• There can be any number of players, and a stone is
the only object you need to play it.
• You draw a figure with eight squares on the floor with
a piece of chalk.
• You throw the stone inside square 1 and hop into it.
After that, you have to hop into each square ending in
• If there are two squares together, you jump landing
with one foot in each square; but if there is only one
square, you must hop on one foot.
• When you reach squares 7 and 8, you have to turn
back jumping again until square 1. Then you continue
playing the next level.
• This time you begin by throwing the stone into square
number 2. In the next level, you throw it into square
number 3. You continue until level 8.
• The first player who does all the levels is the winner.
Hide and seek
• Hide-and-seek or hide-and-go-seek is a
children's game in which a number of
players conceal themselves in the
environment, to be found by one or
• The game is played by one player
chosen at random (designated as being
"it") counting to a predetermined
number while the other players hide.
• After reaching the number, the player
who is "it" attempts to locate all
• The game is an example of an oral
tradition, as it is commonly passed
down by children to younger children.
• You need two equal teams. Each child
needs a toothpick. (You can also use a
spoon with an egg or ping pong ball)
• The toothpick is held in the mouth. Each
team needs one "lifesaver" candy with a
hole in the middle.
• Each child must pass the lifesaver candy
from her toothpick to the toothpick in the
mouth of the next child on her team.
• No hands allowed!
The toothpicks wiggle. The lifesaver slips. The
children make REALLY funny faces!
It is funniest when children line up girl-boy-girl-
• The game starts with any number of players
and a number of chairs one fewer than the
number of players.
• The chairs are arranged in a circle facing
outward, with the people standing in a
circle just outside of that.
• A non-playing individual plays recorded
music or a musical instrument.
• While the music is playing, the players in
the circle walk in unison around the chairs.
• When the music controller suddenly shuts
off the music, everyone must race to sit
down in one of the chairs.
• The player who is left without a chair is
eliminated from the game, and one.
Pin the tail on the donkey
• It is played at birthday parties. There is
a poster of a donkey that has no tail.
• There is a numbered tail for each
children. The children line up.
• Each child gets a turn. For his turn, he
puts on a blindfold. All the children
make sure he cannot see! He is turned
around one time.
• Then he tries to find the poster and pin
his tail in the right place. Everyone
• It is funny to see a donkey with tails
on its nose, back, and ears.
• Some tails are not even on the poster!
The tail closest to the right spot wins!
• Simon says is a game for three or more players.
One of the people is Simon.
• The others must do what Simon tells them to
do. The magic phrase is "Simon says".
• If Simon says "Simon says jump.", you jump (if
you don't jump, you're out).
• However, if Simon says simply "jump", without
first saying "Simon says", you don't jump (if you
do jump, you're out).
• It is Simon's task to try to get everyone out as
quickly as possible, and it is every one else's job
to stay "in" for as long as possible.
• The last of Simon's followers to stay in wins
(although the game is not always played all the
• The play area is usually a large hall or large
area of a playing field. There are no limits to
the size of the pitch nor the number of
• One or two players are selected as the
Bulldogs, and they stand in the middle of the
play area. All remaining players stand at one
end of the area. The purpose is to get from
one end of the pitch to the other (home)
whilst avoiding the bulldogs in the middle.
• Once at the home end of the pitch a player is
• The game then starts another round, home
shifts to the opposite end of the pitch and on
the call of "British Bulldogs 1, 2, 3" the round
• The first two caught or last two caught in each
game become the Bulldogs for the next one.
The method by which a runner is caught
varies according to local custom, but can
involve physically tackling the runner to the
ground, or lifting the runner off the ground
Blind Man’s Bluff
A. Blind man's bluff is a form of tag which
has been played since the Tudor era.
There is also a traditional Chinese
version known as "Blind Man’’.
B. Pick a child to become “it” and
C. Turn her around a few times to
disorientate her a little.
D. The other players may be required to
disperse and then stand still at the
beginning of the game, or they can
move at any time while the game is
E. - “It” attempts to tag players, using his
or her senses(sound and movement) to
find them, and the game ends when a
new “It” is chosen.
What’s The Time Mr. Wolf?
- This game is the same format as
"grandma's footsteps", but with a wolf in
place of grandma.
- The wolf stands at the other end of the
room, facing the rest of the group/ facing
the opposite of the group.
- The rest of the group ask, "What's the
time, Mr Wolf?".
- The wolf then says a time between 1 and
12, for example, "Three o'clock.“
- The group would then take three steps
forward. This continues until the group is
very close to the wolf.
- Then the wolf can say "Dinner time!" and
has to try and catch as many group
members as they can, before they all run
back to the other end of the room.
•(1997-2008). Retrieved June 23, 2013,
from Traditional Children's Games from
Around the World: http://www.topics-
•(2000-2012). Retrieved June 23, 2013,
from Activity Village: Group Games And
•(2002-2013). Retrieved June 22, 2013,
THANK YOU and you must find two
traditional games for next class day.
A particular slide catching your eye?
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