Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with symbols commonly associated with Easter.
This document describes an Easter-themed variation of the game Twister. Players touch Easter symbols on the floor with different body parts as directed by spinners. Symbols represent Biblical Easter story elements or other Easter items. The game gets challenging as players contort their bodies to touch symbols without falling. Variations include team play where the last team standing wins. The document promotes an Easter collection ebook with over 80 youth Easter party ideas and games.
This document describes a balloon hunt game that can be used for a youth Easter celebration. It involves dividing participants into teams who must hop around the room connected by holding onto each other's waists to search for and collect balloons of different colors that are hidden throughout the room. Each color balloon represents an aspect of the Easter story - black for sin, red for Jesus' blood, white for new life, green for rebirth, and yellow for heaven. The game is followed by a debriefing section that explains the meaning behind the different balloon colors.
The document describes an Easter balloon hunt game where different colored balloons are hidden around a room or outside. Participants are divided into teams who must hop around connected by holding each other's waists to find and collect one balloon of each color by blowing them up and passing them from mouth to mouth. The colors of the balloons represent different meanings related to Easter: black for sin, red for the blood of Christ, white for life cleansed, green for new life in Christ, and yellow for accessible heaven.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document describes a balloon hunt game that can be played with youth groups to teach the symbolism of Easter. Participants are divided into teams that must hop around the room connected and collect balloons of different colors (red, green, black, white, yellow). Each color represents an aspect of Easter - black for sin, red for Jesus' blood, white for a cleansed life, etc. The game is followed by a debriefing to explain the meaning behind the colors. The document also advertises an eBook with over 80 creative Easter party ideas and activities.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document describes a balloon hunt youth Easter activity. Participants are divided into teams who must hop around the room connected by holding onto each other's waists to find balloons of different colors hidden around the room. Each team member then blows up their found balloon and ties it to their teeth to pass down the line. The activity is meant to convey the symbolic meaning of the colors of the balloons representing aspects of Easter.
The document proposes a new Passover ritual called "The 18 Minute Game" that connects the liberation of the Israelites from slavery in Egypt to modern slavery. It suggests having Seder participants compete to complete as many tasks to fight modern slavery as possible within 18 minutes, such as getting informed about slavery, donating to anti-trafficking organizations, or telling a story about slavery at the Seder. Participants could compete against other Seders online. The goal is to create a fun new tradition that inspires action against human trafficking in line with the values of Passover.
This document describes an Easter-themed variation of the game Twister. Players touch Easter symbols on the floor with different body parts as directed by spinners. Symbols represent Biblical Easter story elements or other Easter items. The game gets challenging as players contort their bodies to touch symbols without falling. Variations include team play where the last team standing wins. The document promotes an Easter collection ebook with over 80 youth Easter party ideas and games.
This document describes a balloon hunt game that can be used for a youth Easter celebration. It involves dividing participants into teams who must hop around the room connected by holding onto each other's waists to search for and collect balloons of different colors that are hidden throughout the room. Each color balloon represents an aspect of the Easter story - black for sin, red for Jesus' blood, white for new life, green for rebirth, and yellow for heaven. The game is followed by a debriefing section that explains the meaning behind the different balloon colors.
The document describes an Easter balloon hunt game where different colored balloons are hidden around a room or outside. Participants are divided into teams who must hop around connected by holding each other's waists to find and collect one balloon of each color by blowing them up and passing them from mouth to mouth. The colors of the balloons represent different meanings related to Easter: black for sin, red for the blood of Christ, white for life cleansed, green for new life in Christ, and yellow for accessible heaven.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document describes a balloon hunt game that can be played with youth groups to teach the symbolism of Easter. Participants are divided into teams that must hop around the room connected and collect balloons of different colors (red, green, black, white, yellow). Each color represents an aspect of Easter - black for sin, red for Jesus' blood, white for a cleansed life, etc. The game is followed by a debriefing to explain the meaning behind the colors. The document also advertises an eBook with over 80 creative Easter party ideas and activities.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
The document describes a balloon hunt youth Easter activity. Participants are divided into teams who must hop around the room connected by holding onto each other's waists to find balloons of different colors hidden around the room. Each team member then blows up their found balloon and ties it to their teeth to pass down the line. The activity is meant to convey the symbolic meaning of the colors of the balloons representing aspects of Easter.
The document proposes a new Passover ritual called "The 18 Minute Game" that connects the liberation of the Israelites from slavery in Egypt to modern slavery. It suggests having Seder participants compete to complete as many tasks to fight modern slavery as possible within 18 minutes, such as getting informed about slavery, donating to anti-trafficking organizations, or telling a story about slavery at the Seder. Participants could compete against other Seders online. The goal is to create a fun new tradition that inspires action against human trafficking in line with the values of Passover.
Youth will cut up pumpkins and then try to put a cut up pumpkin back together again. The game can be used as an object lesson illustrating God's restoration of our lives.
Christian Icebreakers - Thanksgiving TwisterKen Sapp
The document provides instructions for a Thanksgiving-themed version of the game Twister. Players place their hands and feet on Thanksgiving symbols like turkeys, pumpkins or corn that are taped to the floor instead of colored dots. A spinner is modified to include these symbols instead of hand and foot positions. Optionally, the game can be played in teams with the last team with players remaining winning. The document also references a website for finding Thanksgiving images and fonts.
