SlideShare a Scribd company logo
1 of 18
Download to read offline
7scenes Concept
Learn quickly how to create a 7scenes concept
The Concept lifecycle
To create a complete concept make sure you pay
attention to the following subjects:

Scope,
Narrative,
Media @ Locations,
Interaction &
Gameplay.
Getting Started
To get started with designing your concept we
suggest you:

Investigate
Take a notepad and camera and go to the area &
locations.

Take photos of surroundings, search for ‘strategic’
locations and learn how people interact with each
other at these places.

Also, get a feel for distance between locations.
Getting Started
To get started with designing your concept we
suggest you:

Sketch
Get a paper map of the area and start sketching
your concept using the basics: pens, post-its,
markers etc.

Don’t directly go working with
the software. Remember it’s
not about technology but
telling a great story.
Scope
First determine the basic scope of your concept.

• Who?
    Who is your target group?
•   Why?
    What do you want them experience?
•   When?
    When is it taking place and what’s the duration?
•   Where?
    In which area is your concept taking place?
Narrative
What’s the story that you are trying to get across?

• Use stories that are already at places
 Explore the different (city) perspectives (cultural,
 social, economical, historical, etc.)

• Use specific physical elements to tell your story
 (Elements of) Buildings, landmarks, houses or any
 other physical object that makes sense to you.
Narrative
What’s the story that you are trying to get across?

• Use real people to help tell the story
 You can have people at locations that tell part of the
 story and you could have innocent by-standers play
 a narrative role as well.

• Decide on a narrative format
 Chronological, Layered, Interactive, Character
 perspective, Micro narratives (mini stories that make
 sense on their own, but also as a whole)
 Think about how you build up your story!
Maps
You don’t need to navigate on just a Google Map.
A custom map can also help tell the story.

• Think of the following options:
 Historic maps for heritage concepts
 Game maps for educational concepts
 Data maps for community-driven concepts
 Branded maps for concepts for events & products

 or any self-designed map you can think of.
Media @ Locations
When the physical meets the virtual the magic
happens. Here are some tips on what to consider
when linking media to locations.

• Audio
    Use audio when surroundings are visually intense.
    When using audio you can have people walk a
    longer distance.
•   Video
    Use video to show things that aren’t there (anymore)
    Don’t make video too long (1 to 2 minutes max)
Media @ Locations
When the physical meets the virtual the magic
happens. Here are some tips on what to consider
when linking media to locations.

• Photo
    With photos you can easily show an alternative view
    of a place or focus on specific physical elements.
•   Text
    When you just use text remember that people don’t
    read long stories on their phones. Be compact.
Media @ Locations
• Multiple media
    When you want to tell a longer story - for instance in
    a square - combine photos, video and audio to
    create a rich experience. Don’t use multiple
    locations per se.
•   Interactive media
    You can ask people to
    answer a question or
    upload a photo to create a
    more personal experience.
Interaction
What do you want people to do at locations?

• Sharing, Messaging, Asking, Tracking, Annotating,
 Collaborating, Searching, Finding, Meeting,
 Mapping, Leaving opinions, ...

• Are people playing in teams or individually?
• How can you stimulate social interaction between
 players and non-players?
Gameplay
What are the rules of your concept?

Turn based interaction, Scoring action points, Auction
or bidding / Trade, Territory control, Capture (the flag)
or eliminate (pieces), Catch-up, Role playing, Puzzle
solving, Different levels, Team competition, Race
against time, Remote operator driving human avatar,
Collect objects from environment, ...
Gameplay
What classic games could work in the real world?

Monopoly, Twister, Poker, Stratego,
Cluedo, Risk, Trivial pusuit, Chess,
Checkers, Go, Donkey Kong,
Mario Bros., Pong, Space Invaders, ...

What are the conditions for winning?

Completing specific goals, Avoid losing objects,
Eliminating the opponents pieces, Solving a puzzle,
Race against time, Building a structure, Controlling a
territory, Gain the most points, ...
Gameplay
What other elements can you add?

• You can add all sorts of physical objects
 For annotating: chalk, stickers, etc
 For navigating: add a physical customized map
 For sharing: provide real objects to trade with
 For the experience: have people wear specific
 items.
More?
Howto guide
Check the full tutorial at 7scenes.com/support for a
more detailed step-by-step guide.

