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Next geNeratioN media       isobar       /000




                                                —
                                     twitterati
                          – a group of influential

—  next
 The

 guide To               twitter uSerS with a high
                         number of followerS, or
generation                  influential followerS
                                                —
media _
—farmville uSerS
gave 690m
virtual valentineS giftS
in 2010.
—
iNtroduCtioN                                                       /001




                                                                   nxt
next
generation
media
                                                                   gen
                                                                   md
We first created this book in 2006 as a guide to all of the
new technologies and trends in media. at that time we felt
we needed to explain and define terms like broadband,
user generated content and so on, with associated usage
and penetration levels.

Now we feel that there is greater understanding of new media
terms, and that the book needed a new purpose. the new book
is intended as a guide to media and trends in 2010. it contains:



                                                                   _
■■   media evolution – from the analogue world
     of the 1980s to the post-digital 2010s
■■   data – we still include data on the key measures
     and key markets.
■■   10 companies to watch – from apple to Zynga
■■   10 trends – mobile, the Cloud, and more
■■   Plus a handy glossary of new media terms


                                                                   —
CoNteNts                                      /002




           CoNteNts                                       —
           media evolution

           media Changes by the decades
                                          twitterati 03
                                                     05
                 – a group of influential
           10 trends For 2010                        07

               twitter uSerS with a high
           media 101s

           Key data
                                                     13
                                                     23

                number of followerS, or
           digital media glossary                    25

                   influential followerS
                                       —
media eVolutioN




media
evolution


We think that media is     People spend more time consuming
                           media than almost any other activity.
                                                                           The media landscape
                                                                           used to look like this:
one of the most exciting   For example, on average 18-24’s
                           globally spend
and fast moving forces
                               over 3 hours a day watching tV
in the world.
                           ■
                           ■   over 2 hours a day listening to the radio                 TECHNOLOGY
                           ■   & purchase 2 magazines a month

                           media has become more complex –
                           we think about the transformation of
                           media in three ways - technology,
                           people and content.                                     PEOPLE          CONTENT




                                                                           With no real convergence between
                                                                           the three.




—      1980s
/004




Now it looks like this:                    Technology drives transformation:               Media content has transformed:
                                           there are new devices and more devices.         there are more tV channels now than
                                           in the last 10 years we’ve seen the launch      before – and more tV show formats.
                                           of things as revolutionary as the iPod, the     there are more newspapers and
                                           iPhone, the Nintendo ds, the Wii and the        magazines. Content is “always on” –
                                           asus eee.                                       there is more content available and more
           TECHNOLOGY                      at the same time we’ve seen the launch of       ways to consume it, and interaction is
                                           many websites that have changed the way         possible at speeds and levels that weren’t
                                           people communicate, find information            possible before the digital age.
                                           and spend their time, like Facebook,
                                           Youtube Wikipedia, twitter and Hulu.            New media is transforming
       PEOPLE        CONTENT                                                               communications
                                           People and society have changed:                Old media is transforming and evolving
                                           more people now live in cities, and go on
                                           to further education. Women are more            People/content/technology will continue
                                           likely to work, and are likely to get married   to evolve
today’s media landscape is almost          older than before. even little things have
unrecognisable from 30 years ago,          changed, like the proportion of income          Understanding how people choose,
because in this time teechnology, people   people spend on food.                           engage, create and interact with content
and content have all traNsFormed.                                                          has become more complex




                                                                   —           2010s
media CHaNges bY tHe deCades




ChangeS
by the
deCadeS


   AnAlogue World                                 going digiTAl
   ■   mass media                                 ■   media world in flux
   ■   dominated by powerful tV channels          ■   New technology allows digital broadcasting,
       & newspapers                                   increasing number of channels




   1980s
   ■   strong gatekeepers                         ■   New technology also reduces production costs
                                                      meaning more print
       interruptive ad models




                                                           1990s
   ■
                                                  ■   internet becomes popular, but niche



  —
   ■   VCrs popular increasing audience control
                                                  ■   audiences more in control through rise of
       strict regulation


                                                  —
   ■
                                                      in-home entertainment like gaming
                                                  ■   gatekeepers still strong
/006




digiTAl World                                             PosT-digiTAl World
■   media world now embracing digital media               ■   digital media now the norm
■   broadband makes the internet a richer experience      ■   devices getting smaller, with more capability
■   New technology allows smaller, cheaper, more          ■   Content stored ‘in the cloud’ rather
    sophisticated devices                                     than on devices
    google becomes the largest media company,             ■   asian countries and companies growing in




           2000s
■
    by ad revenues                                            influence – not just making hardware, but
                                                              offering services as well
■   audiences increasingly in control – can choose what



—
    to watch, when and where                              ■   audiences increasingly measured, analysed
                                                              and targeted




                                                                     2010s
■   traditional media players see falling revenues
                                                          ■   New business models emerging in content
■   regulation increasingly irrelevant                        and advertising



                                                          —
                                                          ■   Companies increasingly more able to restrict
                                                              and limit than regulators
10 treNds




10             trendS
                                                Mobile
                                                001

               for 2010                         the most interesting technological
                                                developments are likely to come in mobile
                                                services and applications. Penetration
                                                of the mobile web (3g) is rising, currently
                                                standing at 15% of all phone users
                                                globally according to ovum and morgan
                                                stanley, and the number of devices
                                                that are capable of offering a rich web
                                                experience is ballooning. by the end of
These are the ten key trends we've identified   next year it will be relatively hard to buy
for 2010. It's a given that the strong growth   a mobile phone without a sophisticated
                                                operating system, just as it became hard
trends will continue – there will be more       to buy a non camera phone about 7 years
                                                ago. if the average contract length is 18
people online, more time spent online, more     months, then 2/3 of mobile users will be
mobile internet use, more videos uploaded,      replacing their handsets next year, and
                                                many will be trading up to smartphones
more blog posts published and so on. The        (phones with advanced features like
                                                email, web browsing, and the ability to
two overriding themes for 2010 will be the      edit documents).
rise of mobile internet and the continued use
                                                the market for apps will continue to grow,
of cloud computing and storage. Most of the     with the iPhone app store currently at
                                                over 4.5 billion downloads, and (maybe)
individual trends make reference to these.      8 billion by the end of 2010. but there
                                                will be strong competition from android
                                                (a slew of new phones launched so far
                                                in 2010), Nokia (through symbian and
                                                maemo), and blackberry. app developers
                                                will develop apps for all platforms.
/008




The Cloud                                 AugMenTed reAliTy
002                                       003
Cloud computing is essentially the        augmented reality puts a virtual layer on
storage of information and resources      top of a real world view. it's become a bit
in cyberspace rather than on an           of a gimmick in desktop computing (turn
actual computer. Webmail is cloud         on your webcam to see a mini movie), but
computing - essentially you can access    in mobile apps it can be used to show
it from any computer or advanced phone    local landmarks or utilities on top of a




                                                                                             —in
anywhere in the world, as long as you     standard map or panoramic view, as seen
have internet access.                     through the phone's camera. once these
                                          start to proliferate, maybe with voucher
the cloud also allows the simultaneous    codes integrated, smartphones will




                                                                                            Japan
use of multiple devices – a laptop        suddenly have a whole new appeal.
sometimes, a mobile at other times,
and so on. similarly software and music
don't need to be owned - they can just
be accessed when needed. spotify
                                          Mobile PAyMenTs
and myspace music are classic cloud
examples - you don;t need to have the     004                                                  eCommerCe giant
                                                                                                  rakuten made

—
music downloaded to a device when you




                                                                                           16%
can access it whenever you want.          in Japan ecommerce giant rakuten
                                          made 16% of all revenues from mobile
                                          sales in 2008, a number that has been
penetration of the                        steadily climbing from 4% in 2004.                             of all
mobile web
                                          in the west a few success stories like
                                          iPhone apps from companies like                       revenueS from

(3g)
                                                                                                mobile SaleS in
                                          ebay and Pizza Hut show that mobile




                                                                                             2008
                     iS riSing,           commerce is likely to be big business
                                          here too. & there's more - the idea of
                     Currently            using a mobile phone as a virtual wallet,
                     Standing at          or being able to 'text' money to friends




15%
                                          seems likely to gain traction next year.