The Experience is a game where players go through exercises to help them realize how easily a minor incident can turn into a crisis. During the game, the players will experience a financial hardship — maybe a medical bill, car problem, or a job loss. To avoid homelessness, the players will utilize the services provided by St. Vincent de Paul. They might seek pretend job training, free medical support, or help paying a utility bill. The goal is to get the help needed and avoid homelessness.
The game is pretend, but the scenarios and services are real. The Experience will help people understand how easily homelessness can happen, and help them realize some of the things St. Vincent de Paul is doing every day to prevent it.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
This document summarizes a 2D platformer video game called "Space Quest: The Game" that was created to educate players about space exploration and the challenges of space debris. The game has players jump from platform to platform on different celestial bodies like the ISS, Moon, and planets to teach about the solar system. It was made using the Unity game engine along with coding and digital design tools. Future plans include adding upgrades, more information on space exploration history, and transforming it into a 3D game.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
The document discusses a 2D platformer video game called "Space Quest: The Game" created to educate the public about space exploration and its challenges in an engaging way. The game has players jump from platform to platform as they advance through different celestial destinations from Earth orbit to the Moon and planets. It uses NASA data and aims to raise awareness about space debris while teaching about the history of the solar system. Future plans include adding upgrades, more information on space exploration history, and potentially transforming it into a 3D game.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
This document discusses a 2D platformer video game called "Space Quest: The Game" created to educate the public about space exploration and its challenges. The game takes players on a journey from the International Space Station to other celestial bodies in the solar system. It uses NASA data and aims to raise awareness about space debris while teaching players about the history of the solar system in an engaging way. Future plans include expanding the game with upgrades, more educational content, and potentially transforming it into a 3D experience.
The document is a letter from a child to their parents for Christmas. Instead of gifts, the child jokes that they donated to a fake charity called the "Human Fund" to help "THE PEOPLE". They then say they were just joking and the parents will have to solve clues on slides for 60 seconds to earn their real present, otherwise the gifts will be forfeited and returned. It also includes advertisements for a restaurant.
The document describes how to play a Thanksgiving-themed version of Twister. Players place their hands and feet on Thanksgiving symbols like turkeys, cornucopias and pumpkins that are taped to the floor instead of colored dots. A spinner is modified to include these symbols instead of body parts. The game can also be played in teams with the last team standing winning. The document promotes a Holiday Collection website that provides over 300 pages of ideas for holiday events and activities.
All your games are belong to us: Building Tabletop Game Collections in Academ...mgohr
This document discusses building a board game collection in academic libraries. It provides tips for acquiring games through donations, thrift stores, retailers and more. Advice is given on organizing, storing, preserving and replacing game pieces. Outreach strategies like game nights and social media are recommended. Resources for librarians interested in starting a game collection are also listed.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
In this relay, participants will try to replace the missing pieces that have been removed from their team’s pumpkin. It can be used as party game for your October 31st Halloween alternative, for a harvest festival, or a Halloween carnival.
Want to fire up your team’s creativity AND productivity? Spark energy and communication with gadgets that encourage your people to make stuff together or to let off some steam.
The truth about warcraft III defense of the ancients dotanethisip13
Defense of the Ancients (DOTA) is a mod for the real-time strategy game where two teams aim to destroy the other's "Ancients", heavily guarded structures. Players use powerful hero units and gain experience and gold to buy equipment. The document warns that the real aim of DOTA is to worship Satan by enjoying the game, as it is extremely deceptive. It provides examples of cheats that have hidden meanings referring to Satan as one's father or encouraging love of money. The conclusion is that players who are involved spiritually are "dead people" being used by Satan to praise him.
This document describes how to play a game of horseshoes using candy canes called Candy Cane Horseshoes. Players take turns throwing candy canes at an upright stick or nail trying to land them closest. Points are scored based on proximity to the stake, with a "ringer" throwing the candy cane around the stake scoring 3 points. The game is played in rounds and scoring rules are provided. Additional information is given on materials needed and a link provided to learn about the significance of the candy cane to Christmas.
This document provides instructions for playing Christmas Bingo. Players receive unique bingo cards with Christmas-themed items in squares. Items are drawn randomly from a bag and called out. The first player to get all squares in a row on their card yells "fear not." Two lists of potential bingo items are provided: ones related to the biblical Christmas account and ones not related. Additional Christmas activities and resources are referenced.
Toys were important for both children and adults in ancient Egypt. Most toys were made from materials like straw, stone, and clay, and represented creatures or gods that were idolized by children. These toys not only entertained children but also served an important purpose for adults after death, as the Egyptians would bury their deceased with toys to protect and accompany them in the afterlife.
TCEA 2016 creating a game design sequenceMike Ploor
Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Youth will cut up pumpkins and then try to put a cut up pumpkin back together again. The game can be used as an object lesson illustrating God's restoration of our lives.
Christian Icebreakers - Thanksgiving TwisterKen Sapp
The document provides instructions for a Thanksgiving-themed version of the game Twister. Players place their hands and feet on Thanksgiving symbols like turkeys, pumpkins or corn that are taped to the floor instead of colored dots. A spinner is modified to include these symbols instead of hand and foot positions. Optionally, the game can be played in teams with the last team with players remaining winning. The document also references a website for finding Thanksgiving images and fonts.
