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What the Player wishes to achieve.

    ◦ Main goals
      Winning!

    ◦ Sub-Goals
      Shiny things

    ◦ Sense of purpose.

    ◦ Reason to go on.
Something that impedes the player’s

    progress.

    Example:

    ◦ Spike pit
    ◦ A Monster

    ◦ A challenge of sorts.

    ◦ Feeling of Accomplishment
Tools are what the player use to get to a goal.



    Examples:

        A Sword
    ◦
        A Spell
    ◦
        A Jump
    ◦
        Your vocabulary….
    ◦

    ◦ Players must learn to use them properly.
Goal:

    ◦ Cake

    Tool:

    ◦ Butter Knife

    Obstacle

    ◦ Pencil
The Player’s ability to fail and try again.



    ◦ Its just a game.

    ◦ Examples:
      Extra Lives
      Health Bar

    ◦ Quest for perfection
The process of acquiring skills and knowledge

    though gameplay.

    This learning translates to similar games.





    Isn’t easy to see.

A perfect line.



    Too hard

    ◦ Frustration

    Too easy

    ◦ Boredom

    Just right makes everything fun.

Goal:

    ◦ Shiny Star
    Obstacle:

    ◦ Pit
    Tool:

    ◦ Swing Rope
    Second Chance:

    ◦ Extra Lives
Create a game with a story around concepts.



    Obstacle

    ◦ Cat?
    Goal

    ◦ A book?
    Tool

    ◦ Ribbon?

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Game Core

  • 1.
  • 2.
  • 3.
  • 4. What the Player wishes to achieve.  ◦ Main goals  Winning! ◦ Sub-Goals  Shiny things ◦ Sense of purpose. ◦ Reason to go on.
  • 5. Something that impedes the player’s  progress. Example:  ◦ Spike pit ◦ A Monster ◦ A challenge of sorts. ◦ Feeling of Accomplishment
  • 6. Tools are what the player use to get to a goal.  Examples:  A Sword ◦ A Spell ◦ A Jump ◦ Your vocabulary…. ◦ ◦ Players must learn to use them properly.
  • 7. Goal:  ◦ Cake Tool:  ◦ Butter Knife Obstacle  ◦ Pencil
  • 8. The Player’s ability to fail and try again.  ◦ Its just a game. ◦ Examples:  Extra Lives  Health Bar ◦ Quest for perfection
  • 9. The process of acquiring skills and knowledge  though gameplay. This learning translates to similar games.  Isn’t easy to see. 
  • 10. A perfect line.  Too hard  ◦ Frustration Too easy  ◦ Boredom Just right makes everything fun. 
  • 11. Goal:  ◦ Shiny Star Obstacle:  ◦ Pit Tool:  ◦ Swing Rope Second Chance:  ◦ Extra Lives
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. Create a game with a story around concepts.  Obstacle  ◦ Cat? Goal  ◦ A book? Tool  ◦ Ribbon?