—
10 treNds




                               AsiAn influenCe                                Video
                               005                                            006
                               the asian influence will rise. already         2010 sees Youtube celebrating its 5th
                               China is the largest single online country,    birthday, with a global reach of nearly
                               and the ability to create urls with asian      40% of all internet users each month.
                               character sets will spur the web still         2010 could also be the year that it
                               further. the lack of common languages          expands its offering into full length
                               and keyboards will start to become less        films, tV shows and sports events,
                               relevant with the rise of picture based        either for rental or pay per view. it has
                               search, such as google goggles, where          worked hard over the past two years to
                               you just need to take a picture of an          secure professionally made content, and
                               object to find out about it.                   successfully screened back catalogue
                                                                              films mainly in the us, and concerts
                               asian sites could well start to focus on the   globally. it even screened the olympics in
                               west, with search engine baidu possibly        2008 in countries where the ioC had not
                               launching in the west, and messenger site      sold the official rights, and stepped in to
                               QQ showing the rest of the world how to        stream the indian Premier league cricket.
                               monetise through virtual goods.                We’ll also see lots more live events
                                                                              screened online via sites like vshare,
                                                                              ustream, justin.tv.

                                                                              the bbC’s iPlayer and Hulu could also
                                                                              grow beyond their national boundaries
                                                                              in 2010, but so far expansion has been
                                                                              slower than thought. Youtube could now




            — employeeS are
                                                                              be the most likely global video channel for
                                                                              long-form video.
                   twitter
                    ServiCeS like                      alSo
   illuStrate how
   the new faCefrank eliaSon at ComCaSt,
                       of the
   brand, SCottbeSt buy ford, and twelpforCe
          for example
          from
                monty at
                                        —
/010




TWiTTer
007
twitter will see huge growth, but a new
type of user is emerging – one that treats
it as one-to-many sms and mms.
18 months ago many of the people who
were on twitter had a blog. these days
many new twitter users are refugees from
other services like myspace. Particularly
in the us many twitter users seem to give
their address as a myspace page, and
tread twitter as a comms network for their
circle of friends. While a few months ago
it was reckoned that young people don’t
tweet, it seems that young people are
increasingly getting into it.




                                                 — youtube
twitter itself will stay as the core serviced,
but extra functionality to simplify it, and
make it more usable will come, like the list
feature introduced recently. the money
will start to come in too, for example
                                                 Celebrating itS 5th birthday, with
                                                 a global reaCh of
through search deals and initiatives like
promoted tweets.




                                                 nearly 40%
services like twitter also illustrate how
employees are the new face of the brand,
for example Frank eliason at Comcast,
scott monty at Ford, and twelpforce
from best buy.                                   of all internet uSerS eaCh month.
10 treNds




—
aS people’S uSage inCreaSeS,
the web iS Seen
aS a mainStream
entertainment
Channel, aS demonStrated
by the riSe of video SiteS, SoCial
networkS, and online gaming

—
/012




MeAsureMenT                                   fun                                            rejeCTers
008                                           009                                            010
measurement and understanding is              the digital world will be more fun. as         Finally, let's not get carried away with our
key to communications – the ability to        people’s usage increases the web is seen       future visions. a lot of people do not yet
see how a campaign has worked, and            as a mainstream entertainment channel,         live digitally. they don't download music,
understand why – and 2010 will see            as demonstrated by the rise of video           much less download films or tV illegally.
major advances in the measurement of          sites, social networks, and online gaming.     they aren't on twitter or Foursquare,
social media effectiveness and mash           more blogs will start aggregating random       and didn't apply for an invite to Wave.
ups in measurement between different          things, like cake decoration gone wrong,       in fact in the uK, according to research
media. agencies are learning to see           strange photos from yesteryear, or bizarre     commissioned by the government's
in the new climate, and getting more          homemade items. similarly services like        digital inclusion team, over 15% of the
sophisticated in how they measure             Foursquare will grow in popularity, due to     population have never used the internet.
campaign effectiveness. Clients are also      their game-playing nature. Foursquare is       there are a lot of people who are very
getting more open about sharing results       a mobile service that asks you to report in    happy with mobile phones that will make
of initiatives (where they are successful,    whenever you visit a local place of interest   calls and send texts, and not do much
clearly…). expect to see examples of          – the person who checks in most often          else. they don't have a PVr, blu-ray or
campaigns across all media measured in        becomes the ‘mayor’ – adding a fun twist       HdtV. these people will remain a very
terms of revenues but also engagement,        to a normal part of people’s lives.            important group, and mustn't be ignored.
and combinations of the two.                                                                 most of the ideas i've written about here
                                              it’s also the case that people are very        are moving from the early adopters to
delivery metrics like clicks and views will   willing to pay small amounts for ‘fun’         the mainstream, but there will always be
become increasingly less important than       mobile apps and games. For example             people who lag behind, and are happy to.
measures of success.                          the singer t-Pain sold 300,000 of his          the huge sales of susan boyle's album
                                              ‘autotune’ apps in 3 weeks at $3 each.         on Cd show that there are lots of people

— t-pain Sold                                 it’s pretty pointless, but great fun.          who don't download (in the us only 6%



300,000
                                                                                             of first week sales were through itunes).
                                              the number and complexity of stunts
                                              will also increase. in 2009 we've seen         in essence we need to understand the
                                              flashmobs, pop up shops and even events        future, but be aware that a lot of people
of hiS ‘autotune’ appS                        like the creation of a giant punch bowl for
                                              Courvoisier ("so big you can row in it").
                                                                                             are still living in the present.
in 3 weekS at

$3 eaCh.
                                              everyone likes these - there are bound to
                                              be more of them.


it’S pretty pointleSS,
but great fun.
media 101's




media
                  101's
In the post digital world it's often individual
                                                  google
                                                  _001
companies that make a difference, and
drive innovation and progress.                    google is both the world’s largest search
                                                  engine, and the world’s largest media
                                                  company by advertising revenue.
Here are 10 companies we think are doing
interesting things in 2010. All are helping       google started as part of a Phd project at
                                                  stanford, and has been live as a search
to define the media landscape.                    engine since 1998.

                                                  it was founded by larry Page and sergey
                                                  brin, and has been a publically listed
                                                  company since 2003. its stated aim is
                                                  to categorise the world’s information,
                                                  in whatever form this may take, so has
                                                  diversified from just being a search
                                                  engine to acquire lots of other businesses,
                                                  including blogger, Youtube, and admob.

                                                  Currently google has 907m monthly
                                                  visitors, or 74% of all internet users.
                                                  search is the largest part of this, with
                                                  772m monthly users, or 63% of the world’s
                                                  internet users.

                                                  google makes over 95% of it’s revenues
                                                  through advertising, and reported revenues
                                                  of $6.77bn for Q1 2010.

                                                  google’s major moves this year are
                                                  expected to be in mobile, with the launch
                                                  of the Nexus one phone, and the release
                                                  of more phones from other manufacturers
                                                  using its android operating system.
/014




fACebook
_002
Facebook is the world’s largest social        and now has its targets set on others like
Network, with over 400m members.              orkut in brazil. Facebook’s challenge is
                                              to stay relevant to existing members while
it was created in 2004 while founder          attracting new ones, and allow advertisers
mark Zuckerberg was at Harvard, and           to target based on user interests, without
was initially limited to people in academic   users getting put off by perceived loss
institutions. it was opened up to other       of privacy. it has recently shown how it
users in 2006, and quickly took off, first    can socialise the rest of the web with its
in the english speaking world, then           universal ‘like’ button enabling users to
elsewhere. it is currently the largest        see what online content outside Facebook
social network in the us, and most of         their friends enjoy.
europe, and growing strongly in most
other places.

the company is privately held. it does
not see itself as a ‘social network’, but
more as a social utility. it has become
in effect a ‘platform’ for other things to
exist on, for example games like
Farmville, which members play while
signed into Facebook.