The Experience is a game where players go through exercises to help them realize how easily a minor incident can turn into a crisis. During the game, the players will experience a financial hardship — maybe a medical bill, car problem, or a job loss. To avoid homelessness, the players will utilize the services provided by St. Vincent de Paul. They might seek pretend job training, free medical support, or help paying a utility bill. The goal is to get the help needed and avoid homelessness.
The game is pretend, but the scenarios and services are real. The Experience will help people understand how easily homelessness can happen, and help them realize some of the things St. Vincent de Paul is doing every day to prevent it.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
This document summarizes a 2D platformer video game called "Space Quest: The Game" that was created to educate players about space exploration and the challenges of space debris. The game has players jump from platform to platform on different celestial bodies like the ISS, Moon, and planets to teach about the solar system. It was made using the Unity game engine along with coding and digital design tools. Future plans include adding upgrades, more information on space exploration history, and transforming it into a 3D game.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
The document discusses a 2D platformer video game called "Space Quest: The Game" created to educate the public about space exploration and its challenges in an engaging way. The game has players jump from platform to platform as they advance through different celestial destinations from Earth orbit to the Moon and planets. It uses NASA data and aims to raise awareness about space debris while teaching about the history of the solar system. Future plans include adding upgrades, more information on space exploration history, and potentially transforming it into a 3D game.
Jumangi 3: Space Exploration || NASA Space Apps AlexandriaJanaNaief
This document discusses a 2D platformer video game called "Space Quest: The Game" created to educate the public about space exploration and its challenges. The game takes players on a journey from the International Space Station to other celestial bodies in the solar system. It uses NASA data and aims to raise awareness about space debris while teaching players about the history of the solar system in an engaging way. Future plans include expanding the game with upgrades, more educational content, and potentially transforming it into a 3D experience.
The document is a letter from a child to their parents for Christmas. Instead of gifts, the child jokes that they donated to a fake charity called the "Human Fund" to help "THE PEOPLE". They then say they were just joking and the parents will have to solve clues on slides for 60 seconds to earn their real present, otherwise the gifts will be forfeited and returned. It also includes advertisements for a restaurant.
The document describes how to play a Thanksgiving-themed version of Twister. Players place their hands and feet on Thanksgiving symbols like turkeys, cornucopias and pumpkins that are taped to the floor instead of colored dots. A spinner is modified to include these symbols instead of body parts. The game can also be played in teams with the last team standing winning. The document promotes a Holiday Collection website that provides over 300 pages of ideas for holiday events and activities.
All your games are belong to us: Building Tabletop Game Collections in Academ...mgohr
This document discusses building a board game collection in academic libraries. It provides tips for acquiring games through donations, thrift stores, retailers and more. Advice is given on organizing, storing, preserving and replacing game pieces. Outreach strategies like game nights and social media are recommended. Resources for librarians interested in starting a game collection are also listed.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
In this relay, participants will try to replace the missing pieces that have been removed from their team’s pumpkin. It can be used as party game for your October 31st Halloween alternative, for a harvest festival, or a Halloween carnival.
Want to fire up your team’s creativity AND productivity? Spark energy and communication with gadgets that encourage your people to make stuff together or to let off some steam.
The truth about warcraft III defense of the ancients dotanethisip13
Defense of the Ancients (DOTA) is a mod for the real-time strategy game where two teams aim to destroy the other's "Ancients", heavily guarded structures. Players use powerful hero units and gain experience and gold to buy equipment. The document warns that the real aim of DOTA is to worship Satan by enjoying the game, as it is extremely deceptive. It provides examples of cheats that have hidden meanings referring to Satan as one's father or encouraging love of money. The conclusion is that players who are involved spiritually are "dead people" being used by Satan to praise him.
This document describes how to play a game of horseshoes using candy canes called Candy Cane Horseshoes. Players take turns throwing candy canes at an upright stick or nail trying to land them closest. Points are scored based on proximity to the stake, with a "ringer" throwing the candy cane around the stake scoring 3 points. The game is played in rounds and scoring rules are provided. Additional information is given on materials needed and a link provided to learn about the significance of the candy cane to Christmas.
This document provides instructions for playing Christmas Bingo. Players receive unique bingo cards with Christmas-themed items in squares. Items are drawn randomly from a bag and called out. The first player to get all squares in a row on their card yells "fear not." Two lists of potential bingo items are provided: ones related to the biblical Christmas account and ones not related. Additional Christmas activities and resources are referenced.
Toys were important for both children and adults in ancient Egypt. Most toys were made from materials like straw, stone, and clay, and represented creatures or gods that were idolized by children. These toys not only entertained children but also served an important purpose for adults after death, as the Egyptians would bury their deceased with toys to protect and accompany them in the afterlife.
TCEA 2016 creating a game design sequenceMike Ploor
Video Game Design for High School students using Texas TEKS and state approved courses. Scaffolding approach to game design including all elements of game development from concept, art, programming and deployment.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Angry Developer: Creating a Game in QML and JavaScript for MeeGo N9 @iRajLalRaj Lal
The document discusses creating a game called "Angry Developer" using Qt Quick. It describes using QML files and images for the cutting edge UI, JavaScript bindings to add logic and interactivity, and putting the pieces together into a playable game. Key aspects covered include using QML elements and state changes to control gameplay, JavaScript timers to handle random movement and hit/miss detection, and binding JavaScript logic to the QML UI. The document promotes Qt Quick as an easy way to build rich mobile apps by combining declarative QML and JavaScript.
