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TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE 
INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND 
JEFFREY SHAW'S IMMERSIVE ENVIRONMENT 
Paper presentation by 
Andres Montenegro. 
Assistant Professor of Modeling and Animation. 
Department of Visual Communication and Design. 
College of Visual and Performing Arts. 
Indiana University-Purdue University. 
Fort Wayne.
Virtual Reality 
"Virtual Reality" concept 
attributed to Myron Krueger) 
Source: Theory and Research in hci. 
http://comm6480rpi.blogspot.com/2009_09_20_archive.html
Videoplace 
Created in 1974. Represents 
the example of the 
phenomenological relationship 
between body and space. 
Theory and Research in hci. 
http://comm6480rpi.blogspot.com/2009_09_20_archive.html
The Legible City 
Created in 1989, address 
issues such as virtual space, 
body interaction, and virtual 
architecture. 
Source: Art facts. 
http://www.artfacts.net/en/exhibition/jeffrey-shaw-the-ledible-city-interaktive- 
rauminstallation-1828/overview.html
Videoplace and The 
Legible City. 
Computer technology makes 
intelligible the "phenomena" 
correlated with the visual arts 
in the contemporary world
Phenomenology 
Appeals to intuitive or obvious 
experience 
Source http://www.pcp-net.org/journal/pctp10/house-phen.jpg
The two installations create 
artificial environments. 
Source: Alternative Media Timeline 
http://blog.lib.umn.edu/hael0002/alternativemedia5413/2011/02/Jeffrey-Shaw-the-legible- 
city.html
Both artists think the body as 
a cooperative interface for "use 
of the world". 
Source: Ars Electronica 
.http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp? 
iAreaID=12&showAreaID=41&page=2&pagesize=20&order=source
Videoplace anticipates Virtual 
Reality. 
Source: SpaceNews 
http://www.spacenews.com/article/military-space/34991virtual-reality-technology- 
helps-reduce-gps-3-assembly-costs
There is anticipation to New 
Media as well. 
Source: Reactable Community 
http://www.reactable.com/community/search_results? 
search_box=War
The Legible City 
Their implicit target was the 
deconstruction of objects, to 
experience their substances 
Source: Ars Electronica Archives. 
http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp? 
iAreaID=145&showAreaID=152&showSubAreaID=273&page=1&pag 
esize=20&order=source
The Legible City 
Understand reality through an 
experiential art construction. 
Source: Digital Art and Innovation. 
http://www.digitalarti.com/tags/digitalarti_mag
The paradigm of Krueger’s 
"Videoplace" in 1974, is a new 
relationship of individuals with 
reality. 
Source: imgarcade. 
http://imgarcade.com/1/myron-krueger/
The Legible City 
Created in 1989, address 
issues such as virtual space, 
body interaction, and virtual 
architecture. 
Source: Digital Synesthesia. 
http://digitalsynesthesia.net/wp/wp-content/uploads/2013/11/ 
S20_21Shaw_LegibleCity_2-635x421.jpg
Interaction-Response 
Interaction - response has to be 
effective inside the immersive 
environment. 
Source: Folksonomy 
http://folksonomy.co/?keyword=3491
The artist return the viewer's 
attention to the creative power 
of the body" 
Source: Myron Krueger Virtual/ Artificial Reality. 
https://www.activetextbook.com/active_textbooks/2429#page1
The non-reflective component 
of human experience 
represents our basic intuitive 
or pre-reflective intercourse 
with aesthetic stimuli. 
http://www.thebespokenfor.net/ronsfashionlife/2009/11/
Videoplace 
Inhabit the immediate moment 
of perception, (applying the 
bracketing or Epoche.) 
Source: Some Milestones in Computer Input Devices: 
An Informal Timeline. 
http://www.billbuxton.com/inputTimelineAssets/myronOval.jpg
The environment is where the 
participant engages through 
devices and parameters of 
synthetic nature. 
Source: MiddleVR. 
http://www.imin-vr.com/resources/what-is-vr/
The interactive art validates 
the interaction-responses, and 
enable to live the imagination 
embodied in this act. 