Facebook makes its revenue from
advertising, and has developed its own
ad formats and sizes that can be targeted
based on users’ demographics, stated
locations and stated interests, for example
music and films that they say they like.

it has successfully overtaken myspace
in the us, and local social networks like
tuente in spain and bebo in the uK,
media 101's




media
              101's
               youTube
               _003
               Youtube is the world’s most popular            putting ads onto it, but some methods,
               online video viewing site.                     like scanning for recognisable songs,
                                                              have been used to sell music against
               it was started in 2005 after the founders      videos that use songs in the soundtrack.
               realised that there was no easy way to
               share their own videos. Now it has             google has also been very active in doing
               nearly 500m unique visitors a month,           deals with large content producers to
               boasts 1 billion video streams a day,          put professionally made material on the
               and says that 24 hours of content are          site. For example Channel 4 in the uK
               uploaded each minute.                          has a channel with full length episodes of
                                                              popular shows, with pre-roll ads. in 2009
               google bought the site in 2006 for $1.65       the site broke new ground by streaming a
               billion, and has steadily tried to monetise    u2 concert live, and in 2010 it screened
               more and more of the content. the main         indian Premier league cricket in markets
               problem is that with the level of uploads it   where the tV rights had not been sold.
               is impossible to check all content before
/016




ebAy
_004
ebay is both the world’s largest               ebay has recently started to shift the
eCommerce site and auction site.               emphasis onto large sellers – for example
                                               companies that sell remaindered stock
Founded in 1995, it is older than almost       – rather than individual sellers. more
any of the other most popular sites,           prominence is now given to ‘fixed price’
including google, Wikipedia, Youtube,          auctions like daily deals, than individual
Facebook and blogger, and has held onto        sellers with traditional auction sales.
its position of strength despite the rise of
other eCommerce platforms. it currently        ebay’s moves into mobile have been very
has 157m monthly visitors.                     successful; it has reported sales of 1.5m
                                               items through mobile apps in over the
one of the factors in its success is           Christmas period.
that it spends almost no money up
front on advertising, but instead uses         ebay also owns the online payment
affiliate marketing, so sites that run the     system Paypal, and a minority share of
advertising only get paid on results.          the Voice over iP communications
                                               company skype.
media 101's




media
              101's
               APPle
               _005
               apple is seen as one of the most              has proved very popular, with 14% of the
               innovative consumer electronics               smartphone market in 2009, and sales
               companies in the world.                       of nearly 9 million in the first quarter of
                                                             2010 alone. the key to the success of the
               Founded in 1976, it made its name in          iPhone was the app store – over 100,000
               high end computers, but diversified           small programmes & games developed by
               into entertainment products with the          independent companies that add myriad
               iPod in 2001.                                 uses to the phone. this way the phone
                                                             can improve functionality every day.
               the iPod was such a game-changing
               product because it showed that apple          in april 2010 the iPad went on sale in
               were making products but also providing       the us and sold 300,000 units in the
               services. it now dominates the branded        first day. the iPad is effectively a device
               mP3 player market – in fact it is one of      for watching video and playing games,
               the only companies still making mP3           but also with email and basic computer
               players with over 30gb of storage.            functions, and the ability to use the same
                                                             apps as the iPhone.
               the iPod also put apple products into the
               mass market for the first time, and in turn   apple has the sort of hard-core fans that
               had a halo effect on the other products       other companies would die for. as a
               like desktop computers and laptops.           result any new product launch from
               the launch of the iPhone in 2007 gave         apple is treated as a major media event.
               people an iPod as a phone, and again
/018




TWiTTer
_006
twitter is a social networking site that     twitter uses an open source technology,
allows people to transmit 140 character      and allows other companies access to its
messages, including links.                   aPi (application Programming interface)
                                             so that they can use the data (e.g. the
it was founded in 2006, and achieved         messages) within twitter to feed into other
mainstream fame in 2009 through              sites and programmes. For example
celebrity users and its role in major news   other companies can make pages that
events like the aftermath of the iranian     show mentions of their names on twitter,
election. in april 2010 it made its first    or show the level of mentions of a certain
ever official statement on user numbers,     word as chart over time.
claiming 106m accounts globally, and
55m tweets per day.                          twitter is still a privately owned company,
                                             and is believed to be profitable, or at
twitter differs from Facebook and            least breaking even thanks to commercial
other networks by using non reciprocal       deals, such as supplying data to google
relationships – that is, if someone wants    and bing for their search results.
to follow what you are doing you do not      twitter recently trialled a programme
need to also follow what they are doing.     of ‘promoted tweets’ where companies
this means that celebrities and public       could pay to post a tweet that would
figures can use it to communicate to         appear in search results. expect to see
their fans without allowing undue access.    more ideas to generate revenue as the
it also means that respected authorities     year progresses.
in any field can be followed by people for
information at no real cost (in terms of
a relationship) by the follower.
media 101's




media
              101's
               foursquAre
               _007
               Foursquare is a virtual game played         rated restaurants) and bravo (special
               over a mobile application in which          badges created for locations relating to
               people get points for the number of         tV shows). Venues can also set up their
               different locations they visit. the most    own special deals on the site, whereby the
               frequent visitor to a location becomes      ‘mayor’ gets a free drink or a special offer.
               the virtual ‘mayor’.
                                                           like twitter, Foursquare has an ‘open aPi’
               Foursquare was founded in march 2009;       which means that application developers
               in late april 2010 it told bloomberg that   can mine the data and produce tools and
               it had 1m registered users, and was on      sites that use this information. so far a
               track to hit 3 million by the end of the    few have been produced – e.g. to show
               summer.                                     the ‘mayor’ deals available by city, and
                                                           to overlay comments for venues onto a
               Foursquare has started to sign              google map (fourwhere.com)
               commercial deals, generally with
               companies that have multiple branches,      being just over one year old, Foursquare
               to allow them to offer special services     is likely to change over the next year –
               or deals with users. examples of this       more features, more deals, but keep
               include Zagat (special badges awarded       the same general functionality.
               to people who visit 3 or more Zagat
/020




zyngA
_008
Zynga is an american company that           involved with Zynga are very high – for
produces casual games to play on social     example 60m players each day, and
networks, most notably Farmville on         in February 2010 FarmVille players
Facebook and myspace.                       exchanged 690m virtual Valentines gifts.

Zynga was founded in 2007, and is still     Zynga has created a charity company,
privately owned. according to stats from    Zynga.org which allows people to donate
allFacebook.com, Zynga games make           to charity via the games. For example in
up 5 of the ten most popular Facebook       January 2010 players donated over $1.5m
applications – Farmville has 80m monthly    to Haitian earthquake relief through
users, texas Holdem Poker 30m, Café         4 buying virtual goods in 4 different
World 28m, mafia Wars 24m, PetVille         games.
21m, &. overall Zynga claims to have
60m daily players. games are free to
play, but extra features and ‘energy’ can
be bought online. most of the numbers
media 101's




media
              101's
               rAkuTen
               _009
               rakuten is Japan’s biggest online             although rakuten currently only
               retailer. Founded in 1997 it has revenues     generates less than 10% of total sales
               exceeding $1.1billion, mainly through its     outside Japan it has been expanding
               shopping channel rakuten ichiba.              outside globally, through organic growth
                                                             and acquisition of sites in other markets
               the site has over 28,000 merchant shops       like linkshare in the us.
               offering over 35m different items for sale,
               to over 45m members – one third of the        rakuten is seeing a shift within Japan
               Japanese population. Choice is so large       from eCommerce to m-Commerce – in
               through the creation of a platform for        Q1 2009 18% of it’s revenues came from
               merchants, rather than an online store.       people purchasing over mobile devices,
               as a result lots of b2b business is done      up from 4% in 2004.
               through rakuten, in addition to b2C.
/022




sPoTify
_010
spotify is a streaming music service        spotify was keen to sign up official deals
that members can use to create and          with all of the major record companies
share playlists.                            before going live, giving them a share
                                            of the ad revenue and subscription
it was founded in 2006, and went live in    revenues, rather than facing legal
2008, and has over 7m users in europe       issues after launch. so far most record
(it is used by over 15% of the swedish      companies seem to still be in favour of
population). it is currently available in   spotify, although Warner music has said
sweden, spain, Norway, Finland, united      that it remains sceptical of the ‘Freemium’
Kingdom and France. users can choose        services that sites like spotify offer.
either a free version, with ads, or a
premium ad-free version for £9.99 or        the biggest question for spotify
€9.99 per month. there is also a mobile     is whether it can launch in the us,
app, available on the major operating       which would open nit up to a much
systems, that costs the same as the         bigger audience. a us launch has
premium web version.                        been rumoured for months, but not
                                            materialised yet; in the meantime other
                                            services like Pandora, which is gaining
                                            listeners at a rate of about 3m a month.
Next geNeratioN media KeY data



key data

                                           internet and broadband penetration



                                       internet Penetration (% of individuals 15+)

  68.9%     70.0%      58.9%       58.3%      45.4%       57.0%        85.0%    32.7%       32.6%   29.9%   75.4%

                                       broadband Penetration (% of households)

  64.0%     63.0%      64.5%       58.0%      45.5%      53.2%         82.2%    18.0%       20.4%   23.4%   87.9%

                                              source: emarketer Feb 2010



                                 mobile Penetration and usage 2009 (% of individuals 15+)



                                                       mobile users

   89%       81%        78%         84%        84%         80%         82%       67%        88%     56%     94%

                                               mobile internet regular users

  22%        26%        16%         22%        23%         23%         18%       11%        10%     18%

                                                      3g Penetration

  37.0%     29.0%      25.0%       20.0%      33.0%      38.0%         22.0%    3.0%        4.0%            71.0%

                    source: Forrester, emarketer / informa / WCis+, morgan stanley research 2009
/024




                                          top search, social Network, and Video sites reach, January 2010



                                                                       top search engine
google.Com     google.Co.uK      google.Fr      google.de       google.it       google.es        google.Nl       YaNdex.ru     google.Com.br     baidu.Com   NaVer.Com