More questions?
Check out our GetSatisfaction page at
getsatisfaction.com/7scenes
Contact
Email
info@7scenes.com

Facebook
facebook.com/7scenes

Twitter
@7scenes

More Related Content

What's hot

Grolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative TestsGrolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative Tests
Rachel Lane
 

What's hot (9)

Transmedia Project Pitch Sheet
Transmedia Project Pitch SheetTransmedia Project Pitch Sheet
Transmedia Project Pitch Sheet
 
Strategies for Meaningful Gamification
Strategies for Meaningful GamificationStrategies for Meaningful Gamification
Strategies for Meaningful Gamification
 
World building part 2
World building part 2World building part 2
World building part 2
 
Moogbot 1.0 - Final Presentation
Moogbot 1.0 - Final PresentationMoogbot 1.0 - Final Presentation
Moogbot 1.0 - Final Presentation
 
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platformARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
Grolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative TestsGrolsch Bursting With Flavour Research : Creative Tests
Grolsch Bursting With Flavour Research : Creative Tests
 
COMP 4010 Lecture 6: VR Applications
COMP 4010 Lecture 6: VR ApplicationsCOMP 4010 Lecture 6: VR Applications
COMP 4010 Lecture 6: VR Applications
 
Avouris eee 2012b
Avouris eee 2012bAvouris eee 2012b
Avouris eee 2012b
 

Similar to 7scenes concept

Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
Joyce Chou
 
Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10
Ronald Lenz
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotion
Michihito Mizutani
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10
Ronald Lenz
 

Similar to 7scenes concept (20)

Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
 
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
Slides_IxD21 workshop_Forget artefact. design speculative lifeworlds instead!
 
Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10
 
UXploration- Exploring Storytelling for Emotionally Engaging UX
UXploration- Exploring Storytelling for Emotionally Engaging UXUXploration- Exploring Storytelling for Emotionally Engaging UX
UXploration- Exploring Storytelling for Emotionally Engaging UX
 
Storyboarding
StoryboardingStoryboarding
Storyboarding
 
Designing Interaction with emotion
Designing Interaction with emotionDesigning Interaction with emotion
Designing Interaction with emotion
 
Transmedia living lab madrid
Transmedia living lab madridTransmedia living lab madrid
Transmedia living lab madrid
 
Transmedia Living Lab, Madrid
Transmedia Living Lab, MadridTransmedia Living Lab, Madrid
Transmedia Living Lab, Madrid
 
Vr and language learning cynthia calongne
Vr and language learning cynthia calongneVr and language learning cynthia calongne
Vr and language learning cynthia calongne
 
Fifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using ARFifty Shades of Augmented Reality: Creating Connection Using AR
Fifty Shades of Augmented Reality: Creating Connection Using AR
 
Write For Eye & Ear
Write For Eye & EarWrite For Eye & Ear
Write For Eye & Ear
 
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic ExperiencesVSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
VSMM 2016 Keynote: Using AR and VR to create Empathic Experiences
 
Empathic Computing
Empathic ComputingEmpathic Computing
Empathic Computing
 
Active Story System - design methodology for transmedia storytelling
Active Story System - design methodology for transmedia storytellingActive Story System - design methodology for transmedia storytelling
Active Story System - design methodology for transmedia storytelling
 
Design Research (is not Market Research)
Design Research (is not Market Research)Design Research (is not Market Research)
Design Research (is not Market Research)
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10
 
Master Class Storytelling Transmedia and Other Trending Topics
Master Class Storytelling Transmedia and Other Trending TopicsMaster Class Storytelling Transmedia and Other Trending Topics
Master Class Storytelling Transmedia and Other Trending Topics
 
Introducing digital storytelling
Introducing digital storytellingIntroducing digital storytelling
Introducing digital storytelling
 
From Interaction to Empathy
From Interaction to EmpathyFrom Interaction to Empathy
From Interaction to Empathy
 
Designing Digital Longform (AAN 2014)
Designing Digital Longform (AAN 2014)Designing Digital Longform (AAN 2014)
Designing Digital Longform (AAN 2014)
 

More from 7scenes (8)

Creative geography
Creative geographyCreative geography
Creative geography
 
Mobile Learning Academy - Howto
Mobile Learning Academy - HowtoMobile Learning Academy - Howto
Mobile Learning Academy - Howto
 
7scenes live
7scenes live7scenes live
7scenes live
 
7scenes 101
7scenes 1017scenes 101
7scenes 101
 
Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'
 