Fetc 2016 creating a game design sequenceMike Ploor
Join the educational revolution by adding the FLDOE's most exciting pathway! Use the excitement of video game design to engage students in the digital arts, Industry Certifications and CORE curriculum. Students learn 2D art, animation 3D modeling, sound recording, character development, story writing, computer logic and much more. See how existing Industry Certifications from Microsoft, Adobe, Autodesk and others are integrated into game design as "Tools of the Trade". Explore the rigorous integration of CORE curriculum to support Close Reading, Claim Writing, Algebraic Math, Physical Science, Physics and more.
Game On: Creating User Assistance for Gamified ProductsMarta Rauch
The document discusses creating user assistance for gamified products. It begins by outlining the importance of gamification and how it can motivate behavior. It then discusses 10 key considerations for preparing user assistance for gamified products: 1) understanding player motivation, 2) gamified user assistance architecture, 3) user assistance patterns, 4) gamification terminology, 5) gamified messages, 6) writing style, 7) scheduling playtesting and iterations, 8) administration and upgrades, 9) accessibility, and 10) localization. The document provides examples of gamified user assistance and concludes with resources for learning more about gamification.
Gone in-30-seconds- Simple Past Board GameCatia Barbosa
This document appears to be instructions for a past simple speaking game. Players take turns rolling dice and moving along a board, landing on squares that prompt them to speak for 30 seconds about a past event or experience from their life without hesitation or grammatical mistakes. The first player to reach the finish square by successfully discussing all the prompts is the winner.
Creating Game-like Engagement for LearningJulie Dirksen
The document discusses how to create game-like engagement for learning without a large budget by incorporating elements from game design. It argues learning should be structured like games with feedback, levels, and cycles of expertise that transition from conscious to unconscious competence. Games provide frequent, multifaceted feedback through points, collectibles, time tracking and sound/visual reactions that motivate learning in a way similar to Skinnerian principles. The document also notes the brain works differently during familiar routine tasks compared to new learning, and game structures leverage routine learning to reduce cognitive load.
This document describes a number guessing game that uses an 8085 microprocessor and 8255 I/O interface chip. The game allows a player to think of a number between 0 and 99, then scan a table to determine which DIP switches to flip on an 8-way switch in order to display the chosen number on 7-segment displays. The 8255 chip interfaces between the 8085 and the switches and displays, reading the switch input and controlling the display output.
The document provides information about daily routines, free time activities, telling time, and different jobs. It describes parts of a typical morning and evening routine like getting up, brushing teeth, taking a shower, and having breakfast or dinner. Leisure activities are mentioned like watching TV, doing homework, using the computer, going to the movies or hanging out with friends. Telling time examples include times like 7 o'clock, 7 pm, 10 to/past 10, and a quarter to one. Different occupations are listed such as a pilot, journalist, chef, and someone who works in a hospital.
The document describes a game where teams have to describe pictures of situations using passive voice in the simple past tense within a time limit to earn points, with the goal of the game being for each team to collect the most points possible by correctly using passive voice to describe the pictures.
This is a game-like activity that I downloaded from eslprintables.com. I updoaded here just to include it in a report about visual presentations where I had to provide examples. As soon as I get corrected, I will erase it.
This document provides guidance on creating a game design document. It suggests including a core statement describing the working title and genre of the game. It also recommends outlining the main features and verbs players can use. The document proposes defining the game's philosophy by describing what will be said on its tombstone. It further suggests using card sorting to identify the game's main functional areas and organizing those areas into appendices, such as for story, technical aspects, sounds, levels, and artwork. Finally, it proposes hosting the game design document on a wiki for easy editing and sharing.
Guide to creation of game concept documentEmma Westecott
The document summarizes guidelines for creating effective design documents in multi-part game development projects. It discusses the purpose and benefits of documentation, and provides guidelines for key parts of design documents including the game concept document and game proposal. These guidelines are intended to help communicate the vision, ensure consistency and clarity, and facilitate implementation planning and scheduling.
Definition
Statistics of AD
A brief introduction
Signs and symptoms of AD
NMDA receptors
Classification
Causes
Risk Factors
Pathophysiology
AD… The great unknown
Treatment Options
Future Trends
The document discusses various types of dementia, their causes and symptoms. It describes Alzheimer's disease, vascular dementia, dementia caused by Parkinson's disease, Huntington's disease, Pick's disease, Creutzfeldt-Jakob disease, Wernicke-Korsakoff syndrome, normal pressure hydrocephalus, mixed dementia, and dementia not otherwise specified. Symptoms include memory loss, confusion, problems with language and motor skills. Causes include neurological disorders, traumatic brain injuries, infections, substance abuse, and unknown etiologies.
Occupational therapy aims to restore and enhance an individual's performance through specially selected activities. The goals of OT include promoting recovery, mobilizing assets, preventing hospitalization, and enhancing self-confidence. OT services include independent living skills, crafts, leisure activities, employment preparation, and patient education. OT activities in inpatient units include assertiveness training, crafts like woodworking and weaving, social skills training, and industrial works. OT helps build a healthy ego, express needs and feelings, and strengthen defenses and self-esteem.
