1. Virtual Learning Opportunities at
UTMB: Meet the Experts
UTMB Virtual Learning Steering
Committee
Introduction to the UTMB Second Life Campus
How to access Second Life an develop an avatar
Panel discussion and brainstorming to develop
2. Committee Organization
Together our reconstituted committee represents all schools and IS.
Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs.
• Ellen Adriance IS Training
• Kenneth Brewer SON
• Don Brunder Assoc Dir. Academic Computing, SOM
• Rodger Marion SHP
• Eddie Salazar SHP
• Kay Sandor SON
• Cheryl Watson GSBS and SOM
3. Second Life is a virtual world arena
with the largest audience of world-
wide users who can access this
interactive showground cost-free.
It has great appeal to many of our
incoming and current students and
educators.
What is Second Life?
5. Where is the UTMB Campus in Second Life?
UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
6. Where is the UTMB Campus in Second Life?
UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
7. A Field Trip to UTMB Second Life
Campus Plaza in front of the Library
8. A Field Trip to UTMB Second Life Campus –
Lab Simulation
9. A Field Trip to UTMB Second Life Campus
Amphitheater
10. A Field Trip to UTMB Second Life Campus
Rodger Marion and Kay Sandor teaching
space on the Strand
11. A Field Trip to UTMB Second Life Campus
Faculty Office
12. A Field Trip to UTMB Second Life Campus
John Sealy Hospital
13. Hardware Specs and Comments
http://secondlife.com/support/system-requirements/
Windows Minimum Requirements Recommended
Internet Connection*: Cable or DSL Cable or DSL
Operating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7
Computer Processor: CPU with SSE2 support, including Intel
Pentium 4, Pentium M, Core or Atom,
AMD Athlon 64 or later.
1.5 GHz (XP), 2-GHz (Vista) 32-bit
(x86) or better
Computer Memory: 512 MB or more 1 GB or more
Screen Resolution: 1024x768 pixels 1024x768 pixels or higher
Graphics Card for XP**: •NVIDIA GeForce 6600 or better
•OR ATI Radeon 8500, 9250 or better
•OR Intel 945 chipset
NVIDIA Graphics cards
•9000 Series: 9600, 9800
•200 Series: 275 GTX, 295 GTX
ATI Graphics Cards
•4000 Series: 4850, 4870, 4890
•5000 Series: 5850, 5870, 5970
Graphics Card for Vista
or Windows 7
(requires latest drivers)**:
•NVIDIA GeForce 6600 or better
•OR ATI Radeon 9500 or better
•OR Intel 945 chipset
NVIDIA Graphics cards
•9000 Series: 9600, 9800
•200 Series: 275 GTX, 295 GTX
ATI Graphics Cards
•4000 Series: 4850, 4870, 4890
•5000 Series: 5850, 5870, 5970
** Second Life may not run on
graphics cards other than the ones
listed above. The following cards are
NOT compatible with Second Life:
Intel chipsets less than a 945 including
Intel Extreme Cards with the following
branding: 3DFX, RIVA, TNT, SiS, S3,
S3TC, Savage, Twister, Rage, Kyro,
MILENNIA, MATROX
NVIDIA cards that report as a RIVA
TNT or TNT2
ATI cards that report as RAGE, RAGE
PRO, or RADEON 320M, 340M, 345M,
or similar model numbers
14. How Do I Get Into Second Life!
• Go to Second Life: www.secondlife.com
• Click the button
• Select an avatar using arrows to scroll using
this button
• Complete required entries, including email
• Follow prompts and download the Second Life
viewer which is a customized browser
• Click Second Life icon and login using newly created
avatar name and password
• Complete Welcome Island Tutorial
• See handout
15. Typical Educational Implementation
in Second Life
• Simulations
• Virtual Classroom Meeting Space
• Field Trips
• Role Play
• Machinima (videos)
• Problem Based Learning – assign tasks
• Interviews
• Research – online population
• Asynchronous – interact with objects
16. How to Get Started in Second Life
• Analyze to identify your basic instructional
goals and performance objectives
• Analyze to identify your audience
characteristics
• Develop an Assessment
• Develop an Instructional Strategy
• Design/Develop Instructional Materials
• Implement
• Evaluate
17. Objectives so far
UTMB could use Second Life to:
• Conduct interactive multi-user scientific meetings.
• Interview prospective students, residents and trainees.
• Instructor office hours for teaching.
• Deliver poster presentations to national/international audiences.
• Present unique scientific processes via 3D multi-media.
• Interactive virtual laboratory simulations.
• Demonstrations via the use of machinima.
• Experiential role play teaching identify sequence of tasks/process
19. Using Second Life at UTMB
• Sign-up, create avatar and learn more at www.secondlife.com.
• Visit UTMB Campus in Second Life at UTMB Island Alpha.
• Implement unique Second Life educational module in your course.
• Be aware of computer requirements.
• Plan with strong instructional design and help from committee.
• Contact UTMB Virtual Learning Steering Committee:
• Cheryl Watson / Kay Sandor
• www.utmbsleds.webs.com
Editor's Notes
Say hello to all, and to Rodger online.
Technically it is a shared server space, like a large graphical chat room/web page shared in realtime, with objects rendering per the avatars view
Technically it is a shared server space, like a large graphical chat room/web page shared in realtime, with objects rendering per the avatars view
Login using Slurl in ppt Host avatar is logged in – Don Brunder’s? – do an aerial view of the island
Login using Slurl in ppt Host avatar is logged in – Don Brunder’s? – do an aerial view of the island
Ask audience member to participate, select avatar and use their email. Backup email: