Internal presentation for an android application prototype developed by Tommyflower. A game that uses Neurosky Mindwave Mobile device to read brainwaves detecting players fear.
2. Neurosky Mindwave mobile
Mindwave Mobile headset is a bluetooth EEG device.
By a forehead sensor and a ear-clip sensor, it measures the electric current
produced by the brain.
The signal is amplified and transformed to give
three meters:
-meditation level
-attention level
-blink strenght
3. Application on the market
For IOS and Android many apps have been developed.
We identified 4 categories:
-control freaks
-masters of zen
-quantified frenzy
-advanced games
4. Control freaks
Blow up anything with your mind alone.
Below: the Neurosky barrel blowing game
included in Brainwave Visualizer
The attention meter is used
5. Masters of zen
Relax and reach nirvana.
Below: the Neurosky ball floating game
included in Brainwave Visualizer
7. Advanced games
Great ideas are coming. The meters are used to control part of the gameplay.
Kinetic Ball game lets you explore a dark world lighted up by your attention.
8. What I discovered playing with these games
-trying to make your way out of a labyrinth repeating
multiplication tables, feels a bit unnatural
-every time I try to meditate I fall asleep! (and miss the nice
graphics)
- What’s the point to be a jedi if you can’t challenge your
friends?
9. What I discovered using research tools
Our brain is always talking. We can’t hear it but it has a lot
to say. In a language funny to listen even if you don’t
understand.
10. Let’s turn tables
What if, instead of trying to control things, we just laid back,
relax and listen, letting our brain amaze us?
11. Brain Hide & Seek
Has it ever happened to you? You are playing hide and seek and you just can’t
hold your giggles?
With Brain Hide & Seek you’d better pay attention to what you are thinking as
well!
12. how it works
Each player is wearing a Mindwave headset. Then he hides and tries to
become invisible. How? Relaxing and emptying the mind. If he gets too excited
his phone could light up and make noises to immediately give away his position
to the other players. Different levels of anxiety produce a variety of sounds
raising in volume.
But there’s more than that! Could you sneak out of your hiding place like a ninja
searching for others in order to scare them?
Every time a player gets really scared the phone screams and he loses a life.
There will be only one! The one who can stay cool while scaring his friends to
death.
13. How it does it?
In a first phase I collected data about fear , anxiety and
scares, recording people reaction to scary videos, sudden
noises and so on. Analyzing both attention and meditation
meters is possible to tell the level of anxiety and the
reaction to a Boo! The ultimate scare.
14. Final considerations
- playing together again was fun (the original “social game”)
-excitement,surprise,fear... What’s what? You must define
the context strictly to avoid false positives
-it’s just the beginning: the measurement can be more
precise using power bands
-reading others mind is a slippery sod. It is acceptable and
fun if the context is a game.