Alzheimer's disease is the most common form of dementia. It is a neurodegenerative disease that causes deterioration of the brain and destruction of nerve cells. This leads to a loss of functioning in the brain and difficulties sending proper signals. While the cause is unknown, family history increases risk. Alzheimer's affects the brain, causing shrinkage and clumps/tangles that impair intellectual functioning. Symptoms worsen over 7 stages, from mild memory loss to severe impairment. Currently there is no cure, but drugs can help treat some symptoms.
Alzheimer's disease is a progressive brain disorder that destroys memory and cognitive skills. Dr. Alois Alzheimer first described it in 1906 after examining a woman with dementia. The disease is characterized by beta-amyloid plaques and neurofibrillary tangles in the brain. Current treatments aim to improve symptoms but do not stop the underlying disease process. Researchers are exploring therapies targeting amyloid and tau proteins as well as other mechanisms to find a cure.
Alzheimer's disease is a progressive brain disorder that causes memory loss and cognitive decline. It is the most common form of dementia and develops due to a complex biological process in the brain over many years. Approximately 5.3 million Americans have Alzheimer's currently, and it is the fifth leading cause of death among those aged 65 and older. Symptoms include memory loss, problems with language, disorientation, and changes in mood and personality. Alzheimer's progresses through mild, moderate and severe stages as cognitive abilities and independence decline. While there is no cure, certain drugs can temporarily slow the worsening of symptoms for some individuals.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
Parent Ministry Sermons - Who’s the Father?Ken Sapp
This document provides games and activities for a Father's Day event or lesson. It includes a list of animal fathers with their unique names. Some game ideas are: an icebreaker where youth try to match animal names to father names; concentration card games to match animal-father pairs; and a game where fathers try to identify their child's stuffed animal by touch. The purpose is to highlight the importance of fathers, how God cares for his children, and ways our earthly fathers care for us.
This document provides ideas for Father's Day activities centered around matching animal fathers with their offspring. It includes games where children ask yes/no questions to identify animal cards on their backs, a concentration card matching game, and a "battle" card game where teams race to match cards. Other ideas are a stuffed animal identification game with blindfolded fathers and a "Name That Animal" sound version of the matching game. The purpose is to recognize father figures and discuss each child's unique relationship with their own father.
This document provides several game and activity ideas for celebrating Father's Day that involve learning the unique names for fathers in the animal kingdom. It includes ideas for icebreaker, matching, and guessing games using index cards with the names of animal fathers and their corresponding animals. Additional variations and adaptations of the games are suggested. The document encourages reflecting on unique qualities of one's own father and God as father. It advertises a collection of holiday activity ideas and encourages learning more about the collection.
This document provides ideas for Father's Day activities centered around learning the special names for fathers in the animal kingdom. It includes icebreaker games where children have to match animal fathers to their offspring. Worksheets with the names are provided as well as concentration-style card games to match fathers and animals. Touch-based games where fathers or children are blindfolded and have to identify each other are also described. The purpose is to celebrate fathers and learn about their roles, as inspired by animals.
This document describes the game of Easter Egg Bowling, which adapts the game of lawn bowling for Easter. It is played by rolling hard boiled eggs across a designated playing area toward a target egg. Teams take turns rolling their eggs closest to the target to score points. The document provides details on preparing the game, such as gathering eggs and setting boundaries. It also outlines the objective, rules, scoring and options to discuss biblical lessons related to striving toward spiritual targets.
The document describes a Christmas bingo game that can be played with youth. It includes instructions for making bingo cards with Christmas-related items, materials needed like coins to cover squares, and how to play. The game is played like standard bingo but players yell "fear not" instead of "bingo" when they win. The document provides two lists of potential items for the cards: ones related to the biblical Christmas account and ones not related. It advertises a Christmas Collection ebook with over 200 party ideas and activities.
Give the traditional Easter egg hunt a spiritual significance by allowing participants to hunt the eggs containing various items from the Easter account in Scripture.
The document provides instructions and ideas for games and activities involving Christmas bows that can be used for youth groups and Christmas events. It suggests that while decorations and wrappings are enjoyed at Christmas, many people forget the true meaning and gift - the birth of Jesus. The bows in the games represent the decorations, while the underlying message is that Christmas is ultimately about the spiritual gift of God's son.
The first Christmas ornaments were fruits and nuts that were placed on Christmas trees and later eaten from the branches as part of the Christmas feasting. Over time other ornaments were added that brightened up the tree and added additional meaning and significance such as a star or an angel.
Candy Canes are everywhere. They are used as decorations on Christmas trees and are one of the most popular of all Christmas treats. I have heard several stories about the history and meaning of the candy cane. I don't know if they are true, but I do think that the candy cane can teach us a few things about the true meaning of Christmas. And while we are at it, I've added a lot of Christmas Party game ideas you can play with Candy Canes as well.
Give the traditional Easter egg hunt a spiritual significance by allowing participants to hunt the eggs containing various items from the Easter account in Scripture.
This document provides instructions and rules for several math games that can be played using Cuisenaire rods. The games are designed for preschool-aged children and focus on basic math concepts like number recognition, addition, subtraction and spatial reasoning. A brief introduction explains that the games were created by the author for her daughter and are based on a teaching philosophy similar to the Miquon math program. Detailed instructions and illustrations are provided for games like Sums, Differences, Gridlock, Squeeze Play and Chutes and Ladders adapted to use Cuisenaire rods instead of dice. The goal is to help prepare children for more structured math programs in a play-based way.
