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7scenes concept


Learn quickly how to create a 7scenes concept

Learn quickly how to create a 7scenes concept

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  • 1. 7scenes ConceptLearn quickly how to create a 7scenes concept
  • 2. The Concept lifecycleTo create a complete concept make sure you payattention to the following subjects:Scope,Narrative,Media @ Locations,Interaction &Gameplay.
  • 3. Getting StartedTo get started with designing your concept wesuggest you:InvestigateTake a notepad and camera and go to the area &locations.Take photos of surroundings, search for ‘strategic’locations and learn how people interact with eachother at these places.Also, get a feel for distance between locations.
  • 4. Getting StartedTo get started with designing your concept wesuggest you:SketchGet a paper map of the area and start sketchingyour concept using the basics: pens, post-its,markers etc.Don’t directly go working withthe software. Remember it’snot about technology buttelling a great story.
  • 5. ScopeFirst determine the basic scope of your concept.• Who? Who is your target group?• Why? What do you want them experience?• When? When is it taking place and what’s the duration?• Where? In which area is your concept taking place?
  • 6. NarrativeWhat’s the story that you are trying to get across?• Use stories that are already at places Explore the different (city) perspectives (cultural, social, economical, historical, etc.)• Use specific physical elements to tell your story (Elements of) Buildings, landmarks, houses or any other physical object that makes sense to you.
  • 7. NarrativeWhat’s the story that you are trying to get across?• Use real people to help tell the story You can have people at locations that tell part of the story and you could have innocent by-standers play a narrative role as well.• Decide on a narrative format Chronological, Layered, Interactive, Character perspective, Micro narratives (mini stories that make sense on their own, but also as a whole) Think about how you build up your story!
  • 8. MapsYou don’t need to navigate on just a Google Map.A custom map can also help tell the story.• Think of the following options: Historic maps for heritage concepts Game maps for educational concepts Data maps for community-driven concepts Branded maps for concepts for events & products or any self-designed map you can think of.
  • 9. Media @ LocationsWhen the physical meets the virtual the magichappens. Here are some tips on what to considerwhen linking media to locations.• Audio Use audio when surroundings are visually intense. When using audio you can have people walk a longer distance.• Video Use video to show things that aren’t there (anymore) Don’t make video too long (1 to 2 minutes max)
  • 10. Media @ LocationsWhen the physical meets the virtual the magichappens. Here are some tips on what to considerwhen linking media to locations.• Photo With photos you can easily show an alternative view of a place or focus on specific physical elements.• Text When you just use text remember that people don’t read long stories on their phones. Be compact.
  • 11. Media @ Locations• Multiple media When you want to tell a longer story - for instance in a square - combine photos, video and audio to create a rich experience. Don’t use multiple locations per se.• Interactive media You can ask people to answer a question or upload a photo to create a more personal experience.
  • 12. InteractionWhat do you want people to do at locations?• Sharing, Messaging, Asking, Tracking, Annotating, Collaborating, Searching, Finding, Meeting, Mapping, Leaving opinions, ...• Are people playing in teams or individually?• How can you stimulate social interaction between players and non-players?
  • 13. GameplayWhat are the rules of your concept?Turn based interaction, Scoring action points, Auctionor bidding / Trade, Territory control, Capture (the flag)or eliminate (pieces), Catch-up, Role playing, Puzzlesolving, Different levels, Team competition, Raceagainst time, Remote operator driving human avatar,Collect objects from environment, ...
  • 14. GameplayWhat classic games could work in the real world?Monopoly, Twister, Poker, Stratego,Cluedo, Risk, Trivial pusuit, Chess,Checkers, Go, Donkey Kong,Mario Bros., Pong, Space Invaders, ...What are the conditions for winning?Completing specific goals, Avoid losing objects,Eliminating the opponents pieces, Solving a puzzle,Race against time, Building a structure, Controlling aterritory, Gain the most points, ...
  • 15. GameplayWhat other elements can you add?• You can add all sorts of physical objects For annotating: chalk, stickers, etc For navigating: add a physical customized map For sharing: provide real objects to trade with For the experience: have people wear specific items.
  • 16. More?Howto guideCheck the full tutorial at for amore detailed step-by-step guide.More questions?Check out our GetSatisfaction page
  • 17.