4. What the Player wishes to achieve.
◦ Main goals
Winning!
◦ Sub-Goals
Shiny things
◦ Sense of purpose.
◦ Reason to go on.
5. Something that impedes the player’s
progress.
Example:
◦ Spike pit
◦ A Monster
◦ A challenge of sorts.
◦ Feeling of Accomplishment
6. Tools are what the player use to get to a goal.
Examples:
A Sword
◦
A Spell
◦
A Jump
◦
Your vocabulary….
◦
◦ Players must learn to use them properly.