This document describes a youth ministry Easter egg hunt activity that gives spiritual significance by hiding plastic eggs containing items from Jesus's last days and resurrection account in the Bible. Participants hunt for the eggs and then discuss the significance of each item found, relating it to passages describing Jesus's crucifixion and resurrection. The document provides a list of suggested items to include in the eggs and variations on how to implement the activity.
The document provides instructions for playing Christmas Bingo. Players are given bingo boards with Christmas-themed pictures and game tokens. One person draws picture cards from a bag while players cover matching pictures on their boards. The first player to cover all pictures on their board calls out "Bingo" and wins. Preparation requires printing bingo boards and picture cards, cutting them out, and having game tokens ready.
A presentation of my collection of Easter cards, from 1900 through the early 1950s. Images of Easter Crosses, Easter Eggs, Children, Bunnies, Chicks, and more. Nostalgic and fun to view. May be used for community programs, schools, museums, libraries, service groups, but not for resale or reproduction. Copyrighted, Judy M Johnson, 2011
In this Mother's Day game idea, Children or Youth will look at mothers in the animal kingdom as an illustration of the caring relationships between mother and child.
The document provides instructions for playing Christmas Bingo. Players are given bingo boards with pictures of Christmas items and tokens to cover the pictures. One person draws picture cards from a bag while players cover matching pictures on their boards. The first player to cover all pictures on their board with tokens calls out "Bingo" and wins. Preparation requires printing bingo boards and picture cards, cutting them out, and having tokens for players.
Three games are summarized:
1. Black Spot is a tag game where leaders mark players' papers with spots to curse them. The player with the least spots wins.
2. Brass Rubbing Race has teams find road signs to rub letters onto paper to spell a phrase. The first team to complete it wins.
3. Capture the Flag divides players into two teams competing to capture the other team's flag on their territory while avoiding being tagged and sent to jail.
Similar to Youth Ministry Illustrations - Easter Twister (20)
Gary Vaynerchuk talks about Content & Social MediaKen Sapp
Great talk and Q&A from Gary Vaynerchuk at National Achiever's Congress 2019 in Singapore... Lots of takeaways but these are powerful: "Eliminate friction between your message and your customer" and "The INTENT of content is the VARIABLE of Success." So does your message create friction? What is the intent of your content? Are you real and adding value or is your content just an "ask" wrapped in content?
Thanksgiving Party Activity - Songs of Thanksgiving - Give ThanksKen Sapp
The document provides lyrics and description for the song "Give Thanks", a well-known song of thanksgiving that expresses gratitude to God for what he has done. It encourages giving thanks through a chorus and verse that are repeated. Additionally, it advertises the Holiday Collection from Creative Holiday Ideas, which contains over 300 pages of ideas and activities to help plan celebrations for various holidays throughout the year.
Thanksgiving Party Activity - Everyday ThanksgivingKen Sapp
The document describes an activity called "Everyday Thanksgiving" where participants reflect on things they are thankful for in their everyday lives. It lists examples of small blessings like being able to hear, see, get out of bed, and have a family and food. While daily routines can seem monotonous, it encourages being grateful for the ability to work and live. The document also advertises a "Holiday Collection" resource with over 300 pages of ideas for celebrating various holidays through games and activities.
Thanksgiving Party Activity - Looking BackKen Sapp
Thanksgiving is an American Holiday where people set aside a day to remember what God has done for them over the past one year and praise Him and give Him thanks for the works He has done in their lives. This game plays on the idea of looking forward yet being able to recognize and picture what is behind. It serves as a metaphor for us, also looking forward to the future, but taking some time to picture and recognize what God has done in the past."
Thanksgiving Party Activity - King David's Psalm of ThanksgivingKen Sapp
The document provides a summary of King David's Psalm of Thanksgiving, including several quotes from 1 Chronicles 29:10-13 praising God for his greatness, power, glory, majesty, splendor, kingdom, and for providing wealth, honor, strength and power to all. It then advertises a Holiday Collection resource with over 300 pages of ideas for celebrations and events for various holidays including New Year's Day, Valentine's Day, Mother's Day, Father's Day, Halloween, Thanksgiving and more.
Thanksgiving Party Activity - Give Thanks to the LordKen Sapp
The document provides verses from the Bible about giving thanks to God, along with discussion questions. It encourages giving thanks to God for his goodness, love, righteousness, and wonderful deeds. It suggests expressing thanks through words, song, and other ways, and reminds readers to give God thanks not just for good things but in all things.
Thanksgiving Party Activity - ABC’s of ThanksgivingKen Sapp
The document provides an "ABC's of Thanksgiving" activity that expresses gratitude through poems for each letter of the alphabet. It encourages maintaining an attitude of thankfulness even during hard times by focusing on God's blessings. The activity is intended for a Thanksgiving party and is part of a larger Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
Although gummy bears were invented by German Candy maker Hans Reigel in 1922, the gummy worm is a relatively recent concept. The Gummy bear wasn’t shipped to America until around 1981 and then an American candy company extended the idea to gummy worms to give kids something fun to eat and to shock their parents. Gummy worms are one of the most popular gummy candies around. Use these games with gummy worms as an object lesson to talk about Jesus’ call to his disciples to become fishers of men.