  80%             89%             82%             78%            90%              85%             87%                60%            83%           59%          85%

                                                                       top social Network
FaCebooK.Com   FaCebooK.Com     FaCebooK.Com   FaCebooK.Com    FaCebooK.Com    FaCebooK.Com       HYVes.Nl      VKoNtaKte.ru      orKut.Com.br    reNreN     CYWorld.Com



  54%             75%             58%            23%             72%              52%             63%                46%            73%           13%          56%

                                                                             top Video site
Youtube.Com     Youtube.Com     Youtube.Com    Youtube.Com     Youtube.Com      Youtube.Com     Youtube.Com     Youtube.Com       Youtube.Com    tudou.Com   PaNdora.tV



   51%            61%             47%             51%            60%              57%             64%                17%            55%           23%          25%

                                                                    source: comscore 2010



                        iPtV Penetration 2008 (% Households)



 14.5%          0.5%            18.0%          3.0%            3.2%            4.0%             1.0%

                              source: idate / ofcom dec 2009



                                                      ad spend usd millions and % online 2009



ToTAl             159,111        20,184        13,536         16,573          12,175          7,353          5,746      6,686           9,601      49,780      5,585

online %           9.3%          26.8%         14.1%          5.9%            7.9%          12.3%        16.3%             4.1%         4.5%        3.0%       18.7%

                                                              source: aegis media estimates 2010
digital media glossarY




digital media gloSSary
underStanding the key (& ConfuSing) termS



@ - the @ sign is used in twitter as a        App / Widget – a small programme              CPM – the advertiser pays each time
prefix to another user’s name to direct       on computer or mobile phone that              an ad is shown to a user – for example
a message to a person – for example @         performs a specific task, for example         in a big video ad. if the rate is £20
stephenFry. this has also been adopted        connecting to a specific news source, or      CPm, then the advertiser pays £20 per
by Facebook, and has also become              city guide. Facebook popularised apps         thousand impressions, so 1m impressions
shorthand in other circles.                   in the late 2000s, and apple has made         would cost £20,000.
                                              them the focus for much of the iPhone’s
Android – google’s mobile phone               marketing. so far over 4 billion iPhone       dunbar’s number – roughly 150, and
operating system – that is the computer       apps have been downloaded.                    supposedly the number of ‘friends’ that a
operating system that powers functions                                                      human brain can cope with. Named after
like an app (QV) on mobile phones.            Checkin – users of mobile location-           the british anthropologist robin dunbar,
google have made android open source          based services like Foursquare and            who claims that this number crops up
(qv) so that other mobile phone handset       gowalla check in to venues to show where      over and over again in research of ancient
makers like sony ericsson are able to use     they are. they get points for the more        villages, nomadic tribes, and army units.
it and spread its penetration.                checkins they make. both Facebook
                                              and twitter have announced that they          eCommerce – online shopping. in the
APi – application Programming                 will be introducing location-based            uK online sales now account for about
interface. a system that allows other         checkin systems.                              10% of total retail sales, according to
software to interact with software on a                                                     research from Kelkoo.
site. For example twitter has an open         CPA – Cost per action. a way of buying
aPi, which means that other sites and         advertising – for example the advertiser      engagement – active consumption of
programmes can take information from          only pays if a sale can be directly tracked   online material, including adverting,
twitter and put it onto other sites and       back to a click on a specific ad on a site.   compared to simple exposure. the
programmes. Facebook was one of the           affiliate marketing works in this way –       simplest measure of engagement is time
first major sites to make its aPi available   sites that take advertising get paid on       spent on a site or interacting with an ad.
for others to use, meaning that lots of       performance. Note that many premium
freelance developers were able to create      sites do not accept CPa advertising.          #fail – Fail, or #Fail is a term used
widgets for the site, massively expanding                                                   online and particularly on twitter to show
the number available. apple have also         CPC – Cost per click. a way of buying         that something has not worked, or in
released the developer aPi for the iPhone,    advertising – the advertiser only pays if     frustrating. For example lots of people
meaning that freelancers can develop          a click in made on the ad. Paid search        complain about their mobile phones with
apps for that platform.                       activity, for example on google all works     the words ‘[brand]’ then ‘#fail’. there
                                              in this way. Note that many premium           is also a very popular comedy site called
                                              sites do not accept CPC advertising.          Failblog (failblog.org) which shows
                                                                                            funny pictures of things that ‘fail’ for
                                              CPM – Cost per thousand (mille)               whatever reason.
                                              impressions. a way of buying advertising
/026




fan – a ‘fan’ was a Facebook term
                                                                 —
                                             iPTV - internet Protocol television.           which sold 1.5m items over its mobile




                                                                 —
for someone who is a supporter of a          television over broadband lines through        apps (qv) over Christmas 2009
specific cause or brand. For example         a dedicated device or hardware attached
addias originals has over 2.7m fans on       to the tV.                                     Micropayment – small payments made
Facebook. as of april 2010 the term                                                         to sites. Precise definitions of how small
‘Fan’ has been replaced by ‘like’ –          like – a term used in Facebook to show         this needs to be vary, but for many the




                                                       So far over 3
that is you now ‘like’ adidas originals,     that a member aligns themselves with a         success of paid iPhone apps (qv) which
rather than are ‘fans’ of it.                personality, a company or a movement.          often cost less than £1 point to the
                                             ‘like’ replaced ‘Fan’ (qv) in april 2010,      success of the concept of micropayments.
follower – a follower is a twitter term      and Facebook has also let other sites put      micropayments are often held up as




                                                 billion iphone
for someone who receives updates             Facebook ‘like’ buttons on their pages,        something newspapers need to adopt
from another user. ashton Kutcher is         so that visitors to any site can potentially   to survive – for example pay £0.02 to
the most followed person on twitter          see which of their Facebook friends like       read an article.
with over 4.8m followers.                    the content on it.
                                                                                            nsfW – Not safe For Work. Written



                                                   appS have been
forum – a bulletin board. bulletin boards    linkbait – terms used by unscrupulous          before a link to warn that the contents
are one of the rew remnants of the ‘old      website owners (often spammers) to             of the link are likely to contain nudity or
web’ that are still popular, and gather      appear high in the search rankings             graphic language.
together like-minded people, for example     and get more traffic. For example many


                                                        downloaded.
supporters of a sports team or a band.       sites will take headlines from major news      open source – software that allows users
                                             stories and use them as irrelevant content     to edit and improve it.
fTW – For the Win – something                to get visitors.




                                                                 —
which is great; the opposite of ‘Fail’                                                      P2P – Peer to peer – sites that allow
(qv). For example ‘Half price starbucks      Maemo – Nokia’s advanced mobile phone          sharing between individual members,
today FtW’.                                  operating system.                              rather than through a central point.
                                                                                            P2P sites make a virtual network of the
hashtag – a work prefixed by the ‘#’ sign    Mashup – a site or application that uses       members, using storage space across
often used in twitter to make posts on the   a combination of two data sources,             their computers and other devices, so
same subject easy to fine – for example      for example a site that overlays crime         that nothing is held centrally. examples
‘#olympics’. many conferences and            statistics onto a google map. mashups          include file-sharing networks like
events now have their own official hashtag   rely on open aPis (qv) to get data from        gnutella, but peer to peer technologies
for delegates to use when tweeting during    different sites.                               are also involved in the telephone
the conference.                                                                             service skype and the music streaming
                                             M-Commerce – shopping over mobile              service spotify.
impression – an advertising page view.       devices. many sites now have popular
                                             mobile shopping options, including ebay,
digital media glossarY




                                 —
                         twitterati
        – a group of influential
     twitter uSerS with a high
       number of followerS, or
          influential followerS
                              —
—farmville uSerS
gave 690m
virtual valentineS giftS
in 2010.
/028




                                                      digital media gloSSary
                                                      underStanding the key (& ConfuSing) termS



