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UNIT-V FMM.HYDRAULIC TURBINE - Construction and working
IEEE 2014 JAVA SOFTWARE ENGINEER PROJECTS Development of game like simulations for procedural knowledge in healthcare education
1. GLOBALSOFT TECHNOLOGIES
Development of Game-Like Simulations for Procedural
Knowledge in Healthcare Education
Abstract
We present EGDA, an educational game development approach focused on the teaching of procedural
knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation,
and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that
anyone can apply it to develop a game since it keeps development as simple as possible and uses tools
for modeling and implementation that do not require a highly technical profile. EGDA has been applied
to the creation of seven educational games in healthcare, and has been iteratively refined after each
experience. EGDA is evaluated on two aspects. First, the effort and cost needed for creating these
games is estimated and compared to current industry standards. Second, impact on knowledge
acquisition and a student acceptance are discussed. Results suggest that EGDA can make game
development more affordable, which is critical for increased adoption and scalability of game-based
learning (GBL), while assuring a high educational value of the resulting games.
Existing system
We present EGDA, an educational game development approach focused on the teaching of procedural
knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation,
and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that
anyone can apply it to develop a game since it keeps development as simple as possible and uses tools
for modeling and implementation that do not require a highly technical profile.
Proposed system
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2. EGDA has been applied to the creation of seven educational games in healthcare, and has been
iteratively refined after each experience. EGDA is evaluated on two aspects. First, the effort and cost
needed for creating these games is estimated and compared to current industry standards. Second,
impact on knowledge acquisition and a student acceptance are discussed. Results suggest that EGDA can
make game development more affordable, which is critical for increased adoption and scalability of
game-based learning (GBL), while assuring a high educational value of the resulting games.
SYSTEM CONFIGURATION:-
HARDWARE CONFIGURATION:-
Processor - Pentium –IV
Speed - 1.1 Ghz
RAM - 256 MB(min)
Hard Disk - 20 GB
Key Board - Standard Windows Keyboard
Mouse - Two or Three Button Mouse
Monitor - SVGA
SOFTWARE CONFIGURATION:-
Operating System : Windows XP
Programming Language : JAVA
Java Version : JDK 1.6 & above.