Bridging Methodological Gaps Through Cross-Disciplinary Dialogue for Design of Smart Clothes and Wearable Technology for the Active Ageing
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Bridging Methodological Gaps Through Cross-Disciplinary Dialogue for Design of Smart Clothes and Wearable Technology for the Active Ageing

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This paper will consider the implications of a cross disciplinary approach to socially innovative design processes by examining research work in progress within the ‘Design For Ageing Well – ...

This paper will consider the implications of a cross disciplinary approach to socially innovative design processes by examining research work in progress within the ‘Design For Ageing Well – Improving the quality of life for the ageing population using a technology enabled garment system’ project lead by University of Wales Newport. Social innovation often manifests through the actions of motivated individuals striving to improve the quality of life of themselves or other orbitally linked persons or groups. Within this paradigm, change frequently occurs organically with facilitators reacting to emerging advances in design theory and practice, appending each discovery to their own creative toolbox to help catalyse their next move. Whilst this practice has been proven as a successful methodology, it can lack a strong underpinning, i.e., a firm research grounding, of user focussed strategic direction with the consequence that product outputs with the potential for socially beneficial impact can fall short of the initially visualised potential. The Design for Ageing Well project aims to bring the relatively new discipline of smart clothes and wearable technology to the active ageing and provides a good case study through which to examine these issues.

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  • My background is in graphic design, but ive always involved in cross disciplinary design practice. First job in late 80s was with one of the UK first cross disciplinary product design consultancies – product stylists, industrial designers, engineers, software developers and hardware designers Later on in 1994 (along with two EDI experts) set up the first web design agency in Wales – the idea was that we were going to develop Internet Business Solutions. In 14 years as the Creative Director, most time was spent at the centre of the multi discipinary team, working with the clients, the interface and IA designers and the software developers – created a real sense of participative design process.
  • Develop a design focused cross disciplinary communications methodology in a language that is easily understood • Can inform the work of cross disciplinary teams • Provide a ‘gateway to understanding’ for the target end user (Active Ageing)
  • The term “Active Ageing” was coined by the WHO in 2002 to be The process of optimising opportunities for health, participation and security in order to enhance the quality of life as people age Which is an important idea because the population demographic is changing With a predicted growth from 11.8 to 15.3 million in the number of over 65s by 2031, when 24% of the UK population will be over 65 The big idea is that SCWT may be able to help the Active Ageing to remain more active and potentially reduce the strain on the system.

Bridging Methodological Gaps Through Cross-Disciplinary Dialogue for Design of Smart Clothes and Wearable Technology for the Active Ageing Presentation Transcript

  • 1. Include 11 April 2011 Bridging Methodological Gaps Through Cross-Disciplinary Dialogue for the Design of Smart Clothes and Wearable Technology for the Active Ageing David Taylor Smart Clothes and Wearable Technology Research Centre. University of Wales Newport.
  • 2. Contents
    • Background, Research, Project, the Active Ageing and Smart Clothes
    • Theoretical Perspective
    • Case Study
    • Conclusion
  • 3. Part 1- Background, Research, Project, the Active Ageing and Smart Clothes
  • 4. Personal history
    • late 1980s
    cross disciplinary product design agency 14 years as creative director hardware engineers internet business solutions first web development agency in Wales graphic designer multi-disciplinary team 1994 software engineers product stylists PhD research brings design background into focus
  • 5. Aim of the research
    • Develop a design focused cross disciplinary communications methodology in a language that is easily understood:
      • Can inform the work of cross disciplinary teams
      • Provide a ‘gateway to understanding’ for the target end user (Active Ageing)
  • 6. Design for Ageing Well, part of the New Dynamics of Ageing Programme
    • One of 12 JRC funded projects in UK from NDA
    • Project is investigating how we can develop wearable technology enabled smart clothes with the potential to contribute to an increase in the wellbeing of the active ageing, with a focus on walking as an activity .
  • 7. Active ageing
    • The process of optimising opportunities for health, participation and security in order to enhance the quality of life as people age 1
    • Predicted growth from 11.8 to 15.3 million in the number of over 65s by 2031, when 24% of the UK population will be over 65 2
    • References: (1) WHO, 2002. (2) ONS, 2009.
  • 8. Walking is good
    • There is gathering evidence that walking is the best exercise for the over 65s in order to mitigate the occurrence of falls 3
    • Research in dementia:
      • suggests that anything that is good for the circulation is also good for the brain –
      • including activity, in particular walking and having less fat on the body 3
    • References: (3) Williams, 2010
  • 9. Part 2 - Theoretical perspective
  • 10. Smart Clothes Design End Users Co-Design
  • 11. Apparel Design
    • Reference: (4) Hussey (2007)
  • 12. Software and Technical Engineering
    • ‘ The design phase is where we create the solution that we hope will match the user requirements created during project definition’ 5
    • ‘ The design and build phase are synonymous’
    • Reference: (5) Noakes et all
  • 13. Product Design
    • We know what we want at the start of a project
    • We know enough to start building it 6
    • Reference: (6) Buxton
    B U X T O N S N P D M Y T H S
  • 14.
    • References: (7) Lars Rasmussen, (7) CNET.
    ‘ Wave has not seen the user adoption we would have liked’ 7 ‘ It’s a service that nobody needed and didn’t solve any specific problems’ 8
  • 15. The Success Model
    • Reference: (9) Powell
    9
  • 16. Discipline Sublimation
    • Reference: (10) Sanders and Stappers
    10
  • 17. Manifestation of the Emerging Disciplines
    • Key to the successful design of SCWT for the Active Ageing
      • Experience the product , enhance experience
      • Awareness of the functions and benefits – interact
      • Feel the emotional pull of the products – friend for life
  • 18. Manifestation of the Emerging Disciplines
      • Products need to serve a purpose (multiple)
      • Products need to be catalysts in transformation
      • Be sustainable
    • References: (11) Gallacher, 2010.
    Empowered to remain active Connections between self efficacy and self esteem Impact on feelings of life satisfaction 11
  • 19. Part 3 – Case Study
  • 20. Impact – User Involvement in Design Process
  • 21. Impact – User Involvement in Design Process
    • Specific brand of fabric – ‘Guaranteed to Keep You Dry’
    • Long established
    • Trusted by the public
    • Make an assumption they want this brand
  • 22. Fabric Brand Marketing Rationale
    • Production specifications to manufacturers
    • Enables them to pass the fabric brand lab test
    • Co-brand garments with the fabric brand
    • Use the ‘Guaranteed to Keep You Dry’
    • Part of the specification involves the pocket storm flap
  • 23. User Input into Design
    • Met with the apparel designer at an international trade fair in Germany
    • Changed fabric spec on garment:
      • Removed outer storm flap and poppers
      • Removed two way zip function
      • Changed pocket storm flap design!
  • 24. Part 4 - Conclusion
  • 25. Co-Design Process Great example of the process in action Informed the apparel designer Creative about the fabric choice User needs rather than brand / specification needs
  • 26. Inclusive Addressing of Needs opening the doors Step forwards more inclusive outdoor apparel potentially excluded group
  • 27. Thanks & Questions
    • Contact:
    • [email_address]
    • [email_address]