Paywall – a system that blocks content to      status update – a declaration of what you     ugC – user generated Content – for
all but those who pay to see it. Paywalls      are doing, written on a social site.          example an amateur video on Youtube,
usually also block search engines from                                                       a blog post, or a status update on a
seeing the content.                            symbian – mobile phone operating              social network.
                                               system owned by Nokia but also used
Pre-roll – a video ad that plays before the    by other manufacturers. less advanced         unique user – a unique visitor to a site.
main piece of video content, normally for      than maemo.                                   Note that this can only be verified as a
15-30 seconds. Newspapers generally                                                          unique computer address – if 10 people
use pre-roll ads before their video stories,   tl;dr – ‘too long; didn’t read’ - slang       on the same computer in an internet café
and professional content sites like Hulu       used on forums and messageboards in           visit the same site they only count as one
also use pre-rolls. Youtube has started to     response to links posted.                     user, but if a person visits a site on a work
use pre-rolls for premium partner videos,                                                    computer and a personal one, this counts
for example tV shows from Channel 4            Troll – someone who posts deliberately        as two users.
in the uK. it is also possible to buy ‘Post    inflammatory material online, often in
roll’ ads, but these are less common.          comments to other articles or videos.         universal search – search results in
                                               often the troll will know that they are       multiple formats, for example general
Pwn / Pawn / own – slang to mean               making an indefensible point (e.g. ‘macs      web results, news results, and video
someone owns someone else – i.e. to get        are useless’) but will do it to infuriate     results, all on one page.
the better of them. the perpetrator of a       people who don’t realise that it is a joke.
successful prank can boast that he has                                                       user-initiated – a video or music track,
‘pwned’ his victim.                            Tweet – a message sent on twitter.            usually in an ad that only plays when the
                                               a ‘retweet’ or ‘rt’ is a forwarded tweet.     users requests if to.
seo – search engine optimisation –
Changing the design of a website, often        Twitterati – a group of influential twitter   Virtual goods – Non-physical goods, like
on a daily basis, to make it appear higher     users with a high number of followers,        a picture of a bunch of flowers that can
in the search rankings.                        or influential followers. For example it      be given online, usually in a virtual world,
                                               is assumed that a topic or movement on        like second life, in a game, like Farmville,
social search – search with results            twitter only really establishes momentum      or on a social network. For example
gathered from user-generated sources,          once a member of the twitterati tweets        Farmville users gave 690m virtual
like twitter, or even from a specific group    about it, increasing the reach and impact     Valentines gifts in 2010.
of friends or contacts.                        of the message.
Next geNeratioN media




 —
 ea paid a reported
 $300m for playfiSh,
 another SoCial media gameS
 — Company in november 2009.
/030




                                                   —
                                                   nxt
                                                   gen
Produced by Aegis Media’s intelligence Team

We regularly produce content to help our clients
understand how the communications landscape




                                                   md
is transforming.
to access more from Next generation media please
look at our content on slideshare and Youtube:
www.slideshare.net/Nextgenerationmedia
www.youtube.com/user/aegisNextgenmedia


for further information please contact:

nextgeneration@isobar.com
                                                   _      2010
                                                   —
Next geNeratioN media   /031




 —
 Spotify
 waS founded in 2006, and
 went live in 2008, and haS
 over 7m uSerS in europe.      WWW.ISOBAR.COM

