Unverisal Game Model


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Unverisal Game Model

  1. 1.
  2. 2. Ask your self these Questions<br />Why can’t you put the game down?<br />See Goals<br />Why do you get better as you play?<br />See Learning<br />How can I die so many times?<br />See Second Chances<br />First lets look at some games.<br />
  3. 3.
  4. 4. Confused?<br />These are just some of the games I have played in my life time.<br />Just by looking at them they seem quite complicated.<br />Lets make it easier<br />
  5. 5. What the Player wishes to achieve.<br />Main goals<br />I want to win!<br />Sub-Goals<br />Shiny things<br />Sense of purpose.<br />Reason to go on.<br />Goal<br />
  6. 6. Something that impedes the player’s progress.<br />Example:<br />Spike pit<br />A Monster<br />A challenge of sorts. <br />Feeling of Accomplishment<br />Obstacles<br />
  7. 7. Tools are what the player use to get to a goal.<br />Examples:<br />A Sword<br />A Spell<br />A Jump<br />Your vocabulary…<br />Learn to use them properly.<br />Tools<br />
  8. 8. Goal:<br />Cure Cancer<br />Comfort Patient<br />Tool:<br />Chemo Blaster<br />Antibiotic Rockets<br />Obstacle:<br />Cancer Cells<br />Bacteria<br />Examples<br />
  9. 9. The Player’s ability to fail and try again.<br />Its just a game.<br />Examples:<br />Extra Lives<br />Health Bar<br />Quest for perfection<br />Second Chances<br />
  10. 10. The process of acquiring skills and knowledge through gameplay.<br />This learning translates <br />to similar games.<br />Played one FPS played them all.<br /><ul><li>The next few slides will clarify</li></ul>Learning<br />
  11. 11. The SetupHow the concepts work together<br />
  12. 12. What should happen<br />
  13. 13. What usually happens<br />
  14. 14. Another chance<br />
  15. 15. A touch of insight<br />
  16. 16. It’s learning!<br />
  17. 17. In Other Words?<br />The learning process in games is accomplished by making mistakes and learning from them.<br />The game keeps the player from progressing until they get it right.<br />
  18. 18. Failure Loop<br />If the player keeps failing they will be stuck in this loop. <br />The player can’t progress until they overcome this obstacle.<br />
  19. 19. Success Loop<br />When the player over comes the obstacle they prove to the game that they have learned.<br />
  20. 20. Balance<br />The best games balance these failure and success loops to generate game flow.<br />Portal by Valve is one of the best examples. <br />Go play it or any game with this model in mind.<br />