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Effects of Video Games
      on Children
Ashle e K ea ne, Sh a rlene Sm it h, Brie
Wh iteh ead- G a rc ia, De v on R odriguez
Statistics

Video:http://www.youtube.com/watch?
v=_LxX559haew&feature=youtu.be

According to a study of 1,178 children in the U.S.,
almost 9% of child gamers are pathologically or
clinically addicted to playing video games.

More than 70% of American teenage boys have played
the violent and adult-rated Grand Theft Auto video
game, and those teens are more likely to have been in
a fight than those who have not played, according to a
Gallup poll quoted in the Washington Post.
Article 1
“Video and Computer Games: Effect on Children
    and Implications for Health Education”

 Discusses the health risks associated with spending too much time
 playing video games

   Risks include:

      Cardiovascular implications: from not getting enough physical
      activity

      Video game induced seizures: Video games may provoke a
      seizure response more easily than television because video
      games usually consist of geometric figures and they are played
      with the participant sitting closer to the screen
      Nintendinits: a severe pain in the extensor tendon

      Aggression
Article 1: Continued
Aggression Theories
  General arousal theory: implies that children when aroused most
  likely will behave in a manner most recently observed. Hence, the
  arousing nature of video games may increase aggressiveness
  regardless of the game content.
  Social learning theory: suggests children behave in a manner
  reinforced by a significant other.Accordingly, playing a video game
  allows children to practice aggression and be rewarded for successful
  aggression.
  Catharsis theory: holds that experiencing a specific emotional drive
  reduces the likelihood of behavior related to that emotional drive.
  Video games, then, offer children opportunity to act out their
  aggressive behavior on the game or fantasy, resulting in lower levels of
  actual aggressive behavior.
Article 2
 “Is Aggression in Children with Behavioral and
Emotional Difficulties Associated with Television
       Viewing and Video Game Playing?”

 Looked for associations between vide game
 playing and children’s aggression.

 Three experiments were conducted with children
 with behavioral and emotional problems found
 increased aggression after playing aggressive
 video games opposed to non aggressive.

 The majority outcome was that children are
 influenced by video games with violent behavior.
Article 3
     “Violent and Nonviolent Video Games
 Differentially Affect Physical Aggression for
Individuals High vs. Low in Dispositional Anger”
Investigated wether video game content
differentially influences aggression as a function of
individual differences in trait anger
Participants of the study were randomly assigned to
play violent or non violent video games before
completing a task in which they could behave
aggressively.
Results showed that participants who exhibited a
trait of higher anger where the most aggressive
after playing a violent video game.
Conclusion


All articles show a connection between violent
video games and an increase in aggressive
behaviors

But, children with the trait of high anger react
more aggressively.
Sources
http://www.diyfather.com/content/interesting-statistics-about-video-games
http://www.lionlamb.org/media_violence_video_games.htm

Dorman, Steve M. "Video And Computer Games; Effect On Children And
Implications For Health Education." Journal Of School Health 67.4 (1997):
133. Academic Search Premier. Web. 7 May 2012.
Mitrofan, O., M. Paul, and N. Spencer. "Is Aggression in Children with
Behavioral and Emotional Difficulties Associated with Television Viewing
and Video Game Playing?" Child: Care, Health, and Development (2008).
Web.

Engelhardt, Christopher R., Bruce D. Bartholow, and J. Scott Saults. "Violent
And Nonviolent Video Games Differentially Affect Physical Aggression For
Individuals High Vs. Low In Dispositional Anger." Aggressive Behavior 37.6
(2011): 539-546. Academic Search Premier. Web. 7 May 2012.
The End!

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Effects of Video Games on Children

  • 1. Effects of Video Games on Children Ashle e K ea ne, Sh a rlene Sm it h, Brie Wh iteh ead- G a rc ia, De v on R odriguez
  • 2. Statistics Video:http://www.youtube.com/watch? v=_LxX559haew&feature=youtu.be According to a study of 1,178 children in the U.S., almost 9% of child gamers are pathologically or clinically addicted to playing video games. More than 70% of American teenage boys have played the violent and adult-rated Grand Theft Auto video game, and those teens are more likely to have been in a fight than those who have not played, according to a Gallup poll quoted in the Washington Post.
  • 3. Article 1 “Video and Computer Games: Effect on Children and Implications for Health Education” Discusses the health risks associated with spending too much time playing video games Risks include: Cardiovascular implications: from not getting enough physical activity Video game induced seizures: Video games may provoke a seizure response more easily than television because video games usually consist of geometric figures and they are played with the participant sitting closer to the screen Nintendinits: a severe pain in the extensor tendon Aggression
  • 4. Article 1: Continued Aggression Theories General arousal theory: implies that children when aroused most likely will behave in a manner most recently observed. Hence, the arousing nature of video games may increase aggressiveness regardless of the game content. Social learning theory: suggests children behave in a manner reinforced by a significant other.Accordingly, playing a video game allows children to practice aggression and be rewarded for successful aggression. Catharsis theory: holds that experiencing a specific emotional drive reduces the likelihood of behavior related to that emotional drive. Video games, then, offer children opportunity to act out their aggressive behavior on the game or fantasy, resulting in lower levels of actual aggressive behavior.
  • 5. Article 2 “Is Aggression in Children with Behavioral and Emotional Difficulties Associated with Television Viewing and Video Game Playing?” Looked for associations between vide game playing and children’s aggression. Three experiments were conducted with children with behavioral and emotional problems found increased aggression after playing aggressive video games opposed to non aggressive. The majority outcome was that children are influenced by video games with violent behavior.
  • 6. Article 3 “Violent and Nonviolent Video Games Differentially Affect Physical Aggression for Individuals High vs. Low in Dispositional Anger” Investigated wether video game content differentially influences aggression as a function of individual differences in trait anger Participants of the study were randomly assigned to play violent or non violent video games before completing a task in which they could behave aggressively. Results showed that participants who exhibited a trait of higher anger where the most aggressive after playing a violent video game.
  • 7. Conclusion All articles show a connection between violent video games and an increase in aggressive behaviors But, children with the trait of high anger react more aggressively.
  • 8. Sources http://www.diyfather.com/content/interesting-statistics-about-video-games http://www.lionlamb.org/media_violence_video_games.htm Dorman, Steve M. "Video And Computer Games; Effect On Children And Implications For Health Education." Journal Of School Health 67.4 (1997): 133. Academic Search Premier. Web. 7 May 2012. Mitrofan, O., M. Paul, and N. Spencer. "Is Aggression in Children with Behavioral and Emotional Difficulties Associated with Television Viewing and Video Game Playing?" Child: Care, Health, and Development (2008). Web. Engelhardt, Christopher R., Bruce D. Bartholow, and J. Scott Saults. "Violent And Nonviolent Video Games Differentially Affect Physical Aggression For Individuals High Vs. Low In Dispositional Anger." Aggressive Behavior 37.6 (2011): 539-546. Academic Search Premier. Web. 7 May 2012.

Editor's Notes

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