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Next Generation Media 2010

  • 1. Next geNeratioN media isobar /000 — twitterati – a group of influential — next The guide To twitter uSerS with a high number of followerS, or generation influential followerS — media _ —farmville uSerS gave 690m virtual valentineS giftS in 2010.
  • 2. — iNtroduCtioN /001 nxt next generation media gen md We first created this book in 2006 as a guide to all of the new technologies and trends in media. at that time we felt we needed to explain and define terms like broadband, user generated content and so on, with associated usage and penetration levels. Now we feel that there is greater understanding of new media terms, and that the book needed a new purpose. the new book is intended as a guide to media and trends in 2010. it contains: _ ■■ media evolution – from the analogue world of the 1980s to the post-digital 2010s ■■ data – we still include data on the key measures and key markets. ■■ 10 companies to watch – from apple to Zynga ■■ 10 trends – mobile, the Cloud, and more ■■ Plus a handy glossary of new media terms —
  • 3. CoNteNts /002 CoNteNts — media evolution media Changes by the decades twitterati 03 05 – a group of influential 10 trends For 2010 07 twitter uSerS with a high media 101s Key data 13 23 number of followerS, or digital media glossary 25 influential followerS —
  • 4. media eVolutioN media evolution We think that media is People spend more time consuming media than almost any other activity. The media landscape used to look like this: one of the most exciting For example, on average 18-24’s globally spend and fast moving forces over 3 hours a day watching tV in the world. ■ ■ over 2 hours a day listening to the radio TECHNOLOGY ■ & purchase 2 magazines a month media has become more complex – we think about the transformation of media in three ways - technology, people and content. PEOPLE CONTENT With no real convergence between the three. — 1980s
  • 5. /004 Now it looks like this: Technology drives transformation: Media content has transformed: there are new devices and more devices. there are more tV channels now than in the last 10 years we’ve seen the launch before – and more tV show formats. of things as revolutionary as the iPod, the there are more newspapers and iPhone, the Nintendo ds, the Wii and the magazines. Content is “always on” – asus eee. there is more content available and more TECHNOLOGY at the same time we’ve seen the launch of ways to consume it, and interaction is many websites that have changed the way possible at speeds and levels that weren’t people communicate, find information possible before the digital age. and spend their time, like Facebook, Youtube Wikipedia, twitter and Hulu. New media is transforming PEOPLE CONTENT communications People and society have changed: Old media is transforming and evolving more people now live in cities, and go on to further education. Women are more People/content/technology will continue likely to work, and are likely to get married to evolve today’s media landscape is almost older than before. even little things have unrecognisable from 30 years ago, changed, like the proportion of income Understanding how people choose, because in this time teechnology, people people spend on food. engage, create and interact with content and content have all traNsFormed. has become more complex — 2010s
  • 6. media CHaNges bY tHe deCades ChangeS by the deCadeS AnAlogue World going digiTAl ■ mass media ■ media world in flux ■ dominated by powerful tV channels ■ New technology allows digital broadcasting, & newspapers increasing number of channels 1980s ■ strong gatekeepers ■ New technology also reduces production costs meaning more print interruptive ad models 1990s ■ ■ internet becomes popular, but niche — ■ VCrs popular increasing audience control ■ audiences more in control through rise of strict regulation — ■ in-home entertainment like gaming ■ gatekeepers still strong
  • 7. /006 digiTAl World PosT-digiTAl World ■ media world now embracing digital media ■ digital media now the norm ■ broadband makes the internet a richer experience ■ devices getting smaller, with more capability ■ New technology allows smaller, cheaper, more ■ Content stored ‘in the cloud’ rather sophisticated devices than on devices google becomes the largest media company, ■ asian countries and companies growing in 2000s ■ by ad revenues influence – not just making hardware, but offering services as well ■ audiences increasingly in control – can choose what — to watch, when and where ■ audiences increasingly measured, analysed and targeted 2010s ■ traditional media players see falling revenues ■ New business models emerging in content ■ regulation increasingly irrelevant and advertising — ■ Companies increasingly more able to restrict and limit than regulators
  • 8. 10 treNds 10 trendS Mobile 001 for 2010 the most interesting technological developments are likely to come in mobile services and applications. Penetration of the mobile web (3g) is rising, currently standing at 15% of all phone users globally according to ovum and morgan stanley, and the number of devices that are capable of offering a rich web experience is ballooning. by the end of These are the ten key trends we've identified next year it will be relatively hard to buy for 2010. It's a given that the strong growth a mobile phone without a sophisticated operating system, just as it became hard trends will continue – there will be more to buy a non camera phone about 7 years ago. if the average contract length is 18 people online, more time spent online, more months, then 2/3 of mobile users will be mobile internet use, more videos uploaded, replacing their handsets next year, and many will be trading up to smartphones more blog posts published and so on. The (phones with advanced features like email, web browsing, and the ability to two overriding themes for 2010 will be the edit documents). rise of mobile internet and the continued use the market for apps will continue to grow, of cloud computing and storage. Most of the with the iPhone app store currently at over 4.5 billion downloads, and (maybe) individual trends make reference to these. 8 billion by the end of 2010. but there will be strong competition from android (a slew of new phones launched so far in 2010), Nokia (through symbian and maemo), and blackberry. app developers will develop apps for all platforms.
  • 9. /008 The Cloud AugMenTed reAliTy 002 003 Cloud computing is essentially the augmented reality puts a virtual layer on storage of information and resources top of a real world view. it's become a bit in cyberspace rather than on an of a gimmick in desktop computing (turn actual computer. Webmail is cloud on your webcam to see a mini movie), but computing - essentially you can access in mobile apps it can be used to show it from any computer or advanced phone local landmarks or utilities on top of a —in anywhere in the world, as long as you standard map or panoramic view, as seen have internet access. through the phone's camera. once these start to proliferate, maybe with voucher the cloud also allows the simultaneous codes integrated, smartphones will Japan use of multiple devices – a laptop suddenly have a whole new appeal. sometimes, a mobile at other times, and so on. similarly software and music don't need to be owned - they can just be accessed when needed. spotify Mobile PAyMenTs and myspace music are classic cloud examples - you don;t need to have the 004 eCommerCe giant rakuten made — music downloaded to a device when you 16% can access it whenever you want. in Japan ecommerce giant rakuten made 16% of all revenues from mobile sales in 2008, a number that has been penetration of the steadily climbing from 4% in 2004. of all mobile web in the west a few success stories like iPhone apps from companies like revenueS from (3g) mobile SaleS in ebay and Pizza Hut show that mobile 2008 iS riSing, commerce is likely to be big business here too. & there's more - the idea of Currently using a mobile phone as a virtual wallet, Standing at or being able to 'text' money to friends 15% seems likely to gain traction next year. —
  • 10. 10 treNds AsiAn influenCe Video 005 006 the asian influence will rise. already 2010 sees Youtube celebrating its 5th China is the largest single online country, birthday, with a global reach of nearly and the ability to create urls with asian 40% of all internet users each month. character sets will spur the web still 2010 could also be the year that it further. the lack of common languages expands its offering into full length and keyboards will start to become less films, tV shows and sports events, relevant with the rise of picture based either for rental or pay per view. it has search, such as google goggles, where worked hard over the past two years to you just need to take a picture of an secure professionally made content, and object to find out about it. successfully screened back catalogue films mainly in the us, and concerts asian sites could well start to focus on the globally. it even screened the olympics in west, with search engine baidu possibly 2008 in countries where the ioC had not launching in the west, and messenger site sold the official rights, and stepped in to QQ showing the rest of the world how to stream the indian Premier league cricket. monetise through virtual goods. We’ll also see lots more live events screened online via sites like vshare, ustream, justin.tv. the bbC’s iPlayer and Hulu could also grow beyond their national boundaries in 2010, but so far expansion has been slower than thought. Youtube could now — employeeS are be the most likely global video channel for long-form video. twitter ServiCeS like alSo illuStrate how the new faCefrank eliaSon at ComCaSt, of the brand, SCottbeSt buy ford, and twelpforCe for example from monty at —
  • 11. /010 TWiTTer 007 twitter will see huge growth, but a new type of user is emerging – one that treats it as one-to-many sms and mms. 18 months ago many of the people who were on twitter had a blog. these days many new twitter users are refugees from other services like myspace. Particularly in the us many twitter users seem to give their address as a myspace page, and tread twitter as a comms network for their circle of friends. While a few months ago it was reckoned that young people don’t tweet, it seems that young people are increasingly getting into it. — youtube twitter itself will stay as the core serviced, but extra functionality to simplify it, and make it more usable will come, like the list feature introduced recently. the money will start to come in too, for example Celebrating itS 5th birthday, with a global reaCh of through search deals and initiatives like promoted tweets. nearly 40% services like twitter also illustrate how employees are the new face of the brand, for example Frank eliason at Comcast, scott monty at Ford, and twelpforce from best buy. of all internet uSerS eaCh month.
  • 12. 10 treNds — aS people’S uSage inCreaSeS, the web iS Seen aS a mainStream entertainment Channel, aS demonStrated by the riSe of video SiteS, SoCial networkS, and online gaming —
  • 13. /012 MeAsureMenT fun rejeCTers 008 009 010 measurement and understanding is the digital world will be more fun. as Finally, let's not get carried away with our key to communications – the ability to people’s usage increases the web is seen future visions. a lot of people do not yet see how a campaign has worked, and as a mainstream entertainment channel, live digitally. they don't download music, understand why – and 2010 will see as demonstrated by the rise of video much less download films or tV illegally. major advances in the measurement of sites, social networks, and online gaming. they aren't on twitter or Foursquare, social media effectiveness and mash more blogs will start aggregating random and didn't apply for an invite to Wave. ups in measurement between different things, like cake decoration gone wrong, in fact in the uK, according to research media. agencies are learning to see strange photos from yesteryear, or bizarre commissioned by the government's in the new climate, and getting more homemade items. similarly services like digital inclusion team, over 15% of the sophisticated in how they measure Foursquare will grow in popularity, due to population have never used the internet. campaign effectiveness. Clients are also their game-playing nature. Foursquare is there are a lot of people who are very getting more open about sharing results a mobile service that asks you to report in happy with mobile phones that will make of initiatives (where they are successful, whenever you visit a local place of interest calls and send texts, and not do much clearly…). expect to see examples of – the person who checks in most often else. they don't have a PVr, blu-ray or campaigns across all media measured in becomes the ‘mayor’ – adding a fun twist HdtV. these people will remain a very terms of revenues but also engagement, to a normal part of people’s lives. important group, and mustn't be ignored. and combinations of the two. most of the ideas i've written about here it’s also the case that people are very are moving from the early adopters to delivery metrics like clicks and views will willing to pay small amounts for ‘fun’ the mainstream, but there will always be become increasingly less important than mobile apps and games. For example people who lag behind, and are happy to. measures of success. the singer t-Pain sold 300,000 of his the huge sales of susan boyle's album ‘autotune’ apps in 3 weeks at $3 each. on Cd show that there are lots of people — t-pain Sold it’s pretty pointless, but great fun. who don't download (in the us only 6% 300,000 of first week sales were through itunes). the number and complexity of stunts will also increase. in 2009 we've seen in essence we need to understand the flashmobs, pop up shops and even events future, but be aware that a lot of people of hiS ‘autotune’ appS like the creation of a giant punch bowl for Courvoisier ("so big you can row in it"). are still living in the present. in 3 weekS at $3 eaCh. everyone likes these - there are bound to be more of them. it’S pretty pointleSS, but great fun.
