.com/indonesia-now-a-broader-look-at-indonesian-startups-and-internet-business-prospects/
  4. Source; http://www.internetworldstats.com/stats1.htm
  5. Source: http://www.internetworldstats.com/stats3.htm
  6. Source: http://vgsales.wikia.com/wiki/Video_game_industry?file=European_market.jpg
  7. Sources: http://www.idc.com/getdoc.jsp?containerId=prID23999913http://coolfounders.com/indonesia-now-a-broader-look-at-indonesian-startups-and-internet-business-prospects/
  8. Source: http://www.internetworldstats.com/stats5.htm
  9. Source: http://www.slideshare.net/fnbox/2013-latin-america-internet-market-research-outlook-16980476
  10. Source:NewZoo -- http://www.distimo.com/blog/2013_04_newzoo-and-distimo-extend-partnership/