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1 of 23
[object Object],[object Object],[object Object],[object Object]
context ,[object Object],[object Object],[object Object],[object Object]
Hatmaking workshop Analysing Hands-On Workshops:  small group, tutor-led teaching settings where the virtual learning space can be found configured in a variety of ways.
Workshop aims:  Development of specific competencies in building and/or scripting in-world objects. Text based instruction. Average length:   One hour. Organised by non-formal learning providers and offered to the Second Life ‘public’
Methodology:  participatory observation (n=20) Followed by:  tutor and instructor semi-structured interviews (n=10)
Assessment:  of quality of student learning experience
 
Towards:  developing a  taxonomy of good practices
Validation:  by deploying the taxonomy against a new panel of teachers
 
 
key dimensions ,[object Object],[object Object],[object Object],[object Object]
Mapping control of the environment against pedagogy   disorientating mechanical good practice overload
unveiling practitioner profiles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
expertise in virtual worlds: teaching  versus technical ,[object Object],[object Object]
the expert actor-network ,[object Object],[object Object],[object Object],[object Object],“ Although the teacher has 15 years of experience in academia he found problems while designing the lecture and during the delivery due to the relatively unknown media capabilities.” Martinez (2007). Proceedings SLCC.
the taxonomy as a design tool
three design domains 1. space 2. tools 3. processes
design factors we need to address ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
identifying recurring problem spaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
design patterns ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],* “a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice” (Christopher Alexander, 1977)
creating pathways to good design through patterns “ Socialisation before collaboration”  - establishing identity leads to authenticity and trust and meaningful collaborative activity “ Think carefully before teaching in the nude”  - projecting the correct image is a skill as is reading in-world cultural codes – these both relate to caring about ones avatar and the image projected.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],where to find out more

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Design for Learning in Virtual Worlds

  • 1.
  • 2.
  • 3. Hatmaking workshop Analysing Hands-On Workshops: small group, tutor-led teaching settings where the virtual learning space can be found configured in a variety of ways.
  • 4. Workshop aims: Development of specific competencies in building and/or scripting in-world objects. Text based instruction. Average length: One hour. Organised by non-formal learning providers and offered to the Second Life ‘public’
  • 5. Methodology: participatory observation (n=20) Followed by: tutor and instructor semi-structured interviews (n=10)
  • 6. Assessment: of quality of student learning experience
  • 7.  
  • 8. Towards: developing a taxonomy of good practices
  • 9. Validation: by deploying the taxonomy against a new panel of teachers
  • 10.  
  • 11.  
  • 12.
  • 13. Mapping control of the environment against pedagogy disorientating mechanical good practice overload
  • 14.
  • 15.
  • 16.
  • 17. the taxonomy as a design tool
  • 18. three design domains 1. space 2. tools 3. processes
  • 19.
  • 20.
  • 21.
  • 22. creating pathways to good design through patterns “ Socialisation before collaboration” - establishing identity leads to authenticity and trust and meaningful collaborative activity “ Think carefully before teaching in the nude” - projecting the correct image is a skill as is reading in-world cultural codes – these both relate to caring about ones avatar and the image projected.
  • 23.