  • 14. media 101's media 101's In the post digital world it's often individual google _001 companies that make a difference, and drive innovation and progress. google is both the world’s largest search engine, and the world’s largest media company by advertising revenue. Here are 10 companies we think are doing interesting things in 2010. All are helping google started as part of a Phd project at stanford, and has been live as a search to define the media landscape. engine since 1998. it was founded by larry Page and sergey brin, and has been a publically listed company since 2003. its stated aim is to categorise the world’s information, in whatever form this may take, so has diversified from just being a search engine to acquire lots of other businesses, including blogger, Youtube, and admob. Currently google has 907m monthly visitors, or 74% of all internet users. search is the largest part of this, with 772m monthly users, or 63% of the world’s internet users. google makes over 95% of it’s revenues through advertising, and reported revenues of $6.77bn for Q1 2010. google’s major moves this year are expected to be in mobile, with the launch of the Nexus one phone, and the release of more phones from other manufacturers using its android operating system.
  • 15. /014 fACebook _002 Facebook is the world’s largest social and now has its targets set on others like Network, with over 400m members. orkut in brazil. Facebook’s challenge is to stay relevant to existing members while it was created in 2004 while founder attracting new ones, and allow advertisers mark Zuckerberg was at Harvard, and to target based on user interests, without was initially limited to people in academic users getting put off by perceived loss institutions. it was opened up to other of privacy. it has recently shown how it users in 2006, and quickly took off, first can socialise the rest of the web with its in the english speaking world, then universal ‘like’ button enabling users to elsewhere. it is currently the largest see what online content outside Facebook social network in the us, and most of their friends enjoy. europe, and growing strongly in most other places. the company is privately held. it does not see itself as a ‘social network’, but more as a social utility. it has become in effect a ‘platform’ for other things to exist on, for example games like Farmville, which members play while signed into Facebook. Facebook makes its revenue from advertising, and has developed its own ad formats and sizes that can be targeted based on users’ demographics, stated locations and stated interests, for example music and films that they say they like. it has successfully overtaken myspace in the us, and local social networks like tuente in spain and bebo in the uK,
  • 16. media 101's media 101's youTube _003 Youtube is the world’s most popular putting ads onto it, but some methods, online video viewing site. like scanning for recognisable songs, have been used to sell music against it was started in 2005 after the founders videos that use songs in the soundtrack. realised that there was no easy way to share their own videos. Now it has google has also been very active in doing nearly 500m unique visitors a month, deals with large content producers to boasts 1 billion video streams a day, put professionally made material on the and says that 24 hours of content are site. For example Channel 4 in the uK uploaded each minute. has a channel with full length episodes of popular shows, with pre-roll ads. in 2009 google bought the site in 2006 for $1.65 the site broke new ground by streaming a billion, and has steadily tried to monetise u2 concert live, and in 2010 it screened more and more of the content. the main indian Premier league cricket in markets problem is that with the level of uploads it where the tV rights had not been sold. is impossible to check all content before
  • 17. /016 ebAy _004 ebay is both the world’s largest ebay has recently started to shift the eCommerce site and auction site. emphasis onto large sellers – for example companies that sell remaindered stock Founded in 1995, it is older than almost – rather than individual sellers. more any of the other most popular sites, prominence is now given to ‘fixed price’ including google, Wikipedia, Youtube, auctions like daily deals, than individual Facebook and blogger, and has held onto sellers with traditional auction sales. its position of strength despite the rise of other eCommerce platforms. it currently ebay’s moves into mobile have been very has 157m monthly visitors. successful; it has reported sales of 1.5m items through mobile apps in over the one of the factors in its success is Christmas period. that it spends almost no money up front on advertising, but instead uses ebay also owns the online payment affiliate marketing, so sites that run the system Paypal, and a minority share of advertising only get paid on results. the Voice over iP communications company skype.
  • 18. media 101's media 101's APPle _005 apple is seen as one of the most has proved very popular, with 14% of the innovative consumer electronics smartphone market in 2009, and sales companies in the world. of nearly 9 million in the first quarter of 2010 alone. the key to the success of the Founded in 1976, it made its name in iPhone was the app store – over 100,000 high end computers, but diversified small programmes & games developed by into entertainment products with the independent companies that add myriad iPod in 2001. uses to the phone. this way the phone can improve functionality every day. the iPod was such a game-changing product because it showed that apple in april 2010 the iPad went on sale in were making products but also providing the us and sold 300,000 units in the services. it now dominates the branded first day. the iPad is effectively a device mP3 player market – in fact it is one of for watching video and playing games, the only companies still making mP3 but also with email and basic computer players with over 30gb of storage. functions, and the ability to use the same apps as the iPhone. the iPod also put apple products into the mass market for the first time, and in turn apple has the sort of hard-core fans that had a halo effect on the other products other companies would die for. as a like desktop computers and laptops. result any new product launch from the launch of the iPhone in 2007 gave apple is treated as a major media event. people an iPod as a phone, and again
  • 19. /018 TWiTTer _006 twitter is a social networking site that twitter uses an open source technology, allows people to transmit 140 character and allows other companies access to its messages, including links. aPi (application Programming interface) so that they can use the data (e.g. the it was founded in 2006, and achieved messages) within twitter to feed into other mainstream fame in 2009 through sites and programmes. For example celebrity users and its role in major news other companies can make pages that events like the aftermath of the iranian show mentions of their names on twitter, election. in april 2010 it made its first or show the level of mentions of a certain ever official statement on user numbers, word as chart over time. claiming 106m accounts globally, and 55m tweets per day. twitter is still a privately owned company, and is believed to be profitable, or at twitter differs from Facebook and least breaking even thanks to commercial other networks by using non reciprocal deals, such as supplying data to google relationships – that is, if someone wants and bing for their search results. to follow what you are doing you do not twitter recently trialled a programme need to also follow what they are doing. of ‘promoted tweets’ where companies this means that celebrities and public could pay to post a tweet that would figures can use it to communicate to appear in search results. expect to see their fans without allowing undue access. more ideas to generate revenue as the it also means that respected authorities year progresses. in any field can be followed by people for information at no real cost (in terms of a relationship) by the follower.
  • 20. media 101's media 101's foursquAre _007 Foursquare is a virtual game played rated restaurants) and bravo (special over a mobile application in which badges created for locations relating to people get points for the number of tV shows). Venues can also set up their different locations they visit. the most own special deals on the site, whereby the frequent visitor to a location becomes ‘mayor’ gets a free drink or a special offer. the virtual ‘mayor’. like twitter, Foursquare has an ‘open aPi’ Foursquare was founded in march 2009; which means that application developers in late april 2010 it told bloomberg that can mine the data and produce tools and it had 1m registered users, and was on sites that use this information. so far a track to hit 3 million by the end of the few have been produced – e.g. to show summer. the ‘mayor’ deals available by city, and to overlay comments for venues onto a Foursquare has started to sign google map (fourwhere.com) commercial deals, generally with companies that have multiple branches, being just over one year old, Foursquare to allow them to offer special services is likely to change over the next year – or deals with users. examples of this more features, more deals, but keep include Zagat (special badges awarded the same general functionality. to people who visit 3 or more Zagat
  • 21. /020 zyngA _008 Zynga is an american company that involved with Zynga are very high – for produces casual games to play on social example 60m players each day, and networks, most notably Farmville on in February 2010 FarmVille players Facebook and myspace. exchanged 690m virtual Valentines gifts. Zynga was founded in 2007, and is still Zynga has created a charity company, privately owned. according to stats from Zynga.org which allows people to donate allFacebook.com, Zynga games make to charity via the games. For example in up 5 of the ten most popular Facebook January 2010 players donated over $1.5m applications – Farmville has 80m monthly to Haitian earthquake relief through users, texas Holdem Poker 30m, Café 4 buying virtual goods in 4 different World 28m, mafia Wars 24m, PetVille games. 21m, &. overall Zynga claims to have 60m daily players. games are free to play, but extra features and ‘energy’ can be bought online. most of the numbers
  • 22. media 101's media 101's rAkuTen _009 rakuten is Japan’s biggest online although rakuten currently only retailer. Founded in 1997 it has revenues generates less than 10% of total sales exceeding $1.1billion, mainly through its outside Japan it has been expanding shopping channel rakuten ichiba. outside globally, through organic growth and acquisition of sites in other markets the site has over 28,000 merchant shops like linkshare in the us. offering over 35m different items for sale, to over 45m members – one third of the rakuten is seeing a shift within Japan Japanese population. Choice is so large from eCommerce to m-Commerce – in through the creation of a platform for Q1 2009 18% of it’s revenues came from merchants, rather than an online store. people purchasing over mobile devices, as a result lots of b2b business is done up from 4% in 2004. through rakuten, in addition to b2C.