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 20117scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
 
Workshop handouts - Mobile gaming
Workshop handouts - Mobile gamingWorkshop handouts - Mobile gaming
Workshop handouts - Mobile gaming
 
Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 2011Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 2011
 

Recently uploaded

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Recently uploaded (20)

Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 

7scenes concept

  • 1. 7scenes Concept Learn quickly how to create a 7scenes concept
  • 2. The Concept lifecycle To create a complete concept make sure you pay attention to the following subjects: Scope, Narrative, Media @ Locations, Interaction & Gameplay.
  • 3. Getting Started To get started with designing your concept we suggest you: Investigate Take a notepad and camera and go to the area & locations. Take photos of surroundings, search for ‘strategic’ locations and learn how people interact with each other at these places. Also, get a feel for distance between locations.
  • 4. Getting Started To get started with designing your concept we suggest you: Sketch Get a paper map of the area and start sketching your concept using the basics: pens, post-its, markers etc. Don’t directly go working with the software. Remember it’s not about technology but telling a great story.
  • 5. Scope First determine the basic scope of your concept. • Who? Who is your target group? • Why? What do you want them experience? • When? When is it taking place and what’s the duration? • Where? In which area is your concept taking place?
  • 6. Narrative What’s the story that you are trying to get across? • Use stories that are already at places Explore the different (city) perspectives (cultural, social, economical, historical, etc.) • Use specific physical elements to tell your story (Elements of) Buildings, landmarks, houses or any other physical object that makes sense to you.
  • 7. Narrative What’s the story that you are trying to get across? • Use real people to help tell the story You can have people at locations that tell part of the story and you could have innocent by-standers play a narrative role as well. • Decide on a narrative format Chronological, Layered, Interactive, Character perspective, Micro narratives (mini stories that make sense on their own, but also as a whole) Think about how you build up your story!
  • 8. Maps You don’t need to navigate on just a Google Map. A custom map can also help tell the story. • Think of the following options: Historic maps for heritage concepts Game maps for educational concepts Data maps for community-driven concepts Branded maps for concepts for events & products or any self-designed map you can think of.
  • 9.
  • 10. Media @ Locations When the physical meets the virtual the magic happens. Here are some tips on what to consider when linking media to locations. • Audio Use audio when surroundings are visually intense. When using audio you can have people walk a longer distance. • Video Use video to show things that aren’t there (anymore) Don’t make video too long (1 to 2 minutes max)
  • 11. Media @ Locations When the physical meets the virtual the magic happens. Here are some tips on what to consider when linking media to locations. • Photo With photos you can easily show an alternative view of a place or focus on specific physical elements. • Text When you just use text remember that people don’t read long stories on their phones. Be compact.
  • 12. Media @ Locations • Multiple media When you want to tell a longer story - for instance in a square - combine photos, video and audio to create a rich experience. Don’t use multiple locations per se. • Interactive media You can ask people to answer a question or upload a photo to create a more personal experience.
  • 13. Interaction What do you want people to do at locations? • Sharing, Messaging, Asking, Tracking, Annotating, Collaborating, Searching, Finding, Meeting, Mapping, Leaving opinions, ... • Are people playing in teams or individually? • How can you stimulate social interaction between players and non-players?
  • 14. Gameplay What are the rules of your concept? Turn based interaction, Scoring action points, Auction or bidding / Trade, Territory control, Capture (the flag) or eliminate (pieces), Catch-up, Role playing, Puzzle solving, Different levels, Team competition, Race against time, Remote operator driving human avatar, Collect objects from environment, ...
  • 15. Gameplay What classic games could work in the real world? Monopoly, Twister, Poker, Stratego, Cluedo, Risk, Trivial pusuit, Chess, Checkers, Go, Donkey Kong, Mario Bros., Pong, Space Invaders, ... What are the conditions for winning? Completing specific goals, Avoid losing objects, Eliminating the opponents pieces, Solving a puzzle, Race against time, Building a structure, Controlling a territory, Gain the most points, ...
  • 16. Gameplay What other elements can you add? • You can add all sorts of physical objects For annotating: chalk, stickers, etc For navigating: add a physical customized map For sharing: provide real objects to trade with For the experience: have people wear specific items.
  • 17. More? Howto guide Check the full tutorial at 7scenes.com/support for a more detailed step-by-step guide. More questions? Check out our GetSatisfaction page at getsatisfaction.com/7scenes