Theory and Research in hci. 
http://comm6480rpi.blogspot.com/2009_09_20_archive.html

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TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND JEFFREY SHAW'S IMMERSIVE ENVIRONMENT

  • 1. TWO PHENOMENOLOGICAL NOTIONS EXPRESSED IN THE INTERACTIVE ART CONTAINED WITHIN MYRON KRUEGER AND JEFFREY SHAW'S IMMERSIVE ENVIRONMENT Paper presentation by Andres Montenegro. Assistant Professor of Modeling and Animation. Department of Visual Communication and Design. College of Visual and Performing Arts. Indiana University-Purdue University. Fort Wayne.
  • 2. Virtual Reality "Virtual Reality" concept attributed to Myron Krueger) Source: Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html
  • 3. Videoplace Created in 1974. Represents the example of the phenomenological relationship between body and space. Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html
  • 4. The Legible City Created in 1989, address issues such as virtual space, body interaction, and virtual architecture. Source: Art facts. http://www.artfacts.net/en/exhibition/jeffrey-shaw-the-ledible-city-interaktive- rauminstallation-1828/overview.html
  • 5. Videoplace and The Legible City. Computer technology makes intelligible the "phenomena" correlated with the visual arts in the contemporary world
  • 6. Phenomenology Appeals to intuitive or obvious experience Source http://www.pcp-net.org/journal/pctp10/house-phen.jpg
  • 7. The two installations create artificial environments. Source: Alternative Media Timeline http://blog.lib.umn.edu/hael0002/alternativemedia5413/2011/02/Jeffrey-Shaw-the-legible- city.html
  • 8. Both artists think the body as a cooperative interface for "use of the world". Source: Ars Electronica .http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp? iAreaID=12&showAreaID=41&page=2&pagesize=20&order=source
  • 9. Videoplace anticipates Virtual Reality. Source: SpaceNews http://www.spacenews.com/article/military-space/34991virtual-reality-technology- helps-reduce-gps-3-assembly-costs
  • 10. There is anticipation to New Media as well. Source: Reactable Community http://www.reactable.com/community/search_results? search_box=War
  • 11. The Legible City Their implicit target was the deconstruction of objects, to experience their substances Source: Ars Electronica Archives. http://90.146.8.18/en/archives/picture_ausgabe_02_new.asp? iAreaID=145&showAreaID=152&showSubAreaID=273&page=1&pag esize=20&order=source
  • 12. The Legible City Understand reality through an experiential art construction. Source: Digital Art and Innovation. http://www.digitalarti.com/tags/digitalarti_mag
  • 13. The paradigm of Krueger’s "Videoplace" in 1974, is a new relationship of individuals with reality. Source: imgarcade. http://imgarcade.com/1/myron-krueger/
  • 14. The Legible City Created in 1989, address issues such as virtual space, body interaction, and virtual architecture. Source: Digital Synesthesia. http://digitalsynesthesia.net/wp/wp-content/uploads/2013/11/ S20_21Shaw_LegibleCity_2-635x421.jpg
  • 15. Interaction-Response Interaction - response has to be effective inside the immersive environment. Source: Folksonomy http://folksonomy.co/?keyword=3491
  • 16. The artist return the viewer's attention to the creative power of the body" Source: Myron Krueger Virtual/ Artificial Reality. https://www.activetextbook.com/active_textbooks/2429#page1
  • 17. The non-reflective component of human experience represents our basic intuitive or pre-reflective intercourse with aesthetic stimuli. http://www.thebespokenfor.net/ronsfashionlife/2009/11/
  • 18. Videoplace Inhabit the immediate moment of perception, (applying the bracketing or Epoche.) Source: Some Milestones in Computer Input Devices: An Informal Timeline. http://www.billbuxton.com/inputTimelineAssets/myronOval.jpg
  • 19. The environment is where the participant engages through devices and parameters of synthetic nature. Source: MiddleVR. http://www.imin-vr.com/resources/what-is-vr/
  • 20. The interactive art validates the interaction-responses, and enable to live the imagination embodied in this act. Theory and Research in hci. http://comm6480rpi.blogspot.com/2009_09_20_archive.html