  • 23. /022 sPoTify _010 spotify is a streaming music service spotify was keen to sign up official deals that members can use to create and with all of the major record companies share playlists. before going live, giving them a share of the ad revenue and subscription it was founded in 2006, and went live in revenues, rather than facing legal 2008, and has over 7m users in europe issues after launch. so far most record (it is used by over 15% of the swedish companies seem to still be in favour of population). it is currently available in spotify, although Warner music has said sweden, spain, Norway, Finland, united that it remains sceptical of the ‘Freemium’ Kingdom and France. users can choose services that sites like spotify offer. either a free version, with ads, or a premium ad-free version for £9.99 or the biggest question for spotify €9.99 per month. there is also a mobile is whether it can launch in the us, app, available on the major operating which would open nit up to a much systems, that costs the same as the bigger audience. a us launch has premium web version. been rumoured for months, but not materialised yet; in the meantime other services like Pandora, which is gaining listeners at a rate of about 3m a month.
  • 24. Next geNeratioN media KeY data key data internet and broadband penetration internet Penetration (% of individuals 15+) 68.9% 70.0% 58.9% 58.3% 45.4% 57.0% 85.0% 32.7% 32.6% 29.9% 75.4% broadband Penetration (% of households) 64.0% 63.0% 64.5% 58.0% 45.5% 53.2% 82.2% 18.0% 20.4% 23.4% 87.9% source: emarketer Feb 2010 mobile Penetration and usage 2009 (% of individuals 15+) mobile users 89% 81% 78% 84% 84% 80% 82% 67% 88% 56% 94% mobile internet regular users 22% 26% 16% 22% 23% 23% 18% 11% 10% 18% 3g Penetration 37.0% 29.0% 25.0% 20.0% 33.0% 38.0% 22.0% 3.0% 4.0% 71.0% source: Forrester, emarketer / informa / WCis+, morgan stanley research 2009
  • 25. /024 top search, social Network, and Video sites reach, January 2010 top search engine google.Com google.Co.uK google.Fr google.de google.it google.es google.Nl YaNdex.ru google.Com.br baidu.Com NaVer.Com 80% 89% 82% 78% 90% 85% 87% 60% 83% 59% 85% top social Network FaCebooK.Com FaCebooK.Com FaCebooK.Com FaCebooK.Com FaCebooK.Com FaCebooK.Com HYVes.Nl VKoNtaKte.ru orKut.Com.br reNreN CYWorld.Com 54% 75% 58% 23% 72% 52% 63% 46% 73% 13% 56% top Video site Youtube.Com Youtube.Com Youtube.Com Youtube.Com Youtube.Com Youtube.Com Youtube.Com Youtube.Com Youtube.Com tudou.Com PaNdora.tV 51% 61% 47% 51% 60% 57% 64% 17% 55% 23% 25% source: comscore 2010 iPtV Penetration 2008 (% Households) 14.5% 0.5% 18.0% 3.0% 3.2% 4.0% 1.0% source: idate / ofcom dec 2009 ad spend usd millions and % online 2009 ToTAl 159,111 20,184 13,536 16,573 12,175 7,353 5,746 6,686 9,601 49,780 5,585 online % 9.3% 26.8% 14.1% 5.9% 7.9% 12.3% 16.3% 4.1% 4.5% 3.0% 18.7% source: aegis media estimates 2010
  • 26. digital media glossarY digital media gloSSary underStanding the key (& ConfuSing) termS @ - the @ sign is used in twitter as a App / Widget – a small programme CPM – the advertiser pays each time prefix to another user’s name to direct on computer or mobile phone that an ad is shown to a user – for example a message to a person – for example @ performs a specific task, for example in a big video ad. if the rate is £20 stephenFry. this has also been adopted connecting to a specific news source, or CPm, then the advertiser pays £20 per by Facebook, and has also become city guide. Facebook popularised apps thousand impressions, so 1m impressions shorthand in other circles. in the late 2000s, and apple has made would cost £20,000. them the focus for much of the iPhone’s Android – google’s mobile phone marketing. so far over 4 billion iPhone dunbar’s number – roughly 150, and operating system – that is the computer apps have been downloaded. supposedly the number of ‘friends’ that a operating system that powers functions human brain can cope with. Named after like an app (QV) on mobile phones. Checkin – users of mobile location- the british anthropologist robin dunbar, google have made android open source based services like Foursquare and who claims that this number crops up (qv) so that other mobile phone handset gowalla check in to venues to show where over and over again in research of ancient makers like sony ericsson are able to use they are. they get points for the more villages, nomadic tribes, and army units. it and spread its penetration. checkins they make. both Facebook and twitter have announced that they eCommerce – online shopping. in the APi – application Programming will be introducing location-based uK online sales now account for about interface. a system that allows other checkin systems. 10% of total retail sales, according to software to interact with software on a research from Kelkoo. site. For example twitter has an open CPA – Cost per action. a way of buying aPi, which means that other sites and advertising – for example the advertiser engagement – active consumption of programmes can take information from only pays if a sale can be directly tracked online material, including adverting, twitter and put it onto other sites and back to a click on a specific ad on a site. compared to simple exposure. the programmes. Facebook was one of the affiliate marketing works in this way – simplest measure of engagement is time first major sites to make its aPi available sites that take advertising get paid on spent on a site or interacting with an ad. for others to use, meaning that lots of performance. Note that many premium freelance developers were able to create sites do not accept CPa advertising. #fail – Fail, or #Fail is a term used widgets for the site, massively expanding online and particularly on twitter to show the number available. apple have also CPC – Cost per click. a way of buying that something has not worked, or in released the developer aPi for the iPhone, advertising – the advertiser only pays if frustrating. For example lots of people meaning that freelancers can develop a click in made on the ad. Paid search complain about their mobile phones with apps for that platform. activity, for example on google all works the words ‘[brand]’ then ‘#fail’. there in this way. Note that many premium is also a very popular comedy site called sites do not accept CPC advertising. Failblog (failblog.org) which shows funny pictures of things that ‘fail’ for CPM – Cost per thousand (mille) whatever reason. impressions. a way of buying advertising
  • 27. /026 fan – a ‘fan’ was a Facebook term — iPTV - internet Protocol television. which sold 1.5m items over its mobile — for someone who is a supporter of a television over broadband lines through apps (qv) over Christmas 2009 specific cause or brand. For example a dedicated device or hardware attached addias originals has over 2.7m fans on to the tV. Micropayment – small payments made Facebook. as of april 2010 the term to sites. Precise definitions of how small ‘Fan’ has been replaced by ‘like’ – like – a term used in Facebook to show this needs to be vary, but for many the So far over 3 that is you now ‘like’ adidas originals, that a member aligns themselves with a success of paid iPhone apps (qv) which rather than are ‘fans’ of it. personality, a company or a movement. often cost less than £1 point to the ‘like’ replaced ‘Fan’ (qv) in april 2010, success of the concept of micropayments. follower – a follower is a twitter term and Facebook has also let other sites put micropayments are often held up as billion iphone for someone who receives updates Facebook ‘like’ buttons on their pages, something newspapers need to adopt from another user. ashton Kutcher is so that visitors to any site can potentially to survive – for example pay £0.02 to the most followed person on twitter see which of their Facebook friends like read an article. with over 4.8m followers. the content on it. nsfW – Not safe For Work. Written appS have been forum – a bulletin board. bulletin boards linkbait – terms used by unscrupulous before a link to warn that the contents are one of the rew remnants of the ‘old website owners (often spammers) to of the link are likely to contain nudity or web’ that are still popular, and gather appear high in the search rankings graphic language. together like-minded people, for example and get more traffic. For example many downloaded. supporters of a sports team or a band. sites will take headlines from major news open source – software that allows users stories and use them as irrelevant content to edit and improve it. fTW – For the Win – something to get visitors. — which is great; the opposite of ‘Fail’ P2P – Peer to peer – sites that allow (qv). For example ‘Half price starbucks Maemo – Nokia’s advanced mobile phone sharing between individual members, today FtW’. operating system. rather than through a central point. P2P sites make a virtual network of the hashtag – a work prefixed by the ‘#’ sign Mashup – a site or application that uses members, using storage space across often used in twitter to make posts on the a combination of two data sources, their computers and other devices, so same subject easy to fine – for example for example a site that overlays crime that nothing is held centrally. examples ‘#olympics’. many conferences and statistics onto a google map. mashups include file-sharing networks like events now have their own official hashtag rely on open aPis (qv) to get data from gnutella, but peer to peer technologies for delegates to use when tweeting during different sites. are also involved in the telephone the conference. service skype and the music streaming M-Commerce – shopping over mobile service spotify. impression – an advertising page view. devices. many sites now have popular mobile shopping options, including ebay,
  • 28. digital media glossarY — twitterati – a group of influential twitter uSerS with a high number of followerS, or influential followerS — —farmville uSerS gave 690m virtual valentineS giftS in 2010.
  • 29. /028 digital media gloSSary underStanding the key (& ConfuSing) termS Paywall – a system that blocks content to status update – a declaration of what you ugC – user generated Content – for all but those who pay to see it. Paywalls are doing, written on a social site. example an amateur video on Youtube, usually also block search engines from a blog post, or a status update on a seeing the content. symbian – mobile phone operating social network. system owned by Nokia but also used Pre-roll – a video ad that plays before the by other manufacturers. less advanced unique user – a unique visitor to a site. main piece of video content, normally for than maemo. Note that this can only be verified as a 15-30 seconds. Newspapers generally unique computer address – if 10 people use pre-roll ads before their video stories, tl;dr – ‘too long; didn’t read’ - slang on the same computer in an internet café and professional content sites like Hulu used on forums and messageboards in visit the same site they only count as one also use pre-rolls. Youtube has started to response to links posted. user, but if a person visits a site on a work use pre-rolls for premium partner videos, computer and a personal one, this counts for example tV shows from Channel 4 Troll – someone who posts deliberately as two users. in the uK. it is also possible to buy ‘Post inflammatory material online, often in roll’ ads, but these are less common. comments to other articles or videos. universal search – search results in often the troll will know that they are multiple formats, for example general Pwn / Pawn / own – slang to mean making an indefensible point (e.g. ‘macs web results, news results, and video someone owns someone else – i.e. to get are useless’) but will do it to infuriate results, all on one page. the better of them. the perpetrator of a people who don’t realise that it is a joke. successful prank can boast that he has user-initiated – a video or music track, ‘pwned’ his victim. Tweet – a message sent on twitter. usually in an ad that only plays when the a ‘retweet’ or ‘rt’ is a forwarded tweet. users requests if to. seo – search engine optimisation – Changing the design of a website, often Twitterati – a group of influential twitter Virtual goods – Non-physical goods, like on a daily basis, to make it appear higher users with a high number of followers, a picture of a bunch of flowers that can in the search rankings. or influential followers. For example it be given online, usually in a virtual world, is assumed that a topic or movement on like second life, in a game, like Farmville, social search – search with results twitter only really establishes momentum or on a social network. For example gathered from user-generated sources, once a member of the twitterati tweets Farmville users gave 690m virtual like twitter, or even from a specific group about it, increasing the reach and impact Valentines gifts in 2010. of friends or contacts. of the message.
  • 30. Next geNeratioN media — ea paid a reported $300m for playfiSh, another SoCial media gameS — Company in november 2009.
  • 31. /030 — nxt gen Produced by Aegis Media’s intelligence Team We regularly produce content to help our clients understand how the communications landscape md is transforming. to access more from Next generation media please look at our content on slideshare and Youtube: www.slideshare.net/Nextgenerationmedia www.youtube.com/user/aegisNextgenmedia for further information please contact: nextgeneration@isobar.com _ 2010 —
  • 32. Next geNeratioN media /031 — Spotify waS founded in 2006, and went live in 2008, and haS over 7m uSerS in europe. WWW.ISOBAR.COM