This document describes a Halloween activity called "Peter Pumpkin" that uses a carved pumpkin to teach children about sin and forgiveness through Jesus. It involves carving a face on the pumpkin and telling a story where pieces of the pumpkin's face are removed to represent sins committed by the character Peter during his day. The pieces are put back in when the children are taught that Jesus forgives sins. A cross is then carved into the pumpkin to represent that with Jesus, the light will not go out.
Halloween Party Activity - Perky the Orange PumpkinKen Sapp
The document describes a children's story about a pumpkin named Perky who wants to change colors but learns he is happiest being his natural orange color. It tells of Perky trying different colors like green, blue, yellow, and red through using his magic, but having issues with each that make him unhappy. Eventually, Perky realizes he is best off staying his original orange color and gets chosen by a family to take home, making him very happy. The story teaches about self-identity and acceptance.
Halloween Party Activity - Pass the BrainsKen Sapp
This document describes a Halloween party activity called "Pass the Brains" which involves passing around a pumpkin filled with cooked spaghetti and candy. Players feel through the "brains" when the music stops to find candy. The document provides materials needed, preparation instructions for filling the pumpkin, and notes the activity can tie into religious lessons about finding treasures or searching for God despite life's difficulties. It also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document provides ideas for a Halloween party activity where guests try to guess which famous masked character their name tag identifies by asking yes or no questions of others. It includes lists of superhero and other character masks that could be used. The bulk of the document discusses how people often wear masks to hide their true selves and provides a Bible study on Jesus' parable of the Pharisee and tax collector, encouraging attendees to be honest with God and remove any masks.
Even if you don’t want to be involved with Halloween, you’ll want to grab at least one of those plastic or paper Halloween skeletons for this object lesson / game.
A mother has scarred arms from rescuing her daughter from a nursery fire when she was a baby. Each night, the daughter tells her mother she doesn't love her "ugly arms." The mother finally explains how she got the scars saving the daughter from the fire. That night, the daughter tells her mother she loves her arms the most for protecting her. The document compares the mother's scars to Jesus' scarred arms from rescuing humanity from sin and death.
Halloween Party Activity - Pumpkin Seed TossKen Sapp
This document describes a pumpkin seed toss game that can be used to facilitate discussions about choosing goals and the power of words. Participants try to toss small bean bags into carved pumpkins worth different point values based on the size of the mouth. This activity can then spur discussions about whether people choose easier or more valuable targets, as well as discussions about controlling what comes out of one's mouth and the importance of words.
The document describes an object lesson on prayer using a pumpkin. It involves carving a pumpkin and relating each cut or action to a line of prayer, such as cutting out the top to ask God to open one's mind, removing the innards to remove things that don't please God, and lighting a candle to help show God's light to others. The document also advertises a Holiday Collection resource with over 300 pages of ideas for holiday events and activities.
Halloween Party Activity - Pumpkin PicassoKen Sapp
How well can you draw the Halloween Jack-o-Lantern? Here is a great youth game idea for the Halloween season. You can use it to bring a fresh spiritual meaning to the holiday and allow your youth to apply it to seeking God’s plan and direction for their lives. You could even relate it to a talk about not conforming to the patterns of the world. Be creative and have a great week! And for those completely adverse to anything associated with Halloween, see the alternative variation under the “preparation” section.
Halloween Party Activity - Like a Halloween PumpkinKen Sapp
This document provides instructions for an activity using a pumpkin to share the gospel message at a Halloween party. The presenter will carve a design into a pumpkin without showing it, cover it, and use it in an object lesson comparing becoming a Christian to being cleaned out from sin like seeds and dirt are removed from a pumpkin. They will tell how God wants to shine His light through Christians to help others find Jesus, then light the pumpkin to reveal the carved design and message as they pray.
The Hope of Salvation - Jude 1:24-25 - MessageCole Hartman
Jude gives us hope at the end of a dark letter. In a dark world like today, we need the light of Christ to shine brighter and brighter. Jude shows us where to fix our focus so we can be filled with God's goodness and glory. Join us to explore this incredible passage.
A375 Example Taste the taste of the Lord, the taste of the Lord The taste of...franktsao4
It seems that current missionary work requires spending a lot of money, preparing a lot of materials, and traveling to far away places, so that it feels like missionary work. But what was the result they brought back? It's just a lot of photos of activities, fun eating, drinking and some playing games. And then we have to do the same thing next year, never ending. The church once mentioned that a certain missionary would go to the field where she used to work before the end of his life. It seemed that if she had not gone, no one would be willing to go. The reason why these missionary work is so difficult is that no one obeys God’s words, and the Bible is not the main content during missionary work, because in the eyes of those who do not obey God’s words, the Bible is just words and cannot be connected with life, so Reading out God's words is boring because it doesn't have any life experience, so it cannot be connected with human life. I will give a few examples in the hope that this situation can be changed. A375
The Book of Ruth is included in the third division, or the Writings, of the Hebrew Bible. In most Christian canons it is treated as one of the historical books and placed between Judges and 1 Samuel.
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A Free eBook ~ Valuable LIFE Lessons to Learn ( 5 Sets of Presentations)...OH TEIK BIN
A free eBook comprising 5 sets of PowerPoint presentations of meaningful stories /Inspirational pieces that teach important Dhamma/Life lessons. For reflection and practice to develop the mind to grow in love, compassion and wisdom. The texts are in English and Chinese.
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Why is this So? ~ Do Seek to KNOW (English & Chinese).pptxOH TEIK BIN
A PowerPoint Presentation based on the Dhamma teaching of Kamma-Vipaka (Intentional Actions-Ripening Effects).
A Presentation for developing morality, concentration and wisdom and to spur us to practice the Dhamma diligently.
The texts are in English and Chinese.
The Enchantment and Shadows_ Unveiling the Mysteries of Magic and Black Magic...Phoenix O
This manual will guide you through basic skills and tasks to help you get started with various aspects of Magic. Each section is designed to be easy to follow, with step-by-step instructions.
The forces involved in this witchcraft spell will re-establish the loving bond between you and help to build a strong, loving relationship from which to start anew. Despite any previous hardships or problems, the spell work will re-establish the strong bonds of friendship and love upon which the marriage and relationship originated. Have faith, these stop divorce and stop separation spells are extremely powerful and will reconnect you and your partner in a strong and harmonious relationship.
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2. Twister is a very simple
game that can become
very complicated as the
players can easily get tied
up in knots. Play a classic
game of twister replacing
the colored dots with
symbols commonly
associated with Easter.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
3. Game Materials
1. Easter symbols: Choose
from among the following
symbols based on the size
of your group.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
4. Easter items related to the Biblical
account:
Gray fleece or donkey (Matthew 21:2-
5), Palm branch or a coat (Matthew
21:8-11), A vial of perfume (Matthew
26:7-13), A lock of hair (Matthew
26:7-13), 30 silver coins or 3 10-cent
coins (Matthew 26:14-15), A strip of
terry cloth fabric or towel (John 13:4-
11), A communion wafer or bread
(Matthew 26:17-29), A communion
cup or grape (Matthew 26:17-29), ,
Praying hands (Mark 14:32-42), A
watch (Mark 13:37), Rooster or a
feather (Luke 22:61), Piece of rope
(John 18:12), A leather whip (John
19:1), Small piece of soap (Matthew
27:20-24),
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
5. A piece of scarlet cloth (Matthew
27:28), A crown of thorns (Matthew
27:29), A cross (John 19:16-22), nails
(John 19:16-22), Dice (John 19:23-
24), darkness or Black circle (Luke
23:44-45), sponge with vinegar
(John 19:28-30), spear (John 19:32-
37), A shattered or split rock
(Matthew 27:51, 54), Purple cloth
(Matthew 27:51), Clean linen cloth
or gauze (Matthew 27:57-61), Spices
(Luke 23:55-56), A stone and wax or
paraffin (Matthew 27:65-66), an
empty tomb (Matthew 28:5-8), Sign
reading “King of the Jews”
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
6. Easter items NOT necessarily
related to Biblical account:
Basket, Bells, Bonnet, Bunny Hop,
Candies, Chicks, Chocolate,
Chocolate Rabbit, church,
Cottontail, Daffodil, Easter Card,
Easter Egg, Egg Hunt, Egg Tree,
Faberge, Hard Boiled egg, Hot Cross
Buns, Jelly Beans, Lamb, Lilies,
Marshmallows, New Clothes,
Parade, Passover, Pastel Colors,
Peeps, Pretzel, Rabbit, Ribbons,
Spring, Straw, Sunday, Sunrise
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
7. 2. The normal mat in the boxed
game that forms the playing
surface is decorated with six circles
each of red, yellow, green and
blue. Instead of the standard
twister mat, cut Easter shapes
from colored construction paper
and use sticky-tack to adhere them
to the floor. You can place them
randomly or in rows of a single
symbol for each row like the
original twister game. Vary the
number of symbols and rows to
accommodate the size of your
group.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
8. 3. There are two spinners. If you
don’t have a spinner you can easily
make one. Make a twister spinner
that includes right hand, left hand,
right foot, left foot. You can also
paste these onto the side of a die
and roll the die in place of a spinner.
The second spinner must contain the
same symbols as those placed on the
floor. In place of a second spinner
you can put the symbols on small
cards and place them in a bag.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
9. Game Objective
Touch the symbols on the
floor with the correct body
part as indicated by the
spinner and the color and
phrase of the symbol drawn
from the bag. Do not let any
other part of your body touch
the ground.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
10. Game Play
1. An appointed person spins the
spinner and chooses the symbol
(rolling the die or pulling the card
with the symbol on it from the
bag) and calls out instructions for
the players to follow, such as: “left
hand: Blue: Cross”, “right foot:
yellow: Empty Tomb”.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
11. 2. The players follow the
directions, moving their hands
and feet to the relevant symbols
and try not to fall over–a knee or
an elbow on the ground and
they’re out. Use the wrong body
part or the wrong symbol and
you are also eliminated from the
game
3. The board can get quite
crowded and the participants
quite distorted hence the name
“Twister.” How flexible are you?
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
12. Variation
Instead of playing on an
individual basis, divide the
group into teams. The team
with the last remaining
members in the game wins.
www.CreativeEasterIdeas.com
www.CreativeYouthIdeas.com
13. Easter Collection
Games and Activities in celebration of
Easter.
Get more than 80 creative ideas for planning
a Youth Easter celebration or Easter Party.
You can immediately download my best
Easter Icebreakers, games, illustrations,
Easter activity ideas AND MUCH MORE in a
useful ebook!
www.CreativeEasterIdeas.com
=> Tell me more about the Easter Collection
www.CreativeYouthIdeas.com